Pop is an extensible animation engine for iOS and OS X. In addition to basic static animations, it supports spring and decay dynamic animations, making it useful for building realistic, physics-based interactions. The API allows quick integration with existing Objective-C codebases and enables the animation of any property on any object. It's a mature and well-tested framework that drives all the animations and transitions in Paper.

Pop是一个对iOS以及OS X扩展的动画引擎。除了基础静态的动画,它支持弹簧类以及衰退的物理引擎效果的动画。对于你来创建出类似于物理引擎的交互十分方便。这个API能让你快速的集成到你已经存在的项目当中,允许你对任何对象的任何属性操作。他是个系统的,进行过反复测试的框架,在Paper应用中所有的动画均由Pop创建。

Installation

Pop is available on CocoaPods. Just add the following to your project Podfile:

你可以使用CocoaPods安装:

pod 'pop', '~> 1.0'

Alternatively, you can add the project to your workspace and adopt the provided configuration files or manually copy the files under the pop subdirectory into your project. If installing manually, ensure the C++ standard library is also linked by including -lc++ to your project linker flags.

另一种方式是:你可以将整个工程添加到你的workspace中然后引用需要的配置文件,或者是手动的复制pop文件夹到你的工程项目当中,确保你的项目中用 -lc++ 链接到C++标准库。

Usage

Pop adopts the Core Animation explicit animation programming model. Use by including the following import:

Pop 采用了 Core Animation 明确的动画程勋模型,通过引入头文件来使用:

#import <POP/POP.h>

Start, Stop & Update

To start an animation, add it to the object you wish to animate:

为了给对象添加动画效果,使用如下:

POPSpringAnimation *anim = [POPSpringAnimation animation];
...
[layer pop_addAnimation:anim forKey:@"myKey"];

To stop an animation, remove it from the object referencing the key specified on start:

为了停止动画,你可以从指定的key值,从对象移除掉:

[layer pop_removeAnimationForKey:@"myKey"];

The key can also be used to query for the existence of an animation. Updating the toValue of a running animation can provide the most seamless way to change course:

这个key值也可以用来查询已经存在的动画。更新 toValue 值可以无缝的更新动画的流程:

anim = [layer pop_animationForKey:@"myKey"];
if (anim) {
/* update to value to new destination */
anim.toValue = @(42.0);
} else {
/* create and start a new animation */
....
}

While a layer was used in the above examples, the Pop interface is implemented as a category addition on NSObject. Any NSObject or subclass can be animated.

上例中使用了一个layer,然而,Pop是通过对NSObject的category实现方式。任何的NSObject或者其只对象都能够使用动画。

Types

There are four concrete animation types: spring, decay, basic and custom.

有着4种具体的动画类型:弹簧类型,衰退的物理引擎类型,基础类型以及定制类型。

Spring animations can be used to give objects a delightful bounce. In this example, we use a spring animation to animate a layer's bounds from its current value to (0, 0, 400, 400):

弹簧动画效果可以给对象一个很平滑的动画效果。使用如下例子所示:

POPSpringAnimation *anim = [POPSpringAnimation animationWithPropertyNamed:kPOPLayerBounds];
anim.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, 400, 400)];
[layer pop_addAnimation:anim forKey:@"size"];

Decay animations can be used to gradually slow an object to a halt. In this example, we decay a layer's positionX from it's current value and velocity 1000pts per second:

类似于物理引擎的动画可以慢慢将一个对象从运动状态变为停止状态。使用如下例子所示:

POPDecayAnimation *anim = [POPDecayAnimation animationWithPropertyNamed:kPOPLayerPositionX];
anim.velocity = @(1000.);
[layer pop_addAnimation:anim forKey:@"slide"];

Basic animations can be used to interpolate values over a specified time period. To use an ease-in ease-out animation to animate a view's alpha from 0.0 to 1.0 over the default duration:

基本动画类型可以用来篡改一个指定的时间区域。使用如下例子:

POPBasicAnimation *anim = [POPBasicAnimation animationWithPropertyNamed:kPOPViewAlpha];
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.fromValue = @(0.0);
anim.toValue = @(1.0);
[view pop_addAnimation:anim forKey:@"fade"];

POPCustomAnimation makes creating custom animations and transitions easier by handling CADisplayLink and associated time-step management. See header for more details.

POPCustomAnimation 通过控制CADisplayLink以及与时间轴的管理,使得创建自定义动画以及转场更加的简单,你可以在头文件中浏览。

Properties

The property animated is specified by the POPAnimatableProperty class. In this example we create a spring animation and explicitly set the animatable property corresponding to -[CALayer bounds]:

用来触发动画的类是POPAnimatableProperty。这个例子中,我们创建了一个弹簧动画,以及明确的设定了这个动画来响应-[CALayer bounds]:

POPSpringAnimation *anim = [POPSpringAnimation animation];
anim.property = [POPAnimatableProperty propertyWithName:kPOPLayerBounds];

The framework provides many common layer and view animatable properties out of box. You can animate a custom property by creating a new instance of the class. In this example, we declare a custom volume property:

这个框架提供了很多种通用的layer以及可以被动画的view的属性。你可以通过创建一个实例来自定义一个可以动画的属性。以下例子提供了如何让音量属性动画改变:

prop = [POPAnimatableProperty propertyWithName:@"com.foo.radio.volume" initializer:^(POPMutableAnimatableProperty *prop) {
// read value
prop.readBlock = ^(id obj, CGFloat values[]) {
values[0] = [obj volume];
};
// write value
prop.writeBlock = ^(id obj, const CGFloat values[]) {
[obj setVolume:values[0]];
};
// dynamics threshold
prop.threshold = 0.01;
}]; anim.property = prop;

For a complete listing of provided animatable properties, as well more information on declaring custom properties see POPAnimatableProperty.h.

请参考POPAnimatableProperty.h来获取一份完整的可以提供动画完整的属性列表。

Debugging

Here are a few tips when debugging. Pop obeys the Simulator's Toggle Slow Animations setting. Try enabling it to slow down animations and more easily observe interactions.

Consider naming your animations. This will allow you to more easily identify them when referencing them, either via logging or in the debugger:

anim.name = @"springOpen";

Each animation comes with an associated tracer. The tracer allows you to record all animation-related events, in a fast and efficient manner, allowing you to query and analyze them after animation completion. The below example starts the tracer and configures it to log all events on animation completion:

POPAnimationTracer *tracer = anim.tracer;
tracer.shouldLogAndResetOnCompletion = YES;
[tracer start];

See POPAnimationTracer.h for more details.

Testing

Pop has extensive unit test coverage. To install test dependencies, navigate to the root pop directory and type:

pod install

Assuming CocoaPods is installed, this will include the necessary OCMock dependency to the unit test targets.

Resources

A collection of links to external resources that may prove valuable:

Contributing

See the CONTRIBUTING file for how to help out.

License

Pop is released under a BSD License. See LICENSE file for details.

[翻译] POP Facebook的动画开源库的更多相关文章

  1. Lottie开源库实现Android动画效果

    Lottie简介 Lottie是一个支持Android.iOS.React Native,并由Adobe After Effects制作aep格式的动画,然后经由bodymovin插件转化渲染为jso ...

  2. ios很好的开源库

    Tim9Liu9/TimLiu-iOS 自己总结的iOS.mac开源项目及库,持续更新.. 目录 UI 下拉刷新 模糊效果 AutoLayout 富文本 图表 表相关与Tabbar 隐藏与显示 HUD ...

  3. IOS 第三方开源库记录

    网易客户端使用 1.ZipArchive 2.wax 3.TTTAttributedLabel 4.SSKeychain 5.SDWebImage 6.RegexKitLite 7.pop 8.NJK ...

  4. 33 个 2017 年必须了解的 iOS 开源库

    本文翻译自Medium,原作者为Pawe? Bia?ecki 照片版权:(Unsplash/Markus Pe) 你好,iOS 开发者们!我的名字叫 Pawe?,我是一个独立 iOS 开发者,并且是  ...

  5. Android开源库项目集锦

    一.兼容类库 ActionBarSherlock : Action Bar是Android 3.0后才開始支持的,ActionBarSherlock是让Action Bar功能支持2.X后的全部平台. ...

  6. 33 个 2017 年必须了解的 iOS/swift 开源库第三方库

    本文翻译自Medium,原作者为 Paweł Białecki&lt;img src="https://pic3.zhimg.com/v2-c786777447261347b0d97 ...

  7. 各种Android UI开源框架 开源库

    各种Android UI开源框架 开源库 转 https://blog.csdn.net/zhangdi_gdk2016/article/details/84643668 自己总结的Android开源 ...

  8. 开源框架】Android之史上最全最简单最有用的第三方开源库收集整理,有助于快速开发

    [原][开源框架]Android之史上最全最简单最有用的第三方开源库收集整理,有助于快速开发,欢迎各位... 时间 2015-01-05 10:08:18 我是程序猿,我为自己代言 原文  http: ...

  9. 100个Github上Android开源库

    项目名称 项目简介 1. react-native 这个是 Facebook 在 React.js Conf 2015 大会上推出的基于 JavaScript 的开源框架 React Native, ...

随机推荐

  1. MYSQL-----IFNULL()函数的用法

    Mysql查询中可以使用IFNULL()函数,IFNULL函数中有两个参数,它的作用是测试如果ifnull第一个参数不为null,就会显示出查询的结果,如果第一个参数为null,则会返回第二个参数的字 ...

  2. Codeigniter的一些优秀实践

    最近准备接手改进一个别人用Codeigniter写的项目,虽然之前也有用过CI,但是是完全按着自己的意思写的,没按CI的一些套路.用在公众的项目,最好还是按框架规范来,所以还是总结一下,免得以后别人再 ...

  3. go接口及嵌入类型例子

    书上看的.慢慢领会.. package main import ( "fmt" ) type notifier interface { notify() } type user s ...

  4. go当中寄生于变量的方法

    这个东东,好像其它语言很少见呢. 印象中,ruby是可以这样的. package main import ( "fmt" ) type user struct { name str ...

  5. IEEEXtreme 10.0 - Flower Games

    这是 meelo 原创的 IEEEXtreme极限编程比赛题解 题目来源 第10届IEEE极限编程大赛 https://www.hackerrank.com/contests/ieeextreme-c ...

  6. Tarojs+redux支付宝小程序开发攻略

    技术选型 对于习惯react语法的开发者来讲,RN是实现native的必备工具. 我们甚至可以屏蔽官方稳定而强大的配置层,直接上手开发. 而后,同为表层React语法的Rax.Taro这样的开源多端开 ...

  7. spring_150906_sqlmapclientdaosupport_getSqlMapClientTemplate

    添加到ibatis相关jar包! 实体类: package com.spring.model; public class DogPet { private int id; private String ...

  8. js获取或设置当前窗口url参数

    直接上代码 // 获取当前窗口url中param参数的值 function get_param(param){ var query = location.search.substring(1).spl ...

  9. c# RabbitMQ 发送消息

    参考地址:<C#使用RabbitMQ> C#操作RabbitMQ需要引用RabbitMQ的DLL,地址是:http://www.rabbitmq.com/releases/rabbitmq ...

  10. Python并发编程-事件,红绿灯控制

    事件用来控制多个进程同时执行或者阻塞 set和clear 分别用来修改一个事件的状态,True或者False is_set 用来查看一个事件的状态 wait 是依据事件的状态来决定自己是否在wait处 ...