BZOJ 1079: [SCOI2008]着色方案 记忆化搜索
1079: [SCOI2008]着色方案
Time Limit: 20 Sec
Memory Limit: 256 MB
题目连接
http://www.lydsy.com/JudgeOnline/problem.php?id=1079
Description
⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.
⋅2. Ignoring the buoys and relying on dogfighting to get point.
If you and your opponent meet in the same position, you can try to
fight with your opponent to score one point. For the proposal of game
balance, two players are not allowed to fight before buoy #2 is touched by anybody.
There are three types of players.
Speeder:
As a player specializing in high speed movement, he/she tries to avoid
dogfighting while attempting to gain points by touching buoys.
Fighter:
As a player specializing in dogfighting, he/she always tries to fight
with the opponent to score points. Since a fighter is slower than a
speeder, it's difficult for him/her to score points by touching buoys
when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.
There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.
Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting.
Since Asuka is slower than Shion, she decides to fight with Shion for
only one time during the match. It is also assumed that if Asuka and
Shion touch the buoy in the same time, the point will be given to Asuka
and Asuka could also fight with Shion at the buoy. We assume that in
such scenario, the dogfighting must happen after the buoy is touched by
Asuka or Shion.
The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?
Input
第一行为一个正整数k,第二行包含k个整数c1, c2, ... , ck。
Output
输出一个整数,即方案总数模1,000,000,007的结果。
Sample Input
3
1 2 3
Sample Output
10
HINT
题意
题解:
直接dp[a][b][c][d][e][f]表示上一个状态为f时,我可以涂1次的有a个,涂两次的有b个,涂三次的有c个,涂四次的有d个,涂五次的有e个的方案数
直接记忆化搜索转移就好了
代码
#include<iostream>
#include<stdio.h>
using namespace std;
int tmp[];
int dp[][][][][][];
int vis[][][][][][];
#define mod 1000000007
long long dfs(int a,int b,int c,int d,int e,int n){
if(vis[a][b][c][d][e][n])
return dp[a][b][c][d][e][n];
if(a+b+c+d+e==)
return dp[a][b][c][d][e][n]=;
long long ans=;
if(a)ans+=(a-(n==))*dfs(a-,b,c,d,e,);
if(b)ans+=(b-(n==))*dfs(a+,b-,c,d,e,);
if(c)ans+=(c-(n==))*dfs(a,b+,c-,d,e,);
if(d)ans+=(d-(n==))*dfs(a,b,c+,d-,e,);
if(e)ans+=(e-(n==))*dfs(a,b,c,d+,e-,);
vis[a][b][c][d][e][n]=;
ans%=mod;
return dp[a][b][c][d][e][n]=ans;
}
int main()
{
int n;
scanf("%d",&n);
for(int i=;i<n;i++)
{
int x;scanf("%d",&x);
tmp[x]++;
}
printf("%d\n",dfs(tmp[],tmp[],tmp[],tmp[],tmp[],));
}
BZOJ 1079: [SCOI2008]着色方案 记忆化搜索的更多相关文章
- SCOI2008着色方案(记忆化搜索)
有n个木块排成一行,从左到右依次编号为1~n.你有k种颜色的油漆,其中第i 种颜色的油漆足够涂ci 个木块.所有油漆刚好足够涂满所有木块,即 c1+c2+...+ck=n.相邻两个木块涂相同色显得很难 ...
- BZOJ1079: [SCOI2008]着色方案 (记忆化搜索)
题意:有n个木块排成一行,从左到右依次编号为1~n.你有k种颜色的油漆,其中第i种颜色的油漆足够涂ci个木块. 所有油漆刚好足够涂满所有木块,即c1+c2+...+ck=n.相邻两个木块涂相同色显得很 ...
- bzoj 1079: [SCOI2008]着色方案 DP
1079: [SCOI2008]着色方案 Time Limit: 10 Sec Memory Limit: 162 MBSubmit: 803 Solved: 512[Submit][Status ...
- bzoj1079 着色方案 记忆化搜索(dp)
题目传送门 题目大意: 有k种颜色,每个颜色ci可以涂个格子,要求相邻格子颜色不能一样,求方案数.ci<=5,k<=15. 思路: 题目里最重要的限制条件是相邻格子颜色不能相同,也就是当前 ...
- bzoj 1079: [SCOI2008]着色方案【记忆化搜索】
本来打算把每个颜色剩下的压起来存map来记忆化,写一半发现自己zz了 考虑当前都能涂x次的油漆本质是一样的. 直接存五个变量分别是剩下12345个格子的油漆数,然后直接开数组把这个和步数存起来,记忆化 ...
- BZOJ 1079: [SCOI2008]着色方案(巧妙的dp)
BZOJ 1079: [SCOI2008]着色方案(巧妙的dp) 题意:有\(n\)个木块排成一行,从左到右依次编号为\(1\)~\(n\).你有\(k\)种颜色的油漆,其中第\(i\)种颜色的油漆足 ...
- BZOJ 1079 [SCOI2008]着色方案
http://www.lydsy.com/JudgeOnline/problem.php?id=1079 思路:如果把每种油漆看成一种状态,O(5^15)不行 DP[a][b][c][d][e][f] ...
- [BZOJ 1068] [SCOI2007] 压缩 【记忆化搜索】
题目链接:BZOJ - 1068 题目分析 这种记忆化搜索(区间 DP) 之前就做过类似的,也是字符串压缩问题,不过这道题稍微复杂一些. 需要注意如果某一段是 S1S1 重复,那么可以变成 M + S ...
- 【BZOJ】1079: [SCOI2008]着色方案(dp+特殊的技巧)
http://www.lydsy.com/JudgeOnline/problem.php?id=1079 只能想到5^15的做法...........................果然我太弱. 其实 ...
随机推荐
- Iwpriv工作流程及常用命令使用之二
iwpriv工具通过ioctl动态获取相应无线网卡驱动的private_args所有扩展参数 iwpriv是处理下面的wlan_private_args的所有扩展命令,iwpriv的实现上,是这样的, ...
- cgroup的测试数据
[root@xxxx /cgroup/memory/rule3021]#cat memory.limit_in_bytes503316480 480M [root@xxxx /cgroup/mem ...
- ASP.NET MVC+Bootstrap个人博客之后台dataTable数据列表(五)
jQuery dataTables 插件是一个优秀的表格插件,是后台工程师的福音!它提供了针对数据表格的排序.浏览器分页.服务器分页.查询.格式化等功能.dataTables 官网也提供了大量的演示 ...
- hdu 3518(后缀数组)
题意:容易理解... 分析:这是我做的后缀数组第一题,做这个题只需要知道后缀数组中height数组代表的是什么就差不多会做了,height[i]表示排名第i的后缀与排名第i-1的后缀的最长公共前缀,然 ...
- ajax-Ajax试题
ylbtech-doc:ajax-Ajax试题 Ajax 1.A,Ajax试题返回顶部 001.{Ajax题目}使用Ajax可带来便捷有()(选择3项) A)减轻服务器的负担 B) ...
- 《C++ primer》--第12章
习题12.7 什么是封装?为什么封装是有用的? 解答: 封装是一种将低层次的元素组合起来形成新的.高层次实体的技术.例如,函数是封装的一种形式:函数所执行的细节行为被封装在函数本身这个更大的实体中:类 ...
- bzoj 3997 [TJOI2015]组合数学(DP)
[题目链接] http://www.lydsy.com/JudgeOnline/problem.php?id=3997 [题意] 给定一个nm的长方形,每次只能使经过格子权值减1,每次只能向右向下,问 ...
- Tkinter教程之Event篇(1)'
本文转载自:http://blog.csdn.net/jcodeer/article/details/1823544 ''Tkinter教程之Event篇(1)'''# 事件的使用方法'''1.测试鼠 ...
- FindBugs Bug Descriptions
FindBugs Bug Descriptions ◇例1: Integer a = ; String str ="; System.out.println(str == a.toStrin ...
- javaScript 类型判断
直接上例子: 1 判断是否为数组类型 2 判断是否为字符串类型 3 判断是否为数值类型 4 判断是否为日期类型 5 判断是否为函数 6 判断是否为对象 1 判断是否为数组类型 linenum < ...