关于内存DC
使用CreateCompatibleDC 创建了内存DC之后,要再调用SelectObject选择一张位图放入此DC,然后才可以使用此DC进行绘制,之后绘制的数据会保存在内存中,
详细说明看后文。
在MFC中使用内存DC例子:
// 创建内存DC
CDC mMemDc;
mMemDc.CreateCompatibleDC( &dc ); // 创建兼容位图
CBitmap bmpMemBmp;
bmpMemBmp.CreateCompatibleBitmap( &mMemDc, , );
CBitmap* pOldBmp = mMemDc.SelectObject( &bmpMemBmp ); // 在内存DC上绘图
BOOL bRet = mMemDc.Ellipse( , , , ); // 从内存DC上拷贝至显示DC
dc.BitBlt( , , , , &mMemDc, , , SRCCOPY ); // 恢复
// When you finish with the CBitmap object created with the
// CreateCompatibleBitmap function, first select the bitmap out of the device context, then delete the CBitmap object.
mMemDc.SelectObject( pOldBmp );
以下内容来自msdn:
CreateCompatibleDC
The CreateCompatibleDC function creates a memory device context (DC) compatible with the specified device.
HDC CreateCompatibleDC(
HDC hdc // handle to DC
);
Remarks
A memory DC exists only in memory. When the memory DC is created, its display surface is exactly one monochrome pixel wide and one monochrome pixel high. Before an application can use a memory DC for drawing operations, it must select a bitmap of the correct width and height into the DC. To select a bitmap into a DC, use the CreateCompatibleBitmap function, specifying the height, width, and color organization required.
When a memory DC is created, all attributes are set to normal default values. The memory DC can be used as a normal DC. You can set the attributes; obtain the current settings of its attributes; and select pens, brushes, and regions.
Memory Device Contexts
To enable applications to place output in memory rather than sending it to an actual device, use a special device context for bitmap operations called a memory device context. A memory DC enables the system to treat a portion of memory as a virtual device. It is an array of bits in memory that an application can use temporarily to store the color data for bitmaps created on a normal drawing surface. Because the bitmap is compatible with the device, a memory DC is also sometimes referred to as a compatible device context.
The memory DC stores bitmap images for a particular device. An application can create a memory DC by calling the CreateCompatibleDC function.
The original bitmap in a memory DC is simply a placeholder. Its dimensions are one pixel by one pixel. Before an application can begin drawing, it must select a bitmap with the appropriate width and height into the DC by calling the SelectObject function. To create a bitmap of the appropriate dimensions, use the CreateBitmap, CreateBitmapIndirect, or CreateCompatibleBitmap function. After the bitmap is selected into the memory DC, the system replaces the single-bit array with an array large enough to store color information for the specified rectangle of pixels.
When an application passes the handle returned by CreateCompatibleDC to one of the drawing functions, the requested output does not appear on a device's drawing surface. Instead, the system stores the color information for the resultant line, curve, text, or region in the array of bits. The application can copy the image stored in memory back onto a drawing surface by calling the BitBlt function, identifying the memory DC as the source device context and a window or screen DC as the target device context.
When displaying a DIB or a DDB created from a DIB on a palette device, you can improve the speed at which the image is drawn by arranging the logical palette to match the layout of the system palette. To do this, call GetDeviceCaps with the NUMRESERVED value to get the number of reserved colors in the system. Then call GetSystemPaletteEntries and fill in the first and last NUMRESERVED/2 entries of the logical palette with the corresponding system colors. For example, if NUMRESERVED is 20, you would fill in the first and last 10 entries of the logical palette with the system colors. Then fill in the remaining 256-NUMRESERVED colors of the logical palette (in our example, the remaining 236 colors) with colors from the DIB and set the PC_NOCOLLAPSE flag on each of these colors.
For more information about color and palettes, see Colors. For more information about bitmaps and bitmap operations, see Bitmaps.
关于内存DC的更多相关文章
- MFC 透明内存DC
在MFC中绘制比较复杂图形,通常采用双缓冲技术来绘图,的确可以大大加快绘制速度和减少闪烁,但是有些情况也不尽然. 我最近遇到了一个问题,采用的也是双缓冲来加快绘图,但是绘制效果还是不尽人意.A对象里大 ...
- 如何将内存中的位图数据绘制在DC上
假如你定义了一个位图类,里面包含位图头,位图信息头,调色板,位图数据.然后你按照位图的格式将位图文件读入你的类中,现在你知道了位图的全部信息了.主要信息包含在位图信息头里面,数据则在位图数据缓冲里面. ...
- 处理.NET中的内存泄露
Fabrice Marguerie是一位软件架构师和咨询师,他在MSDN发表了如何检测和避免.NET程序内存与资源泄漏的文章.此文章描述了编写.NET程序时可能发生的内存与资源泄漏,以及如何避免这些泄 ...
- VC++大数据量绘图时无闪烁刷屏技术实现(我的理解是,在内存上作画,然后手动显示,而不再直接需要经过WM_PAINT来处理了)
http://hantayi.blog.51cto.com/1100843/383578 引言 当我们需要在用户区显示一些图形时,先把图形在客户区画上,虽然已经画好但此时我们还无法看到,还要通过 程序 ...
- 多线程图像处理中对选入DC的位图保护
我在应用多线程加速图像处理(具体参见图像处理的多线程计算)的过程中,曾遇到过一个线程同步的问题.多线程对图像不同子块进行处理,再合成.结果发现最终不是全部子块都处理成功,有的子块好像没有被处理.而且发 ...
- 补充:回答网友的问题,如何不用路径,而直接将CImage画到DC中,之后DC一起显示.
补充:回答网友的问题,如何不用路径,而直接将CImage画到DC中,之后DC一起显示.注释掉 pDC->BeginPath(); // 打开路径层 pDC->Rectangle(0,0,p ...
- (转载)解决GDI闪烁
一般的windows 复杂的界面需要使用多层窗口而且要用贴图来美化,所以不可避免在窗口移动或者改变大小的时候出现闪烁. 先来谈谈闪烁产生的原因 原因一:如果熟悉显卡原理的话,调用GDI函数向屏幕输出的 ...
- MFC双缓存技术代码
屏蔽背景刷新,在View中添加对WM_ERASEBKGND的响应,直接返回TRUE: BOOL CTEMV1View::OnEraseBkgnd(CDC* pDC) { // TODO: 在此添加消息 ...
- CDC的StretchBlt函数载入位图时图片失真问题
最近遇到加载的bmp图片出现失真问题,查找得知需要用SetStretchBltMode函数设置拉伸模式. 函数原型:int SetSTretchBltMode(HDC hdc, int iStretc ...
随机推荐
- Canvas的效果操作及save()和restore()方法应用
平移.缩放.旋转等操作等于是,我在一个正的画布绘制好图,然后再把画布做旋转.平移.缩放等等的效果. 也就是说,我使用的X.Y坐标还是正常的坐标(没旋转.平移.缩放等之前的坐标). save()和res ...
- 理解MySql事务隔离机制、锁以及各种锁协议
一直以来对数据库的事务隔离机制的理解总是停留在表面,其内容也是看一遍忘一边.这两天决定从原理上理解它,整理成自己的知识.查阅资料的过程中发现好多零碎的概念假设串起来足够写一本书,所以在这里给自己梳理一 ...
- 解决MySQL出现大量unauthenticated user的问题
近期OJ及相关的站点打开异常的慢,简直崩溃,一直没找着原因. 进入数据库server.进到mysql里,用show processlist命令查看一下,发现有非常多的unauthenticated u ...
- mysql性能优化-慢查询分析、优化索引和配置 MySQL索引介绍
MySQL索引介绍 聚集索引(Clustered Index)----叶子节点存放整行记录辅助索引(Secondary Index)----叶子节点存放row identifier-------Inn ...
- leetcode第一刷_Permutation Sequence
这道题还挺好的,假设你的思路是每次生成一个全排列,然后累计到k次,那么停下来吧.肯定超时了亲.. 微软今年的笔试题里有一道类似的,我之前已经提到过了.是唯独0和1的字符串,求第k个排列是什么样子的.这 ...
- do export method of oracle all database tables with dmp files.
usually we need to export the database tables to backup and others use. So we must know what to do e ...
- orcad元件属性批量修改(通过excel表格)
本文适合于没有使用CIS的情况下,提高元件属性修改的效率和BOM生成. 第一步:编号 首先给元件编好号: 如果是沿用旧工程,用这个编号.如果是创建的新工程,使用第二项,强制从头开始编号.因为编号与PC ...
- 怎样创建.NET Web Service http://blog.csdn.net/xiaoxiaohai123/article/details/1546941
为什么需要Web Service 在通过internet网购买商品后,你可能对配送方式感到迷惑不解.经常的情况是因配送问题找配送公司而消耗你的大量时间,对于配送公司而言这也不是一项增值服务. 为了解决 ...
- vim 查找整个工程
1. 使用vim内置搜索引擎 vimgrep 格式::vim /patern/gj ** 命令::vim 或者 :vimgrep 模式: 查询模式包含在 / / 之间 参数: g 表示将同一行搜到的关 ...
- web前端面试系列 - 数据结构(两个栈模拟一个队列)
一. 用两个栈模拟一个队列 思路一: 1. 一个栈s1作为数据存储,另一个栈s2,作为临时数据存储. 2. 入队时将数据压人s1 3. 出队时将s1弹出,并压人s2,然后弹出s2中的顶部数据,最后再将 ...