dispatchTouchEvent
View
/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
// If the event should be handled by accessibility focus first.
if (event.isTargetAccessibilityFocus()) {
// We don't have focus or no virtual descendant has it, do not handle the event.
if (!isAccessibilityFocusedViewOrHost()) {
return false;
}
// We have focus and got the event, then use normal event dispatch.
event.setTargetAccessibilityFocus(false);
}
boolean result = false;
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}
final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}
// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}
return result;
}
ViewGroup
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
private View findChildWithAccessibilityFocus() {
ViewRootImpl viewRoot = getViewRootImpl();
if (viewRoot == null) {
return null;
}
View current = viewRoot.getAccessibilityFocusedHost();
if (current == null) {
return null;
}
ViewParent parent = current.getParent();
while (parent instanceof View) {
if (parent == this) {
return current;
}
current = (View) parent;
parent = current.getParent();
}
return null;
}
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
public abstract boolean superDispatchTouchEvent(MotionEvent event);
dispatchTouchEvent的更多相关文章
- 事件分发时候的onTouchEvent,onInterceptTouchEvent,dispatchTouchEvent调用顺序
一直想弄清楚onTouchEvent,onInterceptTouchEvent,dispatchTouchEvent的执行顺序,以及内部使用switch (event.getAction())中的执 ...
- Android Touch事件传递机制 一: OnTouch,OnItemClick(监听器),dispatchTouchEvent(伪生命周期)
ViewGroup View Activity dispatchTouchEvent 有 有 有 onInterceptTouchEvent 有 无 无 onTouchEvent 有 有 有 例 ...
- android-8~23 View.java - dispatchTouchEvent源码
android-8 /** * Pass the touch screen motion event down to the target view, or this * view if it is ...
- android-23 View.java - dispatchTouchEvent源码
public class View implements Drawable.Callback, KeyEvent.Callback, AccessibilityEventSource { /** * ...
- Android中的dispatchTouchEvent()、onInterceptTouchEvent()和onTouchEvent()
dispatchTouchEvent (分发TouchEvent) 处理触摸事件分发,事件(多数情况)是从Activity的dispatchTouchEvent开始的.执行super.dispatc ...
- Android dispatchTouchEvent介绍
一个最简单的屏幕触摸动作触发了一系列Touch事件:ACTION_DOWN->ACTION_MOVE->ACTION_MOVE->ACTION_MOVE...->ACTION_ ...
- Android学习笔记之dispatchTouchEvent和OnInterceptTouchEvent和OnTouchEvent三个方法之间的联系...
PS:好久没有写博客了,项目正式开始启动了,但是怎么也打不起精神来...可能还是不适应放假留校...这下一年只能回家一次了...伤感...写篇博客舒坦下... 学习内容: Android中disp ...
- 修改 dispatchTouchEvent方法 来处理事件冲突
PagerIndicator把事件给拦截了 我修改了他的 dispatchTouchEvent方法 请求他爹和他祖宗不要拦截我的事件 根据事件分发机制 dispatchTouchEvent-> ...
- android onclick onLongClick ontouch dispatchTouchEvent onInterceptTouchEvent
android onclick onLongClick ontouch dispatchTouchEvent onInterceptTouchEvent 按ACTION_DOWN -> onLo ...
- dispatchTouchEvent & onInterceptTouchEvent & onTouchEvent
http://www.cnblogs.com/jqyp/archive/2012/04/25/2469758.html dispatchTouchEvent 分发 onInterceptT ...
随机推荐
- rtsp信令交互流程
- Sphinx coreseek 3.2
功能 中文的拆词索引 MySQL中like模糊查询. >1>5>%可以用索引 配置 用编辑器打开 path 配置 改绝对路径 https://blog.csdn.net/u013 ...
- [NOI 2017]整数
Description 题库链接 P 博士将他的计算任务抽象为对一个整数的操作. 具体来说,有一个整数 \(x\) ,一开始为 \(0\) . 接下来有 \(n\) 个操作,每个操作都是以下两种类型中 ...
- Linux ELF 文件格式
ELF 文件类型 ELF (Executable Linkable Format) 是 linux 下的可执行文件格式,与 windows 下的 PE (Portable Executable) 格式 ...
- webAPI文件上传时文件过大404错误的问题
背景:最近公司有个需求,外网希望自动保存数据到内网,内网有2台服务器可以相互访问,其中一台服务器外网可以访问,于是想在 这台服务器上放个中转的接口.后来做出来以后测试发现没有问题就放线上去了,不顾发现 ...
- Hibernate session中的createCriteria方法
在应用中获取session对象: Session session= HibernateUtil.getSession(); List list=session.createCriteria(Mete ...
- 30个极大提高开发效率的Visual Studio Code插件
译者按: 看完这篇文章,我打算从 Sublime Text 转到 Visual Studio Code 了! 原文: Immensely upgrade your development enviro ...
- Linux 系统性能分析工具 sar
sar(System Activity Reporter系统活动情况报告)是目前 Linux 上最为全面的系统性能分析工具之一,可以 从多方面对系统的活动进行报告,包括:文件的读写情况.系统调用的使用 ...
- python 中文件输入输出及os模块对文件系统的操作
整理了一下python 中文件的输入输出及主要介绍一些os模块中对文件系统的操作. 文件输入输出 1.内建函数open(file_name,文件打开模式,通用换行符支持),打开文件返回文件对象. 2. ...
- 2018-02-17 中文代码示例[译]Scala中创建隐式函数
前言: 学习Scala时, 顺便翻译一下自己有兴趣的文章. 代码中所有命名都中文化了(不是翻译). 比如原文用的是甜甜圈的例子. 原文: Scala Tutorial - Learn How To C ...