An Introduction to Protocol Oriented Programming in Swift
swift面向协议编程的根本原因在于值类型的存在;面向对象必须要有引用类型的支持;
Protocol Oriented approach was introduced to resolve some issues in programming and it also differs in various scenarios when compared to Object-Oriented programming. So let’s dive into the topic.
What is Protocol Oriented Programming?
Protocols basically serve as a blueprint like classes rather than a fully functional types for methods, properties, and other requirements. This is done to perform a piece of functionality and behaves like an interface and tells what to implement. It is a powerful feature of Swift language. Apple tells us:
“Don’t Start with the Class, Start with the Protocol”
Why We Need POP?
When we design any software system, then we figure out the general requirements that satisfy the given system. We, even model the relationship b/w the UI elements such as buttons, view, images etc. for which we generally start with superclass and model the relationships using inheritance.
In Swift, as we have the concept of POP so, we can even start with protocols and can model the relationships as protocol implementations. In the protocol oriented approach, we model our system with a protocol, rely on the concepts like:
- Protocol Extensions
- Protocol Inheritance
- Protocol Composition
In Swift, we use structs, enums, and tuples rather than working only with classes since, Value Semantics are preferred over Reference Types.
Also, there could be various cases where OOP is not the best solution to implement. Let’s check and figure out the drawbacks in Object-Oriented concept. We know that Inheritance is one of the most important concepts in OOP but, inheritance doesn’t work for value types and modern languages like Swift prohibits to support the feature of multiple inheritances due to complexities and value types is the first citizen of Swift. So, POP does a great job by providing the ability to add multiple abilities to the class, struct, and enum with protocols and extensions that supports multiple implementations while we code.
Other benefits with Protocol implementations are:
- Swift checks whether the requirements of the protocol are full-filled or not for the classes we are implementing at compile-time, so, this helps us to find out if there were any issues or bugs in code even before we ran our program.
- Also, protocols bring more abstraction mechanism than classes do in Swift.
- We’re not restricted to only use classes since any type, including value types, can implement a protocol.
- A type can implement multiple protocols.
- We can create as many protocols as we need.
Before I talk about POP in detail and how to use and implement it, we must understand the basics right, so let us focus on Swift Types first. Here is the diagrammatic representation of Swift Types that we have.
Well, here I am interested in the behavior of Classes and Structure, one belongs to the reference type and other to value type and observe how objects behave through an example.
And, this is really important to understand and why is it so? If you have a very complex hierarchy and you set something in one part of the code, it should not have any wrong consequences in the other part. So, the lesson is:
- Classes use reference i.e if you set something to other it is not a copy instead it is a reference.
- Whereas, in value type such as structures, passes things as a copy, not as a reference.
Conclusion
Apple, always recommends going with the value type while we program in Swift. Structures are preferable when we have a small copy of data and it is much safer than having multiple references to the same objects in our code. The concept becomes more important when we talk about variable and passing their value. In Swift, we work in a multi-threaded environment and if we have copies of variable then, we don’t need to worry about them in the other place where value may get change. So, using structure is advised by Apple and Protocol-Oriented Programming serves better abstraction with structures.
Using Protocols and it’s extensions features, we can really ignore/avoid for making a huge superclass and then inheriting functionality from there. So, Hope it is now clear to you what is POP and why Apple use this.
Note: This does not mean that we don’t use Class, there are some situations where classes are the only option left for our implementation.
In the other part of this article, we will see how to implement and use protocols, protocol extensions, Generics with the protocol.
https://www.technotification.com/2018/08/protocol-oriented-programming-swift.html
An Introduction to Protocol Oriented Programming in Swift的更多相关文章
- 编程范式 --- 面向协议编程(Protocol Oriented Programming,简称POP)
面向协议编程(Protocol Oriented Programming,简称POP) 是Swift的一种编程范式,Apple于2015年WWDC踢出 在Swift的标准库中,能见到大量POP的影子 ...
- Does Swift support aspect oriented programming?
The foundation of Aspect Oriented Programming is the intercept pattern. We start with a crosscutting ...
- Aspect Oriented Programming
AOP(Aspect Oriented Programming),面向切面编程(也叫面向方面)是目前软件开发中的一个热点.利用AOP可以对业务逻辑的各个部分进行隔离,从而使得业务逻辑各部分之间的耦合度 ...
- Aspect Oriented Programming using Interceptors within Castle Windsor and ABP Framework AOP
http://www.codeproject.com/Articles/1080517/Aspect-Oriented-Programming-using-Interceptors-wit Downl ...
- AOP Aspect Oriented Programming
原理AOP(Aspect Oriented Programming),也就是面向方面编程的技术.AOP基于IoC基础,是对OOP的有益补充. AOP将应用系统分为两部分,核心业务逻辑(Core bus ...
- AOP(Aspect Oriented Programming),即面向切面编程
AOP AOP(Aspect Oriented Programming),即面向切面编程,可以说是OOP(Object Oriented Programming,面向对象编程)的补充和完善.OOP引入 ...
- Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第二十一章:环境光遮蔽(AMBIENT OCCLUSION)
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第二十一章:环境光遮蔽(AMBIENT OCCLUSION) 学习目标 ...
- Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十六章:实例化和截头锥体裁切
原文:Introduction to 3D Game Programming with DirectX 12 学习笔记之 --- 第十六章:实例化和截头锥体裁切 代码工程地址: https://git ...
- 关于面向切面编程Aspect Oriented Programming(AOP)
最近学到spring ,出来了一个新概念,面向切面编程,下面做个笔记,引自百度百科. Aspect Oriented Programming(AOP),面向切面编程,是一个比较热门的话题.AOP主要实 ...
随机推荐
- The area (hdu1071)积分求面积
The area Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total Submi ...
- Java基础知识你知道多少?
Java虚拟机基础知识你知道多少? Java并发基础知识你知道多少? Java数据结构基础知识你知道多少? java序列化与反序列化 https://github.com/zhantong/inter ...
- Java - "JUC"之Condition源码解析
Java多线程系列--“JUC锁”06之 Condition条件 概要 前面对JUC包中的锁的原理进行了介绍,本章会JUC中对与锁经常配合使用的Condition进行介绍,内容包括:Condition ...
- java如何正确停止一个线程
Thread类中有start(), stop()方法,不过stop方法已经被废弃掉. 平时其实也有用过,共享一个变量,相当于标志,不断检查标志,判断是否退出线程 如果有阻塞,需要使用Thread的in ...
- 理解JVM之Java内存区域
Java虚拟机运行时数据区分为以下几个部分: 方法区.虚拟机栈.本地方法栈.堆.程序计数器.如下图所示: 一.程序计数器 程序计数器可看作当前线程所执行的字节码行号指示器,字节码解释器工作时就是通过改 ...
- agc007D - Shik and Game(dp 单调性)
题意 题目链接 Sol 主人公的最优决策一定是经过熊->返回到某个位置->收集经过的钻石 那么可以直接设\(f[i]\)表示收集完了前\(i\)个位置的钻石的最小时间,转移的时候枚举下最后 ...
- 【代码笔记】iOS-手机版本号,机型,操作系统版本,设备唯一标识符
一,代码. RootViewController.m #import "ViewController.h" #import "sys/utsname.h" @i ...
- Hystrix 框架
雪崩效应的产生原因:当一个服务突然受到高并发的请求,tomcat服务器承受不了的情况下会产生服务堆积,可能导致其他的服务也不可用. 服务保护:当服务产生堆积的时候,对服务实现保护功能. 服务隔离:每个 ...
- Monkey Android app稳定性测试工具之Monkey使用教程
Monkey Android app稳定性测试工具之Monkey使用教程 by:授客 QQ:1033553122 由于篇幅问题,仅提供百度网盘下载链接: Android app稳定性测试工具之Monk ...
- Android--仿一号店货物详情轮播图动画效果
还不是很完全,目前只能点中间图片才能位移,图片外的其他区域没有..(属性动画),对了,图片加载用得是facebook的一款android图片加载库,感觉非常NB啊,完爆一切. 1.先看布局 <? ...