Extension Method: Return another string if string is null or empty
Just a tiny little extension method. You may know the ?? operator for null checks:
var something = objectThatCouldBeNull ?? anotherObject;
Basically if objectThatCouldBeNull is null, then anotherObject is used instead. Unfortunately, this does not work with empty strings, so here is a quick extension method for that:
public static string IfEmpty(this string input, string otherString)
{
    if (string.IsNullOrEmpty(input)) return otherString;
    return input;
}
call it like
var myString = someString.IfEmpty("someOtherString");
The nice thing on extension methods is that you can call them on null instances of an object, so a call to
((string)null).IfEmpty("SomethingElse");
is safe.

A simple Even/Odd Cycler for .net
If you want a table with different CSS Styles for even/odd rows, that is reasonably easy, usually you have code like this:
bool evenRow = true;
foreach (var item in someList)
{
  evenRow = !evenRow;
  SomeTable.Rows.Add(SomeFunctionThatReturnsATableRow(item,evenRow?"evenRow":"oddRow"));
}
So we have a bool that we switch on every iteration and then we derive the CSS Class Name from that. If you do that in one place, it's okay, but if you have to do that in many places, it can become quite a bit tedious. Sure, if you happen to use a for-loop you can just use "index % 2 == 0" to find out if you are on an even row, but I instead created a class:
public class EvenOddCycler
{
    private readonly string _oddClassName;
    private readonly string _evenClassName;
    private int _numCycles;

public EvenOddCycler() : this("evenRow","oddRow"){}

public EvenOddCycler(string evenClassName, string oddClassName)
    {
        _evenClassName = evenClassName;
        _oddClassName = oddClassName;
        _numCycles = 0;
    }

public string Cycle()
    {
        _numCycles++;
        return IsCurrentlyEven ? _evenClassName : _oddClassName;
    }

public void Reset()
    {
        _numCycles = 0;
    }

public bool IsCurrentlyEven
    {
        get { return (_numCycles % 2 == 0); }
    }
}
Really simple stuff here: The constructor takes two strings, one for even and for odd. It has a Cycle function that increases a counter and returns one of the two strings. Also included a Reset() function to re-use the cycler in case you have more than one table on a page.The usage looks like this:
var cycler = new EvenOddCycler();
foreach (var item in someList)
{
    SomeTable.Rows.Add(SomeFunctionThatReturnsATableRow(item,cycler.Cycle()));
}
What did we gain?•No need to constantly repeat the class names over and over again. You shouldn't hardcode them, but even if you put it in a Resource class of some kind, you still have to have the boolean switch somewhere to get the correct class name. No need here anymore.
•No need to copy/paste this if you have multiple tables on a Page. Just call cycler.Reset()
Granted. it's a small thing, but every little thing I don't have to worry about is good. This is not Thread-safe because I see no scenario where you would share one cycler. Making it Thread-safe is a simple matter of adding a lock object and locking all three method bodies though.

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