效果:

#import <UIKit/UIKit.h>

@interface HsProfitRatePieWidgets : UIView
{
UILabel *_textLabel;
} @property (nonatomic) double progress; @property (nonatomic) NSInteger showText UI_APPEARANCE_SELECTOR;
@property (nonatomic) NSInteger roundedHead UI_APPEARANCE_SELECTOR;
@property (nonatomic) NSInteger showShadow UI_APPEARANCE_SELECTOR; @property (nonatomic) CGFloat thicknessRatio UI_APPEARANCE_SELECTOR; @property (nonatomic, strong) UIColor *innerBackgroundColor UI_APPEARANCE_SELECTOR;
@property (nonatomic, strong) UIColor *outerBackgroundColor UI_APPEARANCE_SELECTOR; @property (nonatomic, strong) UIFont *font UI_APPEARANCE_SELECTOR; @property (nonatomic, strong) UIColor *progressFillColor UI_APPEARANCE_SELECTOR; @property (nonatomic, strong) UIColor *progressTopGradientColor UI_APPEARANCE_SELECTOR;
@property (nonatomic, strong) UIColor *progressBottomGradientColor UI_APPEARANCE_SELECTOR; @end

.m实现文件中

#import "HsProfitRatePieWidgets.h"

#define DEGREES_TO_RADIANS(angle) ((angle) / 180.0 * M_PI)

@implementation HsProfitRatePieWidgets

- (void)dealloc
{
[_textLabel release];
[super dealloc];
} + (void)initialize
{
if (self == [HsProfitRatePieWidgets class])
{
id appearance = [self appearance]; [appearance setShowText:YES];//用来控制是否显示显示label
[appearance setRoundedHead:YES];//用来控制是否对进度两边进行处理
[appearance setShowShadow:YES];//控制圆环进度条的样式 [appearance setThicknessRatio:0.37f];//圆环进度条的宽度 [appearance setInnerBackgroundColor:nil];
[appearance setOuterBackgroundColor:nil]; [appearance setProgressFillColor:[UIColor redColor]];//整个进度条颜色
[appearance setProgressTopGradientColor:[UIColor greenColor]];//进度条前半部分颜色
[appearance setProgressBottomGradientColor:[UIColor redColor]];//进度条后半部分颜色
[appearance setBackgroundColor:[UIColor clearColor]];
}
} - (id)init
{
self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 44.0f, 44.0f)]; return self;
} #pragma mark - Drawing - (void)drawRect:(CGRect)rect
{
// Calculate position of the circle
CGFloat progressAngle = _progress * 360.0 - ;
CGPoint center = CGPointMake(rect.size.width / 2.0f, rect.size.height / 2.0f);
CGFloat radius = MIN(rect.size.width, rect.size.height) / 2.0f; CGRect square;
if (rect.size.width > rect.size.height)
{
square = CGRectMake((rect.size.width - rect.size.height) / 2.0, 0.0, rect.size.height, rect.size.height);
}
else
{
square = CGRectMake(0.0, (rect.size.height - rect.size.width) / 2.0, rect.size.width, rect.size.width);
} //进度条宽度
CGFloat circleWidth = radius * _thicknessRatio;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSaveGState(context); if (_innerBackgroundColor)
{
//内环
// Fill innerCircle with innerBackgroundColor
UIBezierPath *innerCircle = [UIBezierPath bezierPathWithArcCenter:center
radius:radius - circleWidth
startAngle:*M_PI
endAngle:0.0
clockwise:YES]; [_innerBackgroundColor setFill]; [innerCircle fill];
} if (_outerBackgroundColor)
{
//外环
// Fill outerCircle with outerBackgroundColor
UIBezierPath *outerCircle = [UIBezierPath bezierPathWithArcCenter:center
radius:radius
startAngle:0.0
endAngle:*M_PI
clockwise:NO];
[outerCircle addArcWithCenter:center
radius:radius - circleWidth
startAngle:*M_PI
endAngle:0.0
clockwise:YES]; [_outerBackgroundColor setFill]; [outerCircle fill];
} if (_showShadow)
{
//圆环背景处理
CGFloat locations[] = { 0.0f, 0.33f, 0.66f, 1.0f };
// NSArray *gradientColors = @[
// (id)[[UIColor colorWithWhite:0.3 alpha:0.5] CGColor],
// (id)[[UIColor colorWithWhite:0.9 alpha:0.0] CGColor],
// (id)[[UIColor colorWithWhite:0.9 alpha:0.0] CGColor],
// (id)[[UIColor colorWithWhite:0.3 alpha:0.5] CGColor],
// ]; NSArray *gradientColors = @[
(id)[[UIColor colorWithWhite:0.7 alpha:] CGColor],
(id)[[UIColor colorWithWhite:0.7 alpha:] CGColor],
(id)[[UIColor colorWithWhite:0.7 alpha:] CGColor],
(id)[[UIColor colorWithWhite:0.7 alpha:] CGColor],
]; CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColors(rgb, (__bridge CFArrayRef)gradientColors, locations);
CGContextDrawRadialGradient(context, gradient, center, radius - circleWidth, center, radius, );
CGGradientRelease(gradient);
CGColorSpaceRelease(rgb);
} if (_showText)
{
if (!_progress) {
return;
}
if ([self viewWithTag:]) {
[_textLabel removeFromSuperview];
}
//中间显示label
_textLabel = [[[UILabel alloc] init] autorelease];
//字符串处理
NSString *str = [NSString stringWithFormat:@"%0.2f%%\n收益率",_progress * 100.0];
NSMutableAttributedString *progressStr = [[NSMutableAttributedString alloc] initWithString:str];
//前6位字符 颜色
[progressStr addAttribute:NSForegroundColorAttributeName value:[UIColor redColor] range:NSMakeRange(, )];
//第七位向后的3个字符 颜色
[progressStr addAttribute:NSForegroundColorAttributeName value:[UIColor blackColor] range:NSMakeRange(, )];
[progressStr addAttribute:NSFontAttributeName value:[UIFont boldSystemFontOfSize:16.0] range:NSMakeRange(, )];
[progressStr addAttribute:NSFontAttributeName value:[UIFont systemFontOfSize:] range:NSMakeRange(, )];
_textLabel.attributedText = progressStr;
_textLabel.numberOfLines = ;
_textLabel.bounds = CGRectMake(, , , );
_textLabel.center = CGPointMake(self.bounds.size.width/2.0, self.bounds.size.height/2.0);
_textLabel.tag = ;
_textLabel.textAlignment = NSTextAlignmentCenter;
[self addSubview:_textLabel]; } UIBezierPath *path = [UIBezierPath bezierPath]; [path appendPath:[UIBezierPath bezierPathWithArcCenter:center
radius:radius
startAngle:DEGREES_TO_RADIANS(-)
endAngle:DEGREES_TO_RADIANS(progressAngle)
clockwise:YES]]; if (_roundedHead)
{
//终点处理
CGPoint point;
point.x = (cos(DEGREES_TO_RADIANS(progressAngle)) * (radius - circleWidth/)) + center.x;
point.y = (sin(DEGREES_TO_RADIANS(progressAngle)) * (radius - circleWidth/)) + center.y; [path addArcWithCenter:point
radius:circleWidth/
startAngle:DEGREES_TO_RADIANS(progressAngle)
endAngle:DEGREES_TO_RADIANS(270.0 + progressAngle - 90.0)
clockwise:YES];
} [path addArcWithCenter:center
radius:radius-circleWidth
startAngle:DEGREES_TO_RADIANS(progressAngle)
endAngle:DEGREES_TO_RADIANS(-)
clockwise:NO];
//起始点添加分割线
UIView *lineView = [[UIView alloc] initWithFrame:CGRectMake(radius, , , circleWidth)];
lineView.backgroundColor = [UIColor whiteColor];
[self addSubview:lineView]; if (_roundedHead)
{
//起始点处理
// CGPoint point;
// point.x = (cos(DEGREES_TO_RADIANS(-90)) * (radius - circleWidth/2)) + center.x;
// point.y = (sin(DEGREES_TO_RADIANS(-90)) * (radius - circleWidth/2)) + center.y;
//
// [path addArcWithCenter:point
// radius:circleWidth/2
// startAngle:DEGREES_TO_RADIANS(90)
// endAngle:DEGREES_TO_RADIANS(-90)
// clockwise:NO];
} [path closePath];
//进度条颜色处理
if (_progressFillColor)
{
[_progressFillColor setFill];
[path fill];
}
else if (_progressTopGradientColor && _progressBottomGradientColor)
{
[path addClip]; NSArray *backgroundColors = @[
(id)[_progressTopGradientColor CGColor],
(id)[_progressBottomGradientColor CGColor],
];
CGFloat backgroudColorLocations[] = { 0.0f, 1.0f };
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGGradientRef backgroundGradient = CGGradientCreateWithColors(rgb, (__bridge CFArrayRef)(backgroundColors), backgroudColorLocations);
CGContextDrawLinearGradient(context,
backgroundGradient,
CGPointMake(0.0f, square.origin.y),
CGPointMake(0.0f, square.size.height),
);
CGGradientRelease(backgroundGradient);
CGColorSpaceRelease(rgb);
} CGContextRestoreGState(context);
} #pragma mark - Setter
//设置进度
- (void)setProgress:(double)progress
{
_progress = MIN(1.0, MAX(0.0, progress)); [self setNeedsDisplay];
} #pragma mark - UIAppearance - (void)setShowText:(NSInteger)showText
{
_showText = showText; [self setNeedsDisplay];
} - (void)setRoundedHead:(NSInteger)roundedHead
{
_roundedHead = roundedHead; [self setNeedsDisplay];
} - (void)setShowShadow:(NSInteger)showShadow
{
_showShadow = showShadow; [self setNeedsDisplay];
}
//进度条宽度与半径之比
- (void)setThicknessRatio:(CGFloat)thickness
{
_thicknessRatio = MIN(MAX(0.0f, thickness), 1.0f); [self setNeedsDisplay];
}
//内环
- (void)setInnerBackgroundColor:(UIColor *)innerBackgroundColor
{
_innerBackgroundColor = innerBackgroundColor; [self setNeedsDisplay];
}
//外环
- (void)setOuterBackgroundColor:(UIColor *)outerBackgroundColor
{
_outerBackgroundColor = outerBackgroundColor; [self setNeedsDisplay];
}
//进度条颜色
- (void)setProgressFillColor:(UIColor *)progressFillColor
{
_progressFillColor = progressFillColor; [self setNeedsDisplay];
}
//进度条前半部分颜色
- (void)setProgressTopGradientColor:(UIColor *)progressTopGradientColor
{
_progressTopGradientColor = progressTopGradientColor; [self setNeedsDisplay];
}
//进度条后半部分颜色
- (void)setProgressBottomGradientColor:(UIColor *)progressBottomGradientColor
{
_progressBottomGradientColor = progressBottomGradientColor; [self setNeedsDisplay];
} @end

展现:

- (void)viewDidLoad {
[super viewDidLoad];
HsProfitRatePieWidgets *circleProgress = [[HsProfitRatePieWidgets alloc] initWithFrame:CGRectMake(, , , )];
circleProgress.progress = 0.432;
[self.view addSubview:circleProgress];
[circleProgress release];
}

iOS学习-圆形进度条的更多相关文章

  1. xamarin.ios 实现圆形进度条

    using System; using UIKit; using System.Drawing; using CoreAnimation; namespace PMM { public class P ...

  2. iOS之UI--Quartz2D的入门应用--重绘下载圆形进度条

    *:first-child { margin-top: 0 !important; } body > *:last-child { margin-bottom: 0 !important; } ...

  3. [iOS]圆形进度条及计时功能

    平时用战网安全令的时候很喜欢圆形倒计时的效果,然后简单看了一下Android的圆形进度条,后来又写了一个IOS的.整体界面参照IOS系统的倒计时功能,顺便熟悉了UIPickerView的一些特性的实现 ...

  4. IOS 圆形进度条

    // // CCProgressView.h // Demo // // Created by leao on 2017/8/7. // Copyright © 2017年 zaodao. All r ...

  5. iOS开发笔记-根据frame大小动态调整fontSize的自适应文本及圆形进度条控件的实现

    最近同样是新App,设计稿里出现一种圆形进度条的设计,如下: 想了想,圆形进度条实现起来不难,但是其中显示百分比的文本确需要自适应,虽然可以使用时自己设定文本字体的大小,但是这样显得很麻烦,也很low ...

  6. 利用css3动画和border来实现圆形进度条

    最近在学习前端的一些知识,发现border的功能十分强大啊! 首先来看看demo 就是这么一个圆形的进度条,在文本框中输入0-100的数值下面的进度条相应的转到多少 这个主要是利用border,旋转和 ...

  7. WPF利用动画实现圆形进度条

    原文:WPF利用动画实现圆形进度条 这是我的第一篇随笔,最近因为工作需要,开始学习WPF相关技术,自己想实现以下圆形进度条的效果,逛了园子发现基本都是很久以前的文章,实现方式一般都是GDI实现的,想到 ...

  8. COCOS2D-X之圆形进度条的一个简单Demo

    这应该是游戏中很常见的一个效果.显示某个事件的进度等,在加载资源或者联网的时候经常用到.所以有必要学习学习 一.我们直接在COCOS2D-X自带的HelloCpp的工程中添加代码即可.我们在初始化中添 ...

  9. Android 高手进阶,自己定义圆形进度条

    背景介绍 在Android 开发中,我们常常遇到各种各样绚丽的控件,所以,依靠我们Android本身所带的控件是远远不够的,许多时候须要我们自定义控件,在开发的过程中.我们公司遇到了一种须要自己写的一 ...

随机推荐

  1. Aspose.Words简单生成word文档

    Aspose.Words简单生成word文档 Aspose.Words.Document doc = new Aspose.Words.Document(); Aspose.Words.Documen ...

  2. Java操作wkhtmltopdf实现Html转PDF

    做java开发的都知道,java生成pdf大部分都是用itext,itext的确是java开源组件的第一选择.不过itext也有局限,就是要自己写模版,系统中的表单数量有好几百个,为每个表单做一个导出 ...

  3. CSS3 border-radius 圆角属性

    使用 CSS3 border-radius 属性,你可以给任何元素制作 "圆角". 浏览器支持 表格中的数字表示支持该属性的第一个浏览器的版本号. -webkit- 或 -moz- ...

  4. kmdjs集成uglifyjs2打造极致的编程体验

    回顾 上篇文章大概展示了kmdjs0.1.x时期的编程范式: 如下面所示,可以直接依赖注入到function里, kmdjs.define('main',['util.bom','app.Ball', ...

  5. css知识点整理

    CSS是Cascading Style Sheets的简称,中文称为层叠样式表,用来控制网页数据的表现,可以使网页的表现与数据内容分离. 一.css引入的方式 1.行内样式:行内式是在标记的style ...

  6. Autodesk View and Data API二次开发学习指南

    什么是View and Data API? 使用View and Data API,你可以轻松的在网页上显示大型三维模型或者二维图纸而不需要安装任何插件.通过View and Data API,你可以 ...

  7. mac终端命令

    目录操作 命令名 功能描述 使用举例 mkdir 创建一个目录 mkdir dirname rmdir 删除一个目录 rmdir dirname mvdir 移动或重命名一个目录 mvdir dir1 ...

  8. 转:IE兼容模式下 SCRIPT1028: 缺少标识符、字符串或数字

    IE兼容模式下 SCRIPT1028: 缺少标识符.字符串或数字例如下面一段代码 var a = {    x: 1,    y: 2,};alert(a.x);如果在IE的兼容性视图(IE7文档模式 ...

  9. 传统IT企业与互联网企业的一点思考

    [注意前提]应当说,比较常用的管理策略并没有界线分明的优劣之分,只有适不适合企业的经营战略,团队文化,发展状况等. 之所以有传统IT企业与互联网企业的区别,主要的原因是两者所处的市场环境与经营思路造成 ...

  10. 从MySQL 5.5迁移到Mariadb 10.1.14

    从MySQL 5.5迁移到Mariadb 10.1.14 迁移计划如下: 1.备份MySQL 5.5的数据库,对指定库进行备份. 2.还原到Mariadb,然后建立复制. 3.然后就可以愿意啥时候切换 ...