ThreadPoolExecutor原理和使用
大家先从ThreadPoolExecutor的整体流程入手:
针对ThreadPoolExecutor代码。我们来看下execute方法:
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
//poolSize大于等于corePoolSize时不添加线程,反之新初始化线程
if (poolSize >= corePoolSize || !addIfUnderCorePoolSize(command)) {
//线程运行状态外为运行,同一时候能够加入到队列中
if (runState == RUNNING && workQueue.offer(command)) {
if (runState != RUNNING || poolSize == 0)
ensureQueuedTaskHandled(command);
}
//poolSize大于等于corePoolSize时。新初始化线程
else if (!addIfUnderMaximumPoolSize(command))
//无法加入初始化运行线程,怎么运行reject操作(调用RejectedExecutionHandler)
reject(command); // is shutdown or saturated
}
}
我们再看下真正的线程运行者(Worker):
private final class Worker implements Runnable {
/**
* Runs a single task between before/after methods.
*/
private void runTask(Runnable task) {
final ReentrantLock runLock = this.runLock;
runLock.lock();
try {
/*
* If pool is stopping ensure thread is interrupted;
* if not, ensure thread is not interrupted. This requires
* a double-check of state in case the interrupt was
* cleared concurrently with a shutdownNow -- if so,
* the interrupt is re-enabled.
*/
//当线程池的运行状态为关闭等。则运行当前线程的interrupt()操作
if ((runState >= STOP ||
(Thread.interrupted() && runState >= STOP)) &&
hasRun)
thread.interrupt();
/*
* Track execution state to ensure that afterExecute
* is called only if task completed or threw
* exception. Otherwise, the caught runtime exception
* will have been thrown by afterExecute itself, in
* which case we don't want to call it again.
*/
boolean ran = false;
beforeExecute(thread, task);
try {
//任务运行
task.run();
ran = true;
afterExecute(task, null);
++completedTasks;
} catch (RuntimeException ex) {
if (!ran)
afterExecute(task, ex);
throw ex;
}
} finally {
runLock.unlock();
}
}
/**
* Main run loop
*/
public void run() {
try {
hasRun = true;
Runnable task = firstTask;
firstTask = null;
//推断是否存在须要运行的任务
while (task != null || (task = getTask()) != null) {
runTask(task);
task = null;
}
} finally {
//假设没有,则将工作线程移除,当poolSize为0是则尝试关闭线程池
workerDone(this);
}
}
}
/* Utilities for worker thread control */
/**
* Gets the next task for a worker thread to run. The general
* approach is similar to execute() in that worker threads trying
* to get a task to run do so on the basis of prevailing state
* accessed outside of locks. This may cause them to choose the
* "wrong" action, such as trying to exit because no tasks
* appear to be available, or entering a take when the pool is in
* the process of being shut down. These potential problems are
* countered by (1) rechecking pool state (in workerCanExit)
* before giving up, and (2) interrupting other workers upon
* shutdown, so they can recheck state. All other user-based state
* changes (to allowCoreThreadTimeOut etc) are OK even when
* performed asynchronously wrt getTask.
*
* @return the task
*/
Runnable getTask() {
for (;;) {
try {
int state = runState;
if (state > SHUTDOWN)
return null;
Runnable r;
if (state == SHUTDOWN) // Help drain queue
r = workQueue.poll();
//当线程池大于corePoolSize,同一时候,存在运行超时时间,则等待对应时间,拿出队列中的线程
else if (poolSize > corePoolSize || allowCoreThreadTimeOut)
r = workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS);
else
//堵塞等待队列中能够取到新线程
r = workQueue.take();
if (r != null)
return r;
//推断线程池运行状态。假设大于corePoolSize,或者线程队列为空,也或者线程池为终止的工作线程能够销毁
if (workerCanExit()) {
if (runState >= SHUTDOWN) // Wake up others
interruptIdleWorkers();
return null;
}
// Else retry
} catch (InterruptedException ie) {
// On interruption, re-check runState
}
}
}
/**
* Performs bookkeeping for an exiting worker thread.
* @param w the worker
*/
//记录运行任务数量,将工作线程移除。当poolSize为0是则尝试关闭线程池
void workerDone(Worker w) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
completedTaskCount += w.completedTasks;
workers.remove(w);
if (--poolSize == 0)
tryTerminate();
} finally {
mainLock.unlock();
}
}
通过上述代码,总结下四个keyword的使用方法
- corePoolSize 核心线程数量
线程保有量,线程池总永久保存运行线程的数量
- maximumPoolSize 最大线程数量
最大线程量,线程最多不能超过此属性设置的数量,当大于线程保有量后,会新启动线程来满足线程运行。
- 线程存活时间
获取队列中任务的超时时间。当阈值时间内无法获取线程,则会销毁处理线程,前提是线程数量在corePoolSize 以上
- 运行队列
运行队列是针对任务的缓存,任务在提交至线程池时。都会压入到运行队列中。所以这里大家最好设置下队列的上限。防止溢出
ThreadPoolExecuter的几种实现
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
- CachedThreadPool 运行线程不固定,
优点:能够把新增任务所有缓存在一起,
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
- 单线程线程池
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory);
}
- 固定长度线程池
版权声明:本文博客原创文章。博客,未经同意,不得转载。
ThreadPoolExecutor原理和使用的更多相关文章
- Java线程池ThreadPoolExecutor原理和用法
1.ThreadPoolExecutor构造方法 public ThreadPoolExecutor(int corePoolSize,int maximumPoolSize,long keepAli ...
- Java 线程池(ThreadPoolExecutor)原理分析与使用
在我们的开发中"池"的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 使用线程池的好处 1.降低资源消耗 可以重复利用 ...
- Java 线程池(ThreadPoolExecutor)原理解析
在我们的开发中“池”的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 有关java线程技术文章还可以推荐阅读:<关于java多线程w ...
- Java线程池(ThreadPoolExecutor)原理分析与使用
在我们的开发中"池"的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 使用线程池的好处 1.降低资源消耗 可以重复利用 ...
- Java - "JUC线程池" ThreadPoolExecutor原理解析
Java多线程系列--“JUC线程池”02之 线程池原理(一) ThreadPoolExecutor简介 ThreadPoolExecutor是线程池类.对于线程池,可以通俗的将它理解为"存 ...
- Java并发包中线程池ThreadPoolExecutor原理探究
一.线程池简介 线程池的使用主要是解决两个问题:①当执行大量异步任务的时候线程池能够提供更好的性能,在不使用线程池时候,每当需要执行异步任务的时候直接new一个线程来运行的话,线程的创建和销毁都是需要 ...
- 简单看看ThreadPoolExecutor原理
线程池的作用就不多说了,其实就是解决两类问题:一是当执行大量的异步任务时线程池能够提供较好的性能,在不使用线程池时,每当需要执行异步任务是需要直接new一个线程去执行,而线程的创建和销毁是需要花销的, ...
- Java入门系列之线程池ThreadPoolExecutor原理分析思考(十五)
前言 关于线程池原理分析请参看<http://objcoding.com/2019/04/25/threadpool-running/>,建议对原理不太了解的童鞋先看下此文然后再来看本文, ...
- Java 线程池(ThreadPoolExecutor)原理分析与实际运用
在我们的开发中"池"的概念并不罕见,有数据库连接池.线程池.对象池.常量池等等.下面我们主要针对线程池来一步一步揭开线程池的面纱. 有关java线程技术文章还可以推荐阅读:< ...
- 线程池 ThreadPoolExecutor 原理及源码笔记
前言 前面在学习 JUC 源码时,很多代码举例中都使用了线程池 ThreadPoolExecutor,并且在工作中也经常用到线程池,所以现在就一步一步看看,线程池的源码,了解其背后的核心原理. 公众号 ...
随机推荐
- 【29.42%】【POJ 1182】食物链
Time Limit: 1000MS Memory Limit: 10000K Total Submissions: 64875 Accepted: 19085 Description 动物王国中有三 ...
- 【u118】日志分析
Time Limit: 1 second Memory Limit: 128 MB [问题描述] M 海运公司最近要对旗下仓库的货物进出情况进行统计.目前他们所拥有的唯一记录就是一个记录集装箱进出情况 ...
- XxPay支付系统-boot版本了解一下
了解一下 之前看了龙果支付系统,也没看透,用公司框架改写,然后就改的比较乱
- eclipse jdt
http://www.cnblogs.com/hoojo/p/use_eclipse_ant_javac_JDT_compiler_class.html
- ArcEngine创建IElement简单例子
转自IT-GIS终结者原文ArcEngine创建IElement简单例子 代码下载地址:http://files.cnblogs.com/ogis/MapControlApplication2.rar ...
- 【BZOJ1426】收集邮票 概率DP 论文题 推公式题
链接: #include <stdio.h> int main() { puts("转载请注明出处[辗转山河弋流歌 by 空灰冰魂]谢谢"); puts("网 ...
- Linux网络编程——原始套接字编程
原始套接字编程和之前的 UDP 编程差不多,无非就是创建一个套接字后,通过这个套接字接收数据或者发送数据.区别在于,原始套接字可以自行组装数据包(伪装本地 IP,本地 MAC),可以接收本机网卡上所有 ...
- c# 安全队列
using System;using System.Collections.Concurrent;using System.Collections.Generic;using System.Linq; ...
- 百度消息推送SDK探究(并附上最简推送Demo)
上一篇<百度消息推送REST API探究>中了解了如何使用REST API推送消息,这一篇我们来看一下百度消息推送为我们提供的SDK. 帮助文档:http://developer.baid ...
- Ubuntu安装编译OpenCV一键脚本(带ffmpeg)
1.切换到用户文件夹 cd ~ 2.新建一个文件.命名为opencv.sh 脚本例如以下: version="$(wget -q -O - http://sourceforge.net/pr ...