OOP in JS Public/Private Variables and Methods
Summary
- private variables are declared with the 'var' keyword inside the object, and can only be accessed by private functions and privileged methods.
- private functions are declared inline inside the object's constructor (or alternatively may be defined via
var functionName=function(){...}) and may only be called by privileged methods (including the object's constructor).
- privileged methods are declared with
this.methodName=function(){...}and may invoked by code external to the object.
- public properties are declared with
this.variableNameand may be read/written from outside the object.
- public methods are defined by
Classname.prototype.methodName = function(){...}and may be called from outside the object.
- prototype properties are defined by
Classname.prototype.propertyName = someValue
- static properties are defined by
Classname.propertyName = someValue
(different between static and prototype properties)
Example
In this example, a person's name and race are set at birth and may never be changed. When created, a person starts out at year 1 and a hidden maximum age is determined for that person. The person has a weight which is modified by eating (tripling their weight) or exercising (halfing it). Every time the person eats or exercises, they grow a year older. The person object has a publicly accessible 'clothing' property which anyone can modify, as well as a dirtFactor which can be modified manually (throwing dirt on or scrubbing it off), but which increases every time the person eats or exercises, and is reduced by the use of the shower() method.
The Example Code
function Person(n,race){
this.constructor.population++; // this.constructor equal Person
// ************************************************************************
// PRIVATE VARIABLES AND FUNCTIONS
// ONLY PRIVELEGED METHODS MAY VIEW/EDIT/INVOKE
// ***********************************************************************
var alive=true, age=1;
var maxAge=70+Math.round(Math.random()*15)+Math.round(Math.random()*15); // Math.random() return an random 0-1
function makeOlder(){ return alive = (++age <= maxAge) } // makeOlder cann't direct access outside Person
var myName=n?n:"John Doe";
var weight=1;
// ************************************************************************
// PRIVILEGED METHODS
// MAY BE INVOKED PUBLICLY AND MAY ACCESS PRIVATE ITEMS
// MAY NOT BE CHANGED; MAY BE REPLACED WITH PUBLIC FLAVORS
// ************************************************************************
this.toString=this.getName=function(){ return myName }
this.eat=function(){
if (makeOlder()){
this.dirtFactor++;
return weight*=3;
} else alert(myName+" can't eat, he's dead!");
}
this.exercise=function(){
if (makeOlder()){
this.dirtFactor++;
return weight/=2;
} else alert(myName+" can't exercise, he's dead!");
}
this.weigh=function(){ return weight }
this.getRace=function(){ return race }
this.getAge=function(){ return age }
this.muchTimePasses=function(){ age+=50; this.dirtFactor=10; }
// ************************************************************************
// PUBLIC PROPERTIES -- ANYONE MAY READ/WRITE
// ************************************************************************
this.clothing="nothing/naked";
this.dirtFactor=0;
}
// ************************************************************************
// PUBLIC METHODS -- ANYONE MAY READ/WRITE
// ************************************************************************
Person.prototype.beCool = function(){ this.clothing="khakis and black shirt" }
Person.prototype.shower = function(){ this.dirtFactor=2 }
Person.prototype.showLegs = function(){ alert(this+" has "+this.legs+" legs") }
Person.prototype.amputate = function(){ this.legs-- }
// ************************************************************************
// PROTOTYOPE PROERTIES -- ANYONE MAY READ/WRITE (but may be overridden)
// ************************************************************************
Person.prototype.legs=2;
// ************************************************************************
// STATIC PROPERTIES -- ANYONE MAY READ/WRITE
// ************************************************************************
Person.population = 0;
// Here is the code that uses the Person class
function RunGavinsLife(){
var gk=new Person("Gavin","caucasian"); //New instance of the Person object created.
var lk=new Person("Lisa","caucasian"); //New instance of the Person object created.
alert("There are now "+Person.population+" people"); gk.showLegs(); lk.showLegs(); //Both share the common 'Person.prototype.legs' variable when looking at 'this.legs' gk.race = "hispanic"; //Sets a public variable, but does not overwrite private 'race' variable.
alert(gk+"'s real race is "+gk.getRace()); //Returns 'caucasian' from private 'race' variable set at create time.
gk.eat(); gk.eat(); gk.eat(); //weight is 3...then 9...then 27
alert(gk+" weighs "+gk.weigh()+" pounds and has a dirt factor of "+gk.dirtFactor); gk.exercise(); //weight is now 13.5
gk.beCool(); //clothing has been update to current fashionable levels
gk.clothing="Pimp Outfit"; //clothing is a public variable that can be updated to any funky value
gk.shower();
alert("Existing shower technology has gotten "+gk+" to a dirt factor of "+gk.dirtFactor); gk.muchTimePasses(); //50 Years Pass
Person.prototype.shower=function(){ //Shower technology improves for everyone
this.dirtFactor=0;
}
gk.beCool=function(){ //Gavin alone gets new fashion ideas
this.clothing="tinfoil";
}; gk.beCool(); gk.shower();
alert("Fashionable "+gk+" at "
+gk.getAge()+" years old is now wearing "
+gk.clothing+" with dirt factor "
+gk.dirtFactor); gk.amputate(); //Uses the prototype property and makes a public property
gk.showLegs(); lk.showLegs(); //Lisa still has the prototype property gk.muchTimePasses(); //50 Years Pass...Gavin is now over 100 years old.
gk.eat(); //Complains about extreme age, death, and inability to eat.
}
Notes
maxAgeis a private variable with no privileged accessor method; as such, there is no way to publicly get or set it.
raceis a private variable defined only as an argument to the contructor. Variables passed into the constructor are available to the object as private variables.
- The 'tinfoil'
beCool()fashion method was applied only to thegkobject, not the entirePersonclass. Other people created and set tobeCool()would still use the original 'khakis and black shirt' clothing that Gavin eschewed later in life.
- Note the implicit call to the
gk.toString()method when using string concatenation. It is this which allows the codealert(gk+' is so cool.')to put the word 'Gavin' in there, and is equivalent toalert(gk.toString()+' is so cool.'). Every object of every type in JS has a.toString()method, but you can override it with your own.
- You cannot (to my knowledge) assign public methods of a class inside the main object constructor...you must use the
prototypeproperty externally, as above with thebeCool()andshower()methods.
- As I attempted to show with the
Person.prototype.legsproperty and theamputate()function, prototype properties are shared by all object instances. Asking forlk.legsyields '2' by looking at the single prototype property. However, attempting to change this value using eithergk.legs=1or (in the Person object)this.legs=1ends up making a new public property of the object specific to that instance. (This is why callinggk.amputate()only removed a leg from Gavin, but not Lisa.) To modify a prototype property, you must usePerson.prototype.legs=1or something likethis.constructor.prototype.legs=1. (I say 'something like' because I discovered thatthis.constructoris not available inside private functions of the object, sincethisrefers to the window object in that scope.)
- Wherever an anonymous function is declared inline with
foo = function(p1,p2){ some code }
thenew Function()constructor is NOT equivalent, e.g.foo = new Function('p1','p2','code');
since the latter runs in the global scope--instead of inheriting the scope of the constructor function--thus preventing it from accessing the private variables. - As noted above in the code comments, the act of setting
gk.raceto some value did NOT overwrite the privateracevariable. Although it would be a dumb idea, you can have both private and public variables with the same name. For example, theyell()method in the following class will yield different values forfooandthis.foo:function StupidClass(){
var foo = "internal";
this.foo = "external";
this.yell=function(){ alert("Internal foo is "+foo+"\nExternal foo is "+this.foo) }
} - Private functions and privileged methods, like private variables and public properties, are instantiated with each new object created. So each time
new Person()is called, new copies ofmakeOlder(),toString(),getName(),eat(),exercise(),weigh(),getRace(),getAge(), andmuchTimePasses()are created. For every Person, each time. Contrast this with public methods (only one copy ofbeCool()andshower()exist no matter how many Person objects are created) and you can see that for memory/performance reasons it can be preferable to give up some degree of object protection and instead use only public methods.
Note that doing so requires making private variables public (since without privileged accessor methods there would be no way to use them) so the public methods can get at them...and which also allows external code to see/destroy these variables. The memory/performance optimization of using only public properties and methods has consequences which may make your code less robust.
For example, in the above age and maxAge are private variables; age can only be accessed externally through getAge() (it cannot be set) and maxAge cannot be read or set externally. Changing those to be public properties would allow any code to do something like gk.maxAge=1; gk.age=200; which not only does it not make sense (you shouldn't be able to manipulate someone's age or lifespan directly), but by setting those values directly the alive variable wouldn't properly be updated, leaving your Person object in a broken state.
Quote From:
OOP in JS, Part 1 : Public/Private Variables and Methods
See Also:
Object-Oriented JavaScript Tip: Creating Static Methods, Instance Methods
How To Get Private, Privileged, Public And Static Members (Properties And Methods)
OOP in JS Public/Private Variables and Methods的更多相关文章
- 深入浅出OOP(五): C#访问修饰符(Public/Private/Protected/Internal/Sealed/Constants)
访问修饰符(或者叫访问控制符)是面向对象语言的特性之一,用于对类.类成员函数.类成员变量进行访问控制.同时,访问控制符也是语法保留关键字,用于封装组件. Public, Private, Protec ...
- [Java] public, private, final and basic rules for naming.
1. Access: public, private, protected public: Any other class can access a public field or method. ( ...
- JavaScript Patterns 5.3 Private Properties and Methods
All object members are public in JavaScript. var myobj = { myprop : 1, getProp : function() { return ...
- php class中public,private,protected的区别,以及实例
一,public,private,protected的区别 public:权限是最大的,可以内部调用,实例调用等. protected: 受保护类型,用于本类和继承类调用. private: 私有类型 ...
- OOP in JS - Inheritance
Summary You cause a class to inherit using ChildClassName.prototype = new ParentClass();. You need t ...
- PHP中public,private,protected,abstract等关键字用法详解
PHP中常用的关键字 在PHP中包含了很多对函数和类进行限制的关键字,常用的通常有abstract,final,interface,public,protected,private,static等等, ...
- python之private variables
[python之private variables] “Private” instance variables that cannot be accessed except from inside a ...
- Public Private Protect Inheritance and access specifiers
In the previous lessons on inheritance, we've been making all of our data members public in order to ...
- 訪问控制 protected, public, private 对照
OOP 3大特性:数据抽象,继承,动态绑定 3中訪问标号 protected, public, private 对照 用类进行数据抽象:用继承类继承基类的成员,实现继承.通过将基类对应函数声明为vir ...
随机推荐
- Microsoft 电信项目组 Net代码生成器1.1
Microsoft 电信项目组 Net代码生成器1.1 微软电信项目组代码生成器 为什么要使用这个代码生成器: 1.这个代码生成器采用 微软 企业库5.0 版本,目前CAPO所在的项目组都在使用这个 ...
- flask tutorial => make a blog :) flask 搭建博客系统从零开始!
please follow the tutorial from the official site :) http://flask.pocoo.org/docs/ You could download ...
- Linux设备驱动开发详解-Note(5)---Linux 内核及内核编程(1)
Linux 内核及内核编程(1) 成于坚持,败于止步 Linux 2.6 内核的特点 Linux 2.6 相对于 Linux 2.4 有相当大的改进,主要体现在如下几个方面. 1.新的调度器 2.6 ...
- c++字符串连接方法大观
c++字符串连接方法大观 抛砖引玉: springf(config_itemID[i],"ItemID%s_%d",i,i); 大家说说自己都用什么方法,个有什么利弊呢?
- angularJs中自定义directive的数据交互
首先放官方文档地址:https://docs.angularjs.org/guide/directive 就我对directive的粗浅理解,它一般用于独立Dom元素的封装,应用场合为控件重用和逻辑模 ...
- js面向对象小结(工厂模式,构造函数,原型方法,继承)
最近过了一遍尼古拉斯泽卡斯的高级程序设计第三版(红皮书)第六章:面向对象程序设计,现在把总结出来的东西和大家分享一下. 主要内容如下: 1.工厂模式 2.构造函数模式 3.原型模式 4.继承 一.工厂 ...
- Python高手之路【十二】面向对象设计模式
单例模式 单例,顾名思义单个实例. class Person: __instance = None def __init__(self): pass @staticmethod def getInst ...
- quagga源码分析--内核通信netlink
Linux操作系统中当CPU处于内核状态时,可以分为有用户上下文的状态和执行硬件.软件中断两种.其中当处于有用户上下文时,由于内核态和用户态的内 存映射机制不同,不可直接将本地变量传给用户态的内存区: ...
- 个人PE流程备忘
insmod memdisk linux16 /boot/memdisk iso raw initrd16 /iso/Win8PE.iso
- AngularJSLiveLessons
https://www.youtube.com/watch?v=8P4K6NCFtJ8&feature=youtu.be&list=PLzpMMGE0rxPkenSURlthkctgK ...