An Introduction to Protocol Oriented Programming in Swift
swift面向协议编程的根本原因在于值类型的存在;面向对象必须要有引用类型的支持;
Protocol Oriented approach was introduced to resolve some issues in programming and it also differs in various scenarios when compared to Object-Oriented programming. So let’s dive into the topic.
What is Protocol Oriented Programming?
Protocols basically serve as a blueprint like classes rather than a fully functional types for methods, properties, and other requirements. This is done to perform a piece of functionality and behaves like an interface and tells what to implement. It is a powerful feature of Swift language. Apple tells us:
“Don’t Start with the Class, Start with the Protocol”
Why We Need POP?
When we design any software system, then we figure out the general requirements that satisfy the given system. We, even model the relationship b/w the UI elements such as buttons, view, images etc. for which we generally start with superclass and model the relationships using inheritance.
In Swift, as we have the concept of POP so, we can even start with protocols and can model the relationships as protocol implementations. In the protocol oriented approach, we model our system with a protocol, rely on the concepts like:
- Protocol Extensions
- Protocol Inheritance
- Protocol Composition
In Swift, we use structs, enums, and tuples rather than working only with classes since, Value Semantics are preferred over Reference Types.
Also, there could be various cases where OOP is not the best solution to implement. Let’s check and figure out the drawbacks in Object-Oriented concept. We know that Inheritance is one of the most important concepts in OOP but, inheritance doesn’t work for value types and modern languages like Swift prohibits to support the feature of multiple inheritances due to complexities and value types is the first citizen of Swift. So, POP does a great job by providing the ability to add multiple abilities to the class, struct, and enum with protocols and extensions that supports multiple implementations while we code.
Other benefits with Protocol implementations are:
- Swift checks whether the requirements of the protocol are full-filled or not for the classes we are implementing at compile-time, so, this helps us to find out if there were any issues or bugs in code even before we ran our program.
- Also, protocols bring more abstraction mechanism than classes do in Swift.
- We’re not restricted to only use classes since any type, including value types, can implement a protocol.
- A type can implement multiple protocols.
- We can create as many protocols as we need.
Before I talk about POP in detail and how to use and implement it, we must understand the basics right, so let us focus on Swift Types first. Here is the diagrammatic representation of Swift Types that we have.
Well, here I am interested in the behavior of Classes and Structure, one belongs to the reference type and other to value type and observe how objects behave through an example.
And, this is really important to understand and why is it so? If you have a very complex hierarchy and you set something in one part of the code, it should not have any wrong consequences in the other part. So, the lesson is:
- Classes use reference i.e if you set something to other it is not a copy instead it is a reference.
- Whereas, in value type such as structures, passes things as a copy, not as a reference.
Conclusion
Apple, always recommends going with the value type while we program in Swift. Structures are preferable when we have a small copy of data and it is much safer than having multiple references to the same objects in our code. The concept becomes more important when we talk about variable and passing their value. In Swift, we work in a multi-threaded environment and if we have copies of variable then, we don’t need to worry about them in the other place where value may get change. So, using structure is advised by Apple and Protocol-Oriented Programming serves better abstraction with structures.
Using Protocols and it’s extensions features, we can really ignore/avoid for making a huge superclass and then inheriting functionality from there. So, Hope it is now clear to you what is POP and why Apple use this.
Note: This does not mean that we don’t use Class, there are some situations where classes are the only option left for our implementation.
In the other part of this article, we will see how to implement and use protocols, protocol extensions, Generics with the protocol.
https://www.technotification.com/2018/08/protocol-oriented-programming-swift.html
An Introduction to Protocol Oriented Programming in Swift的更多相关文章
- 编程范式 --- 面向协议编程(Protocol Oriented Programming,简称POP)
面向协议编程(Protocol Oriented Programming,简称POP) 是Swift的一种编程范式,Apple于2015年WWDC踢出 在Swift的标准库中,能见到大量POP的影子 ...
- Does Swift support aspect oriented programming?
The foundation of Aspect Oriented Programming is the intercept pattern. We start with a crosscutting ...
- Aspect Oriented Programming
AOP(Aspect Oriented Programming),面向切面编程(也叫面向方面)是目前软件开发中的一个热点.利用AOP可以对业务逻辑的各个部分进行隔离,从而使得业务逻辑各部分之间的耦合度 ...
- Aspect Oriented Programming using Interceptors within Castle Windsor and ABP Framework AOP
http://www.codeproject.com/Articles/1080517/Aspect-Oriented-Programming-using-Interceptors-wit Downl ...
- AOP Aspect Oriented Programming
原理AOP(Aspect Oriented Programming),也就是面向方面编程的技术.AOP基于IoC基础,是对OOP的有益补充. AOP将应用系统分为两部分,核心业务逻辑(Core bus ...
- AOP(Aspect Oriented Programming),即面向切面编程
AOP AOP(Aspect Oriented Programming),即面向切面编程,可以说是OOP(Object Oriented Programming,面向对象编程)的补充和完善.OOP引入 ...
- Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第二十一章:环境光遮蔽(AMBIENT OCCLUSION)
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第二十一章:环境光遮蔽(AMBIENT OCCLUSION) 学习目标 ...
- Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十六章:实例化和截头锥体裁切
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十六章:实例化和截头锥体裁切 代码工程地址: https://git ...
- 关于面向切面编程Aspect Oriented Programming(AOP)
最近学到spring ,出来了一个新概念,面向切面编程,下面做个笔记,引自百度百科. Aspect Oriented Programming(AOP),面向切面编程,是一个比较热门的话题.AOP主要实 ...
随机推荐
- ASP.NET MVC应用程序播放AVI视频
前面Insus.NET实现一系列在MVC应用程序播放SWF, FLV, WMV, RM, RMVB视频.每篇使用不同的方法方式,大同小异.这篇中,为了MVC应用程序播放AVI视频,用纯M, V, C来 ...
- Visual Studio 监视与快速监视即时窗口没有智能提示
工具->选项->文本编辑器->C# 将 自动列出成员 参数信息 都勾选上
- 如何通过DataGridView 实现单元格合并和二维表头
先看下实现出来的效果(这里随便写了几组数据,用来测试) 先初始一个DataGridView 设置哪几列 DataGridView 里男女这两列的 AutoSizeMode 可以设置Fill. publ ...
- Expression<Func<T>>和Func<T>
以前用EF的时候,由于where的时候有Expression<Func<T>>和Func<T>两种查询条件,误用了Func<T>那个重载,后来还想通过f ...
- Linux常用基本命令(chmod)
chmod命令用来改变文件或者目录的权限,只有文件的属主和超级用户才能够执行这个命令 格式: chmod [option] [mode] [file] >常用参数选项 -R : 递归修改目录以及 ...
- 关于animation的一些简单基础和使用方法记载
第一次写博客,只是单纯的想把我自己的一些心得和使用过的css3的animation的一些方法记录和总结,方便下次使用,我写的这些都是刚入门适合做一些简单的动画动作,过于复杂的还有待发掘或者使用别的方法 ...
- 单元测试(一)-NUnit基础
单元测试作为提高代码和软件质量的有效途径,其重要性和益处自不必多说,虽然我没有实践过TDD之类,但坚信单元测试的积极作用.作为一种开发方法,单元测试早在上世纪70年代就已经在Smalltalk语言被运 ...
- ionic开发之Android的focus起作用,而iOS不起作用
基于ionic的iOS的hybird APP无法使用focus获取焦点和键盘的问题. 解决办法就是: 原本APP的配置文件config.xml里面默认有一句 这句话的大概意思就是键盘的显示需要用户去触 ...
- [Linux]《鸟哥的私房菜》笔记 (缓慢更新)
暂时不更新了..这几天一看起书来发现内容很多,这样写blog太慢,也没意义.所以现在是每天看书,在笔记本上记笔记,再配合着<操作系统>和 linux内核 加深理解.往后会以心得体会为主写一 ...
- MySQL——索引基础
本篇文章,我们将从索引基础开始,介绍什么是索引以及索引的几种类型,然后学习如何创建索引以及索引设计的基本原则. 本篇文章中用于测试索引创建的user表的结构如下: 什么是索引 索引(在 MySQL 中 ...