Number Game poj1143
Description
The players take turns choosing integers greater than 1. First, Christine chooses a number, then Matt chooses a number, then Christine again, and so on. The following rules restrict how new numbers may be chosen by the two players:
- A number which has already been selected by Christine or Matt, or a multiple of such a number,cannot be chosen.
- A sum of such multiples cannot be chosen, either.
If a player cannot choose any new number according to these rules, then that player loses the game.
Here is an example: Christine starts by choosing 4. This prevents Matt from choosing 4, 8, 12, etc.Let's assume that his move is 3. Now the numbers 3, 6, 9, etc. are excluded, too; furthermore, numbers like: 7 = 3+4;10 = 2*3+4;11 = 3+2*4;13 = 3*3+4;... are also not available. So, in fact, the only numbers left are 2 and 5. Christine now selects 2. Since 5=2+3 is now forbidden, she wins because there is no number left for Matt to choose.
Your task is to write a program which will help play (and win!) the Number Game. Of course, there might be an infinite number of choices for a player, so it may not be easy to find the best move among these possibilities. But after playing for some time, the number of remaining choices becomes finite, and that is the point where your program can help. Given a game position (a list of numbers which are not yet forbidden), your program should output all winning moves.
A winning move is a move by which the player who is about to move can force a win, no matter what the other player will do afterwards. More formally, a winning move can be defined as follows.
- A winning move is a move after which the game position is a losing position.
- A winning position is a position in which a winning move exists. A losing position is a position in which no winning move exists.
- In particular, the position in which all numbers are forbidden is a losing position. (This makes sense since the player who would have to move in that case loses the game.)
Input
Each line will start with a number n (1 <= n <= 20), the number of integers which are still available. The remainder of this line contains the list of these numbers a1;...;an(2 <= ai <= 20).
The positions described in this way will always be positions which can really occur in the actual Number Game. For example, if 3 is not in the list of allowed numbers, 6 is not in the list, either.
At the end of the input, there will be a line containing only a zero (instead of n); this line should not be processed.
Output
2 2 5
2 2 3
5 2 3 4 5 6
0
Sample Output
Test Case #1
The winning moves are: 2 Test Case #2
There's no winning move. Test Case #3
The winning moves are: 4 5 6
此题还未AC,但算法没错,等下检查、
#include"iostream"
#include"cstdio"
#include"cstring"
using namespace std;
const int ms=;
int map[ms];
int mask[];
int judge(int num)
{
int i,j;
if(map[num]==-)
{
map[num]=;
for(i=;i<=;i++)
if((num&mask[i])!=)
{
int tmp=num;
j=i;
while(j<=)
{
tmp&=(((num|)<<j)|(mask[j]-));
j+=i;
}
int c=judge(tmp);
if(c==)
map[num]+=mask[i];
}
}
return map[num];
}
int main()
{
int i,j,ans,x,n,p=,num;
map[]=;
for(i=;i<;i++)
mask[i+]=<<i;
while(scanf("%d",&n)&&n)
{
for(x=,i=;i<=n;i++)
{
scanf("%d",&num);
x|=mask[num];
}
printf("Test Case #%d\n",p++);
ans=judge(x);
if(ans==)
{
printf("There's no winning move.\n\n");
}
else
{
printf("The winning moves are:");
for(i=;i<=;i++)
{
if(ans%==)
printf(" %d",i);
ans>>=;
if(ans==)
{
printf("\n\n");
break;
}
}
}
}
return ;
}
Number Game poj1143的更多相关文章
- [POJ1143]Number Game
[POJ1143]Number Game 试题描述 Christine and Matt are playing an exciting game they just invented: the Nu ...
- JavaScript Math和Number对象
目录 1. Math 对象:数学对象,提供对数据的数学计算.如:获取绝对值.向上取整等.无构造函数,无法被初始化,只提供静态属性和方法. 2. Number 对象 :Js中提供数字的对象.包含整数.浮 ...
- Harmonic Number(调和级数+欧拉常数)
题意:求f(n)=1/1+1/2+1/3+1/4-1/n (1 ≤ n ≤ 108).,精确到10-8 (原题在文末) 知识点: 调和级数(即f(n))至今没有一个完全正确的公式, ...
- Java 特定规则排序-LeetCode 179 Largest Number
Given a list of non negative integers, arrange them such that they form the largest number. For exam ...
- Eclipse "Unable to install breakpoint due to missing line number attributes..."
Eclipse 无法找到 该 断点,原因是编译时,字节码改变了,导致eclipse无法读取对应的行了 1.ANT编译的class Eclipse不认,因为eclipse也会编译class.怎么让它们统 ...
- 移除HTML5 input在type="number"时的上下小箭头
/*移除HTML5 input在type="number"时的上下小箭头*/ input::-webkit-outer-spin-button, input::-webkit-in ...
- iOS---The maximum number of apps for free development profiles has been reached.
真机调试免费App ID出现的问题The maximum number of apps for free development profiles has been reached.免费应用程序调试最 ...
- 有理数的稠密性(The rational points are dense on the number axis.)
每一个实数都能用有理数去逼近到任意精确的程度,这就是有理数的稠密性.The rational points are dense on the number axis.
- [LeetCode] Minimum Number of Arrows to Burst Balloons 最少数量的箭引爆气球
There are a number of spherical balloons spread in two-dimensional space. For each balloon, provided ...
随机推荐
- Min Edit Distance
Min Edit Distance ----两字符串之间的最小距离 PPT原稿参见Stanford:http://www.stanford.edu/class/cs124/lec/med.pdf Ti ...
- What do data scientist do?
What do data scientist do? 1. Define the question 2.Define the ideal data set 3.Determine what data ...
- Spark系列(五)Master主备切换机制
Spark Master主备切换主要有两种机制,之中是基于文件系统,一种是基于Zookeeper.基于文件系统的主备切换机制需要在Active Master挂掉后手动切换到Standby Master ...
- 树莓派使用8188eu无线网卡
#已经集成了8188eu驱动的镜像 http://cassidy.pi3g.com/rpi_images/raspbian-wifi-fix130523.7z #需要修改的信息 sudo nano / ...
- leetcode@ [316] Remove Duplicate Letters (Stack & Greedy)
https://leetcode.com/problems/remove-duplicate-letters/ Given a string which contains only lowercase ...
- openstack deug
今天想debug一下nova-compute进程, 用devstack迅速安装之后, kill掉nova-compute进程,然后修改nova/cmd/__init__.py文件的 “eventlet ...
- [转] GCC 中的编译器堆栈保护技术
以堆栈溢出为代表的缓冲区溢出已成为最为普遍的安全漏洞.由此引发的安全问题比比皆是.早在 1988 年,美国康奈尔大学的计算机科学系研究生莫里斯 (Morris) 利用 UNIX fingered 程序 ...
- HDU 5839 Special Tetrahedron (计算几何)
Special Tetrahedron 题目链接: http://acm.hdu.edu.cn/showproblem.php?pid=5839 Description Given n points ...
- ZOJ 3911 Prime Query(线段树)
Prime Query Time Limit: 1 Second Memory Limit: 196608 KB You are given a simple task. Given a s ...
- 虚拟攻防系统 HoneyPot
转载原地址 http://www.2cto.com/Article/200410/9.html Honeypot 是一个故意设计为有缺陷的系统,通常是用来对入侵者的行为进行警报或者 诱骗.传统的 Ho ...