UVA 11796 Dog Distance(几何)
Dog Distance
【题目链接】Dog Distance
【题目类型】几何
&题解:
蓝书的题,刘汝佳的代码,学习一下
&代码:
// UVa11796 Dog Distance
// Rujia Liu
#include<cstdio>
#include<cmath>
#include<algorithm>
using namespace std;
const double eps = 1e-8;
int dcmp(double x) { if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1; }
const double PI = acos(-1.0);
double torad(double deg) { return deg/180 * PI; }
struct Point {
double x, y;
Point(double x=0, double y=0):x(x),y(y) { }
};
typedef Point Vector;
Vector operator + (const Vector& A, const Vector& B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (const Point& A, const Point& B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (const Vector& A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (const Vector& A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) {
return a.x < b.x || (a.x == b.x && a.y < b.y);
}
bool operator == (const Point& a, const Point &b) {
return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}
Point read_point() {
double x, y;
scanf("%lf%lf", &x, &y);
return Point(x, y);
};
double Dot(const Vector& A, const Vector& B) { return A.x*B.x + A.y*B.y; }
double Length(const Vector& A) { return sqrt(Dot(A, A)); }
double Cross(const Vector& A, const Vector& B) { return A.x*B.y - A.y*B.x; }
double DistanceToSegment(const Point& P, const Point& A, const Point& B) {
if(A == B) return Length(P-A);
Vector v1 = B - A, v2 = P - A, v3 = P - B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
else if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
else return fabs(Cross(v1, v2)) / Length(v1);
}
const int maxn = 60;
int T, A, B;
Point P[maxn], Q[maxn];
double Min, Max;
void update(Point P, Point A, Point B) {
Min = min(Min, DistanceToSegment(P, A, B));
Max = max(Max, Length(P-A));
Max = max(Max, Length(P-B));
}
int main() {
scanf("%d", &T);
for(int kase = 1; kase <= T; kase++) {
scanf("%d%d", &A, &B);
for(int i = 0; i < A; i++) P[i] = read_point();
for(int i = 0; i < B; i++) Q[i] = read_point();
double LenA = 0, LenB = 0;
for(int i = 0; i < A-1; i++) LenA += Length(P[i+1]-P[i]);
for(int i = 0; i < B-1; i++) LenB += Length(Q[i+1]-Q[i]);
int Sa = 0, Sb = 0;
Point Pa = P[0], Pb = Q[0];
Min = 1e9, Max = -1e9;
while(Sa < A-1 && Sb < B-1) {
double La = Length(P[Sa+1] - Pa); // 甲到下一拐点的距离
double Lb = Length(Q[Sb+1] - Pb); // 乙到下一拐点的距离
double T = min(La/LenA, Lb/LenB); // 取合适的单位,可以让甲和乙的速度分别是LenA和LenB
Vector Va = (P[Sa+1] - Pa)/La*T*LenA; // 甲的位移向量
Vector Vb = (Q[Sb+1] - Pb)/Lb*T*LenB; // 乙的位移向量
update(Pa, Pb, Pb+Vb-Va); // 求解“简化版”,更新最小最大距离
Pa = Pa + Va;
Pb = Pb + Vb;
if(Pa == P[Sa+1]) Sa++;
if(Pb == Q[Sb+1]) Sb++;
}
printf("Case %d: %.0lf\n", kase, Max-Min);
}
return 0;
}
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