目标:

用类管理同类事物

解析:

用到“class”的编程语言被称作“Object Oriented Programming(面向对象编程)”语言。首先你需要做出“东西”来,然后你“告诉”这些东西去完成它们的工作。

练习:

采用类,重写《Python3练习题系列(08)》的游戏案例。

代码:

from sys import exit
from random import randint class Game():

def __init__(self, start):
self.quips = ["You died. You kinda suck at this.",
"Nice job, you died ...jackass.",
"Such a luser.",
"I have a small puppy that's better at this."]
self.start = start def play(self):
next = self.start while True:
print('\n--------')
room = getattr(self, next)
next = room() def death(self):
print(self.quips[randint(0, len(self.quips)-1)])
exit(1) def central_corridor(self): print("The Gothons of Planet Percal #25 have invaded your ship and destroyed")
print("your entire crew. You are the last surviving member and your last")
print("mission is to get the neutron destruct bomb from the Weapons Armory,")
print("put it in the bridge, and blow the ship up after getting into an ")
print("escape pod." )
print("\n")
print("You're running down the central corridor to the Weapons Armory when")
print("a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume")
print("flowing around his hate filled body. He's blocking the door to the")
print("Armory and about to pull a weapon to blast you.") action = input("> ") if action == "shoot!":
print("Quick on the draw you yank out your blaster and fire it at the Gothon.")
print("His clown costume is flowing and moving around his body, which throws")
print("off your aim. Your laser hits his costume but misses him entirely. This")
print("completely ruins his brand new costume his mother bought him, which")
print("makes him fly into an insane rage and blast you repeatedly in the face until")
print("you are dead. Then he eats you.")
return 'death' elif action == "dodge!":
print("Like a world class boxer you dodge, weave, slip and slide right")
print("as the Gothon's blaster cranks a laser past your head.")
print("In the middle of your artful dodge your foot slips and you")
print("bang your head on the metal wall and pass out.")
print("You wake up shortly after only to die as the Gothon stomps on")
print("your head and eats you.")
return 'death' elif action == "tell a joke":
print("Lucky for you they made you learn Gothon insults in the academy.")
print("You tell the one Gothon joke you know:")
print("Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr.")
print("The Gothon stops, tries not to laugh, then busts out laughing and can't move.")
print("While he's laughing you run up and shoot him square in the head")
print("putting him down, then jump through the Weapon Armory door.")
return 'laser_weapon_armory' else:
print("DOES NOT COMPUTE!")
return 'central_corridor' def laser_weapon_armory(self):
print("You do a dive roll into the Weapon Armory, crouch and scan the room")
print("for more Gothons that might be hiding. It's dead quiet, too quiet.")
print("You stand up and run to the far side of the room and find the")
print("neutron bomb in its container. There's a keypad lock on the box")
print("and you need the code to get the bomb out. If you get the code")
print("wrong 10 times then the lock closes forever and you can't")
print("get the bomb. the code is 3 digits.") code = "%d%d%d" % (randint(1,9), randint(1,9), randint(1,9))
guess = input('[keypad]> ')
guesses = 0 while guess != code and guesses < 10:
print("BZZZZEDDD")
guesses += 1
guess = input('[keypad]> ') if guess == code:
print("The container clicks open and the seal breaks, letting gas out.")
print("You grab the neutron bomb and run as fast as you can to the")
print("bridge where you must place it in the right spot.")
return 'the_bridge'
else:
print("The lock buzzes one last time and then you hear a sickening")
print("melting sound as the mechanism is fused together.")
print("You decide to sit there, and finally the Gothons blow up the")
print("ship from their ship and you die.")
return 'death' def the_bridge(self):
print("You burst onto the Bridge with the neutron destruct bomb")
print("under your arm and surprise 5 Gothons who are trying to")
print("take control of the ship. Each of them has an even uglier")
print("clown costume than the last. They haven't pulled their")
print("weapons out yet, as they see the active bomb under your")
print("arm and don't want to set it off.") action = input("> ") if action == "throw the bomb":
print("In a panic you throw the bomb at the group of Gothons")
print("and make a leap for the door. Right as you drop it a")
print("Gothon shoots you right in the back killing you.")
print("As you die you see another Gothon frantically try to disarm")
print("the bomb. You die knowing they will probably blow up when")
print("it goes off.")
return 'death' elif action == "slowly place the bomb":
print("You point your blaster at the bomb under your arm")
print("and the Gothons put their hands up and start to sweat.")
print("You inch backward to the door, open it, and then carefully")
print("place the bomb on the floor, pointing your blaster at it.")
print("You then jump back through the door, punch the close button")
print("and blast the lock so the Gothons can't get out.")
print("Now that the bomb is placed you run to the escape pod to")
print("get off this tin can.")
return 'escape_pod'
else:
print("DOES NOT COMPUTE!")
return "the_bridge" def escape_pod(self): print("You rush through the ship desperately trying to make it to")
print("the escape pod before the whole ship explodes. It seems like")
print("hardly any Gothons are on the ship, so your run is clear of")
print("interference. You get to the chamber with the escape pods, and")
print("now need to pick one to take. Some of them could be damaged")
print("but you don't have time to look. There's 5 pods, which one")
print("do you take?") good_pod = randint(1,5)
guess = input("[pod #]> ") if int(guess) != good_pod:
print("You jump into pod %s and hit the eject button." % guess)
print("The pod escapes out into the void of space, then")
print("implodes as the hull ruptures, crushing your body")
print("into jam jelly.")
return 'death'
else:
print("You jump into pod %s and hit the eject button." % guess)
print("The pod easily slides out into space heading to")
print("the planet below. As it flies to the planet, you look")
print("back and see your ship implode then explode like a")
print("bright star, taking out the Gothon ship at the same")
print("time. You won!")
exit(0)

使用创建的类:

a_game = Game('central_corridor')
a_game.play()

分析:

将函数放到字典里可以实现跳转,你应该也会想到“如果Python能自动为你做这件事情该多好。事实上也的确有,那就是class这个关键字。你可以使用class创建更棒的“函数字典”。学会把class当作高级的“函数字典”使用就可以了。

选自《笨办法学Python》

Python3练习题系列(09)——物以类聚,人以群分的更多相关文章

  1. Python3练习题系列(10)——项目骨架构建

    目标: 如何创建<项目“骨架”目录> 包含:项目文件布局.自动化测试代码,模组,以及安装脚本. 由于编写一个Python文件可以作为一个模块,一个带__init__.py的目录算一个包. ...

  2. Python3练习题系列(06)——各种符号总结

    Python3中的各种符号总结 1关键字 import keyword print(keyword.kwlist, end='\t') ['False', 'None', 'True', 'and', ...

  3. Python3练习题系列(01)

    2018-06-13 题目: 根据用户回答做出相应的判断,完成一个“回答-判断”的小游戏 Python3知识点: if, else, elif 实例代码: print("You enter ...

  4. Python3练习题系列(07)——列表操作原理

    目标: 理解列表方法的真实含义. 操作: list_1.append(element) ==> append(list_1, element) mystuff.append('hello') 这 ...

  5. Python3练习题系列(08)——代码阅读方法及字典跳转表理解

    问题:分析下面代码 cities['_find'] = find_city city_found = cities['_find'](cities, state) 分析过程: 一个函数也可以作为一个变 ...

  6. Python3练习题系列(05)——设计和调试规则

    If 语句的常见规则 1. 每一个“if 语句”必须包含一个else: 2. 如果这个else 永远都不应该被执行到,因为它本身没有任何意义,那你必须在else 语句后面使用一个叫做die 的函数,让 ...

  7. Python3练习题系列(04)

    题目: 制作一个游戏 知识点: 函数.if_elif_else, while, exit 游戏图谱: 游戏代码: from sys import exit def gold_room(): print ...

  8. Python3练习题系列(03)

    题目: 思考While循环,看看它的特点是什么? 知识点: while循环 分析: 特点:while-loop(while 循环).while-loop 会一直执行它下面的代码片段,直到它对应的布尔表 ...

  9. Python3练习题系列(02)

    题目: 思考循环结构,看看它是怎样运行的,对我们认识程序有何益处. 知识点: list, for-loop, range 练习代码: 练习1 the_count = [1, 2, 3, 4, 5] # ...

随机推荐

  1. gitlab代码仓库迁移

    有的时候我们需要对gitlab上的代码进行迁移,希望在迁移后能保持原有的branch.tag.commit记录等.可以使用以下方式: 1.clone代码到本地. 2.修改remote仓库的地址,添加新 ...

  2. .net下web页生产一维条形码

    code-39 前台 aspx <asp:Image ID="imgBandCode" runat="server" ImageUrl="~/W ...

  3. Python-互斥锁 进程间通讯

    3.守护进程(**) 主进程创建守护进程 其一:守护进程会在主进程代码执行结束后就终止 其二:守护进程内无法再开启子进程,否则抛出异常: AssertionError: daemonic proces ...

  4. Linux查看文件命令

    linux查看日志文件内容命令有 cat 由第一行开始显示文件内容 tac 从最后一行开始显示,可以看出 tac 是 cat 的倒着写 nl 显示的时候,顺道输出行号! more 一页一页的显示文件内 ...

  5. zoj3469 区间dp好题

    /* 按坐标排序 以餐厅为起点向两边扩展区间 dp[i][j][0]表示送完区间[i,j]的饭后停留在左边的代价 dp[i][j][1]表示送完区间[i,j]的饭后停留在右边的代价 */ #inclu ...

  6. python 全栈开发,Day112(内容回顾,单例模式,路由系统,stark组件)

    一.内容回顾 类可否作为字典的key 初级 举例: class Foo(object): pass _registry = { Foo:123 } print(_registry) 执行输出: {&l ...

  7. 【转】ssh服务器启动和客户端常用操作

    前言 简单的来说,SSH 是 Secure SHell protocol 的简写 (安全的壳程序协议),它可以透过数据封包加密技术,将等待传输的封包加密后再传输到网络上, 因此,数据讯息当然就比较安全 ...

  8. GDIPlus非典型误用一例

    // ** 初始化GDI+ Gdiplus::GdiplusStartupInput gdiplusStartupInput; // ** 该成员变量用来保存GDI+被初始化后在应用程序中的GDI+标 ...

  9. hdu 1596 乘积的最大值

    一般题是 和的最小值 这个是乘积的最大值 Sample Input31 0.5 0.50.5 1 0.40.5 0.4 131 2 //起点 终点2 31 3 Sample Output0.5000. ...

  10. canvas放射粒子效果

    这个也是别人的代码,就不多介绍了 写了些注释 body { overflow:hidden; margin:0; padding:0; background-color:#222222 } </ ...