思路

1. 通信

为了同步双方的棋盘,每当一方在棋盘上落子之后,都需要发送给对方一个msg消息,让对方知道落子位置。msg结构体如下:

/* 用于发给对方的信息 */
typedef struct tag_msg
{
int msg_type; /* 悔棋? */
int msg_color;
int msg_row;
int msg_col;
}MSG, *pMSG;

2. 悔棋

用链表头插法来模拟栈,链表记录了双方下子的轨迹。结构如下:

/* 记录每一步的轨迹 */
typedef struct tag_trace
{
int tr_cow;
int tr_col;
char tr_before[4]; /* 记录原来该位置的内容。注意要存下之前的!! */
struct tag_trace* tr_next;
}TRACE, *pTRACE;

使用两个链表,一个链表用于记录自己下棋的轨迹,便于自己悔棋;另一个链表用于记录对方下棋的轨迹,便于对方悔棋。

3. 判断胜负

以水平方向为例:需要判断该棋子(包括该子)左边有多少相同颜色的棋子相连,以及右边有多少相同颜色的棋子相连,两者相加如果和大于等于5,则判赢。其余3个方向类似。具体可以参加代码。

4. 本代码用到了Linux网络编程9——对TCP与UDP的简易封装2.0中的动态库文件。

代码

chess.h

#ifndef __MY_CHESS_H__
#define __MY_CHESS_H__
#include "my_socket.h"
#include <pthread.h> #define MSG_NORMAL 1
#define MSG_BACK 2
#define CH_BLACK 1
#define CH_WHITE 2
#define ROW 19
#define COL 19
#define WHITE_CHESS "○"
#define BLACK_CHESS "●" typedef struct tag_msg
{
int msg_type ;
int msg_color ;
int msg_row ;
int msg_col ;
}MSG, *pMSG ; typedef struct tag_trace
{
int tr_row ;
int tr_col ;
char tr_before[4] ;
struct tag_trace* tr_next ;
}TRACE, *pTRACE; void chess_show(char ch[][COL][4], int row);
int chess_win(char arr[][COL][4], int row, int pos_x, int pos_y, char* color); #endif

chess.c

/*************************************************************************
> File Name: chess.c
> Author: KrisChou
> Mail:zhoujx0219@163.com
> Created Time: Wed 03 Sep 2014 09:35:57 PM CST
************************************************************************/
#include "chess.h" void chess_show(char arr[][COL][4], int row_cnt)
{
int row, col ;
printf(" ");
for(col = 0; col < COL ; col ++)
{
printf("%2d", col + 1);
}
printf("\n");
for(row = 0; row < row_cnt ; row ++)
{
printf("%3d ", row + 1);
for(col = 0; col < COL ; col ++)
{
printf("%s", arr[row][col]);
if(col != row_cnt -1 )
{
printf("-");
}
}
printf("\n");
}
printf("\n"); }
int chess_win(char arr[][COL][4], int row, int pos_x, int pos_y, char* color)
{
// level
int cnt1, cnt2 ;
int index_x, index_y ;
for(cnt1 = 0,index_x = pos_x, index_y = pos_y; index_y < COL; index_y ++)
{
if(strcmp(arr[index_x][index_y], color) == 0)
{
cnt1 ++ ;
}else
{
break ;
}
}
for(cnt2 = 0, index_x = pos_x , index_y = pos_y - 1 ; index_y >= 0; index_y --)
{
if(strcmp(arr[index_x][index_y], color) == 0)
{
cnt2 ++ ;
}else
{
break ;
}
}
if(cnt1 + cnt2 >= 5)
{
return 1 ;
}
// vertical
for(cnt1 = 0,index_x = pos_x, index_y = pos_y; index_x >= 0; index_x --)
{
if(strcmp(arr[index_x][index_y], color) == 0)
{
cnt1 ++ ;
}else
{
break ;
}
}
for(cnt2 = 0, index_x = pos_x + 1 , index_y = pos_y ; index_x < row ; index_x ++)
{
if(strcmp(arr[index_x][index_y], color) == 0)
{
cnt2 ++ ;
}else
{
break ;
}
}
if(cnt1 + cnt2 >= 5)
{
return 1 ;
}
// + ==
int sum = pos_x + pos_y ;
for(cnt1 = 0, index_x = pos_x; index_x >= 0 && sum - index_x < COL; index_x --)
{
if(strcmp(arr[index_x][sum - index_x], color) == 0)
{
cnt1 ++ ;
}else
{
break ;
}
}
for(cnt2 = 0, index_x = pos_x + 1; index_x < row && index_x <= sum ; index_x ++ )
{
if(strcmp(arr[index_x][sum - index_x], color) == 0)
{
cnt2 ++ ;
}else
{
break ;
}
}
if(cnt1 + cnt2 >= 5)
{
return 1 ;
}
// abs - ==
int delt ;
if(pos_x > pos_y)
{
delt = pos_x - pos_y ;
for(cnt1 = 0 , index_x = pos_x; index_x >=0 && index_x >= delt; index_x --)
{
if(strcmp(arr[index_x][index_x - delt], color) == 0)
{
cnt1 ++ ;
}else
{
break ;
}
}
for(cnt2 = 0, index_x = pos_x + 1; index_x < row ; index_x ++)
{
if(strcmp(arr[index_x][index_x - delt], color) == 0)
{
cnt2 ++ ;
}else
{
break ;
}
}
}else// pos_y >= pos_x
{
delt = pos_y - pos_x ;
for(cnt1 = 0 , index_x = pos_x; index_x >=0 ; index_x --)
{
if(strcmp(arr[index_x][index_x + delt], color) == 0)
{
cnt1 ++ ;
}else
{
break ;
}
}
for(cnt2 = 0, index_x = pos_x + 1; index_x < row && index_x + delt < COL ; index_x ++)
{
if(strcmp(arr[index_x][index_x + delt], color) == 0)
{
cnt2 ++ ;
}else
{
break ;
}
}
}
if(cnt1 + cnt2 >= 5)
{
return 1 ;
}
return 0;
}

main.c

/*************************************************************************
> File Name: main.c
> Author: KrisChou
> Mail:zhoujx0219@163.com
> Created Time: Wed 03 Sep 2014 10:04:07 PM CST
************************************************************************/
#include "chess.h"
#define B_IP "127.0.0.1"
#define B_PORT 8888
#define W_IP "127.0.0.1"
#define W_PORT 6666
#define POS_TRANS(pos) (pos -1)
#define IS_OK(row, col) ( row >= 0 && col >= 0 && col <= 18 &&row <= 18 &&strcmp(my_chess[row][col], WHITE_CHESS) != 0 && strcmp(my_chess[row][col], BLACK_CHESS) != 0)
int main(int argc, char* argv[])
{
char my_chess[ROW][COL][4] =
{
"┌","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┬","┐" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"├","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┼","┤" ,
"└","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┴","┘" };
int sfd ;
pTRACE my_tr, peer_tr, pStep, pTmp ; my_tr = NULL ;
peer_tr = NULL ;
#ifdef FIRST
my_socket(&sfd, MY_UDP, B_IP, B_PORT);
#else
my_socket(&sfd, MY_UDP, W_IP, W_PORT);
#endif
int row, col ;
MSG my_msg ;
#ifdef FIRST
chess_show(my_chess, ROW);
while(1)// 0, 0
{
do
{
printf(">>");
scanf("%d%d", &row, &col);
if(row == 0 || col == 0)
{
break ;
}
}while( !IS_OK(POS_TRANS(row), POS_TRANS(col))) ;
if(row !=0 && col != 0)// normal
{
my_msg.msg_type = MSG_NORMAL ;
my_msg.msg_color = CH_BLACK ;
my_msg.msg_row = POS_TRANS(row) ;
my_msg.msg_col = POS_TRANS(col) ;
my_sendto(NULL, sfd, &my_msg, sizeof(MSG), W_IP, W_PORT); pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = POS_TRANS(row) ;
pStep ->tr_col = POS_TRANS(col) ;
strcpy(pStep ->tr_before, my_chess[POS_TRANS(row)][POS_TRANS(col)]) ; pStep -> tr_next = my_tr ;
my_tr = pStep ; strcpy(my_chess[POS_TRANS(row)][POS_TRANS(col)], BLACK_CHESS); system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, POS_TRANS(row), POS_TRANS(col), BLACK_CHESS))
{
printf("black win !");
exit(1);
}
}else
{
if(my_tr == NULL)
{
continue ;
}else
{
memset(&my_msg, 0, sizeof(MSG));
my_msg.msg_type = MSG_BACK ;
my_sendto(NULL, sfd, &my_msg, sizeof(MSG), W_IP, W_PORT);
strcpy(my_chess[my_tr -> tr_row][my_tr -> tr_col], my_tr ->tr_before);
system("clear");
chess_show(my_chess, ROW); pTmp = my_tr ;
my_tr = my_tr -> tr_next ;
free(pTmp);
pTmp = NULL ; /* 本方悔棋后,需要在下一次 */
do{
printf(">>");
scanf("%d%d", &row, &col);
}while( !IS_OK(POS_TRANS(row), POS_TRANS(col))) ; my_msg.msg_type = MSG_NORMAL ;
my_msg.msg_color = CH_BLACK ;
my_msg.msg_row = POS_TRANS(row) ;
my_msg.msg_col = POS_TRANS(col) ;
my_sendto(NULL, sfd, &my_msg, sizeof(MSG), W_IP, W_PORT); pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = POS_TRANS(row) ;
pStep ->tr_col = POS_TRANS(col) ;
strcpy(pStep ->tr_before, my_chess[POS_TRANS(row)][POS_TRANS(col)]) ; pStep -> tr_next = my_tr ;
my_tr = pStep ; strcpy(my_chess[POS_TRANS(row)][POS_TRANS(col)], BLACK_CHESS); system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, POS_TRANS(row), POS_TRANS(col), BLACK_CHESS))
{
printf("black win !");
exit(1);
} }
} memset(&my_msg, 0, sizeof(MSG));
my_recvfrom(NULL, sfd, &my_msg, sizeof(MSG), NULL, NULL);
if(my_msg.msg_type == MSG_NORMAL)
{
pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = my_msg.msg_row ;
pStep ->tr_col = my_msg.msg_col ;
strcpy(pStep ->tr_before, my_chess[my_msg.msg_row][my_msg.msg_col]) ;
pStep -> tr_next = peer_tr;
peer_tr = pStep ; strcpy(my_chess[my_msg.msg_row][my_msg.msg_col], WHITE_CHESS);
system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, my_msg.msg_row, my_msg.msg_col, WHITE_CHESS))
{
printf("white win !");
exit(1);
}
}else if(my_msg.msg_type == MSG_BACK)
{
strcpy(my_chess[peer_tr -> tr_row][peer_tr -> tr_col], peer_tr ->tr_before);
system("clear");
chess_show(my_chess, ROW); pTmp = peer_tr ;
peer_tr = peer_tr -> tr_next ;
free(pTmp);
pTmp = NULL ; /* 对方悔棋后,本方需要再收一次 */
memset(&my_msg, 0, sizeof(MSG));
my_recvfrom(NULL, sfd, &my_msg, sizeof(MSG), NULL, NULL); pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = my_msg.msg_row ;
pStep ->tr_col = my_msg.msg_col ;
strcpy(pStep ->tr_before, my_chess[my_msg.msg_row][my_msg.msg_col]) ;
pStep -> tr_next = peer_tr;
peer_tr = pStep ; strcpy(my_chess[my_msg.msg_row][my_msg.msg_col], WHITE_CHESS);
system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, my_msg.msg_row, my_msg.msg_col, WHITE_CHESS))
{
printf("white win !");
exit(1);
}
}
}
#else
{
chess_show(my_chess, ROW);
while(1)
{
memset(&my_msg, 0, sizeof(MSG));
my_recvfrom(NULL, sfd, &my_msg, sizeof(MSG), NULL, NULL);
if(my_msg.msg_type == MSG_NORMAL)
{ pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = my_msg.msg_row ;
pStep ->tr_col = my_msg.msg_col ;
strcpy(pStep ->tr_before, my_chess[my_msg.msg_row][my_msg.msg_col]) ;
pStep -> tr_next = peer_tr;
peer_tr = pStep ; strcpy(my_chess[my_msg.msg_row][my_msg.msg_col], BLACK_CHESS);
system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, my_msg.msg_row, my_msg.msg_col, BLACK_CHESS))
{
printf("black win !");
exit(1);
} }else if(my_msg.msg_type == MSG_BACK)
{
strcpy(my_chess[peer_tr -> tr_row][peer_tr -> tr_col], peer_tr ->tr_before);
system("clear");
chess_show(my_chess, ROW); pTmp = peer_tr ;
peer_tr = peer_tr -> tr_next ;
free(pTmp);
pTmp = NULL ; memset(&my_msg, 0, sizeof(MSG));
my_recvfrom(NULL, sfd, &my_msg, sizeof(MSG), NULL, NULL); pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = my_msg.msg_row ;
pStep ->tr_col = my_msg.msg_col ;
strcpy(pStep ->tr_before, my_chess[my_msg.msg_row][my_msg.msg_col]) ;
pStep -> tr_next = peer_tr;
peer_tr = pStep ; strcpy(my_chess[my_msg.msg_row][my_msg.msg_col], BLACK_CHESS);
system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, my_msg.msg_row, my_msg.msg_col, BLACK_CHESS))
{
printf("black win !");
exit(1);
} } do{
printf(">>");
scanf("%d%d", &row, &col);
if(row == 0 || col == 0)
{
break ;
}
}while(!IS_OK(POS_TRANS(row), POS_TRANS(col))) ;
if(row != 0 && col != 0 )//normal
{
my_msg.msg_type = MSG_NORMAL ;
my_msg.msg_color = CH_WHITE ;
my_msg.msg_row = POS_TRANS(row) ;
my_msg.msg_col = POS_TRANS(col) ;
my_sendto(NULL, sfd, &my_msg, sizeof(MSG), B_IP, B_PORT); pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = POS_TRANS(row) ;
pStep ->tr_col = POS_TRANS(col) ;
strcpy(pStep ->tr_before, my_chess[POS_TRANS(row)][POS_TRANS(col)]) ; pStep -> tr_next = my_tr ;
my_tr = pStep ; strcpy(my_chess[POS_TRANS(row)][POS_TRANS(col)], WHITE_CHESS);
system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, POS_TRANS(row), POS_TRANS(col), WHITE_CHESS))
{
printf("white win !");
exit(1);
} }else
{
if(my_tr == NULL)
{
continue ;
}else
{
memset(&my_msg, 0, sizeof(MSG));
my_msg.msg_type = MSG_BACK ;
my_sendto(NULL, sfd, &my_msg, sizeof(MSG), B_IP, B_PORT);
strcpy(my_chess[my_tr -> tr_row][my_tr -> tr_col], my_tr ->tr_before);
system("clear");
chess_show(my_chess, ROW); pTmp = my_tr ;
my_tr = my_tr -> tr_next ;
free(pTmp);
pTmp = NULL ; do{
printf(">>");
scanf("%d%d", &row, &col);
}while(!IS_OK(POS_TRANS(row), POS_TRANS(col)) ); my_msg.msg_type = MSG_NORMAL ;
my_msg.msg_color = CH_WHITE ;
my_msg.msg_row = POS_TRANS(row) ;
my_msg.msg_col = POS_TRANS(col) ;
my_sendto(NULL, sfd, &my_msg, sizeof(MSG), B_IP, B_PORT); pStep = (pTRACE)calloc(1, sizeof(TRACE)) ;
pStep ->tr_row = POS_TRANS(row) ;
pStep ->tr_col = POS_TRANS(col) ;
strcpy(pStep ->tr_before, my_chess[POS_TRANS(row)][POS_TRANS(col)]) ; pStep -> tr_next = my_tr ;
my_tr = pStep ; strcpy(my_chess[POS_TRANS(row)][POS_TRANS(col)], WHITE_CHESS);
system("clear");
chess_show(my_chess, ROW);
if(chess_win(my_chess, ROW, POS_TRANS(row), POS_TRANS(col), WHITE_CHESS))
{
printf("white win !");
exit(1);
} } }
} }
#endif
return 0 ;
}

编译如下:

gcc -o black *.c -DFIRST -lmy_socket -I/home/purple/include
gcc -o white *.c -lmy_socket -I/home/purple/include

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