boost asio allocation
allocation演示了自定义异步操作的内存分配策略,因为asio在执行异步IO操作时会使用系统函数来动态分配内存,使用完后便立即释放掉;在IO操作密集的应用中,这种内存动态分配策略会较大地影响程序的整体性能。为了避免这个问题,可以在在应用程序中创建一个内存块供asio异步IO操作使用,异步IO操作通过自定义接口 asio_handler_allocate 和 asio_handler_deallocate 来使用该内存块。该例子中使用到了 boost::aligned_storage<1024> storage_ 来管理原始内存。
cpp03
//
// server.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// #include <cstdlib>
#include <iostream>
#include <boost/aligned_storage.hpp>
#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp> using boost::asio::ip::tcp; // Class to manage the memory to be used for handler-based custom allocation.
// It contains a single block of memory which may be returned for allocation
// requests. If the memory is in use when an allocation request is made, the
// allocator delegates allocation to the global heap.
class handler_allocator
: private boost::noncopyable
{
public:
handler_allocator()
: in_use_(false)
{
} void* allocate(std::size_t size)
{
if (!in_use_ && size < storage_.size)
{
in_use_ = true;
return storage_.address();
}
else
{
return ::operator new(size);
}
} void deallocate(void* pointer)
{
if (pointer == storage_.address())
{
in_use_ = false;
}
else
{
::operator delete(pointer);
}
} private:
// Storage space used for handler-based custom memory allocation.
boost::aligned_storage<> storage_; // Whether the handler-based custom allocation storage has been used.
bool in_use_;
}; // Wrapper class template for handler objects to allow handler memory
// allocation to be customised. Calls to operator() are forwarded to the
// encapsulated handler.
template <typename Handler>
class custom_alloc_handler
{
public:
custom_alloc_handler(handler_allocator& a, Handler h)
: allocator_(a),
handler_(h)
{
} template <typename Arg1>
void operator()(Arg1 arg1)
{
handler_(arg1);
} template <typename Arg1, typename Arg2>
void operator()(Arg1 arg1, Arg2 arg2)
{
handler_(arg1, arg2);
} friend void* asio_handler_allocate(std::size_t size,
custom_alloc_handler<Handler>* this_handler)
{
return this_handler->allocator_.allocate(size);
} friend void asio_handler_deallocate(void* pointer, std::size_t /*size*/,
custom_alloc_handler<Handler>* this_handler)
{
this_handler->allocator_.deallocate(pointer);
}
private:
handler_allocator& allocator_;
Handler handler_;
};
// Helper function to wrap a handler object to add custom allocation.
template <typename Handler>
inline custom_alloc_handler<Handler> make_custom_alloc_handler(
handler_allocator& a, Handler h)
{
return custom_alloc_handler<Handler>(a, h);
} class session
: public boost::enable_shared_from_this<session>
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
socket_.async_read_some(boost::asio::buffer(data_),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)));
}
void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_write,
shared_from_this(),
boost::asio::placeholders::error)));
}
}
void handle_write(const boost::system::error_code& error)
{
if (!error)
{
socket_.async_read_some(boost::asio::buffer(data_),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)));
}
}
private:
// The socket used to communicate with the client.
tcp::socket socket_;
// Buffer used to store data received from the client.
boost::array<char, > data_;
// The allocator to use for handler-based custom memory allocation.
handler_allocator allocator_;
}; typedef boost::shared_ptr<session> session_ptr;
class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session_ptr new_session(new session(io_service_));
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
void handle_accept(session_ptr new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
} new_session.reset(new session(io_service_));
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
}; int main(int argc, char* argv[])
{
try
{
boost::asio::io_service io_service;
using namespace std; // For atoi.
server s(io_service, );
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
} return ;
}
cpp11
//
// server.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2015 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// #include <array>
#include <cstdlib>
#include <iostream>
#include <memory>
#include <type_traits>
#include <utility>
#include "asio.hpp" using asio::ip::tcp; // Class to manage the memory to be used for handler-based custom allocation.
// It contains a single block of memory which may be returned for allocation
// requests. If the memory is in use when an allocation request is made, the
// allocator delegates allocation to the global heap.
class handler_allocator
{
public:
handler_allocator()
: in_use_(false)
{
} handler_allocator(const handler_allocator&) = delete;
handler_allocator& operator=(const handler_allocator&) = delete; void* allocate(std::size_t size)
{
if (!in_use_ && size < sizeof(storage_))
{
in_use_ = true;
return &storage_;
}
else
{
return ::operator new(size);
}
} void deallocate(void* pointer)
{
if (pointer == &storage_)
{
in_use_ = false;
}
else
{
::operator delete(pointer);
}
} private:
// Storage space used for handler-based custom memory allocation.
typename std::aligned_storage<>::type storage_; // Whether the handler-based custom allocation storage has been used.
bool in_use_;
}; // Wrapper class template for handler objects to allow handler memory
// allocation to be customised. Calls to operator() are forwarded to the
// encapsulated handler.
template <typename Handler>
class custom_alloc_handler
{
public:
custom_alloc_handler(handler_allocator& a, Handler h)
: allocator_(a),
handler_(h)
{
} template <typename ...Args>
void operator()(Args&&... args)
{
handler_(std::forward<Args>(args)...);
} friend void* asio_handler_allocate(std::size_t size,
custom_alloc_handler<Handler>* this_handler)
{
return this_handler->allocator_.allocate(size);
} friend void asio_handler_deallocate(void* pointer, std::size_t /*size*/,
custom_alloc_handler<Handler>* this_handler)
{
this_handler->allocator_.deallocate(pointer);
} private:
handler_allocator& allocator_;
Handler handler_;
}; // Helper function to wrap a handler object to add custom allocation.
template <typename Handler>
inline custom_alloc_handler<Handler> make_custom_alloc_handler(
handler_allocator& a, Handler h)
{
return custom_alloc_handler<Handler>(a, h);
} class session
: public std::enable_shared_from_this<session>
{
public:
session(tcp::socket socket)
: socket_(std::move(socket))
{
} void start()
{
do_read();
} private:
void do_read()
{
auto self(shared_from_this());
socket_.async_read_some(asio::buffer(data_),
make_custom_alloc_handler(allocator_,
[this, self](std::error_code ec, std::size_t length)
{
if (!ec)
{
do_write(length);
}
}));
} void do_write(std::size_t length)
{
auto self(shared_from_this());
asio::async_write(socket_, asio::buffer(data_, length),
make_custom_alloc_handler(allocator_,
[this, self](std::error_code ec, std::size_t /*length*/)
{
if (!ec)
{
do_read();
}
}));
} // The socket used to communicate with the client.
tcp::socket socket_; // Buffer used to store data received from the client.
std::array<char, > data_; // The allocator to use for handler-based custom memory allocation.
handler_allocator allocator_;
}; class server
{
public:
server(asio::io_service& io_service, short port)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), port)),
socket_(io_service)
{
do_accept();
} private:
void do_accept()
{
acceptor_.async_accept(socket_,
[this](std::error_code ec)
{
if (!ec)
{
std::make_shared<session>(std::move(socket_))->start();
} do_accept();
});
} tcp::acceptor acceptor_;
tcp::socket socket_;
}; int main(int argc, char* argv[])
{
try
{
if (argc != )
{
std::cerr << "Usage: server <port>\n";
return ;
} asio::io_service io_service;
server s(io_service, std::atoi(argv[]));
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
} return ;
}
boost asio allocation的更多相关文章
- BOOST.Asio——Overview
=================================版权声明================================= 版权声明:原创文章 谢绝转载 啥说的,鄙视那些无视版权随 ...
- boost::asio译文
Christopher Kohlhoff Copyright © 2003-2012 Christopher M. Kohlhoff 以Boost1.0的软件授权进行发布(见附带的LICENS ...
- Boost.Asio技术文档
Christopher Kohlhoff Copyright © 2003-2012 Christopher M. Kohlhoff 以Boost1.0的软件授权进行发布(见附带的LICENSE_1_ ...
- BOOST ASIO 学习专贴
本文已于20170903更新完毕,所有boost asio 代码均为本人手抄.编译器为vs2013,并且所有代码已经上传,本文下方可下载源码 为了学习boost asio库,我是从boost的官方bo ...
- boost asio one client one thread
总结了一个简单的boost asio的tcp服务器端与客户端通信流程.模型是一个client对应一个线程.先做一个记录,后续再对此进行优化. 环境:VS2017 + Boost 1.67 serve ...
- c++ boost asio库初学习
前些日子研究了一个c++的一个socket库,留下范例代码给以后自己参考. 同步server: // asio_server.cpp : コンソール アプリケーションのエントリ ポイントを定義します. ...
- 如何在多线程leader-follower模式下正确的使用boost::asio。
#include <assert.h> #include <signal.h> #include <unistd.h> #include <iostream& ...
- BOOST.Asio——Tutorial
=================================版权声明================================= 版权声明:原创文章 谢绝转载 啥说的,鄙视那些无视版权随 ...
- boost asio sync
Service: #include<boost/asio.hpp> #include<boost/thread.hpp> #include<iostream> #i ...
随机推荐
- BZOJ 1874: [BeiJing2009 WinterCamp]取石子游戏 [Nim游戏 SG函数]
小H和小Z正在玩一个取石子游戏. 取石子游戏的规则是这样的,每个人每次可以从一堆石子中取出若干个石子,每次取石子的个数有限制,谁不能取石子时就会输掉游戏. 小H先进行操作,他想问你他是否有必胜策略,如 ...
- Java数据结构和算法(九)——高级排序
春晚好看吗?不存在的!!! 在Java数据结构和算法(三)——冒泡.选择.插入排序算法中我们介绍了三种简单的排序算法,它们的时间复杂度大O表示法都是O(N2),如果数据量少,我们还能忍受,但是数据量大 ...
- EasyUI实现更换主题能过样式添加id实现
EasyUI实现更换主题能过样式添加id实现,将原来的样式值添加到cookie中保存,这样下次浏览器访问时,就是我们原来选择的样式! 首先将easyui的样式文件加入一个ID,这里命名为easyuiT ...
- Python中Template使用的一个小技巧
Python中Template是string中的一个类,可以将字符串的格式固定下来,重复利用. from string import Template s = Template("there ...
- 怎样在VS2010-2017中使用LightningChart绘图控件?
为了方便开发人员能更快速的使用开发工具,下面给大家提供LightningChart® Ultimate SDK v.8 使用手册: 1. 安装软件 - 运行 setup.exe ...
- linux内核链表的使用
linux内核链表:链表通常包括两个域:数据域和指针域.struct list_head{struct list_head *next,*prev;};include/linux/list.h中实现了 ...
- 理解Java类加载机制(译文)
理解java类加载机制 你想写类加载器?或者你遇到了ClassCastException异常,或者你遇到了奇怪的LinkageError状态约束异常.应该仔细看看java类的加载处理了. 什么是类加载 ...
- [Python Study Notes]计算cpu使用率
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ...
- 数据库之mac上mysql root密码忘记或权限错误的解决办法
[转自 http://blog.csdn.net/u014410695/article/details/50630233] 以下方法亲测有效,过程使用的工具只有mac的终端无需workbench 当 ...
- Jenkins 不同角色不同视图及不同权限设置
由于jenkins默认的权限管理体系不支持用户组或角色的配置,因此需要安装第三发插件来支持角色的配置,本文将使用Role Strategy Plugin,介绍页面:https://wiki.jenki ...