Audio / Video Playback

Interested in helping out?  Check out our bugs!  New to Chromium?  GoodFirstBug is your friend!

Filing a new bug: Template 
Documentation:
 
Much of the documentation below is out of date and has significant gaps. For the most up to date documentation please see the README.md file in the media/ directory (which is where all the code for Chromium's media pipeline lives).
 

Overview

There are several major components to Chromium's media playback implementation, here are three most folks are commonly interested in:
  • Pipeline
    • Chromium's implementation of a media playback engine
    • Handles audio/video synchronization and resource fetching
  • FFmpeg{DemuxerAudioDecoderVideoDecoder}
    • Open source library used for container parsing and software audio and video decoding.
  • Blink's HTMLMediaElement
    • Implements the HTML and Javascript bindings as specified by WHATWG
    • Handles rendering the user agent controls

Pipeline

The pipeline is a pull-based media playback engine that abstracts each step of media playback into (at least) 6 different filters: data source, demuxing, audio decoding, video decoding, audio rendering, and video rendering.  The pipeline manages the lifetime of the renderer and exposes a thread safe interface to clients. The filters are connected together to form a filter graph.
 
Design goals:
  - Use Chromium threading constructs such as TaskRunner
  - Filters do not determine threading model
  - All filter actions are asynchronous and use callbacks to signal completion
  - Upstream filters are oblivious to downstream filters (i.e., DataSource is unaware of Demuxer)
  - Prefer explicit types and methods over general types and methods (i.e., prefer foo->Bar() over foo->SendMessage(MSG_BAR))
  - Can run inside security sandbox
  - Runs on Windows, Mac and Linux on x86 and ARM
  - Supports arbitrary audio/video codecs
 
Design non-goals:
  - Dynamic loading of filters via shared libraries
  - Buffer management negotiation
  - Building arbitrary filter graphs
  - Supporting filters beyond the scope of media playback
 
The original research into supporting video in Chromium started in September 2008.  Before deciding to implement our own media playback engine we considered the following alternative technologies:
  - DirectShow (Windows specific, cannot run inside sandbox without major hacking)
  - GStreamer (Windows support questionable at the time, extra ~2MB of DLLs due to library dependencies, targets many of our non-goals)
  - VLC (cannot use due to GPL)
  - MPlayer (cannot use due to GPL)
  - OpenMAX (complete overkill for our purposes)
  - liboggplay (specific to Ogg Theora/Vorbis)
 
Our approach was to write our own media playback engine that was audio/video codec agnostic and focused on playback.  Using FFmpeg avoids both the use of proprietary/commercial codecs and allows Chromium's media engine to support a wide variety of formats depending on FFmpeg's build configuration.
 
 
As previously mentioned, the pipeline is completely pull-based and relies on the sound card to drive playback.  As the sound card requests additional data, the audio renderer requests decoded audio data from the audio decoder, which requests encoded buffers from the demuxer, which reads from the data source, and so on. As decoded audio data data is fed into the sound card the pipeline's global clock is updated.  The video renderer polls the global clock upon each vsync to determine when to request decoded frames from the video decoder and when to render new frames to the video display. In the absence of a sound card or an audio track, the system clock is used to drive video decoding and rendering. Relevant source code is in the media directory.
 
The pipeline uses a state machine to handle playback and events such as pausing, seeking, and stopping.  A state transition typically consists of notifying all filters of the event and waiting for completion callbacks before completing the transition (diagram from pipeline_impl.h):
//   [ *Created ]                       [ Any State ]
// | Start() | Stop()
// V V
// [ Starting ] [ Stopping ]
// | |
// V V
// [ Playing ] <---------. [ Stopped ]
// | | Seek() |
// | V |
// | [ Seeking ] ----'
// | ^
// | Suspend() |
// V |
// [ Suspending ] |
// | |
// V |
// [ Suspended ] |
// | Resume() |
// V |
// [ Resuming ] ---------'
The pull-based design allows pause to be implemented by setting the playback rate to zero, causing the audio and video renderers to stop requesting data from upstream filters.  Without any pending requests the entire pipeline enters an implicit paused state.

Integration

The following diagram shows the current integration of the media playback pipeline into WebKit and Chromium browser; this is slightly out of date, but the gist remains the same.
 

(1) WebKit requests to create a media player, which in Chromium's case creates WebMediaPlayerImpl and Pipeline.

(2) BufferedDataSource requests to fetch the current video URL via ResourceLoader.

(3) ResourceDispatcher forwards the request to the browser process.

(4) A URLRequest is created for the request, which may already have cached data present in HttpCache.  Data is sent back to BufferedDataSource as it becomes available.

(5) FFmpeg demuxes and decodes audio/video data.

(6) Due to sandboxing, AudioRendererImpl cannot open an audio device directly and requests the browser to open the device on its behalf.

(7) The browser opens a new audio device and forwards audio callbacks to the corresponding render process.

(8) Invalidates are sent to WebKit as new frames are available.

 

Audio / Video Playback的更多相关文章

  1. [jPlayer] HTML5 Audio & Video for jQuery

    ---------------------------------------------------------------------------------------------------- ...

  2. stagefright框架(一)Video Playback的流程

    在Android上,預設的多媒體框架(multimedia framework)是OpenCORE. OpenCORE的優點是兼顧了跨平台的移植性,而且已經過多方驗證,所以相對來說較為穩定:但是其缺點 ...

  3. 从Chrome源码看audio/video流媒体实现二(转)

    第一篇主要介绍了Chrome加载音视频的缓冲控制机制和编解码基础,本篇将比较深入地介绍解码播放的过程.以Chromium 69版本做研究. 由于Chromium默认不能播放Mp4,所以需要需要改一下源 ...

  4. HTML5 Audio/Video 标签,属性,方法,事件汇总

    HTML5 Audio/Video 标签,属性,方法,事件汇总 (转) 2011-06-28 13:16:48   <audio> 标签属性:src:音乐的URLpreload:预加载au ...

  5. Capturing Audio & Video in HTML5

    使用HTML5抓取 Audio & Video 原文地址: http://www.html5rocks.com/en/tutorials/getusermedia/intro/ 本地化的文章: ...

  6. [转载]HTML5 Audio/Video 标签,属性,方法,事件汇总

    <audio> 标签属性: src:音乐的URL preload:预加载 autoplay:自动播放 loop:循环播放 controls:浏览器自带的控制条 <audio id=& ...

  7. 如何让windows版Safari支持H5 audio/video?

    今天在windows版Safari上看效果的时候惊奇地发现它竟然不支持HTML5的audio/video, 这样的话就无法复现不少ios上出现的问题. 在同事提醒下, 发现Safari HTML5 A ...

  8. HTML 5 Audio/Video DOM buffered 属性

    1.实例1获取视频第一段缓冲范围部分,以秒计: myVid=document.getElementById("video1"); alert("Start: " ...

  9. js 多媒体audio video

    本文主要简单的介绍一下audio 和 video两个标签的用法 <audio src="music.mp3"></audio> <video src= ...

随机推荐

  1. ubuntu12.04下NFS链接开发板并测试交叉编译的第一个应用

    思路:配置网络->安装NFS->配置NFS->挂载NFS服务->Down文件执行.Okay lets go! 配置网络: 在配置网络之前,首先咱得搞定与开发板的交互工作,那么这 ...

  2. [JZOJ 5893] [NOIP2018模拟10.4] 括号序列 解题报告 (Hash+栈+map)

    题目链接: https://jzoj.net/senior/#main/show/5893 题目: 题解: 考虑暴力怎么做,我们枚举左端点,维护一个栈,依次加入元素,与栈顶元素和栈内第二个元素相同时弹 ...

  3. 解决JavaScript浮点数(小数) 运算出现Bug的方法

    解决JS浮点数(小数) 运算出现Bug的方法例如37.2 * 5.5 = 206.08 就直接用JS算了一个结果为: 204.60000000000002 怎么会这样, 两个只有一位小数的数字相乘, ...

  4. JqGrid 查询时未设置初始页码导致的问题

    本文所述问题发生在查询的数据有至少2页数据时的情况下.本例中的产品质量查询就是这样. 第一步:查询该时间段内的数据,结果为13页的数据内容,显示当前页第1页.如下图所示: 第二步:点击翻页按钮,打开第 ...

  5. e.Row.Attributes.Add

    其实看到属性这个单词,还有点发憷呢,C#里面有个关键词是Attributes, 搞了半天貌似没有弄清楚 e.Row.Attributes.Add()函数的介绍,包括参数,什么是Attributes 就 ...

  6. swift语言点评十七-Designated Initializers and Convenience Initializers

    Swift defines two kinds of initializers for class types to help ensure all stored properties receive ...

  7. Sublime Text编辑器配置Python解释器简易教程

    前天在微信上遇到一个小伙伴问我一个关于Sublime text配置Python解释器的问题,可能是初学者,对这方面还不是很懂,想使用快捷键但是徒劳一场,因为缺少Python解释器,直接按下快捷键Ctr ...

  8. UE4自学随笔(一)

    本文及后续均为个人学习记录所用,难免毫无章法零零碎碎,希望看到此文的诸君勿怪. 一.Actor与Pawn Actor类 在UE4中,Actor类是可以放到游戏场景中的游戏对象的基本类型.你如果想放置任 ...

  9. grep的使用【转】

    grep的作用是显示匹配一个或多个模式的文本行.时常会作为管道(|)的第一步,以便对匹配的数据作进一步处理.grep常用于查找和替换文本的.在传统上,grep有3个版本:grep.egrep(扩展gr ...

  10. Leetcode-Best Time to Buy and Sell Stock -java

    题目: Say you have an array for which the ith element is the price of a given stock on day i. If you w ...