Slash Maze 

By filling a rectangle with slashes (/) and backslashes ( ), you can generate nice little mazes. Here is an example:

As you can see, paths in the maze cannot branch, so the whole maze only contains cyclic paths and paths entering somewhere and leaving somewhere else. We are only interested in the cycles. In our example, there are two of them.

Your task is to write a program that counts the cycles and finds the length of the longest one. The length is defined as the number of small squares the cycle consists of (the ones bordered by gray lines in the picture). In this example, the long cycle has length 16 and the short one length 4.

Input

The input contains several maze descriptions. Each description begins with one line containing two integers w and h ( ), the width and the height of the maze. The next h lines represent the maze itself, and contain w characters each; all these characters will be either ``/" or ``\".

The input is terminated by a test case beginning with w = h = 0. This case should not be processed.

Output

For each maze, first output the line ``Maze #n:'', where n is the number of the maze. Then, output the line ``kCycles; the longest has length l.'', where k is the number of cycles in the maze and l the length of the longest of the cycles. If the maze does not contain any cycles, output the line ``There are no cycles.".

Output a blank line after each test case.

Sample Input

6 4
\//\\/
\///\/
//\\/\
\/\///
3 3
///
\//
\\\
0 0

Sample Output

Maze #1:
2 Cycles; the longest has length 16. Maze #2:
There are no cycles.

题意:输入'/'、'\'组合成一个迷宫。。要找出迷宫中可以形成回路的回路个数和回路中最长的回路长度。。。

思路:这里用了2个方法。。。

第一个方法是: 把迷宫每一个格子转换成3 *3的格子。。斜线的格子用1表示,其余用0表示,每个格子保存好后。在新的地图进行搜索。这样就可以广搜BFS。如果地图中为0点的点可以走出边界。就是不可能形成回路。

如果不会走出边界。就必然可以形成回路,每次搜完一点后,把相邻的一片标记掉。就不用重复搜索了。如果搜索到可以形成回路的。他的长度为走过的格子数除以3。

#include <stdio.h>
#include <string.h> int n, m;
int d[4][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};
int map[275][275];
int maxx;
char sb; struct Q
{
int x;
int y;
} q[66666]; int vis[275][275];
int numc; void bfs(int x, int y)
{
memset(q, 0, sizeof(q));
memset(vis, 0, sizeof(vis));
int h = 0;
int r = 1;
int num = 1;
q[h].x = x;
q[h].y = y;
vis[x][y] = 1;
while (h < r)
{
for (int i = 0; i < 4; i ++)
{
int xx = q[h].x + d[i][0];
int yy = q[h].y + d[i][1];
if (xx < 0 || xx >= 3 * n || yy < 0 || yy >= 3 * m)
{
return;
}
if (map[xx][yy] == 0 && vis[xx][yy] == 0)
{
vis[xx][yy] = 1;
q[r].x = xx;
q[r].y = yy;
num ++;
r ++;
}
}
h ++;
}
numc ++;
if (maxx < num / 3)
maxx = num / 3;
} void bfs2(int x, int y)
{
memset(q, 0, sizeof(q));
int h = 0;
int r = 1;
q[h].x = x;
q[h].y = y;
map[x][y] = 1;
while (h < r)
{
for (int i = 0; i < 4; i ++)
{
int xx = q[h].x + d[i][0];
int yy = q[h].y + d[i][1];
if (map[xx][yy] == 0 && xx >= 0 && xx < 3 * n && yy >= 0 && yy < 3 * m)
{
map[xx][yy] = 1;
q[r].x = xx;
q[r].y = yy;
r ++;
}
}
h ++;
}
}
int main()
{
int tt = 1;
while (scanf("%d%d", &m, &n) != EOF && n + m)
{
maxx = 0;
numc = 0;
memset(map, 0, sizeof(map));
getchar();
for (int i = 0; i < n; i ++)
{
for (int j = 0; j < m; j ++)
{
scanf("%c", &sb);
if (sb == '\\')
{
map[i * 3][j * 3] = 1;
map[i * 3 + 1][j * 3 + 1] = 1;
map[i * 3 + 2][j * 3 + 2] = 1;
}
if (sb == '/')
{
map[i * 3][j * 3 + 2] = 1;
map[i * 3 + 1][j * 3 + 1] = 1;
map[i * 3 + 2][j * 3] = 1;
}
}
getchar();
}
for (int i = 0; i < 3 * n; i ++)
{
for (int j = 0; j < 3 * m; j ++)
{
if (map[i][j] == 0)
{
bfs(i, j);
bfs2(i, j);
}
}
}
printf("Maze #%d:\n", tt ++);
if (numc)
printf("%d Cycles; the longest has length %d.\n\n", numc, maxx);
else
printf("There are no cycles.\n\n");
}
return 0;
}

第二个方法是:跟物理中的光学有关。。其实可以把每个墙壁看成镜子,路径看成光线。光射入镜子以后反射的路径是唯一的。然后每次就按照这个路径搜索。。如果会射出边界。。那么这条路径不可取。如果回射回起点,表明有回路。。这个方法写起来比较烦。要考虑墙壁是‘\','/'和路径入射方向。。但是时间比上一个方法快了许多。

#include <stdio.h>
#include <string.h> int bo;
int n, m;
int xxx, yyy;
int www;
int numc;
int d[4][2] = {{-1,0},{0,1},{1,0},{0,-1}};
char map[80][80];
int vis[2][80][80];
int maxx;
void dfs(int x, int y, int f, int w, int bu)
{
if (x < 1 || x > n || y < 1 || y > m)
return;
if (bo == 0)
bo = 1;
else
{
if (x == xxx && y == yyy && w == www)
{
numc ++;
if (maxx < bu)
maxx = bu;
return;
}
}
vis[w][x][y] = 1;
int xx = x + d[f][0];
int yy = y + d[f][1];
if (f == 0)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 3, 1, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 1, 1, bu + 1);
}
}
if (f == 1)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 2, 1, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 0, 0, bu + 1);
}
}
if (f == 2)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 1, 0, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 3, 0, bu + 1);
}
}
if (f == 3)
{
if (map[xx][yy] == '\\')
{
dfs(xx, yy, 0, 0, bu + 1);
}
if (map[xx][yy] == '/')
{
dfs(xx, yy, 2, 1, bu + 1);
}
}
}
int main()
{
int tt = 1;
while (scanf("%d%d", &m, &n) != EOF && n + m)
{
maxx = 0;
numc = 0;
getchar();
memset(map, 0, sizeof(map));
memset(vis, 0, sizeof(vis));
for (int i = 1; i <= n; i ++)
{
gets(map[i] + 1);
}
for (int i = 1; i <= n; i ++)
for (int j = 1; j <= m; j ++)
{
xxx = i; yyy = j;
if (vis[0][i][j] == 0)
{
www = 0;
bo = 0;
dfs(i, j, 0, 0, 0);
if (map[i][j] == '/')
{
bo = 0;
dfs(i, j, 3, 0, 0);
}
if (map[i][j] == '\\')
{
bo = 0;
dfs(i, j, 1, 0, 0);
}
}
if (vis[1][i][j] == 0)
{
www = 1;
if (map[i][j] == '/')
{
bo = 0;
dfs(i, j, 1, 1, 0);
}
if (map[i][j] == '\\')
{
bo = 0;
dfs(i, j, 3, 1, 0);
}
bo = 0;
dfs(i, j, 2, 1, 0);
}
}
printf("Maze #%d:\n", tt ++);
if (numc)
printf("%d Cycles; the longest has length %d.\n\n", numc / 2, maxx);
else
printf("There are no cycles.\n\n");
}
return 0;
}

UVA 705 Slash Maze的更多相关文章

  1. 705 - Slash Maze

    By filling a rectangle with slashes (/) and backslashes ( ), you can generate nice little mazes. Her ...

  2. uva 705

    题意,给你迷宫算出其中个封闭空间的个数,以及求出所有封闭的空间的最大步长,但是给你的迷宫式“/”,“\”来标记的所以需要将每个格子分开来3*3的格子来算, 一开始按照2*2来算,2*2有临界情况不好算 ...

  3. UVA题目分类

    题目 Volume 0. Getting Started 开始10055 - Hashmat the Brave Warrior 10071 - Back to High School Physics ...

  4. (Step1-500题)UVaOJ+算法竞赛入门经典+挑战编程+USACO

    http://www.cnblogs.com/sxiszero/p/3618737.html 下面给出的题目共计560道,去掉重复的也有近500题,作为ACMer Training Step1,用1年 ...

  5. ACM训练计划step 1 [非原创]

    (Step1-500题)UVaOJ+算法竞赛入门经典+挑战编程+USACO 下面给出的题目共计560道,去掉重复的也有近500题,作为ACMer Training Step1,用1年到1年半年时间完成 ...

  6. 算法竞赛入门经典+挑战编程+USACO

    下面给出的题目共计560道,去掉重复的也有近500题,作为ACMer Training Step1,用1年到1年半年时间完成.打牢基础,厚积薄发. 一.UVaOJ http://uva.onlinej ...

  7. 【UVA 10307 Killing Aliens in Borg Maze】最小生成树, kruscal, bfs

    题目链接:http://acm.hust.edu.cn/vjudge/problem/viewProblem.action?id=20846 POJ 3026是同样的题,但是内存要求比较严格,并是没有 ...

  8. uva 784 Maze Exploration 染色 搜索水题 DFS

    染色问题,其实就是看看图上某一点能扩散多少. 用DFS解决,因为BFS不是很熟 =-=...以后要多练. 提交后32ms,优化了一下,在递归前进行判定,优化到22ms,不是优化的很好... 代码: # ...

  9. [UVA] 784 - Maze Exploration

      Maze Exploration  A maze of rectangular rooms is represented on a two dimensional grid as illustra ...

随机推荐

  1. Ubuntu12.04安装JDK6

    因为我们要搭建Android2.3的开发环境,只需要安装JDK6就可以,下面是其下载地址: http://www.oracle.com/technetwork/java/javase/download ...

  2. 【HDOJ】4351 Digital root

    digital root = n==0 ? 0 : n%9==0 ? 9:n%9;可以简单证明一下n = a0*n^0 + a1*n^1 + ... + ak * n^kn%9 = a0+a1+..+ ...

  3. Java之跳出多重循环

    在java里,想要跳出多重循环,有两种方法 1.在循环语句前设置一个标记,然后使用带有该标记的break语句跳出该循环 public static void main(String args[]) { ...

  4. 1126. Magnetic Storms(单调队列)

    1126 最简单的单调队列应用吧 单调队列是指在一个队列中各个元素单调 递增(或者递减),并且各个元素的下标单调 递增. 单调队列的大体操作 进队时,将进队的元素为e,从队尾往前扫描,直到找到一个不大 ...

  5. Android 启动过程总结

    SystemServer的启动 frameworks/base/services/java/com/android/server/SystemServer.java: run() 其中调用Activi ...

  6. JXL获取excel批注

    /** * Jxl.jar(2.6.12) * @author lmiky * @date 2011-11-26 */ public class JxlTest { /** * 测试获取批注 * @a ...

  7. SHOI2008小约翰的游戏John

    1022: [SHOI2008]小约翰的游戏John Time Limit: 1 Sec  Memory Limit: 162 MBSubmit: 1139  Solved: 701[Submit][ ...

  8. MYSQL学习心得

    我的MYSQL学习心得(一) 简单语法 我的MYSQL学习心得(二) 数据类型宽度 我的MYSQL学习心得(三) 查看字段长度 我的MYSQL学习心得(四) 数据类型 我的MYSQL学习心得(五) 运 ...

  9. Gradle使用手册(三):构建任务

    原文地址:http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Using-sourceCompatibility-1. ...

  10. Oracle函数:求两个数的最小公倍数

    CREATE or replace function GetGbs(num1 NUMBER,num2 NUMBER) RETURN NUMBER is resultnum NUMBER; maxnum ...