介绍开源的.net通信框架NetworkComms框架 源码分析(二十一 )TCPConnectionListener
原文网址: http://www.cnblogs.com/csdev
Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是:Apache License v2
开源地址是:https://github.com/MarcFletcher/NetworkComms.Net
TCP连接监听器
/// <summary>
/// A TCP connection listener
/// TCP连接监听器
/// </summary>
public class TCPConnectionListener : ConnectionListenerBase
{
#if WINDOWS_PHONE || NETFX_CORE
/// <summary>
/// The equivalent TCPListener class in windows phone
/// WP系统中与TCPListener类相对应的类
/// </summary>
StreamSocketListener listenerInstance;
#else
/// <summary>
/// The .net TCPListener class.
/// .net中TCPListener类
/// </summary>
TcpListener listenerInstance;
/// <summary>
/// SSL options that are associated with this listener
/// 监听器相对应的SSL选项
/// </summary>
public SSLOptions SSLOptions { get; private set; }
#endif
/// <summary>
/// Create a new instance of a TCP listener
/// 创建一个新的TCP监听器实例
/// </summary>
/// <param name="sendReceiveOptions">The SendReceiveOptions to use with incoming data on this listener 此监听器上接收进入的数据所使用的收发参数 </param>
/// <param name="applicationLayerProtocol">If enabled NetworkComms.Net uses a custom
/// application layer protocol to provide useful features such as inline serialisation,
/// transparent packet transmission, remote peer handshake and information etc. We strongly
/// recommend you enable the NetworkComms.Net application layer protocol.</param>
/// applicationLayerProtocol 应用层协议状态 我们强烈建议您启用此项,使得networkcomms能为您提供内部序列化,透明数据包传送,远程端点握手等功能。
/// 只有与其他语言进行通信时,此项才设置为禁用
/// <param name="allowDiscoverable">Determines if the newly created <see cref="ConnectionListenerBase"/> will be discoverable if <see cref="Tools.PeerDiscovery"/> is enabled.</param>
/// allowDiscoverable 是否允许被发现 此项与networkcomms中一项端点自动扫描功能有关
public TCPConnectionListener(SendReceiveOptions sendReceiveOptions,
ApplicationLayerProtocolStatus applicationLayerProtocol, bool allowDiscoverable = false)
:base(ConnectionType.TCP, sendReceiveOptions, applicationLayerProtocol, allowDiscoverable)
{
#if !WINDOWS_PHONE && !NETFX_CORE
SSLOptions = new SSLOptions();
#endif
}
#if !WINDOWS_PHONE && !NETFX_CORE
/// <summary>
/// Create a new instance of a TCP listener
/// 创建一个新的TCP监听器实例
/// </summary>
/// <param name="sendReceiveOptions">The SendReceiveOptions to use with incoming data on this listener 此监听器上接收进入的数据所使用的收发参数 </param>
/// <param name="applicationLayerProtocol">If enabled NetworkComms.Net uses a custom
/// application layer protocol to provide useful features such as inline serialisation,
/// transparent packet transmission, remote peer handshake and information etc. We strongly
/// recommend you enable the NetworkComms.Net application layer protocol.</param>
/// applicationLayerProtocol 应用层协议状态 我们强烈建议您启用此项,使得networkcomms能为您提供内部序列化,透明数据包传送,远程端点握手等功能。
/// 只有与其他语言进行通信时,此项才设置为禁用
/// <param name="allowDiscoverable">Determines if the newly created <see cref="ConnectionListenerBase"/> will be discoverable if <see cref="Tools.PeerDiscovery"/> is enabled.</param>
/// allowDiscoverable 是否允许被发现 此项与networkcomms中一项端点自动扫描功能有关
public TCPConnectionListener(SendReceiveOptions sendReceiveOptions,
ApplicationLayerProtocolStatus applicationLayerProtocol, SSLOptions sslOptions, bool allowDiscoverable = false)
: base(ConnectionType.TCP, sendReceiveOptions, applicationLayerProtocol, allowDiscoverable)
{
this.SSLOptions = sslOptions;
}
#endif
/// <inheritdoc />
internal override void StartListening(EndPoint desiredLocalListenEndPoint, bool useRandomPortFailOver)
{
if (desiredLocalListenEndPoint.GetType() != typeof(IPEndPoint)) throw new ArgumentException("Invalid desiredLocalListenEndPoint type provided.", "desiredLocalListenEndPoint");
if (IsListening) throw new InvalidOperationException("Attempted to call StartListening when already listening.");
IPEndPoint desiredLocalListenIPEndPoint = (IPEndPoint)desiredLocalListenEndPoint;
try
{
#if WINDOWS_PHONE || NETFX_CORE
listenerInstance = new StreamSocketListener();
listenerInstance.ConnectionReceived += newListenerInstance_ConnectionReceived;
listenerInstance.BindEndpointAsync(new Windows.Networking.HostName(desiredLocalListenIPEndPoint.Address.ToString()), desiredLocalListenIPEndPoint.Port.ToString()).AsTask().Wait();
#else
listenerInstance = new TcpListener(desiredLocalListenIPEndPoint);
listenerInstance.Start();
listenerInstance.BeginAcceptTcpClient(TCPConnectionReceivedAsync, null);
#endif
}
catch (SocketException)
{
//If the port we wanted is not available
//如果我们希望监听的端口已经被占用 useRandomPortFailOver(是否随机指定一个新端口)
if (useRandomPortFailOver)
{
try
{
#if WINDOWS_PHONE || NETFX_CORE
listenerInstance.BindEndpointAsync(new Windows.Networking.HostName(desiredLocalListenIPEndPoint.Address.ToString()), "").AsTask().Wait();
#else
listenerInstance = );
listenerInstance.Start();
listenerInstance.BeginAcceptTcpClient(TCPConnectionReceivedAsync, null);
#endif
}
catch (SocketException)
{
//If we get another socket exception this appears to be a bad IP. We will just ignore this IP
//如果我们重新指定端口,还是没有监听成功,则可能是IP地址的问题
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Error("It was not possible to open a random port on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port.");
throw new CommsSetupShutdownException("It was not possible to open a random port on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port.");
}
}
else
{
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Error("It was not possible to open port #" + desiredLocalListenIPEndPoint.Port.ToString() + " on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port.");
throw new CommsSetupShutdownException("It was not possible to open port #" + desiredLocalListenIPEndPoint.Port.ToString() + " on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port.");
}
}
#if WINDOWS_PHONE || NETFX_CORE
this.LocalListenEndPoint = new IPEndPoint(desiredLocalListenIPEndPoint.Address, int.Parse(listenerInstance.Information.LocalPort));
#else
this.LocalListenEndPoint = (IPEndPoint)listenerInstance.LocalEndpoint;
#endif
this.IsListening = true;
}
/// <inheritdoc />
internal override void StopListening()
{
IsListening = false;
try
{
#if WINDOWS_PHONE || NETFX_CORE
listenerInstance.Dispose();
#else
listenerInstance.Stop();
#endif
}
catch (Exception) { }
}
#if WINDOWS_PHONE || NETFX_CORE
private void newListenerInstance_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
{
try
{
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(args.Socket.Information.LocalAddress.DisplayName.ToString()), int.Parse(args.Socket.Information.LocalPort));
IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(args.Socket.Information.RemoteAddress.DisplayName.ToString()), int.Parse(args.Socket.Information.RemotePort));
ConnectionInfo newConnectionInfo = new ConnectionInfo(ConnectionType.TCP, remoteEndPoint, localEndPoint, ApplicationLayerProtocol, this);
TCPConnection.GetConnection(newConnectionInfo, NetworkComms.DefaultSendReceiveOptions, args.Socket, true);
}
catch (ConfirmationTimeoutException)
{
//If this exception gets thrown its generally just a client closing a connection almost immediately after creation
}
catch (CommunicationException)
{
//If this exception gets thrown its generally just a client closing a connection almost immediately after creation
}
catch (ConnectionSetupException)
{
//If we are the server end and we did not pick the incoming connection up then tooo bad!
}
catch (SocketException)
{
//If this exception gets thrown its generally just a client closing a connection almost immediately after creation
}
catch (Exception ex)
{
//For some odd reason SocketExceptions don't always get caught above, so another check
if (ex.GetBaseException().GetType() != typeof(SocketException))
{
//Can we catch the socketException by looking at the string error text?
if (ex.ToString().StartsWith("System.Net.Sockets.SocketException"))
LogTools.LogException(ex, "ConnectionSetupError_SE");
else
LogTools.LogException(ex, "ConnectionSetupError");
}
}
}
#else
/// <summary>
/// Async method for handling up new incoming TCP connections
/// 处理新的TCP连接的异步方法
/// </summary>
private void TCPConnectionReceivedAsync(IAsyncResult ar)
{
if (!IsListening)
return;
try
{
TcpClient newTCPClient = listenerInstance.EndAcceptTcpClient(ar);
ConnectionInfo newConnectionInfo = new ConnectionInfo(ConnectionType.TCP, (IPEndPoint)newTCPClient.Client.RemoteEndPoint, (IPEndPoint)newTCPClient.Client.LocalEndPoint, ApplicationLayerProtocol, this);
if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Info("New incoming TCP connection from " + newConnectionInfo);
//We have to use our own thread pool here as the performance of the .Net one is awful
//此处我们使用了networkcomms自带的自定义线程池 其性能超越了.net自带的线程池
NetworkComms.IncomingConnectionEstablishThreadPool.EnqueueItem(QueueItemPriority.Normal, new WaitCallback((obj) =>
{
#region Pickup The New Connection
try
{
TCPConnection.GetConnection(newConnectionInfo, ListenerDefaultSendReceiveOptions, newTCPClient, true, SSLOptions);
}
catch (ConfirmationTimeoutException)
{
//If this exception gets thrown its generally just a client closing a connection almost immediately after creation
//如果此处抛出异常 一般为客户端创建连接后立即关闭了连接
}
catch (CommunicationException)
{
//If this exception gets thrown its generally just a client closing a connection almost immediately after creation
// //如果此处抛出异常 一般为客户端创建连接后立即关闭了连接
}
catch (ConnectionSetupException)
{
//If we are the server end and we did not pick the incoming connection up then tooo bad!
//如果我们是服务器端 我们没有接收到进入的连接
}
catch (SocketException)
{
//If this exception gets thrown its generally just a client closing a connection almost immediately after creation
// //如果此处抛出异常 一般为客户端创建连接后立即关闭了连接
}
catch (Exception ex)
{
//For some odd reason SocketExceptions don't always get caught above, so another check
//由于一些未知的原因 上面的代码不能捕捉到所有的异常 所以我们还要尽行一些检测
if (ex.GetBaseException().GetType() != typeof(SocketException))
{
//Can we catch the socketException by looking at the string error text?
//通过检测字符型错误信息来捕捉 socket异常
if (ex.ToString().StartsWith("System.Net.Sockets.SocketException"))
LogTools.LogException(ex, "ConnectionSetupError_SE");
else
LogTools.LogException(ex, "ConnectionSetupError");
}
}
#endregion
}), null);
}
catch (SocketException)
{
//如果此处抛出异常 一般为客户端创建连接后立即关闭了连接
}
catch (Exception ex)
{
//For some odd reason SocketExceptions don't always get caught above, so another check
//由于一些未知的原因 上面的代码不能捕捉到所有的异常 所以我们还要尽行一些检测
if (ex.GetBaseException().GetType() != typeof(SocketException))
{
//Can we catch the socketException by looking at the string error text?
if (ex.ToString().StartsWith("System.Net.Sockets.SocketException"))
LogTools.LogException(ex, "ConnectionSetupError_SE");
else
LogTools.LogException(ex, "ConnectionSetupError");
}
}
finally
{
listenerInstance.BeginAcceptTcpClient(TCPConnectionReceivedAsync, null);
}
}
#endif
}
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