C#的SerialPort串口程序设计总结
简介:微软的VS提供了SerialPort控件,也就是串行端口资源。
serialPort1.BaudRate 获取或设置串行波特率
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using System.IO;
using System.Timers; namespace WinFromApp
{
public partial class Form1 : Form
{
private StreamReader sRead;
public int iTextbox2 = ;
SerialPort serialPort1 = new SerialPort();
public Form1()
{
InitializeComponent();
}
private DateTime _dt = DateTime.Now; //定义一个成员函数用于保存每次的时间点
private void textBox2_KeyPress(object sender, KeyPressEventArgs e)
{
DateTime tempDt = DateTime.Now; //保存按键按下时刻的时间点
TimeSpan ts = tempDt .Subtract(_dt); //获取时间间隔
if (ts.Milliseconds > ) //判断时间间隔,如果时间间隔大于50毫秒,则将TextBox清空
textBox2.Text = "";
_dt = tempDt ;
} private void timer1_Tick(object sender, EventArgs e)
{
string str1;
str1 = sRead.ReadLine();
if (str1 == null)
{
timer1.Stop();
sRead.Close();
MessageBox.Show("发送完毕","NICE");
button2.Enabled = true;
button3.Enabled = true;
button4.Enabled = true;
textBox1.Enabled = true;
textBox3.Enabled = true;
textBox4.Enabled = true;
return;
}
byte[] data = Encoding.Default.GetBytes(str1);
serialPort1.Write(data, , data.Length);
} private void Form1_Load(object sender, EventArgs e)
{
timer2.Start();
string[] str = SerialPort.GetPortNames();
if(str==null)
{
MessageBox.Show("本机没有串口!","Error");
return;
}
comboBox1.Items.AddRange(str);
comboBox1.SelectedIndex = ;
comboBox2.SelectedIndex = ;
comboBox4.SelectedIndex = ;
comboBox5.SelectedIndex = ;
this.toolStripStatusLabel1.Text = "端口号:端口未打开";
this.toolStripStatusLabel2.Text = "波特率:端口未打开";
this.toolStripStatusLabel3.Text = "数据位:端口未打开";
this.toolStripStatusLabel4.Text = "停止位:端口未打开";
int count = comboBox1.Items.Count;
//去除下拉框可选数据的重复项
int i;
for (i = ; i < count; i++)
{
string strs = comboBox1.Items[i].ToString();
for (int j = i + ; j < count; j++)
{
string str1 = comboBox1.Items[j].ToString();
if (str1 == strs)
{
comboBox1.Items.RemoveAt(j); count--; j--;
}
}
}
} //打开串口
private void button1_Click(object sender, EventArgs e)
{
String str1 = comboBox1.Text;
String str2 = comboBox2.Text;
String str3 = comboBox4.Text;
String str4 = comboBox5.Text;
Int32 int2 = Convert.ToInt32(str2);
Int32 int3 = Convert.ToInt32(str3);
try
{
if (str1 == null)
{
MessageBox.Show("请先选择串口!", "Error");
return;
}
serialPort1.PortName = str1;
serialPort1.BaudRate = int2;
serialPort1.DataBits = int3;
switch (comboBox5.Text)
{
case "":
serialPort1.StopBits = StopBits.One;
break;
case "1.5":
serialPort1.StopBits = StopBits.OnePointFive;
break;
case "":
serialPort1.StopBits = StopBits.Two;
break;
default:
MessageBox.Show("Error:参数不正确", "Error");
break;
}
if (serialPort1.IsOpen == true)
{
serialPort1.Close();
}
serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived);
serialPort1.Open();
MessageBox.Show("串口打开成功!",str1);
this.toolStripStatusLabel1.Text = "端口号:" + serialPort1.PortName + "";
this.toolStripStatusLabel2.Text="波特率:"+serialPort1.BaudRate+"";
this.toolStripStatusLabel3.Text = "数据位:" + serialPort1.DataBits + "";
this.toolStripStatusLabel4.Text = "停止位:" + serialPort1.StopBits + "";
button1.Enabled = false;
comboBox1.Enabled = false;
comboBox2.Enabled = false;
comboBox4.Enabled = false;
comboBox5.Enabled = false;
}
catch(Exception er)
{
MessageBox.Show("Error:"+er.Message,"Error");
return;
}
} //关闭串口
private void button2_Click(object sender, EventArgs e)
{
button1.Enabled = true;
comboBox1.Enabled = true;
comboBox2.Enabled = true;
comboBox4.Enabled = true;
comboBox5.Enabled = true;
serialPort1.Close();
this.toolStripStatusLabel1.Text = "端口号:" + serialPort1.PortName + "";
this.toolStripStatusLabel2.Text = "波特率:" + serialPort1.BaudRate + "";
this.toolStripStatusLabel3.Text = "数据位:" + serialPort1.DataBits + "";
this.toolStripStatusLabel4.Text = "停止位:" + serialPort1.StopBits + "";
} private void toolStripMenuItem3_Click(object sender, EventArgs e)
{
Application.Exit();
} //发送
private void button4_Click(object sender, EventArgs e)
{
if (button1.Enabled == true)
{
MessageBox.Show("请先打开串口","Error");
return;
}
String str1;
str1 = textBox1.Text;
byte[] data = Encoding.Default.GetBytes(str1);
if (checkBox1.Checked == true)
{
for (int i = ; i < data.Length; i++)
{
byte temp = data[i];
string tempHex = temp.ToString("X2") + "";
serialPort1.Write(tempHex);
}
}
else
{
serialPort1.Write(data,,data.Length);
}
}
//使用Control.Invoke
public delegate void DeleUpdateTextbox(string dateRe);
private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e)
{
string dataRe;
byte[] byteRead = new byte[serialPort1.BytesToRead];
DeleUpdateTextbox deleupdatetextbox = new DeleUpdateTextbox(UpdateTextbox);
serialPort1.Read(byteRead, , byteRead.Length);
if (checkBox2.Checked == false)
{
dataRe = Encoding.Default.GetString(byteRead);
textBox2.Invoke(deleupdatetextbox, dataRe);
}
else
{
for (int i = ; i < byteRead.Length; i++)
{
byte temp = byteRead[i];
dataRe = temp.ToString("X2") + "";
textBox2.Invoke(deleupdatetextbox, dataRe);
}
}
}
private void UpdateTextbox(string dataRe)
{
if (iTextbox2 == )
{
this.textBox2.Text = dataRe;
iTextbox2++;
}
else
{
textBox2.AppendText(dataRe);
}
}
//发送文件
private void button6_Click(object sender, EventArgs e)
{
string str3 = textBox3.Text;
if (button1.Enabled == true)
{
MessageBox.Show("请先打开串口", "Error");
return;
}
if (str3 == "")
{
MessageBox.Show("请选择要发送的文件!", "Error");
return;
}
string str1;
str1 = textBox4.Text;
timer1.Interval = Convert.ToInt32(str1);
timer1.Start();
button2.Enabled = false;
button3.Enabled = false;
button4.Enabled = false;
button5.Enabled = false;
textBox1.Enabled = false;
textBox3.Enabled = false;
textBox4.Enabled = false;
}
//选择文件
private void button8_Click(object sender, EventArgs e)
{
String filename;
openFileDialog1.FileName = "";
openFileDialog1.ShowDialog();
filename = openFileDialog1.FileName;
if(filename=="")
{
MessageBox.Show("请选择要发送的文件!","Error");
return;
}
textBox3.Text = filename;
if (filename != null)
{
sRead = new StreamReader(filename);
}
button5.Enabled = true;
}
//停止发送
private void button7_Click(object sender, EventArgs e)
{
timer1.Stop();
button2.Enabled = true;
button3.Enabled = true;
button4.Enabled = true;
textBox1.Enabled = true;
textBox3.Enabled = true;
textBox4.Enabled = true;
} private void textBox1_KeyDown(object sender, KeyEventArgs e)
{ if (e.KeyValue == )
{
if (button1.Enabled == true)
{
MessageBox.Show("请先打开串口!", "Error");
return;
}
String str1;
str1 = textBox1.Text;
byte[] data = Encoding.Default.GetBytes(str1);
serialPort1.Write(data, , data.Length);
textBox1.Clear();
}
return;
}
//发送文件清屏
private void button5_Click(object sender, EventArgs e)
{
textBox2.Clear();
iTextbox2 = ;
}
//发送字符清屏
private void button3_Click(object sender, EventArgs e)
{
textBox1.Clear();
iTextbox2 = ;
}
private void textBox2_TextChanged(object sender, EventArgs e)
{
if (textBox2.Text.Length > )
{
MessageBox.Show("条码长度:"+textBox2.Text.Length+"\n条码内容:"+textBox2.Text,"系统提示");
}
} private void timer2_Tick(object sender, EventArgs e)
{
string Week = DateTime.Now.DayOfWeek.ToString();
switch (Week)
{
case "Sunday":
Week = "星期天";
break;
case "Monday":
Week = "星期一";
break;
case "Tuesday":
Week = "星期二";
break;
case "Wednesday":
Week = "星期三";
break;
case "Thursday":
Week = "星期四";
break;
case "Friday":
Week = "星期五";
break;
case "Saturday":
Week = "星期六";
break;
}
label6.Text=DateTime.Now.ToString()+" "+Week;
}
}
}
C#的SerialPort串口程序设计总结的更多相关文章
- (c#2.0)serialPort串口通讯
原文:(c#2.0)serialPort串口通讯 using System; using System.Collections.Generic; using System.ComponentModel ...
- SerialPort 串口开发
private SerialPort sPort = new SerialPort(); //串行端口资源 /// <summary> /// 函数功能:打开串口/关闭串口 /// < ...
- winform SerialPort串口通信问题
一.串口通信简介串行接口(串口)是一种可以将接受来自CPU的并行数据字符转换为连续的串行数据流发送出去,同时可将接受的串行数据流转换为并行的数据字符供给CPU的器件.一般完成这种功能的电路,我们称为串 ...
- System.IO.Ports.SerialPort串口通信接收完整数据
C#中使用System.IO.Ports.SerialPort进行串口通信网上资料也很多,但都没有提及一些细节: 比如 串口有时候并不会一次性把你想要的数据全部传输给你,可能会分为1次,2次,3次分别 ...
- serialport串口通讯
在.NET Framework 2.0中提供了SerialPort类,该类主要实现串口数据通信 = System.IO.Ports.SerialPort.GetPortNames();获取电脑有哪几个 ...
- java SerialPort串口通讯的使用
api文档 http://fazecast.github.io/jSerialComm/javadoc/com/fazecast/jSerialComm/package-summary.html ma ...
- 【winform】serialPort 串口
一. 1.串口通信简单实现 该来的总会来的,学做硬件的,串口这个东西必须得门清. 俗话说的好,不会做串口助手的电子工程师不是好程序员.
- [转]C# serialPort 串口接收中this.Invoke的使用
本文转自:https://blog.csdn.net/hjk216/article/details/72677596 转载地址:http://www.ciast.net/post/20160752.h ...
- 基于FPGA具有容错能理的异步串口程序设计
首先,问题源于一个项目.本来是一个很简单的多个串口收发FIFO存取数据的小程序,通过电脑验证也可用,而下位机板子之间通信就出现了丢数问题. 经过分析原因如下: 我的串口收模块是基于特权同学的开发板程序 ...
随机推荐
- bzoj3043
这道题完全没想出来,引自 http://blog.csdn.net/willinglive/article/details/38419573的题解 对于带有“将一段区间内的每个数全部加上某个值”这种操 ...
- Light OJ 1030 - Discovering Gold
题目大意: 给你一个1*N的方格,你初始位置是在1,给你一个骰子,假设你现在的位置是X,你投掷一个骰子掷的点数是y, 那么你的新位置就是 X+y, 并且你可以得到新位置的宝藏.假如X+y > N ...
- 字符串(马拉车算法,后缀数组,稀疏表):BZOJ 3676 [Apio2014]回文串
Description 考虑一个只包含小写拉丁字母的字符串s.我们定义s的一个子串t的“出 现值”为t在s中的出现次数乘以t的长度.请你求出s的所有回文子串中的最 大出现值. Input 输入只有一行 ...
- Oracle用户管理
创建用户 概述:在oracle中要创建一个新的用户使用create user 语句,一般是具有dba(数据库管理员)的权限才能使用. create user 用户名 identified by 密码: ...
- 数据结构典型算法的VC实现(袁辉勇)
1. 迷宫问题求解 #include <stdio.h> #define m 8 //迷宫内有8列 #define n 8 //迷宫内有8行 #define MAXSIZE 100//栈尺 ...
- [经典] 在未排序数组中返回topK大的数
解法一,排序 先从大到小快排,然后扫前K个返回 时间复杂度:O(NlogN),空间复杂度O(1) 解法二,优先队列 前K个放入优先队列中,与最小堆顶元素比较大小,若大于则删除堆顶并插入:否则跳过 时间 ...
- 《University Calculus》-chape4-导数的应用-洛必达法则
在求解极限的时候,我们常会遇到0/0型的不定式而无法进一步的求解极限,而洛必达法则就是用于处理这样的特定情况. 洛必达法则: 其证明过程要基于柯西中值定理(在该专栏的微分中值定理中给出). 证明:
- Mobile Computing-天平难题-Uva1354(回溯枚举二叉树)
原题:https://uva.onlinejudge.org/external/13/1354.pdf 有s块石头,每块都被一根绳子吊着,如果有两个及以上的石头,需要平衡的天平把所有的石头挂起来. 房 ...
- SRM 404(1-250pt, 1-500pt)
DIV1 250pt 题意:对于1-9数字三角形如下图,设其为a[i][j],则a[i][j] = (a[i-1][j] + a[i-1][j+1]) % 10.现在对于某个数字三角形, 每行告诉你某 ...
- 二维码开源库zbar、zxing使用心得
首先说明我的测试场景是“识别打印在纸上的二维码”,在扫描结果中寻找二维码并进行识别,而不是直接让摄像头对着二维码扫描. zbar和zxing用的都是自己从github上clone的c++源码/接口编译 ...