最近使用海康威视的5寸一体化智能球,查阅些SDK, 在Winform中海康威视能较好的集成,但是对于Yv12编解码和实时视频流的支持未找到较好的SDK介绍。

因为项目需要是用在XNA游戏框架中,本身有自己的消息处理机制,集成海康威视有些复杂。在结合Goblin XNA、DirectShow的基础上,查询和测试了相关的算法,给出下面的解码方式,分享给遇到同样问题的博友。

具体的SDK引用和DecFunctionEvent事件触发比较简单,请查阅海康威视官方样例中自定义视频流的RealDataCallBack中的PlayCtrl.DECCBFUN。

(CH-HCNetSDK(Windows32)V4.2.8.1_5目录中的“实时预览示例代码”等)

以下两个类的重点在GetImageTexture和_yv12ToRgb.ConvertToInt解码方法,以获取到Goblin Scene中int[] returnImage(每个int为color的packedValue,由RGB移位生成, rgb24[index++] = (int)(rgb[0]<<16 | rgb[1]<<8 | rgb[2]);)

各值    rgb[2] = py + rdif;  //R
          rgb[1] = py - invgdif;  //G
          rgb[0] = py + bdif;  //B

1. 设备类-HkwsCapture.cs

使用Goblin的scene.AddVideoCaptureDevice(captureDevice)加载

using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.IO;
using System.Reflection;
using CameraWrapper.VideoCapture;
using GoblinXNA.Device.Capture;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Runtime.InteropServices;
using DShowNET;
using DShowNET.Device;
using GoblinXNA;
using GoblinXNA.Device;

namespace MkcXNALibrary.VideoLib
{
    public class HkwsCapture : ISampleGrabberCB, IVideoCapture
    {
        private enum PlaybackState
        {
            Stopped,
            Paused,
            Running,
            Init
        }

#region Member Fields
        private int cameraWidth;
        private int cameraHeight;
        private bool grayscale;
        private bool cameraInitialized;
        private Resolution resolution;
        private FrameRate frameRate;
        private ImageFormat format;

private ImageReadyCallback imageReadyCallback;

private volatile PlaybackState playbackState = PlaybackState.Stopped;

private IntPtr grabbedImage;

private String selectedVideoDeviceName;

/// <summary>
        /// Used to count the number of times it failed to capture an image
        /// If it fails more than certain times, it will assume that the video
        /// capture device can not be accessed
        /// </summary>
        private int failureCount;

private const int FAILURE_THRESHOLD = 1000;

private bool _processing = false, _previewUpdating = false;
        private YV12ToRGB _yv12ToRgb;

readonly CameraInitInfo _initInfo;
        ICameraCapture _currentCamera = new HikCapture();

#endregion

#region Constructors

/// <summary>
        /// Creates a video capture using the DirectShow library.
        /// </summary>
        public HkwsCapture(CameraInitInfo cameraInfo)
        {
            cameraInitialized = false;
            grabbedImage = IntPtr.Zero;

cameraWidth = 0;
            cameraHeight = 0;
            grayscale = false;

_initInfo = cameraInfo;
            failureCount = 0;
        }

#endregion

#region Properties

public int Width
        {
            get { return cameraWidth; }
        }

public int Height
        {
            get { return cameraHeight; }
        }

public int VideoDeviceID { get; private set; }

public bool GrayScale
        {
            get { return grayscale; }
        }

public bool Initialized
        {
            get { return cameraInitialized; }
        }

public ImageFormat Format
        {
            get { return format; }
        }

public IResizer MarkerTrackingImageResizer { get; set; }

public SpriteEffects RenderFormat
        {
            get { return SpriteEffects.None; }
        }

/// <summary>
        /// Sets the callback function to be called when a new image becomes ready.
        /// </summary>
        public ImageReadyCallback CaptureCallback
        {
            set { imageReadyCallback = value; }
        }

#endregion

#region Public Methods
        public void InitVideoCapture(int videoDeviceID, FrameRate framerate, Resolution resolution,
            ImageFormat format, bool grayscale)
        {
            if (cameraInitialized)
                return;

this.resolution = resolution;
            this.grayscale = grayscale;
            this.frameRate = framerate;
            this.format = format;

switch (resolution)
            {
                case Resolution._160x120:
                    cameraWidth = 160;
                    cameraHeight = 120;
                    break;
                case Resolution._320x240:
                    cameraWidth = 320;
                    cameraHeight = 240;
                    break;
                case Resolution._640x480:
                    cameraWidth = 640;
                    cameraHeight = 480;
                    break;
                case Resolution._800x600:
                    cameraWidth = 800;
                    cameraHeight = 600;
                    break;
                case Resolution._1024x768:
                    cameraWidth = 1024;
                    cameraHeight = 768;
                    break;
                case Resolution._1280x1024:
                    cameraWidth = 1280;
                    cameraHeight = 1024;
                    break;
                case Resolution._1600x1200:
                    cameraWidth = 1600;
                    cameraHeight = 1200;
                    break;
                case Resolution._1280x720:
                    cameraWidth = 1280;
                    cameraHeight = 720;
                    break;
        }

if (!DsUtils.IsCorrectDirectXVersion())
                throw new GoblinException("DirectX 8.1 NOT installed!");

var result = _currentCamera.Init(_initInfo);
            if (!string.IsNullOrEmpty(result))
                throw new GoblinException(result);

_currentCamera.StartPreview(IntPtr.Zero);
            _currentCamera.DecFunctionEvent += new EventHandler<CameraWrapper.HkwsAPI.HkwsIPC.EventArgsStreamVideo>(_currentCamera_DecFunctionEvent);
            _yv12ToRgb = new YV12ToRGB(cameraWidth, cameraHeight);
            cameraInitialized = true;
        }

void _currentCamera_DecFunctionEvent(object sender, CameraWrapper.HkwsAPI.HkwsIPC.EventArgsStreamVideo e)
        {
            if (_processing) return;
            grabbedImage = e.Buffer;
        }

private int count = 0;
        public void GetImageTexture(int[] returnImage, ref IntPtr imagePtr)
        {
            if (grabbedImage != IntPtr.Zero)
            {
                failureCount = 0;
                _processing = true;

bool replaceBackground = false;
                if (imageReadyCallback != null)
                    replaceBackground = imageReadyCallback(grabbedImage, returnImage);

if ((returnImage != null) && !replaceBackground)
                {
                   if (!_previewUpdating)
                    {
                        _previewUpdating = true;
                        _yv12ToRgb.ConvertToInt(grabbedImage, ref returnImage);
                        _previewUpdating = !_previewUpdating;
                        count++;
                    }
                   
                }

_processing = false;
            }
            else
            {
                failureCount++;

if (failureCount > FAILURE_THRESHOLD)
                {
                    throw new GoblinException("Video capture device ID: HK IP "  + ", Name: " +
                        selectedVideoDeviceName + " is used by " +
                        "other application, and can not be accessed");
                }
            }
        }

public void Dispose()
        {
           
        }

/// <summary>
        /// When you are ready to convert the byte array back
        /// to an image, you can include the following code in your method.
        /// </summary>
        /// <param name="myByteArray"></param>
        /// <returns></returns>
        public static Image ConvertByteArrayToImage(byte[] myByteArray)
        {

System.Drawing.Image newImage;
            using (MemoryStream ms = new MemoryStream(myByteArray, 0, myByteArray.Length))
            {

ms.Write(myByteArray, 0, myByteArray.Length);

newImage = Image.FromStream(ms, true);

// work with image here.

// You'll need to keep the MemoryStream open for
                // as long as you want to work with your new image.

return newImage;
            }
        }
        #endregion

#region ISampleGrabberCB Members
        /// <summary>
        /// Buffer Callback method from the  DirectShow.NET ISampleGrabberCB interface.  This method is called
        /// when a new frame is grabbed by the SampleGrabber.
        /// </summary>
        /// <param name="SampleTime">The sample time.</param>
        /// <param name="pBuffer">A pointer to the image buffer that contains the grabbed sample.</param>
        /// <param name="BufferLen">The length of the image buffer containing the grabbed sample.</param>
        /// <returns>0 = success.</returns>
        public int BufferCB(double SampleTime, IntPtr pBuffer, int BufferLen)
        {
            while (_processing) { }
            grabbedImage = pBuffer;
            return 0;
        }
        /// <summary>
        /// Sample CallBack method from the ISampleGrabberCB interface (DirectShow.NET).  Not used.
        /// </summary>
        /// <param name="SampleTime"></param>
        /// <param name="pSample"></param>
        /// <returns></returns>
        public int SampleCB(double SampleTime, IMediaSample pSample)
        {
            throw new GoblinException("The method or operation is not implemented.");
        }

#endregion

}
}

2-YV12ToRGB.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;

namespace MkcXNALibrary.VideoLib
{
    public class YV12ToRGB
    {
        private int width;
        private int height;
        private int length;
        private int v;  //v值的起始位置
        private int u;  //u值的起始位置
        private int rdif, invgdif, bdif;
        private int[] Table_fv1;
        private int[] Table_fv2;
        private int[] Table_fu1;
        private int[] Table_fu2;
        private int[] rgb = new int[3];
        private int m, n, i, j, hfWidth;
        private bool addHalf = true;
        private int py;
        private int pos, pos1;//图像调整
        private byte temp;

static double[,] YUV2RGB_CONVERT_MATRIX = new double[3, 3] { { 1, 0, 1.4022 }, { 1, -0.3456, -0.7145 }, { 1, 1.771, 0 } };

public YV12ToRGB(int iWidth, int iHeight)
        {
            Table_fv1 = new int[256] { -180, -179, -177, -176, -174, -173, -172, -170, -169, -167, -166, -165, -163, -162, -160, -159, -158, -156, -155, -153, -152, -151, -149, -148, -146, -145, -144, -142, -141, -139, -138, -137, -135, -134, -132, -131, -130, -128, -127, -125, -124, -123, -121, -120, -118, -117, -115, -114, -113, -111, -110, -108, -107, -106, -104, -103, -101, -100, -99, -97, -96, -94, -93, -92, -90, -89, -87, -86, -85, -83, -82, -80, -79, -78, -76, -75, -73, -72, -71, -69, -68, -66, -65, -64, -62, -61, -59, -58, -57, -55, -54, -52, -51, -50, -48, -47, -45, -44, -43, -41, -40, -38, -37, -36, -34, -33, -31, -30, -29, -27, -26, -24, -23, -22, -20, -19, -17, -16, -15, -13, -12, -10, -9, -8, -6, -5, -3, -2, 0, 1, 2, 4, 5, 7, 8, 9, 11, 12, 14, 15, 16, 18, 19, 21, 22, 23, 25, 26, 28, 29, 30, 32, 33, 35, 36, 37, 39, 40, 42, 43, 44, 46, 47, 49, 50, 51, 53, 54, 56, 57, 58, 60, 61, 63, 64, 65, 67, 68, 70, 71, 72, 74, 75, 77, 78, 79, 81, 82, 84, 85, 86, 88, 89, 91, 92, 93, 95, 96, 98, 99, 100, 102, 103, 105, 106, 107, 109, 110, 112, 113, 114, 116, 117, 119, 120, 122, 123, 124, 126, 127, 129, 130, 131, 133, 134, 136, 137, 138, 140, 141, 143, 144, 145, 147, 148, 150, 151, 152, 154, 155, 157, 158, 159, 161, 162, 164, 165, 166, 168, 169, 171, 172, 173, 175, 176, 178 };
            Table_fv2 = new int[256] { -92, -91, -91, -90, -89, -88, -88, -87, -86, -86, -85, -84, -83, -83, -82, -81, -81, -80, -79, -78, -78, -77, -76, -76, -75, -74, -73, -73, -72, -71, -71, -70, -69, -68, -68, -67, -66, -66, -65, -64, -63, -63, -62, -61, -61, -60, -59, -58, -58, -57, -56, -56, -55, -54, -53, -53, -52, -51, -51, -50, -49, -48, -48, -47, -46, -46, -45, -44, -43, -43, -42, -41, -41, -40, -39, -38, -38, -37, -36, -36, -35, -34, -33, -33, -32, -31, -31, -30, -29, -28, -28, -27, -26, -26, -25, -24, -23, -23, -22, -21, -21, -20, -19, -18, -18, -17, -16, -16, -15, -14, -13, -13, -12, -11, -11, -10, -9, -8, -8, -7, -6, -6, -5, -4, -3, -3, -2, -1, 0, 0, 1, 2, 2, 3, 4, 5, 5, 6, 7, 7, 8, 9, 10, 10, 11, 12, 12, 13, 14, 15, 15, 16, 17, 17, 18, 19, 20, 20, 21, 22, 22, 23, 24, 25, 25, 26, 27, 27, 28, 29, 30, 30, 31, 32, 32, 33, 34, 35, 35, 36, 37, 37, 38, 39, 40, 40, 41, 42, 42, 43, 44, 45, 45, 46, 47, 47, 48, 49, 50, 50, 51, 52, 52, 53, 54, 55, 55, 56, 57, 57, 58, 59, 60, 60, 61, 62, 62, 63, 64, 65, 65, 66, 67, 67, 68, 69, 70, 70, 71, 72, 72, 73, 74, 75, 75, 76, 77, 77, 78, 79, 80, 80, 81, 82, 82, 83, 84, 85, 85, 86, 87, 87, 88, 89, 90, 90 };
            Table_fu1 = new int[256] { -44, -44, -44, -43, -43, -43, -42, -42, -42, -41, -41, -41, -40, -40, -40, -39, -39, -39, -38, -38, -38, -37, -37, -37, -36, -36, -36, -35, -35, -35, -34, -34, -33, -33, -33, -32, -32, -32, -31, -31, -31, -30, -30, -30, -29, -29, -29, -28, -28, -28, -27, -27, -27, -26, -26, -26, -25, -25, -25, -24, -24, -24, -23, -23, -22, -22, -22, -21, -21, -21, -20, -20, -20, -19, -19, -19, -18, -18, -18, -17, -17, -17, -16, -16, -16, -15, -15, -15, -14, -14, -14, -13, -13, -13, -12, -12, -11, -11, -11, -10, -10, -10, -9, -9, -9, -8, -8, -8, -7, -7, -7, -6, -6, -6, -5, -5, -5, -4, -4, -4, -3, -3, -3, -2, -2, -2, -1, -1, 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7, 8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 14, 14, 14, 15, 15, 15, 16, 16, 16, 17, 17, 17, 18, 18, 18, 19, 19, 19, 20, 20, 20, 21, 21, 22, 22, 22, 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 27, 28, 28, 28, 29, 29, 29, 30, 30, 30, 31, 31, 31, 32, 32, 33, 33, 33, 34, 34, 34, 35, 35, 35, 36, 36, 36, 37, 37, 37, 38, 38, 38, 39, 39, 39, 40, 40, 40, 41, 41, 41, 42, 42, 42, 43, 43 };
            Table_fu2 = new int[256] { -227, -226, -224, -222, -220, -219, -217, -215, -213, -212, -210, -208, -206, -204, -203, -201, -199, -197, -196, -194, -192, -190, -188, -187, -185, -183, -181, -180, -178, -176, -174, -173, -171, -169, -167, -165, -164, -162, -160, -158, -157, -155, -153, -151, -149, -148, -146, -144, -142, -141, -139, -137, -135, -134, -132, -130, -128, -126, -125, -123, -121, -119, -118, -116, -114, -112, -110, -109, -107, -105, -103, -102, -100, -98, -96, -94, -93, -91, -89, -87, -86, -84, -82, -80, -79, -77, -75, -73, -71, -70, -68, -66, -64, -63, -61, -59, -57, -55, -54, -52, -50, -48, -47, -45, -43, -41, -40, -38, -36, -34, -32, -31, -29, -27, -25, -24, -22, -20, -18, -16, -15, -13, -11, -9, -8, -6, -4, -2, 0, 1, 3, 5, 7, 8, 10, 12, 14, 15, 17, 19, 21, 23, 24, 26, 28, 30, 31, 33, 35, 37, 39, 40, 42, 44, 46, 47, 49, 51, 53, 54, 56, 58, 60, 62, 63, 65, 67, 69, 70, 72, 74, 76, 78, 79, 81, 83, 85, 86, 88, 90, 92, 93, 95, 97, 99, 101, 102, 104, 106, 108, 109, 111, 113, 115, 117, 118, 120, 122, 124, 125, 127, 129, 131, 133, 134, 136, 138, 140, 141, 143, 145, 147, 148, 150, 152, 154, 156, 157, 159, 161, 163, 164, 166, 168, 170, 172, 173, 175, 177, 179, 180, 182, 184, 186, 187, 189, 191, 193, 195, 196, 198, 200, 202, 203, 205, 207, 209, 211, 212, 214, 216, 218, 219, 221, 223, 225 };
            width = iWidth;
            height = iHeight;
            length = iWidth * iHeight;
            v = length;
            u = (length * 5) >> 2;
            hfWidth = iWidth >> 1;
        }

public bool Convert(byte[] yv12, ref  byte[] rgb24)
        {
            if (yv12.Length == 0 || rgb24.Length == 0)
                return false;
            m = -width;
            n = -hfWidth;
            for (int y = 0; y < height; y++)
            {
                m += width;
                for (int x = 0; x < width; x++)
                {
                    i = m + x;
                    j = n + (x >> 1);
                    py = (int)yv12[i];
                    rdif = Table_fv1[(int)yv12[v + j]];
                    invgdif = Table_fu1[(int)yv12[u + j]] + Table_fv2[(int)yv12[v + j]];
                    bdif = Table_fu2[(int)yv12[u + j]];

rgb[2] = py + rdif;
                    rgb[1] = py - invgdif;
                    rgb[0] = py + bdif;

j = m + x;
                    i = (j << 1) + j;

for (j = 0; j < 3; j++)
                    {
                        rgb24[i + j] = (byte)((rgb[j] < 0) ? 0 : ((rgb[j] > 255) ? 255 : rgb[j]));
                    }
                    if (x % 4 == 3)
                    {
                        pos = (m + x - 1) * 3;
                        pos1 = (m + x) * 3;
                        temp = rgb24[pos];
                        rgb24[pos] = rgb24[pos1];
                        rgb24[pos1] = temp;

temp = rgb24[pos + 1];
                        rgb24[pos + 1] = rgb24[pos1 + 1];
                        rgb24[pos1 + 1] = temp;

temp = rgb24[pos + 2];
                        rgb24[pos + 2] = rgb24[pos1 + 2];
                        rgb24[pos1 + 2] = temp;
                    }
                }
            }
            return true;
        }

public bool ConvertToInt(IntPtr yv12, ref  int[] rgb24)
        {
            if (rgb24.Length == 0)
                return false;
            m = -width;
            n = -hfWidth;
            int temp1 = 0, temp2= 0;
            int index = 0;
            unsafe
            {
                byte* src = (byte*)yv12;
                for (int y = 0; y < height; y++)
                {
                    m += width;
                    if (addHalf)
                    {
                        n += hfWidth;
                        addHalf = false;
                    }
                    else
                    {
                        addHalf = true;
                    }
                    for (int x = 0; x < width; x++)
                    {
                        i = m + x;
                        j = n + (x >> 1);

py = *(src + i);
                        temp1 = (int) *(src + v + j);
                        temp2 = (int)*(src + u + j);
                        rdif = Table_fv1[temp1];
                        invgdif = Table_fu1[temp2] + Table_fv2[temp1];
                        bdif = Table_fu2[temp2];

rgb[2] = py + rdif;  //R
                        rgb[1] = py - invgdif;  //G
                        rgb[0] = py + bdif;  //B

for (int colorIndex = 0; colorIndex < 3; colorIndex++)
                        {
                            if (rgb[colorIndex] < 0)
                                rgb[colorIndex] =  0;
                            if (rgb[colorIndex] > 255)
                                rgb[colorIndex] = 255;
                        }
                      
                        rgb24[index++] = (int)(rgb[0]<<16 | rgb[1]<<8 | rgb[2]);

j = i;
                        i = (j << 1) + j;
                    }
                }
            }
          
            return true;
        }

/// <summary>
        /// 将转换后的 RGB 图像数据按照 BMP 格式写入文件。
        /// </summary>
        /// <param name="rgbFrame">RGB 格式图像数据。</param>
        /// <param name="width">图像宽(单位:像素)。</param>
        /// <param name="height">图像高(单位:像素)。</param>
        /// <param name="bmpFile"> BMP 文件名。</param>
        internal static void WriteBMP(byte[] rgbFrame, int width, int height, string bmpFile)
        {
            // 写 BMP 图像文件。
            int yu = width * 3 % 4;
            int bytePerLine = 0;
            yu = yu != 0 ? 4 - yu : yu;
            bytePerLine = width * 3 + yu;

using (FileStream fs = File.Open(bmpFile, FileMode.Create))
            {
                using (BinaryWriter bw = new BinaryWriter(fs))
                {
                    bw.Write('B');
                    bw.Write('M');
                    bw.Write(bytePerLine * height + 54);
                    bw.Write(0);
                    bw.Write(54);
                    bw.Write(40);
                    bw.Write(width);
                    bw.Write(height);
                    bw.Write((ushort)1);
                    bw.Write((ushort)24);
                    bw.Write(0);
                    bw.Write(bytePerLine * height);
                    bw.Write(0);
                    bw.Write(0);
                    bw.Write(0);
                    bw.Write(0);

byte[] data = new byte[bytePerLine * height];
                    int gIndex = width * height;
                    int bIndex = gIndex * 2;

for (int y = height - 1, j = 0; y >= 0; y--, j++)
                    {
                        for (int x = 0, i = 0; x < width; x++)
                        {
                            data[y * bytePerLine + i++] = rgbFrame[bIndex + j * width + x];    // B
                            data[y * bytePerLine + i++] = rgbFrame[gIndex + j * width + x];    // G
                            data[y * bytePerLine + i++] = rgbFrame[j * width + x];  // R
                        }
                    }
                    bw.Write(data, 0, data.Length);
                    bw.Flush();
                }
            }
        }

/// <summary>
        /// 将一桢 YUV 格式的图像转换为一桢 RGB 格式图像并转换成BMP图片。
        /// </summary>
        /// <param name="yuvFrame">YUV 格式图像数据。</param>
        /// <param name="rgbFrame">RGB 格式图像数据。</param>
        /// <param name="width">图像宽(单位:像素)。</param>
        /// <param name="height">图像高(单位:像素)。</param>
        /// <returns>Bitmap图片</returns>
        internal Bitmap ConvertYUV2RGB(byte[] yuvFrame, byte[] rgbFrame, int width, int height)
        {
            int uIndex = width * height;
            int vIndex = uIndex + ((width * height) >> 2);
            int gIndex = width * height;
            int bIndex = gIndex * 2;

int temp = 0;

//图片为pic1,RGB颜色的二进制数据转换得的int r,g,b;
            Bitmap bm = new Bitmap(width, height);

int r = 0;
            int g = 0;
            int b = 0;

for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    // R分量
                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[0, 2]);
                    rgbFrame[y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
                    // G分量
                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 1] + (yuvFrame[vIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[1, 2]);
                    rgbFrame[gIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
                    // B分量
                    temp = (int)(yuvFrame[y * width + x] + (yuvFrame[uIndex + (y / 2) * (width / 2) + x / 2] - 128) * YUV2RGB_CONVERT_MATRIX[2, 1]);
                    rgbFrame[bIndex + y * width + x] = (byte)(temp < 0 ? 0 : (temp > 255 ? 255 : temp));
                    Color c = Color.FromArgb(rgbFrame[y * width + x], rgbFrame[gIndex + y * width + x], rgbFrame[bIndex + y * width + x]);
                    bm.SetPixel(x, y, c);
                }
            }
            return bm;
        }
    }

}

海康威视监控设备的Yv12视频在XNA框架中播放的更多相关文章

  1. 海康威视频监控设备Web查看系统(三):Web篇

    声明:本系列文章只提供交流与学习使用.文章中所有涉及到海康威视设备的SDK均可在海康威视官方网站下载得到.文章中所有除官方SDK以为的代码均可随意使用,任何涉及到海康威视公司利益的非正常使用由使用者自 ...

  2. 海康威视频监控设备Web查看系统(二):服务器篇

    声明:本系列文章只提供交流与学习使用.文章中所有涉及到海康威视设备的SDK均可在海康威视官方网站下载得到.文章中所有除官方SDK意外的代码均可随意使用,任何涉及到海康威视公司利益的非正常使用由使用者自 ...

  3. 海康威视频监控设备Web查看系统(一):概要篇

    声明:本系列文章只提供交流与学习使用.文章中所有涉及到海康威视设备的SDK均可在海康威视官方网站下载得到.文章中所有除官方SDK意外的代码均可随意使用,任何涉及到海康威视公司利益的非正常使用由使用者自 ...

  4. 使用Zabbix的SNMP trap监控类型监控设备的一个例子

    本文以监控绿盟设备为例. 1.登录被监控的设备的管理系统,配置snmptrap地址指向zabbix服务器或代理服务器. snmptrap地址也叫陷阱. 2.验证是否能在zabbix服务器或代理服务器上 ...

  5. 哈雷监控设备的操作及升级NSG9k6G

    哈雷监控设备的操作及升级NSG9k6G 一.下载升级包: http://pan.baidu.com/s/1kTmw9sr 如连接不可以用可以直接私聊我.QQ1841031740 二.升级: 下载完后, ...

  6. 【视频开发】Gstreamer框架中使用gst-launch进行流媒体播放

    Gstreamer框架中使用gst-launch进行流媒体播放 Gstreamer是一套开源的流媒体框架,用其也可以进行流媒体开发,Gstreamer是基于glib库编写的,需要将多个不同功能的元件( ...

  7. Opencv从文件中播放视频

    1.VideoCapture()括号中写视频文件的名字,在播放每一帧的时候,使用cv2.waitKey()设置适当的持续时间,太低会播放的很快,太高会很慢,通常情况下25毫秒就行了. 2.获取相机/视 ...

  8. 在游戏中播放cg视频遇到的问题

    遇到问题 我们线上手游要给港澳台用户增加cg视频,在我之前文章中已经讲到了我们是怎么在unity中播放cg的--><使用AVPro Video在Unity中播放开场视频(CG)笔记> ...

  9. iOS视频边下边播--缓存播放数据流

    实现视频边下边播,这里的边下边播不是单独开一个子线程去下载,而是把视频播放的数据给保存到本地.简而言之,就是使用一遍的流量,既播放了视频,也保存了视频. 用到的框架:<AVFoundation/ ...

随机推荐

  1. Spring框架学习(10)Spring中如何使用事务?

    内容源自:Spring中如何使用事务? 一.为什么要使用事务? 如果我们一个业务逻辑只执行一次sql,是不需要使用事务的.但如果要执行多条sql语句才能完成一个业务逻辑的话,这个时候就要使用事务了. ...

  2. Linux下libsvm的安装及简单练习

    引文:常常在看paper的时候.就看到svm算法,可是要自己来写真的是难于上青天呀! 所幸有一个libsvm的集成软件包给我们使用,这真的是太好了.以下简介下怎么来使用它吧! LIBSVM是一个集成软 ...

  3. RxJava2.0教程

    尝试在新的项目中,引用一些流行的优秀的开源框架,在简书上偶然发现一篇很棒的写RxJava 2.0的帖子,个人认为非常适合Android开发者,你可以先知道怎么使用,然后再弄清楚里面做了哪些事情,例如可 ...

  4. Markdown 语法背一下咯

    标题 使用`=`和`-`标记一级和二级标题.  # 一级标题 ## 二级标题 使用`#`,可表示1-6级标题.  # 一级标题 ## 二级标题 ### 三级标题 #### 四级标题 ##### 五级标 ...

  5. onethink 密码加密方式详解

    /** * 系统非常规MD5加密方法 * @param string $str 要加密的字符串 * @return string */ function think_ucenter_md5($str, ...

  6. 进程上下文切换 – 残酷的性能杀手(上)(转载cppthinker.com)

    对于服务器的优化,很多人都有自己的经验和见解,但就我观察,有两点常常会被人忽视 – 上下文切换 和 Cache Line同步 问题,人们往往都会习惯性地把视线集中在尽力减少内存拷贝,减少IO次数这样的 ...

  7. Codeforces 276E(树状数组)

    题意:一棵树有n个节点,1是根节点,根节点的子节点是单链,然后如今有两种操作0 v x d表示距离节点v为d的节点权值都加x,操作1 v问v节点的权值,初始节点权值都是0. 题解:看了别人的题解才会的 ...

  8. Linux下如何修改root密码以及找回root密码

    Linux下修改root密码方法 以root身份登陆,执行: passwd 用户名 然后根据提示,输入新密码,再次输入新密码,系统会提示成功修改密码. 具体示例如下: [root@www ~]# pa ...

  9. asp.net生成视图时报错 未引用System.Runtime, Version...

    这是没有添加程序集引用 在程序集中添加一条引用 <compilation debug="true" targetFramework="4.5.1"> ...

  10. centos 7 生成文件名乱码的问题如何解决?

    在应用脚本生成文件时,发现生成的文件名称出现乱码(似麻将一样).刚开始找来找去,以为是复制粘贴的原因,复制时复制了特殊字符导致的,结果修改源文件后发现生成的文件名还是乱码.后来在执行脚本时,提示&qu ...