console.log(object[, object, ...])

Writes a message to the console. You may pass as many arguments as you'd like, and they will be joined together in a space-delimited line.

console.debug(object[, object, ...])

Writes a message to the console, including a hyperlink to the line where it was called.

console.info(object[, object, ...])

Writes a message to the console with the visual "info" icon and color coding and a hyperlink to the line where it was called.

console.warn(object[, object, ...])

Writes a message to the console with the visual "warning" icon and color coding and a hyperlink to the line where it was called.

console.error(object[, object, ...])

Writes a message to the console with the visual "error" icon and color coding and a hyperlink to the line where it was called.

console.assert(expression[, object, ...])

Tests that an expression is true. If not, it will write a message to the console and throw an exception.

console.clear()

Clears the console.

console.dir(object)

Prints an interactive listing of all properties of the object. This looks identical to the view that you would see in the DOM Panel.

console.dirxml(node)

Prints the XML source tree of an HTML or XML element. This looks identical to the view that you would see in the HTML Panel. You can click on any node to inspect it in the HTML Panel.

console.trace()

Prints an interactive stack trace of JavaScript execution at the point where it is called.

The stack trace details the functions on the stack, as well as the values that were passed as arguments to each function. You can click each function to take you to its source in the Script tab, and click each argument value to inspect it in the DOM or HTML Panel.

console.group(object[, object, ...])

Writes a message to the console and opens a nested block to indent all future messages sent to the console. Call console.groupEnd() to close the block.

console.groupCollapsed(object[, object, ...])

Like console.group(), but the block is initially collapsed.

console.groupEnd()

Closes the most recently opened block created by a call to console.group() or console.groupCollapsed()

console.time(name)

Creates a new timer under the given name. Call console.timeEnd() with the same name to stop the timer and print the time elapsed.

console.timeEnd(name)

Stops a timer created by a call to console.time(name) and writes the time elapsed.

console.timeStamp(name)

Creates a time stamp, which can be used together with HTTP traffic timing to measure when a certain piece of code was executed.

console.profile([title])

Turns on the JavaScript profiler.

console.profileEnd()

Turns off the JavaScript profiler and prints its report.

console.count([title])

Writes the number of times that the line of code where count was called was executed.

console.exception(error-object[, object, ...])

Prints an error message together with an interactive stack trace of JavaScript execution at the point where the exception occurred.

console.table(data[, columns])

Allows to log provided data using tabular layout.

Firebug 调试技巧之console API的更多相关文章

  1. JavaScript调试技巧之console.log()详解

    JavaScript调试技巧之console.log()详解 对于JavaScript程序的调试,相比于alert(),使用console.log()是一种更好的方式,原因在于:alert()函数会阻 ...

  2. JavaScript调试技巧之console.log()详解--2015-08-07

    对于JavaScript程序的调试,相比于alert(),使用console.log()是一种更好的方式,原因在于:alert()函数会阻断 JavaScript程序的执行,从而造成副作用:而cons ...

  3. JavaScript调试技巧之console.log()

    与alert()函数类似,console.log()也可以接受变量并将其与别的字符串进行拼接: 代码如下: //Use variable var name = "Bob"; con ...

  4. 推荐几个不错的console调试技巧

    在我们的日常前端开发中,使用最频繁的莫过于使用console.log在浏览器的控制台中打印出我们需要调试的信息,但是大部分人可能跟之前的我一样,没有意识到其实console除了log方法以外,还有很多 ...

  5. 前台console调试技巧

    前台console调试技巧 一.console.log() 二.console.warn() 三.console.dir() 四.console.table() 五.console.assert() ...

  6. Firebug Console API

    原文发布时间为:2011-06-06 -- 来源于本人的百度文章 [由搬家工具导入] Console API 当打开 firebug (也包括 Chrome 等浏览器的自带调试工具),window 下 ...

  7. Console API 与命令行

    一.Console API 当打开 firebug (也包括 Chrome 等浏览器的自带调试工具),window 下面会注册一个叫做 console 的对象,它提供多种方法向控制台输出信息,供开发人 ...

  8. Google调试技巧总结

    工欲善其事 工欲善其事,必先利器. Google调试面板一一介绍:F12回想一下大家都应该知道,哈哈 element面板 这个面板显示了页面所有html代码.用于调试css代码.右側展示左側相应选择元 ...

  9. 前端开发中的JS调试技巧

    前言:调试技巧,在任何一项技术研发中都可谓是必不可少的技能.掌握各种调试技巧,必定能在工作中起到事半功倍的效果.譬如,快速定位问题.降低故障概率.帮助分析逻辑错误等等.而在互联网前端开发越来越重要的今 ...

随机推荐

  1. 说说C#静态变量的诡异与恶心

    发现一段很诡异的C#代码,见识了静态构造函数这种奇怪的东西: using System; namespace StaticTest { class A { public static int X; s ...

  2. ListView的自动循环滚动显示

    最近项目里需要做评价内容的循环滚动显示,一开始想到的就是定时器.后来查了资料才知道ListView里面有个函数smoothScrollToPosition(position),瞬间觉得简单了很多.首先 ...

  3. HTML的disabled属性及readonly属性

    disabled属性的input不会提交到服务器. readonly属性的input会提交到服务器.

  4. DB2数据库性能优化介绍

    DB2数据库性能优化介绍 作者:chszs,转载需注明.博客主页:http://blog.csdn.net/chszs 前段时间,我从CSDN得到了这本书<DB2数据库性能调整和优化(第2版)& ...

  5. iOS 2D绘图详解(Quartz 2D)之阴影和渐变(Shadow,Gradient)

    前言:这个系列写道这里已经是第五篇了,本文会介绍下阴影和渐变的基础知识,以及一些基本的Demo Code展示,应该还会有两篇,介绍下Bitmap绘制以及Pattern等知识. Shadow shado ...

  6. 【Unity3D】【NGUI】怎样动态给EventDelegate加入參数

    NGUI版本号:3.6.8 注意:參数必须是公共成员变量.不能是栈上的.或者私有的(就是暂时在函数里面定义的或者是函数的參数都不行) using UnityEngine; using System.C ...

  7. Swift中的问号?和感叹号!

    Swift语言使用var定义变量,但和别的语言不同,Swift里不会自动给变量赋初始值,也就是说变量不会有默认值,所以要求使用变量之前必须要对其初始化.如果在使用变量之前不进行初始化就会报错: var ...

  8. 被淡忘的c#析构函数

    析构函数在C#中已经很少使用了,以至于很多人已经把它淡忘了,虽然用处不大,研究一下也无防.(原文:http://bbs.csdn.net/topics/300178463)一. 析构函数的特征:析构函 ...

  9. C#中的DataSet、string、DataTable、对象转换成Json的实现代码

    C#中对象,字符串,dataTable.DataReader.DataSet,对象集合转换成Json字符串方法. public class ConvertJson { #region 私有方法 /// ...

  10. XAMPP搭建的几个注意事项

    使用xampp搭建php本地开发环境是一个不错的解决方案. 我搭建时选择的是不使用安装包安装,再启动过程中出现了些问题. xampp下载地址:http://www.apachefriends.org/ ...