BZOJ 1079: [SCOI2008]着色方案 记忆化搜索
1079: [SCOI2008]着色方案
Time Limit: 20 Sec
Memory Limit: 256 MB
题目连接
http://www.lydsy.com/JudgeOnline/problem.php?id=1079
Description
⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.
⋅2. Ignoring the buoys and relying on dogfighting to get point.
If you and your opponent meet in the same position, you can try to
fight with your opponent to score one point. For the proposal of game
balance, two players are not allowed to fight before buoy #2 is touched by anybody.
There are three types of players.
Speeder:
As a player specializing in high speed movement, he/she tries to avoid
dogfighting while attempting to gain points by touching buoys.
Fighter:
As a player specializing in dogfighting, he/she always tries to fight
with the opponent to score points. Since a fighter is slower than a
speeder, it's difficult for him/her to score points by touching buoys
when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.
There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.
Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting.
Since Asuka is slower than Shion, she decides to fight with Shion for
only one time during the match. It is also assumed that if Asuka and
Shion touch the buoy in the same time, the point will be given to Asuka
and Asuka could also fight with Shion at the buoy. We assume that in
such scenario, the dogfighting must happen after the buoy is touched by
Asuka or Shion.
The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?
Input
第一行为一个正整数k,第二行包含k个整数c1, c2, ... , ck。
Output
输出一个整数,即方案总数模1,000,000,007的结果。
Sample Input
3
1 2 3
Sample Output
10
HINT
题意
题解:
直接dp[a][b][c][d][e][f]表示上一个状态为f时,我可以涂1次的有a个,涂两次的有b个,涂三次的有c个,涂四次的有d个,涂五次的有e个的方案数
直接记忆化搜索转移就好了
代码
#include<iostream>
#include<stdio.h>
using namespace std;
int tmp[];
int dp[][][][][][];
int vis[][][][][][];
#define mod 1000000007
long long dfs(int a,int b,int c,int d,int e,int n){
if(vis[a][b][c][d][e][n])
return dp[a][b][c][d][e][n];
if(a+b+c+d+e==)
return dp[a][b][c][d][e][n]=;
long long ans=;
if(a)ans+=(a-(n==))*dfs(a-,b,c,d,e,);
if(b)ans+=(b-(n==))*dfs(a+,b-,c,d,e,);
if(c)ans+=(c-(n==))*dfs(a,b+,c-,d,e,);
if(d)ans+=(d-(n==))*dfs(a,b,c+,d-,e,);
if(e)ans+=(e-(n==))*dfs(a,b,c,d+,e-,);
vis[a][b][c][d][e][n]=;
ans%=mod;
return dp[a][b][c][d][e][n]=ans;
}
int main()
{
int n;
scanf("%d",&n);
for(int i=;i<n;i++)
{
int x;scanf("%d",&x);
tmp[x]++;
}
printf("%d\n",dfs(tmp[],tmp[],tmp[],tmp[],tmp[],));
}
BZOJ 1079: [SCOI2008]着色方案 记忆化搜索的更多相关文章
- SCOI2008着色方案(记忆化搜索)
有n个木块排成一行,从左到右依次编号为1~n.你有k种颜色的油漆,其中第i 种颜色的油漆足够涂ci 个木块.所有油漆刚好足够涂满所有木块,即 c1+c2+...+ck=n.相邻两个木块涂相同色显得很难 ...
- BZOJ1079: [SCOI2008]着色方案 (记忆化搜索)
题意:有n个木块排成一行,从左到右依次编号为1~n.你有k种颜色的油漆,其中第i种颜色的油漆足够涂ci个木块. 所有油漆刚好足够涂满所有木块,即c1+c2+...+ck=n.相邻两个木块涂相同色显得很 ...
- bzoj 1079: [SCOI2008]着色方案 DP
1079: [SCOI2008]着色方案 Time Limit: 10 Sec Memory Limit: 162 MBSubmit: 803 Solved: 512[Submit][Status ...
- bzoj1079 着色方案 记忆化搜索(dp)
题目传送门 题目大意: 有k种颜色,每个颜色ci可以涂个格子,要求相邻格子颜色不能一样,求方案数.ci<=5,k<=15. 思路: 题目里最重要的限制条件是相邻格子颜色不能相同,也就是当前 ...
- bzoj 1079: [SCOI2008]着色方案【记忆化搜索】
本来打算把每个颜色剩下的压起来存map来记忆化,写一半发现自己zz了 考虑当前都能涂x次的油漆本质是一样的. 直接存五个变量分别是剩下12345个格子的油漆数,然后直接开数组把这个和步数存起来,记忆化 ...
- BZOJ 1079: [SCOI2008]着色方案(巧妙的dp)
BZOJ 1079: [SCOI2008]着色方案(巧妙的dp) 题意:有\(n\)个木块排成一行,从左到右依次编号为\(1\)~\(n\).你有\(k\)种颜色的油漆,其中第\(i\)种颜色的油漆足 ...
- BZOJ 1079 [SCOI2008]着色方案
http://www.lydsy.com/JudgeOnline/problem.php?id=1079 思路:如果把每种油漆看成一种状态,O(5^15)不行 DP[a][b][c][d][e][f] ...
- [BZOJ 1068] [SCOI2007] 压缩 【记忆化搜索】
题目链接:BZOJ - 1068 题目分析 这种记忆化搜索(区间 DP) 之前就做过类似的,也是字符串压缩问题,不过这道题稍微复杂一些. 需要注意如果某一段是 S1S1 重复,那么可以变成 M + S ...
- 【BZOJ】1079: [SCOI2008]着色方案(dp+特殊的技巧)
http://www.lydsy.com/JudgeOnline/problem.php?id=1079 只能想到5^15的做法...........................果然我太弱. 其实 ...
随机推荐
- 【转】自定义iOS的Back按钮(backBarButtonItem)和pop交互手势(interactivepopgesturerecognizer) --- 不错
原文网址:http://blog.csdn.net/joonsheng/article/details/41362499 序 说到自定义UINavigetionController的返回按钮,iOS7 ...
- MySQL基础之第8章 视图
8.1.视图简介 视图由数据库中的一个表,视图或多个表,视图导出的虚拟表.其作用是方便用户对数据的操作. 8.2.创建视图必须要有CREATE VIEW 和 SELECT 权限SELECT selec ...
- HDU 5437 Alisha’s Party
题意:有k个人带着价值vi的礼物来,开m次门,每次在有t个人来的时候开门放进来p个人,所有人都来了之后再开一次门把剩下的人都放进来,每次带礼物价值高的人先进,价值相同先来先进,q次询问,询问第n个进来 ...
- [Everyday Mathematics]20150112
设 $f\in C[0,1]$ 适合 $$\bex \int_x^1 f(t)\rd t\geq \frac{1-x^2}{2},\quad \forall\ x\in [0,1]. \eex$$ 试 ...
- C# delegate 学习 (练这么久终于悟出来点东东了,继续加油! ^_^)
前言 从事开发工作两年有余了,但还是对Delegate,Event神马的看见就头疼,文章看过无数,自己也练习过好多遍,但到用的时候或者人家换了一种形式之后就又不懂了,哎~智商捉急啊!! 但是,这两天的 ...
- 根据给定的日期给 dateEdit 控件增加颜色
private void dateEdit1_DrawItem(object sender, DevExpress.XtraEditors.Calendar.CustomDrawDayNumberCe ...
- 关于CCSprite改变box2d刚体位置以及角度。
同事今天在讨论一个事情,box2d中,body不可以直接设置位置,这样是不合理的,因为在物理的世界,你去左右它的物理检测.它就没有存在的必要了.但是,有人就想直接用box2d的碰撞.不用物理模拟.怎么 ...
- Backbone.js developer 武汉 年薪8w-10w
1. 精通Backbone.js 2. 熟练Ajax.NoSQL.RESTful APIs 3. 了解Pusher.com和 Parse.com 4. 具有良好的沟通能力,学习能力,敬 ...
- C++实现ping功能
今天接到需求要实现ping的功能,然后网上查了一些资料,对网络编程的一些函数熟悉了一下,虽然还有一些细节不清楚,但是慢慢积累. 要实现这样的功能: 基础知识 ping的过程是向目的IP发送一个type ...
- Annotations:注解
注解,作为元数据的一种形式,虽不是程序的一部分,却有以下作用: 可以让编译器跳过某些检测 某些工具可以根据注解信息生成文档等 某些注解可以在运行时检查 @表示这是一个注解 @Override ...