Problem Description
  Doctor D. are researching for a horrific weapon. The muzzle of the weapon is a circle. When it fires, rays form a cylinder that runs through the circle verticality in both side. If one cylinder of rays touch another, there will be an horrific explosion. Originally, all circles can rotate easily. But for some unknown reasons they can not rotate any more. If these weapon can also make an explosion, then Doctor D. is lucky that he can also test the power of the weapon. If not, he would try to make an explosion by other means. One way is to find a medium to connect two cylinder. But he need to know the minimum length of medium he will prepare. When the medium connect the surface of the two cylinder, it may make an explosion.
 
Input
  The first line contains an integer T, indicating the number of testcases. For each testcase, the first line contains one integer N(1 < N < 30), the number of weapons. Each of the next 3N lines  contains three float numbers. Every 3 lines represent one weapon. The first line represents the coordinates of center of the circle, and the second line and the third line represent two points in the circle which surrounds the center. It is supposed that these three points are not in one straight line. All float numbers are between -1000000 to 1000000.
 
Output
  For each testcase, if there are two cylinder can touch each other, then output 'Lucky', otherwise output then minimum distance of any two cylinders, rounded to two decimals, where distance of two cylinders is the minimum distance of any two point in the surface of two cylinders.
 
题目大意:给多个圆柱,若有任意两个圆柱相交,则输出Lucky,否则输出两个圆柱间的最短距离。
思路:已经算是模板题了,不多解释。
 
代码(0MS):
 #include <cstdio>
#include <algorithm>
#include <cstring>
#include <iostream>
#include <cmath>
using namespace std;
typedef long long LL; const double EPS = 1e-;
const double INF = 1e50;
const double PI = acos(-1.0); inline int sgn(double x) {
return (x > EPS) - (x < EPS);
} struct Point3D {
double x, y, z;
Point3D() {}
Point3D(double x, double y, double z): x(x), y(y), z(z) {}
void read() {
scanf("%lf%lf%lf", &x, &y, &z);
}
double operator * (const Point3D &rhs) const {
return x * rhs.x + y * rhs.y + z * rhs.z;
}
Point3D operator + (const Point3D &rhs) const {
return Point3D(x + rhs.x, y + rhs.y, z + rhs.z);
}
Point3D operator - (const Point3D &rhs) const {
return Point3D(x - rhs.x, y - rhs.y, z - rhs.z);
}
double length() const {
return sqrt(x * x + y * y + z * z);
}
}; struct Line3D {
Point3D st, ed;
Line3D() {}
Line3D(Point3D st, Point3D ed): st(st), ed(ed) {}
}; struct Plane3D {
Point3D a, b, c;
Plane3D() {}
Plane3D(Point3D a, Point3D b, Point3D c): a(a), b(b), c(c) {}
void read() {
a.read(), b.read(), c.read();
}
}; double dist(const Point3D &a, const Point3D &b) {
return (a - b).length();
}
//叉积
Point3D cross(const Point3D &u, const Point3D &v) {
Point3D ret;
ret.x = u.y * v.z - u.z * v.y;
ret.y = u.z * v.x - u.x * v.z;
ret.z = u.x * v.y - u.y * v.x;
return ret;
}
//点到直线距离
double point_to_line(const Point3D &p, const Line3D &l) {
return cross(p - l.st, l.ed - l.st).length() / dist(l.ed, l.st);
}
//求两直线间的距离
double line_to_line(const Line3D u, const Line3D v) {
Point3D n = cross(u.ed - u.st, v.ed - v.st);
return fabs((u.st - v.st) * n) / n.length();
}
//取平面法向量
Point3D vector_of_plane(const Plane3D &s) {
return cross(s.a - s.b, s.b - s.c);
}
//判断两直线是否平行
bool isParallel(const Line3D &u, const Line3D &v) {
return sgn(cross(u.ed - u.st, v.ed - v.st).length()) <= ;
} const int MAXN = ; Plane3D s[MAXN];
Line3D l[MAXN];
double r[MAXN];
int T, n; int main() {
scanf("%d", &T);
while(T--) {
scanf("%d", &n);
for(int i = ; i < n; ++i) s[i].read();
for(int i = ; i < n; ++i) {
Point3D v = vector_of_plane(s[i]);
l[i] = Line3D(s[i].a, s[i].a + v);
r[i] = dist(s[i].a, s[i].b);
}
double ans = INF;
for(int i = ; i < n; ++i) {
for(int j = i + ; j < n; ++j) {
double d;
if(isParallel(l[i], l[j])) d = point_to_line(l[i].st, l[j]);
else d = line_to_line(l[i], l[j]);
ans = min(ans, d - r[i] - r[j]);
}
}
if(sgn(ans) <= ) puts("Lucky");
else printf("%.2f\n", ans);
}
}

HDU 4617 Weapon(三维几何)的更多相关文章

  1. HDU 4617 Weapon 三维计算几何

    题意:给你一些无限长的圆柱,知道圆柱轴心直线(根据他给的三个点确定的平面求法向量即可)与半径,判断是否有圆柱相交.如果没有,输出柱面最小距离. 一共只有30个圆柱,直接暴力一下就行. 判相交/相切:空 ...

  2. hdu 4617 Weapon【异面直线距离——基础三维几何】

    链接: http://acm.hdu.edu.cn/showproblem.php?pid=4617 Weapon Time Limit: 3000/1000 MS (Java/Others)     ...

  3. hdu 4617 Weapon

    http://acm.hdu.edu.cn/showproblem.php?pid=4617 三维几何简单题 多谢高尚博学长留下的模板 代码: #include <iostream> #i ...

  4. HDU 4617 Weapon (简单三维计算几何,异面直线距离)

    Weapon Time Limit: 3000/1000 MS (Java/Others)    Memory Limit: 65535/32768 K (Java/Others)Total Subm ...

  5. hdu 4617 Weapon(叉积)

    大一学弟表示刚学过高数,轻松无压力. 我等学长情何以堪= = 求空间无限延伸的两个圆柱体是否相交,其实就是叉积搞一搞 详细点就是求两圆心的向量在两直线(圆心所在的直线)叉积上的投影 代码略挫,看他的吧 ...

  6. hdu 5839(三维几何)

    Special Tetrahedron Time Limit: 4000/2000 MS (Java/Others)    Memory Limit: 65536/65536 K (Java/Othe ...

  7. POJ 3528--Ultimate Weapon(三维凸包)

    Ultimate Weapon Time Limit: 2000MS   Memory Limit: 131072K Total Submissions: 2430   Accepted: 1173 ...

  8. HDU - 3584 Cube (三维树状数组 + 区间改动 + 单点求值)

    HDU - 3584 Cube Time Limit: 1000MS   Memory Limit: 65536KB   64bit IO Format: %I64d & %I64u Subm ...

  9. HDU 3584 Cube --三维树状数组

    题意:给一个三维数组n*n*n,初始都为0,每次有两个操作: 1. 翻转(x1,y1,z1) -> (x2,y2,z2) 0. 查询A[x][y][z] (A为该数组) 解法:树状数组维护操作次 ...

随机推荐

  1. SQL 存储过程生成

    use workflow; GO /****** 对象: StoredProcedure [dbo].[pro_GenerateProGet] 脚本日期: 08/03/2012 11:26:43 ** ...

  2. detach()之大坑:detach会引起局部变量失效引起线程对内存的非法访问题。

    detach()之大坑:detach会引起局部变量失效引起线程对内存的非法访问题.一:传递临时对象作为线程参数(1.1)要避免的陷阱(解释一)(1.2)要避免的陷阱(解释一)事实一:只要用临时构造的A ...

  3. 【HDOJ 5726】GCD(RMQ+二分)

    Problem Description Give you a sequence of N(N≤100,000) integers : a1,...,an(0<ai≤1000,000,000). ...

  4. git获取步骤

    $ git init $ git config --global user.name "[name]" $ git config --global user.email [emai ...

  5. linux系统的介绍与环境搭建准备38-40

    操作系统(OS):用于控制管理计算机,形成在用户和机器之间传递信息的系统软件 linux是什么? <--unix系统是linux的前身---> 特点: 开放的源代码,自由修改 自由传播,没 ...

  6. Linux awk命令用法

    概述 awk就是把文件逐行的读入,以空格为默认分隔符将每行切片,切开的部分再进行各种分析处理 awk工作流程是这样的:读入有'\n'换行符分割的一条记录,然后将记录按指定的域分隔符划分域,填充域,$0 ...

  7. ueditor 富文本编辑器 Uncaught TypeError: Cannot set property 'innerHTML' of undefined问题

    ueditor.addListener("ready", function () { ueditor.setContent(‘内容'); });

  8. Linux-3.5-Exynos4412驱动分层分离

    linux-3.5/Documentation/driver-model/bus.txt 先写一个简单的例子,是为了给学习platform做准备. dev.h #ifndef JASON_DEV_H_ ...

  9. 免考final linux提权与渗透入门——Exploit-Exercise Nebula学习与实践

    免考final linux提权与渗透入门--Exploit-Exercise Nebula学习与实践 0x0 前言 Exploit-Exercise是一系列学习linux下渗透的虚拟环境,官网是htt ...

  10. python 解决url编译

    from urllib import parse s = parse.unquote("%7B%22name%22%3A%22joe%22%2C%22age%22%3A%2223%22%7D ...