Swipe Bo

Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)
Total Submission(s): 455    Accepted Submission(s): 111

Problem Description
“Swipe Bo” is a puzzle game that requires foresight and skill. 
The main character of this game is a square blue tofu called Bo. We can swipe up / down / left / right to move Bo up / down / left / right. Bo always moves in a straight line and nothing can stop it except a wall. You need to help Bo find the way out.
The picture A shows that we needs three steps to swipe Bo to the exit (swipe up, swipe left, swipe down). In a similar way, we need only two steps to make Bo disappear from the world (swipe left, swipe up)!

Look at the picture B. The exit is locked, so we have to swipe Bo to get all the keys to unlock the exit. When Bo get all the keys, the exit will unlock automatically .The exit is considered inexistent if locked. And you may notice that there are some turning signs, Bo will make a turn as soon as it meets a 

turning signs. For example, if we swipe Bo up, it will go along the purple line.
Now, your task is to write a program to calculate the minimum number of moves needed for us to swipe Bo to the exit.
 
Input
The input contains multiple cases, no more than 40.
The first line of each test case contains two integers N and M (1≤N, M≤200), which denote the sizes of the map. The next N lines give the map’s layout, with each line containing M characters. A character is one of the following: '#': represents the wall; 'S' represents the start point of the Bo; 'E' represents the exit; '.' represents an empty block; ‘K’ represents the key, and there are no more than 7 keys in the map; 'L','U','D','R' represents the turning sign with the direction of left, up, down, right.
 
Output
For each test case of the input you have to calculate the minimal amount of moves which are necessary to make Bo move from the starting point to the exit. If Bo cannot reach the exit, output -1. The answer must be written on a single line.
 
Sample Input
5 6
######
#....#
.E...#
..S.##
.#####
5 6
######
#....#
.....#
SEK.##
.#####
5 6
######
#....#
....K#
SEK.##
.#####
5 6
######
#....#
D...E#
S...L#
.#####
 
Sample Output
3
2
7
-1
 
Source
 
Recommend
zhuyuanchen520
 

我是暴力搜索搞的,调试了一下竟然AC了。

注意判重。

走的过程中也要去判重。

有好几个细节

/*
* Author:kuangbin
* 1003.cpp
*/ #include <stdio.h>
#include <algorithm>
#include <string.h>
#include <iostream>
#include <map>
#include <vector>
#include <queue>
#include <set>
#include <string>
#include <math.h>
using namespace std; char g[][];
int sx,sy,ex,ey;
int n,m;
int keynum;
int key_s[][];
int move[][] = {{,},{,-},{,},{-,}};
struct Node
{
int key;//钥匙的状态
int num;//移动数
int x,y;
};
queue<Node>q;
bool used[][][<<];
bool used2[][][<<][];
int bfs()
{
while(!q.empty())q.pop();
Node tmp,now;
tmp.key = ;
tmp.num = ;
tmp.x = sx;
tmp.y = sy;
q.push(tmp);
memset(used,false,sizeof(used));
memset(used2,false,sizeof(used2));
used[sx][sy][] = true;
while(!q.empty())
{
tmp = q.front();
q.pop();
for(int i = ;i < ;i++)
{
int mx = move[i][];
int my = move[i][];
int x = tmp.x;
int y = tmp.y;
int ss = tmp.key;
while()
{
if(g[x][y] =='L')
{
mx = ; my = -;
}
if(g[x][y] == 'U')
{
mx = -;my = ;
}
if(g[x][y] == 'D')
{
mx = ;my = ;
}
if(g[x][y] == 'R')
{
mx = ; my = ;
}
int dir;
if(mx==-&&my==)dir=;
else if(mx==&&my==)dir=;
else if(mx==&&my==)dir=;
else if(mx==&&my==-)dir=;
if(used2[x][y][ss][dir])break;
used2[x][y][ss][dir] = true;
x += mx;
y += my;
if(x < || y < || x >= n || y >= m)break;
if(g[x][y] =='#')break;
if( x == ex && y== ey && ss ==((<<keynum)-) )
return tmp.num+;
if(g[x][y] =='L')
{
mx = ; my = -;
}
if(g[x][y] == 'U')
{
mx = -;my = ;
}
if(g[x][y] == 'D')
{
mx = ;my = ;
}
if(g[x][y] == 'R')
{
mx = ; my = ;
}
if(g[x][y] == 'K')
ss |= key_s[x][y];
if(x+mx >= && x+mx < n && y+my>= && y+my < m && g[x+mx][y+my]=='#')
{
if(used[x][y][ss])break;
now.x = x;now.y = y;
now.key = ss;
now.num = tmp.num + ;
q.push(now);
used[x][y][ss] = true;
break;
}
}
}
}
return -;
} int main()
{
//freopen("1003.in","r",stdin);
// freopen("out.txt","w",stdout);
while(scanf("%d%d",&n,&m)==)
{
keynum = ;
for(int i = ;i < n;i++)
{
scanf("%s",g[i]);
for(int j = ;j < m;j++)
{
if(g[i][j] == 'S')
{
sx = i;sy = j;
}
if(g[i][j] == 'E')
{
ex = i;ey = j;
}
if(g[i][j] == 'K')
{
key_s[i][j] = (<<keynum);
keynum++;
}
}
}
printf("%d\n",bfs());
}
return ;
}

HDU 4634 Swipe Bo (2013多校4 1003 搜索)的更多相关文章

  1. HDU 4678 Mine (2013多校8 1003题 博弈)

    Mine Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65535/32768 K (Java/Others)Total Submis ...

  2. HDU 4634 Swipe Bo 状态压缩+BFS最短路

    将起始点.终点和钥匙统一编号,预处理: 1.起始点到所有钥匙+终点的最短路 2.所有钥匙之间两两的最短路 3.所有钥匙到终点的最短路 将起始点和所有钥匙四方向出发设为起点BFS一遍,求出它到任意点任意 ...

  3. hdu 4634 Swipe Bo 搜索

    典型的bfs模拟 (广度优先搜索) ,不过有好多细节要注意,比如图中如果是  R#  走到这个R的话就无限往右走了,这样就挂了~肯定到不了出口.还有一种容易造成死循环的,比如 #E## DLLL D. ...

  4. hdu 4634 Swipe Bo bfs+状态压缩

    题目链接 状态压缩记录当前拿到了哪些钥匙, 然后暴力搜索. 搞了好几个小时, 一开始也不知道哪里错了, 最后A了也不知道一开始哪里有问题. #include <iostream> #inc ...

  5. HDU 4705 Y (2013多校10,1010题,简单树形DP)

    Y Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 131072/131072 K (Java/Others)Total Submiss ...

  6. HDU 4704 Sum (2013多校10,1009题)

    Sum Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 131072/131072 K (Java/Others)Total Submi ...

  7. HDU 4699 Editor (2013多校10,1004题)

    Editor Time Limit: 3000/2000 MS (Java/Others)    Memory Limit: 131072/131072 K (Java/Others)Total Su ...

  8. HDU 4696 Answers (2013多校10,1001题 )

    Answers Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 131072/131072 K (Java/Others)Total S ...

  9. HDU 4690 EBCDIC (2013多校 1005题 胡搞题)

    EBCDIC Time Limit: 2000/2000 MS (Java/Others)    Memory Limit: 102400/102400 K (Java/Others)Total Su ...

随机推荐

  1. Linux NAPI/非NAPI

    本文主要介绍二层收包流程,包括NAPI与非NAPI方式: NAPI:数据包到来,第一个数据包产生硬件中断,中断处理程序将设备的napi_struct结构挂在当前cpu的待收包设备链表softnet_d ...

  2. linux 下多版本gcc 共存问题

    linux 下多版本gcc 共存问题 http://blog.csdn.net/isfirst/article/details/42296583 参考 http://blog.csdn.net/chi ...

  3. python中eval函数使用

    把字符串转换为字典: s = "{'a':1}" eval(s)

  4. 机器学习方法(四):决策树Decision Tree原理与实现技巧

    欢迎转载,转载请注明:本文出自Bin的专栏blog.csdn.net/xbinworld. 技术交流QQ群:433250724,欢迎对算法.技术.应用感兴趣的同学加入. 前面三篇写了线性回归,lass ...

  5. Qt笔记——数据库的图形界面

    1将读取的数据通过表格的方式显示出来 #ifndef WIDGET_H #define WIDGET_H #include <QWidget> #include <QSqlTable ...

  6. 使用kubeadm安装k8s集群故障处理三则

    最近在作安装k8s集群,测试了几种方法,最终觉得用kubeadm应该最规范. 限于公司特别的网络情况,其安装比网上不能访问google的情况还要艰难. 慢慢积累经验吧. 今天遇到的三则故障记下来作参考 ...

  7. node-java模块

    node-java模块 node-java使得开发人员,可以调用java优秀的jar包资源.有些方法逻辑,可能node不容易实现,但是java就可以很方便去做.这个时候,就可以使用node-java这 ...

  8. windows查看指定端口

  9. cocos-js Http方式网络请求

    (转http://blog.csdn.net/sinat_28338727/article/details/52804167) 网络结构 网络结构是网络的构建方式,目前流行的有客户端服务器结构网络和点 ...

  10. POJ2912 Rochambeau [扩展域并查集]

    题目传送门 Rochambeau Time Limit: 5000MS   Memory Limit: 65536K Total Submissions: 4463   Accepted: 1545 ...