UIImageView自适应图片大小
窗口大小获取:
CGRect screenBounds = [ [UIScreenmainScreen]bounds];//返回的是带有状态栏的Rect
CGRect rect = [ [UIScreenmainScreen]applicationFrame];//不包含状态栏的Rect
UIImageView:
一 :圆角以及自适应图片大小
UIImage* image = [UIImage imageNamed:@"image.png"];
UIImageView* imageView = [[[UIImageView alloc] initWithImage:image] autorelease];
imageView.frame = CGRectMake(, , , );
imageView.layer.cornerRadius = ;
imageView.layer.masksToBounds = YES;
//自适应图片宽高比例
imageView1.contentMode = UIViewContentModeScaleAspectFit;
二 图片自适应UIImageView
- (UIImage *)rescaleImageToSize:(CGSize)size {
CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);
UIGraphicsBeginImageContext(rect.size);
[self drawInRect:rect]; // scales image to rect
UIImage *resImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return resImage;
}
- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize; //图片缩放裁剪
- (UIImage*)transformWidth:(CGFloat)width height:(CGFloat)height; //改变大小
+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2; //合并图片
+ (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect; //裁剪部分图片
+ (void)imageSavedToPhotosAlbum:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo; //保存图片到媒体库
关于图片缩放的线程安全和非线程安全操作.
非线程安全的操作只能在主线程中进行操作,对于大图片的处理肯定会消耗大量的时间,如下面的方法
方法 : 使用 UIKit
+ (UIImage*)imageWithImage :( UIImage*)image scaledToSize :(CGSize)newSize;
{
// Create a graphics image context
UIGraphicsBeginImageContext(newSize);
// Tell the old image to draw in this new context, with the desired
// new size
[image drawInRect:CGRectMake(,,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
// End the context
UIGraphicsEndImageContext();
// Return the new image.
return newImage;
}
此方法很简单, 但是,这种方法不是线程安全的情况下.
方法 : 使用 CoreGraphics
+ (UIImage*)imageWithImage :( UIImage*)sourceImage scaledToSize :(CGSize)newSize;
{
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGImageRef imageRef = [sourceImage CGImage];
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo = kCGImageAlphaNoneSkipLast;
}
CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo)
} else {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
}
if (sourceImage.imageOrientation == UIImageOrientationLeft) {
CGContextRotateCTM (bitmap, radians());
CGContextTranslateCTM (bitmap, , -targetHeight);
} else if (sourceImage.imageOrientation ==UIImageOrientationRight) {
CGContextRotateCTM (bitmap, radians(-));
CGContextTranslateCTM (bitmap, -targetWidth, );
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (sourceImage.imageOrientation == UIImageOrientationDown){
CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
CGContextRotateCTM (bitmap, radians(-.));
}
CGContextDrawImage(bitmap, CGRectMake(, , targetWidth,targetHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}
这种方法的好处是它是线程安全,加上它负责的 (使用正确的颜色空间和位图信息,处理图像方向) 的小东西,UIKit 版本不会。
如何调整和保持长宽比 (如 AspectFill 选项)?
它是非常类似于上述,方法,它看起来像这样:
+ (UIImage*)imageWithImage :( UIImage*)sourceImage scaledToSizeWithSameAspectRatio :( CGSize)targetSize;
{
CGSize imageSize = sourceImage.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
CGFloat targetWidth = targetSize.width;
CGFloat targetHeight = targetSize.height;
CGFloat scaleFactor = 0.0;
CGFloat scaledWidth = targetWidth;
CGFloat scaledHeight = targetHeight;
CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
CGFloat widthFactor = targetWidth / width;
CGFloat heightFactor = targetHeight / height;
if (widthFactor > heightFactor) {
scaleFactor = widthFactor; // scale to fit height
}
else {
scaleFactor = heightFactor; // scale to fit width
}
scaledWidth = width * scaleFactor;
scaledHeight = height * scaleFactor;
// center the image
if (widthFactor > heightFactor) {
thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
}
else if (widthFactor < heightFactor) {
thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
}
}
CGImageRef imageRef = [sourceImage CGImage];
CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);
CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);
if (bitmapInfo == kCGImageAlphaNone) {
bitmapInfo = kCGImageAlphaNoneSkipLast;
}
CGContextRef bitmap;
if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) {
bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
} else {
bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);
}
// In the right or left cases, we need to switch scaledWidth and scaledHeight,
// and also the thumbnail point
if (sourceImage.imageOrientation == UIImageOrientationLeft) {
thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);
CGFloat oldScaledWidth = scaledWidth;
scaledWidth = scaledHeight;
scaledHeight = oldScaledWidth;
CGContextRotateCTM (bitmap, radians());
CGContextTranslateCTM (bitmap, , -targetHeight);
} else if (sourceImage.imageOrientation ==UIImageOrientationRight) {
thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);
CGFloat oldScaledWidth = scaledWidth;
scaledWidth = scaledHeight;
scaledHeight = oldScaledWidth;
CGContextRotateCTM (bitmap, radians(-));
CGContextTranslateCTM (bitmap, -targetWidth, );
} else if (sourceImage.imageOrientation == UIImageOrientationUp) {
// NOTHING
} else if (sourceImage.imageOrientation == UIImageOrientationDown){
CGContextTranslateCTM (bitmap, targetWidth, targetHeight);
CGContextRotateCTM (bitmap, radians(-.));
}
CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef);
CGImageRef ref = CGBitmapContextCreateImage(bitmap);
UIImage* newImage = [UIImage imageWithCGImage:ref];
CGContextRelease(bitmap);
CGImageRelease(ref);
return newImage;
}
UIImageView自适应图片大小的更多相关文章
- iOS UIImageView自适应图片大小
窗口大小获取: CGRect screenBounds = [ [UIScreenmainScreen]bounds];//返回的是带有状态栏的Rect CGRect rect = [ [UIScre ...
- bootstrap 响应式图片自适应图片大小
<img src="..." class="img-responsive center-block" > 或者 $(window).load(fun ...
- UIImageView圆角,自适应图片宽高比例,图片拉伸,缩放比例和图片缩微图
/* 设置圆角,通过layer中的cornerRadius和masksToBounds即可. 自适应图片宽高比例.通过UIViewContentModeScaleAsp ...
- WebView加载HTML图片大小自适应与文章自动换行
http://www.brighttj.com/ios/ios-webview-load-html-image-adaptive.html 在很多App中都会使用到webview,尤其是在加载新闻内容 ...
- JS获取图片实际宽高及根据图片大小进行自适应
JS获取图片实际宽高,以及根据图片大小进行自适应 <img src="http://xxx.jpg" id="imgs" onload="ad ...
- android 图片大小适配,如何在不同屏幕上适配图片,如何设置可以自适应不同分辨率?
android 图片大小适配,如何在不同屏幕上适配图片,如何设置可以自适应不同分辨率? Android为了适应不同的分辨率,需要将不同的图片放到不同的drawable目录下,分辨率的匹配规则如下:dr ...
- pyqt5:图片自适应QLabel大小和图片移除
参考链接: https://www.e-learn.cn/content/qita/669569 图片自适应QLabel大小 # coding=utf- import sys from PyQt5.Q ...
- [jquery] 图片热区随图片大小自由缩放
在图片上直接画出带超级链接热区元素map和area相信大家并不陌生,Dreamweaver等网页制作软件都有直接在图片上绘制带超级链接的热区工具,但是直接绘制的热区是不能随着图片自适应放大和缩小的,现 ...
- Css Sprite 图片等比缩放图片大小
图片大小80*40,即每张图片大小40*40,如何以20*20显示图片?1. 首先看下如何以40*40显示第二张图片: 正常显示css代码 .sprite { background-image: ur ...
随机推荐
- K8S配置安装全过程
V1.11.1https://github.com/kubernetes/kubernetes/releases/tag/v1.11.1环境准备:系统:centos7.2.1511[root@mast ...
- fiddler 4 设置代理
Windows使用一种被称为“AppContainer”的隔离技术,它可能会干扰lmmersive应用程序和Edge浏览器的流量捕捉.使用进度Telerik Fiddler的工具栏上的WinConfi ...
- Python,是什么让我遇见你
有些不可思议,作为一个曾学了半年C语言还挂了的计算机学渣,我竟然选择了Python这门计算机语言课.事实上,我是有过犹豫的,毕竟知道自己不擅长这方面的学习还选这门课,这种行为确实看起来有点傻傻的.但最 ...
- 《程序设计入门——C语言》翁恺老师 第三周编程练习记录
1 时间换算(5分) 题目内容: UTC是世界协调时,BJT是北京时间,UTC时间相当于BJT减去8.现在,你的程序要读入一个整数,表示BJT的时和分.整数的个位和十位表示分,百位和千位表示小时.如果 ...
- DOM4j 修改和删除
XML文件 <?xml version="1.0" encoding="UTF-8"?> <contactList> <conta ...
- DDD 学习记录
1.领域模型建立 set 最好是受保护 2.CQRS 建议 查询可以直接从数据层获取: 3.领域服务 包含 不合适放在其他实体里面的方法,包含比较多实体操作的方法: 4.实体 里面的方法 ...
- MySQL 必知必会学习笔记(常用命令二)
CREATE TABLE students(student_id INT UNSIGNED, name VARCHAR(30), sex CHAR(1), birth DATE, PRIMARY KE ...
- 以太坊Bootstrap和Kademlia算法实现逻辑简介(基于cpp-ethereum)
- 新版ios证书的申请
现在IOS不再开放提供测试证书了,整理一个申请证书的流程. 1. 申请应用的id 链接地址 https://developer.apple.com/登陆开发者中心,在account界面点击红框里面得区 ...
- ueditor的用法
今天做了一下百度富文本编辑器,遇到了一些问题,现在来总结一下: (1)jQuery没有引用,解决方法:引用jQuery并且放在所有的js前面 (2)没有报错,但是样式显示不出来.解决方法:css引用的 ...