Unity自带IAP插件使用(googleplay)
https://blog.csdn.net/ar__ha/article/details/64439872
Unity Services里的Unity IAP对于IOS和GooglePlay的支付用这个插件就足够了。
1.集成插件
Window-Services(Ctrl+0)在Services面板Link你的工程,启用In-App Purchase,Import/Update一下,插件就在Assets/Plugins/UnityPurchasing下。
2.设置
以GooglePlay的设置为例
Window - Unity Iap - Android - Target Google Play :选择GooglePlay,
Window - Unity Iap - Receipt Validation Obfuscator :输入GooglePlay的PublicKey,
点击Obfuscate secrets后,在Assets/Plugins/UnityPurchasing/generated下会生产GooglePlayTangle自动生成的文件,不用管他。
但是要注意到他的宏定义
#if UNITY_ANDROID || UNITY_IPHONE || UNITY_STANDALONE_OSX || UNITY_TVOS
3.DEMO
插件的demo在Assets/Plugins/UnityPurchasing/scenes/IAP Demo 这个场景里
也可以直接看cs文件,Assets/Plugins/UnityPurchasing/script/IAPDemo.cs
主要用到的是UnityEngine.Purchasing.IStoreListener 这个接口
4.初始化
- //使用这个解析IAP成功后的receipt
- private UnityEngine.Purchasing.Security.CrossPlatformValidator validator;
- private void InitUnityPurchase() {
- var module = StandardPurchasingModule.Instance();
- var builder = ConfigurationBuilder.Instance (module);
- //添加计费点
- // UnityEngine.Purchasing.ProductType
- builder.AddProduct("item1", ProductType.Consumable, new IDs
- {
- {"苹果计费点", AppleAppStore.Name },
- {"谷歌计费点", GooglePlay.Name}
- }
- );
- #if !UNITY_EDITOR
- validator = new CrossPlatformValidator(GooglePlayTangle.Data(), AppleTangle.Data(), Application.bundleIdentifier);
- #endif
- UnityPurchasing.Initialize (this, builder);
- }
- private IStoreController m_Controller;
- //UNITY IAP初始化成功
- public void OnInitialized (IStoreController controller, IExtensionProvider extensions) {
- m_Controller = controller;
- // On Apple platforms we need to handle deferred purchases caused by Apple's Ask to Buy feature.
- // On non-Apple platforms this will have no effect; OnDeferred will never be called.
- var m_AppleExtensions = extensions.GetExtension<IAppleExtensions> ();
- m_AppleExtensions.RegisterPurchaseDeferredListener(OnDeferred);
- var product = m_Controller.products.WithID("item1");
- //价格 (带货币单位的字符串)
- var priceString = product.metadata.localizedPriceString;
- //价格 (换算汇率后的价格)
- var price = product.metadata.localizedPrice;
- }
- //初始化失败(没有网络的情况下并不会调起,而是一直等到有网络连接再尝试初始化)
- public void OnInitializeFailed (InitializationFailureReason error) {
- Debug.Log("Billing failed to initialize!");
- switch (error) {
- case InitializationFailureReason.AppNotKnown:
- Debug.LogError("Is your App correctly uploaded on the relevant publisher console?");
- break;
- case InitializationFailureReason.PurchasingUnavailable:
- // Ask the user if billing is disabled in device settings.
- Debug.Log("Billing disabled!");
- break;
- case InitializationFailureReason.NoProductsAvailable:
- // Developer configuration error; check product metadata.
- Debug.Log("No products available for purchase!");
- break;
- }
- }
- public void DoIapPurchase (Action<bool, string> callback) {
- if (m_Controller != null) {
- var product = m_Controller.products.WithID ("item1");
- if (product != null && product.availableToPurchase) {
- //调起支付
- m_Controller.InitiatePurchase(product);
- }
- else {
- callback (false, "no available product");
- }
- }
- else {
- callback ( false, "m_Controller is null");
- }
- }
实现IStoreListener支付回调
- public PurchaseProcessingResult ProcessPurchase (PurchaseEventArgs e) {
- try {
- var result = validator.Validate (e.purchasedProduct.receipt);
- Debug.Log ("Receipt is valid. Contents:");
- foreach (IPurchaseReceipt productReceipt in result) {
- Debug.Log(productReceipt.productID);
- Debug.Log(productReceipt.purchaseDate);
- Debug.Log(productReceipt.transactionID);
- AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt;
- if (null != apple) {
- Debug.Log(apple.originalTransactionIdentifier);
- Debug.Log(apple.subscriptionExpirationDate);
- Debug.Log(apple.cancellationDate);
- Debug.Log(apple.quantity);
- //如果有服务器,服务器用这个receipt去苹果验证。
- var receiptJson = JSONObject.Parse(e.purchasedProduct.receipt);
- var receipt = receiptJson.GetString("Payload");
- }
- GooglePlayReceipt google = productReceipt as GooglePlayReceipt;
- if (null != google) {
- Debug.Log(google.purchaseState);
- Debug.Log(google.purchaseToken);
- }
- }
- return PurchaseProcessingResult.Complete;
- } catch (IAPSecurityException) {
- Debug.Log("Invalid receipt, not unlocking content");
- return PurchaseProcessingResult.Complete;
- }
- return PurchaseProcessingResult.Complete;
- }
失败:
- public void OnPurchaseFailed(Product i, PurchaseFailureReason p) {
- Logger.Warning("purchase failed of reason : " + p.ToString());
- }
IOS deferred:
- /// <summary>
- /// iOS Specific.
- /// This is called as part of Apple's 'Ask to buy' functionality,
- /// when a purchase is requested by a minor and referred to a parent
- /// for approval.
- ///
- /// When the purchase is approved or rejected, the normal purchase events
- /// will fire.
- /// </summary>
- /// <param name="item">Item.</param>
- private void OnDeferred(Product item)
- {
- Logger.Warning("Purchase deferred: " + item.definition.id);
- }
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