自己经常使用的一些功能做一个模板,有灯光效果,你可以用鼠标放大,围绕所述旋转坐标系的原点

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Main.cpp

#include <GLUT/glut.h>
#include <cstdlib> /* for exit */
#include <vector>
using namespace std; float zoom = 2000.f;
float rotx = 20;
float roty = 0;
float tx = 0;
float ty = 0;
int lastx=0;
int lasty=0;
unsigned char Buttons[3] = {0};
float lightPosition[] = { -200, 300, 300, 1.0f};
float ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f };
float diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f };
float specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f }; void DrawCoordinate(float _flengthX, float _flengthY, float _flengthZ)
{
glLineWidth(5);
glBegin(GL_LINES);
glColor3f(1,0,0);
glVertex3f(0,0,0);
glVertex3f(_flengthX,0,0);
glEnd(); glBegin(GL_LINES);
glColor3f(0,1,0);
glVertex3f(0,0,0);
glVertex3f(0,_flengthY,0);
glEnd(); glBegin(GL_LINES);
glColor3f(0,0,1);
glVertex3f(0,0,0);
glVertex3f(0,0,_flengthZ);
glEnd();
} void Init()
{
glShadeModel(GL_SMOOTH);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glDepthFunc(GL_LEQUAL);
glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); glEnable(GL_NORMALIZE);
} void Reshape(int w, int h)
{
// prevent divide by 0 error when minimised
if(w==0)
h = 1; glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45,(float)w/h,0.1,5000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
} //-------------------------------------------------------------------------------
//
void Motion(int x,int y)
{
int diffx=x-lastx;
int diffy=y-lasty;
lastx=x;
lasty=y; if( Buttons[2] )
{
zoom -= (float) 1* diffx*2;
}
else
if( Buttons[0] )
{
rotx += (float) 1 * diffy;
roty += (float) 1 * diffx;
}
else
if( Buttons[1] )
{
tx += (float) 1 * diffx;
ty -= (float) 1 * diffy;
}
glutPostRedisplay();
} //-------------------------------------------------------------------------------
//
void Mouse(int b,int s,int x,int y)
{
lastx=x;
lasty=y;
switch(b)
{
case GLUT_LEFT_BUTTON:
Buttons[0] = ((GLUT_DOWN==s)?1:0);
break;
case GLUT_MIDDLE_BUTTON:
Buttons[1] = ((GLUT_DOWN==s)?1:0);
break;
case GLUT_RIGHT_BUTTON:
Buttons[2] = ((GLUT_DOWN==s)?1:0);
break;
default:
break;
}
glutPostRedisplay();
} //-------------------------------------------------------------------------------
///
void Display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0,0,-zoom);
glTranslatef(tx,ty,0);
glRotatef(rotx,1,0,0);
glRotatef(roty,0,1,0); glColor3f(1.0f,1.0f,1.0f); // draw grid
glLineWidth(2);
glBegin(GL_LINES);
for(int i=-1000;i<=1000;i+=100) {
glVertex3f(i,0,-1000);
glVertex3f(i,0,1000); glVertex3f(1000,0,i);
glVertex3f(-1000,0,i);
}
glEnd(); glLightfv(GL_LIGHT1, GL_AMBIENT, ambientLight);
glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuseLight);
glLightfv(GL_LIGHT1, GL_SPECULAR, specularLight);
glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1);
glEnable(GL_LIGHTING); glColorMaterial(GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE);
glEnable(GL_COLOR_MATERIAL); glColor3f(0, 1, 0);
glPushMatrix();
glTranslatef(0, 200, 0);
glutSolidSphere(200, 50, 50);
glPopMatrix();
DrawCoordinate(1000,1000,1000); glDisable( GL_LIGHTING );
glDisable(GL_COLOR_MATERIAL); glutPostRedisplay(); glutSwapBuffers();
} void Keyboard(unsigned char key, int x, int y)
{
switch(key) {
case 'q':
case 'Q':
case 27: // ESC key
exit(0);
break;
}
} int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH);
glutInitWindowSize(640,480);
glutInitWindowPosition(100,100);
glutCreateWindow("GLUT Framework");
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutMouseFunc(Mouse);
glutMotionFunc(Motion);
glutKeyboardFunc(Keyboard);
Init(); glutMainLoop(); return 0;
}

CMakeLists.txt

cmake_minimum_required (VERSION 2.6)

project(OpenGL)

find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR}) find_package(GLUT REQUIRED)
include_directories(${GLUT_INCLUDE_DIR}) set(CMAKE_CXX_FLAGS "-g -Wall") add_executable(OpenGL Main.cpp)
target_link_libraries(OpenGL ${GLUT_LIBRARY} ${OPENGL_LIBRARY})

在Main.cpp 和 CMakeLists.txt所在文件夹 打开终端 依次运行

mkdir build

cd build

cmake -G "Unix Makefiles" ..

make

./OpenGL

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