Android使用帧动画内存溢出解决方法
https://blog.csdn.net/daitu_liang/article/details/52336015
https://blog.csdn.net/wanmeilang123/article/details/53929484

causing-outofmemoryerror-in-frame-by-frame-animation-in-android
https://stackoverflow.com/questions/8692328/causing-outofmemoryerror-in-frame-by-frame-animation-in-android

Apache Commons IO
http://commons.apache.org/proper/commons-io/description.html

https://github.com/square/leakcanary

LeakCanary 中文使用说明
https://www.liaohuqiu.net/cn/posts/leak-canary-read-me/


import android.content.Context;
import android.content.res.XmlResourceParser;
import android.graphics.BitmapFactory;
import android.graphics.drawable.AnimationDrawable;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.widget.ImageView; import org.apache.commons.io.IOUtils;
import org.xmlpull.v1.XmlPullParser;
import org.xmlpull.v1.XmlPullParserException; import java.io.IOException;
import java.util.ArrayList;
import java.util.List; /****
* 此工具类源于stack over flow
* 原文链接:http://stackoverflow.com/questions/8692328/causing-outofmemoryerror-in-frame-by-frame-animation-in-android
* 主要使用了BitmapFactory.decodeByteArray方法通过底层C来绘制图片,有效防止OOM
* 使用了第三方类库:org.apache.commons.io.IOUtils,将Inputstream转为byte字节数组
* *******/
public class MyAnimationDrawable { public static class MyFrame {
byte[] bytes;
int duration;
Drawable drawable;
boolean isReady = false;
} public interface OnDrawableLoadedListener {
public void onDrawableLoaded(List<MyFrame> myFrames);
} // 1
/***
* 性能更优
* 在animation-list中设置时间
* **/
public static void animateRawManuallyFromXML(int resourceId,
final ImageView imageView, final Runnable onStart,
final Runnable onComplete) {
loadRaw(resourceId, imageView.getContext(),
new OnDrawableLoadedListener() {
@Override
public void onDrawableLoaded(List<MyFrame> myFrames) {
if (onStart != null) {
onStart.run();
}
animateRawManually(myFrames, imageView, onComplete);
}
});
} // 2
private static void loadRaw(final int resourceId, final Context context,
final OnDrawableLoadedListener onDrawableLoadedListener) {
loadFromXml(resourceId, context, onDrawableLoadedListener);
} // 3
private static void loadFromXml(final int resourceId,
final Context context,
final OnDrawableLoadedListener onDrawableLoadedListener) {
new Thread(new Runnable() {
@Override
public void run() {
final ArrayList<MyFrame> myFrames = new ArrayList<MyFrame>(); XmlResourceParser parser = context.getResources().getXml(
resourceId); try {
int eventType = parser.getEventType();
while (eventType != XmlPullParser.END_DOCUMENT) {
if (eventType == XmlPullParser.START_DOCUMENT) { } else if (eventType == XmlPullParser.START_TAG) { if (parser.getName().equals("item")) {
byte[] bytes = null;
int duration = 1000; for (int i = 0; i < parser.getAttributeCount(); i++) {
if (parser.getAttributeName(i).equals(
"drawable")) {
int resId = Integer.parseInt(parser
.getAttributeValue(i)
.substring(1));
bytes = IOUtils.toByteArray(context
.getResources()
.openRawResource(resId));
} else if (parser.getAttributeName(i)
.equals("duration")) {
duration = parser.getAttributeIntValue(
i, 1000);
}
} MyFrame myFrame = new MyFrame();
myFrame.bytes = bytes;
myFrame.duration = duration;
myFrames.add(myFrame);
} } else if (eventType == XmlPullParser.END_TAG) { } else if (eventType == XmlPullParser.TEXT) { } eventType = parser.next();
}
} catch (IOException e) {
e.printStackTrace();
} catch (XmlPullParserException e2) {
// TODO: handle exception
e2.printStackTrace();
} // Run on UI Thread
new Handler(context.getMainLooper()).post(new Runnable() {
@Override
public void run() {
if (onDrawableLoadedListener != null) {
onDrawableLoadedListener.onDrawableLoaded(myFrames);
}
}
});
}
}).run();
} // 4
private static void animateRawManually(List<MyFrame> myFrames,
ImageView imageView, Runnable onComplete) {
animateRawManually(myFrames, imageView, onComplete, 0);
} // 5
private static void animateRawManually(final List<MyFrame> myFrames,
final ImageView imageView, final Runnable onComplete,
final int frameNumber) {
final MyFrame thisFrame = myFrames.get(frameNumber); if (frameNumber == 0) {
thisFrame.drawable = new BitmapDrawable(imageView.getContext()
.getResources(), BitmapFactory.decodeByteArray(
thisFrame.bytes, 0, thisFrame.bytes.length));
} else {
MyFrame previousFrame = myFrames.get(frameNumber - 1);
((BitmapDrawable) previousFrame.drawable).getBitmap().recycle();
previousFrame.drawable = null;
previousFrame.isReady = false;
} imageView.setImageDrawable(thisFrame.drawable);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
// Make sure ImageView hasn't been changed to a different Image
// in this time
if (imageView.getDrawable() == thisFrame.drawable) {
if (frameNumber + 1 < myFrames.size()) {
MyFrame nextFrame = myFrames.get(frameNumber + 1); if (nextFrame.isReady) {
// Animate next frame
animateRawManually(myFrames, imageView, onComplete,
frameNumber + 1);
} else {
nextFrame.isReady = true;
}
} else {
if (onComplete != null) {
onComplete.run();
}
}
}
}
}, thisFrame.duration); // Load next frame
if (frameNumber + 1 < myFrames.size()) {
new Thread(new Runnable() {
@Override
public void run() {
MyFrame nextFrame = myFrames.get(frameNumber + 1);
nextFrame.drawable = new BitmapDrawable(imageView
.getContext().getResources(),
BitmapFactory.decodeByteArray(nextFrame.bytes, 0,
nextFrame.bytes.length));
if (nextFrame.isReady) {
// Animate next frame
animateRawManually(myFrames, imageView, onComplete,
frameNumber + 1);
} else {
nextFrame.isReady = true;
} }
}).run();
}
} //第二种方法
/***
* 代码中控制时间,但不精确
* duration = 1000;
* ****/
public static void animateManuallyFromRawResource(
int animationDrawableResourceId, ImageView imageView,
Runnable onStart, Runnable onComplete, int duration) throws IOException,
XmlPullParserException {
AnimationDrawable animationDrawable = new AnimationDrawable(); XmlResourceParser parser = imageView.getContext().getResources()
.getXml(animationDrawableResourceId); int eventType = parser.getEventType();
while (eventType != XmlPullParser.END_DOCUMENT) {
if (eventType == XmlPullParser.START_DOCUMENT) { } else if (eventType == XmlPullParser.START_TAG) { if (parser.getName().equals("item")) {
Drawable drawable = null; for (int i = 0; i < parser.getAttributeCount(); i++) {
if (parser.getAttributeName(i).equals("drawable")) {
int resId = Integer.parseInt(parser
.getAttributeValue(i).substring(1));
byte[] bytes = IOUtils.toByteArray(imageView
.getContext().getResources()
.openRawResource(resId));//IOUtils.readBytes
drawable = new BitmapDrawable(imageView
.getContext().getResources(),
BitmapFactory.decodeByteArray(bytes, 0,
bytes.length));
} else if (parser.getAttributeName(i)
.equals("duration")) {
duration = parser.getAttributeIntValue(i, 66);
}
} animationDrawable.addFrame(drawable, duration);
} } else if (eventType == XmlPullParser.END_TAG) { } else if (eventType == XmlPullParser.TEXT) { } eventType = parser.next();
} if (onStart != null) {
onStart.run();
}
animateDrawableManually(animationDrawable, imageView, onComplete, 0);
} private static void animateDrawableManually(
final AnimationDrawable animationDrawable,
final ImageView imageView, final Runnable onComplete,
final int frameNumber) {
final Drawable frame = animationDrawable.getFrame(frameNumber);
imageView.setImageDrawable(frame);
new Handler().postDelayed(new Runnable() {
@Override
public void run() {
// Make sure ImageView hasn't been changed to a different Image
// in this time
if (imageView.getDrawable() == frame) {
if (frameNumber + 1 < animationDrawable.getNumberOfFrames()) {
// Animate next frame
animateDrawableManually(animationDrawable, imageView,
onComplete, frameNumber + 1);
} else {
// Animation complete
if (onComplete != null) {
onComplete.run();
}
}
}
}
}, animationDrawable.getDuration(frameNumber));
} }

这里需要导入jar,
import org.apache.commons.io.IOUtils; 相关包很多,我只是拿 了需要的jar,下载地址:http://commons.apache.org/proper/commons-io/description.html

4.然后通过上述类,来调用自己的动画xml,

MyAnimationDrawable.animateRawManuallyFromXML(R.drawable.anim_search,
search_scale_iv, new Runnable() { @Override
public void run() {
// TODO onStart
// 动画开始时回调
log.d("","start"); }
}, new Runnable() { @Override
public void run() {
// TODO onComplete
// 动画结束时回调
log.d("","end"); }
});

这样在使用帧动画时,可以有效的适度防止内存溢出

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