This tutorial uses XML. Note that the library is not specifically bound to XML, and any other supported format (such as INI or JSON) could be used instead. XML was chosen because the author thinks that wide range of people is familiar with it.

Suppose we are writing a logging system for some application, and need to read log configuration from a file when the program starts. The file with the log configuration looks like this:

<debug>
<filename>debug.log</filename>
<modules>
<module>Finance</module>
<module>Admin</module>
<module>HR</module>
</modules>
<level>2</level>
</debug>

It contains the log filename, a list of modules where logging is enabled, and the debug level value. To store the logging configuration in the program we created a debug_settings structure:

struct debug_settings
{
std::string m_file; // log filename
int m_level; // debug level
std::set<string> m_modules; // modules where logging is enabled
void load(const std::string &filename);
void save(const std::string &filename);
};

All that needs to be done now is to write implementations of load() and save() member functions. Let's first deal with load(). It contains just 7 lines of code, although it does all the necessary things, including error reporting:

#include <boost/property_tree/ptree.hpp>
#include <boost/property_tree/xml_parser.hpp> // Loads debug_settings structure from the specified XML file
void debug_settings::load(const std::string &filename)
{
// Create an empty property tree object
using boost::property_tree::ptree;
ptree pt; // Load the XML file into the property tree. If reading fails
// (cannot open file, parse error), an exception is thrown.
read_xml(filename, pt); // Get the filename and store it in the m_file variable.
// Note that we construct the path to the value by separating
// the individual keys with dots. If dots appear in the keys,
// a path type with a different separator can be used.
// If the debug.filename key is not found, an exception is thrown.
m_file = pt.get<std::string>("debug.filename"); // Get the debug level and store it in the m_level variable.
// This is another version of the get method: if the value is
// not found, the default value (specified by the second
// parameter) is returned instead. The type of the value
// extracted is determined by the type of the second parameter,
// so we can simply write get(...) instead of get<int>(...).
m_level = pt.get("debug.level", 0); // Iterate over the debug.modules section and store all found
// modules in the m_modules set. The get_child() function
// returns a reference to the child at the specified path; if
// there is no such child, it throws. Property tree iterators
// are models of BidirectionalIterator.
BOOST_FOREACH(ptree::value_type &v,
pt.get_child("debug.modules"))
m_modules.insert(v.second.data());
}

Now the save() function. It is also 7 lines of code:

// Saves the debug_settings structure to the specified XML file
void debug_settings::save(const std::string &filename)
{
// Create an empty property tree object
using boost::property_tree::ptree;
ptree pt; // Put log filename in property tree
pt.put("debug.filename", m_file); // Put debug level in property tree
pt.put("debug.level", m_level); // Iterate over the modules in the set and put them in the
// property tree. Note that the put function places the new
// key at the end of the list of keys. This is fine most of
// the time. If you want to place an item at some other place
// (i.e. at the front or somewhere in the middle), this can
// be achieved using a combination of the insert and put_own
// functions.
BOOST_FOREACH(const std::string &name, m_modules)
pt.add("debug.modules.module", name); // Write the property tree to the XML file.
write_xml(filename, pt);
}

The full program debug_settings.cpp is included in the examples directory.

from:http://www.boost.org/doc/libs/1_56_0/doc/html/boost_propertytree/tutorial.html

boost操作xml 5分钟官方教程的更多相关文章

  1. Dom4j完整教程,操作XML教程

    目录 1.DOM4J简介 2.XML文档操作1 2.1.读取XML文档: 2.2.获取根节点 2.3.. 新增一个节点以及其下的子节点与数据 2.4. 写入XML文件 2. 5. 遍历xml节点 2. ...

  2. Spring 官方教程:使用 Restdocs 创建 API 文档

    https://mp.weixin.qq.com/s?__biz=MzU0MDEwMjgwNA==&mid=2247483998&idx=1&sn=6ae5fa795d36b1 ...

  3. 详解 “Android UI”设计官方教程

    我们曾经给大家一个<MeeGo移动终端设备开发UI设计基础教程>,同时很多朋友都在寻找Android UI开发的教程,我们从Android的官方开发者博客找了一份幻灯片,介绍了一些Andr ...

  4. 正则表达式30分钟入门教程<转载>

    来园子之前写的一篇正则表达式教程,部分翻译自codeproject的The 30 Minute Regex Tutorial. 由于评论里有过长的URL,所以本页排版比较混乱,推荐你到原处查看,看完了 ...

  5. DroidParts 中文系列教程(基于官方教程)

    DroidParts中文系列教程(基于官方教程) (一)DroidParts框架概况 2014年4月18日星期五 11:36 他是一个精心构造的安卓框架,包括下面这些基本功能 DI依赖注入,可以注入V ...

  6. SwiftUI 官方教程(一)

    完整中文教程及代码请查看 https://github.com/WillieWangWei/SwiftUI-Tutorials   创建和组合 View 此部分将指引你构建一个发现和分享您喜爱地方的 ...

  7. Sentry 后端监控 - 最佳实践(官方教程)

    系列 1 分钟快速使用 Docker 上手最新版 Sentry-CLI - 创建版本 快速使用 Docker 上手 Sentry-CLI - 30 秒上手 Source Maps Sentry For ...

  8. Unity性能优化(3)-官方教程Optimizing garbage collection in Unity games翻译

    本文是Unity官方教程,性能优化系列的第三篇<Optimizing garbage collection in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...

  9. Unity性能优化(4)-官方教程Optimizing graphics rendering in Unity games翻译

    本文是Unity官方教程,性能优化系列的第四篇<Optimizing graphics rendering in Unity games>的翻译. 相关文章: Unity性能优化(1)-官 ...

随机推荐

  1. Java疯狂讲义(二)

  2. VC++网络高级编程

    内含<VC网络高级编程>电子书 及源代码. 第一章.TCP/IP协议.第二章.Winsock网络编程接口:第二章.Visual C++与网络编程:第四章.基本网络编程技术:第五章.Teln ...

  3. JDBC批量运行executeBatch

    JDBC运行SQL语句,有两个处理的接口,一个PreparedStatement,Statement,一般操作JDBC比較用得多的还是PreparedStatement 只是在运行批量,Prepare ...

  4. 模拟Hibernate框架的小demo

    该程序为尚学堂马士兵老师讲解,模拟了hibernate的原理,主要应用了字符串拼接,反射知识. step1,新建数据库 use jd; create table _student( _id int(1 ...

  5. BZOJ 1269: [AHOI2006]文本编辑器editor( splay )

    splay..( BZOJ 1507 题目基本相同..双倍经验 ) ------------------------------------------------------------------ ...

  6. [置顶] PHP调用move_uploaded_file()提示 failed to open stream: Permission denied(Linxux环境,以Ubuntu12.04为例)

    在使用PHP上传文件之后,我们有时候还需要移动到特定的文件夹,这时候就要调用move_uploaded_file()函数,可是会出现如下错误: Warning: move_uploaded_file( ...

  7. PyQt中如何结合Qt设计师进行开发

    t设计师是Qt的所见即所得的界面设计工具,通过拖拉方式设计界面,但它并不能产生任何代码. Qt设计师使用.ui后缀的XML文件来存储界面内容.通过pyuic4命令可以编译成.py文件,.py文件的内容 ...

  8. UASCO Zero Sum DFS + Stack

    给一个N 表示1 2 3 ...N 求出所有 zero sum的情况 [简单Dfs 即可] 运算结果的时候我使用了一个stack... 比如N = 7 那么要求输出 1+2-3+4-5-6+7 1+2 ...

  9. Chapter 13 建造者模式

    建造者模式又叫生成器模式:将一个产品的内部表象与产品的生成过程分割开来,从而可以使一个建造过程生成具有不同的内部表象的产品对象. 代码: package xiao; import java.util. ...

  10. 在VC6.0中能不能使用Duilib界面库呢?

    Duilib库的源代码是在vs2010下编译的,一般适用于vs2008及以上的版本开发使用,那么duilib能不能在vc6.0的工程中使用呢?如何在vc6.0中使用duilib库呢? 今天,由于工作要 ...