3555: [Ctsc2014]企鹅QQ

Time Limit: 20 Sec

Memory Limit: 256 MB

题目连接

http://www.lydsy.com/JudgeOnline/problem.php?id=3555

Description

PenguinQQ是中国最大、最具影响力的SNS(Social Networking Services)网站,以实名制为基础,为用户提供日志、群、即时通讯、相册、集市等丰富强大的互联网功能体验,满足用户对社交、资讯、娱乐、交易等多方面的需求。
小Q是PenguinQQ网站的管理员,他最近在进行一项有趣的研究——哪些账户是同一个人注册的。经过长时间的分析,小Q发现同一个人注册的账户名称总是很相似的,例如Penguin1,Penguin2,Penguin3……于是小Q决定先对这种相似的情形进行统计。
小Q定义,若两个账户名称是相似的,当且仅当这两个字符串等长且恰好只有一位不同。例如“Penguin1”和“Penguin2”是相似的,但“Penguin1”和“2Penguin”不是相似的。而小Q想知道,在给定的 个账户名称中,有多少对是相似的。
为了简化你的工作,小Q给你的 个字符串长度均等于 ,且只包含大小写字母、数字、下划线以及‘@’共64种字符,而且不存在两个相同的账户名称。
Under two situations the player could score one point.

⋅1. If you touch a buoy before your opponent, you will get one point. For example if your opponent touch the buoy #2 before you after start, he will score one point. So when you touch the buoy #2, you won't get any point. Meanwhile, you cannot touch buoy #3 or any other buoys before touching the buoy #2.

⋅2. Ignoring the buoys and relying on dogfighting to get point.
If you and your opponent meet in the same position, you can try to
fight with your opponent to score one point. For the proposal of game
balance, two players are not allowed to fight before buoy #2 is touched by anybody.

There are three types of players.

Speeder:
As a player specializing in high speed movement, he/she tries to avoid
dogfighting while attempting to gain points by touching buoys.
Fighter:
As a player specializing in dogfighting, he/she always tries to fight
with the opponent to score points. Since a fighter is slower than a
speeder, it's difficult for him/her to score points by touching buoys
when the opponent is a speeder.
All-Rounder: A balanced player between Fighter and Speeder.

There will be a training match between Asuka (All-Rounder) and Shion (Speeder).
Since the match is only a training match, the rules are simplified: the game will end after the buoy #1 is touched by anybody. Shion is a speed lover, and his strategy is very simple: touch buoy #2,#3,#4,#1 along the shortest path.

Asuka is good at dogfighting, so she will always score one point by dogfighting with Shion, and the opponent will be stunned for T seconds after dogfighting.
Since Asuka is slower than Shion, she decides to fight with Shion for
only one time during the match. It is also assumed that if Asuka and
Shion touch the buoy in the same time, the point will be given to Asuka
and Asuka could also fight with Shion at the buoy. We assume that in
such scenario, the dogfighting must happen after the buoy is touched by
Asuka or Shion.

The speed of Asuka is V1 m/s. The speed of Shion is V2 m/s. Is there any possibility for Asuka to win the match (to have higher score)?

Input

第一行包含三个正整数 , , 。其中 表示账户名称数量, 表示账户名称长度, 用来表示字符集规模大小,它的值只可能为2或64。
若 等于2,账户名称中只包含字符‘0’和‘1’共2种字符;
若 等于64,账户名称中可能包含大小写字母、数字、下划线以及‘@’共64种字符。
随后 行,每行一个长度为 的字符串,用来描述一个账户名称。数据保证 个字符串是两两不同的。

Output

仅一行一个正整数,表示共有多少对相似的账户名称。

Sample Input

4 3 64
Fax
fax
max
mac

Sample Output

4

HINT

题意

题解:

直接暴力hash就好了,枚举哪一位不一样就行了……

不要想多了

代码

#include<iostream>
#include<stdio.h>
#include<algorithm>
#include<vector>
using namespace std;
long long N=;
long long p=;
long long powp[*];
int num,n,k;
void get_hash(long long h[],char str[])
{
h[]=(long long)str[];
for(int i=;i<n;i++)
h[i]=(h[i-]*p+(long long)str[i]);
}
char s[][];
long long h[][];
int main()
{
scanf("%d%d%d",&num,&n,&k);
vector<long long> Q;
powp[]=1LL;
for(int i=;i<=n;i++)
powp[i]=powp[i-]*p;
for(int i=;i<num;i++)
{
scanf("%s",s[i]);
get_hash(h[i],s[i]);
}
long long ans = ;
for(int i=;i<n;i++)
{
Q.clear();
for(int j=;j<num;j++)
{
long long p = h[j][n-]-h[j][i]*powp[n-i-]+h[j][i-]*powp[n-i];
Q.push_back(p);
}
sort(Q.begin(),Q.end());
int tmp = ;
for(int j=;j<num;j++)
{
if(j==||Q[j]!=Q[j-])
tmp=-;
tmp++;
ans += tmp;
}
//cout<<ans<<endl;
}
printf("%lld\n",ans);
}

BZOJ 3555: [Ctsc2014]企鹅QQ hash的更多相关文章

  1. bzoj——3555: [Ctsc2014]企鹅QQ

    3555: [Ctsc2014]企鹅QQ Time Limit: 20 Sec  Memory Limit: 256 MBSubmit: 2617  Solved: 921[Submit][Statu ...

  2. BZOJ 3555: [Ctsc2014]企鹅QQ [字符串哈希]【学习笔记】

    3555: [Ctsc2014]企鹅QQ Time Limit: 20 Sec  Memory Limit: 256 MBSubmit: 2046  Solved: 749[Submit][Statu ...

  3. 字符串Hash || BZOJ 3555: [Ctsc2014]企鹅QQ || P4503 [CTSC2014]企鹅QQ

    题面:[CTSC2014]企鹅QQ 题解:无 代码: #include<iostream> #include<cstring> #include<cstdio> # ...

  4. bzoj 3555: [Ctsc2014]企鹅QQ【hash+瞎搞】

    首先注意 先hash一下,双hash,然后枚举删去位置,把hash值排个序,把些相等的加起来统计一下对数即可 #include<iostream> #include<cstdio&g ...

  5. BZOJ 3555: [Ctsc2014]企鹅QQ

    似乎大家全部都用的是hash?那我讲一个不用hash的做法吧. 首先考虑只有一位不同的是哪一位,那么这一位前面的位上的字符一定是全部相同,后面的字符也是全部相同.首先考虑后面的字符. 我们对n个串的反 ...

  6. 3555: [Ctsc2014]企鹅QQ

    3555: [Ctsc2014]企鹅QQ Time Limit: 20 Sec  Memory Limit: 256 MBSubmit: 696  Solved: 294[Submit][Status ...

  7. 【BZOJ3555】[Ctsc2014]企鹅QQ hash

    [BZOJ3555][Ctsc2014]企鹅QQ Description PenguinQQ是中国最大.最具影响力的SNS(Social Networking Services)网站,以实名制为基础, ...

  8. luoguP4503 [CTSC2014]企鹅QQ hash

    既然只有一位的不同,那么我们可以枚举这一位.... 我们只需要快速地计算去掉某一位的$hash$值.... 由于$hash(S) = \sum s[i] * seed^i$,因此去掉第$i$位的权值只 ...

  9. [CTSC2014]企鹅QQ hash

    ~~~题面~~~ 题解: 通过观察可以发现,其实题目就是要求长度相等的字符串中有且只有1位字符不同的 ”字符串对“ 有多少. 因为数据范围不大, 所以考虑一种暴力至极的方法. 我们枚举是哪一位不同,然 ...

随机推荐

  1. 【大数加法】POJ-1503、NYOJ-103

    1503:Integer Inquiry 总时间限制:  1000ms 内存限制:  65536kB 描述 One of the first users of BIT's new supercompu ...

  2. 安卓dalvik和art区别

    Dalvik模式像是一台折叠自行车,每次骑之前都要组装后才能上路.而ART模式就是一个已经装好的自行车,直接就能上车走人.所以ART模式在效率上肯定是要好于Dalvik. 通过以上这种表格,我们可以直 ...

  3. sharepoint SPFolder的使用

    转:http://blog.csdn.net/pclzr/article/details/7591731 SPFolder是SharePoint对象模型中文件夹相关的类,它的使用方法相对比较简单.获取 ...

  4. WEXT driver的执行过程实现(iwpriv部分/softapcontroller)

    之前在看wifi driver源代码时一直有一个疑惑就是net dev的wireless_handlers中(WEXT类型的接口)提供两个iw_handler接口,怎么知道上层是调用的是private ...

  5. __VA_ARGS__与逗号操作符的巧妙结合

    class Test { public: template<class T> Test& operator,(T t) { //具体操作 return *this; } } Tes ...

  6. 消息提示和消息推送插件toastr

    http://www.jq22.com/yanshi476 比较棒的消息提示和消息推送插件toastr function myIntervalshow() { // showPopup1(300, 1 ...

  7. HDU 3853-loop(概率dp入门)

    题意: r*c个方格,从(1,1)开始在每个方格可释放魔法(消耗能量2)以知,释放魔法后可能在原地.可能到达相邻的下面格子或右面格子,给出三者的概率 求要到达(R,C)格子,要消耗能量的期望值. 分析 ...

  8. 基本输入输出系统BIOS---键盘输入

    基本输入输出系统BIOS概述 硬盘操作系统DOS建立在BIOS的基础上,通过BIOS操纵硬件,例如DOS调用BIOS显示I/O程序完成输入显示,调用打印I/O完成打印输出 通常应用程序应该调用DOS提 ...

  9. Unity3d 基于物理渲染Physically-Based Rendering之specular BRDF

    在实时渲染中Physically-Based Rendering(PBR)中文为基于物理的渲染它能为渲染的物体带来更真实的效果,而且能量守恒 稍微解释一下字母的意思,为对后文的理解有帮助,从右到左L为 ...

  10. 获取week of year的小程序

    #coding=utf8 import urllib, BeautifulSoup web=urllib.urlopen("http://whatweekisit.com/") s ...