What are the differences between delegate and an event?

An event declaration adds a layer of abstraction and protection on the delegate instance. This protection prevents clients of the delegate from resetting the delegate and its invocation list and only allows adding or removing targets from the invocation list. 

To understand the differences you can look at 2 examples below:

Example with Delegate

First let's try to implement an "event trigger" by using "delegate" instead of "event". 

in this case, the example delegate Run is an Action - that is a kind of delegate that doesn't return a value.

  1. publicclassAnimal
  2. {
  3. publicActionRun{get;set;}
  4. publicvoidRaiseEvent()
  5. {
  6. if(Run!=null)
  7. {
  8. Run();
  9. }
  10. }
  11. }

To use the delegate, you should do something like this:

  1. Animal animal=newAnimal();
  2. animal.Run+=()=>Console.WriteLine("I'm running");
  3. animal.Run+=()=>Console.WriteLine("I'm still running");
  4. animal.RaiseEvent();

This code works well but you could have some weak spots

For example, if I write this:

  1. animal.Run+=()=>Console.WriteLine("I'm running");
  2. animal.Run+=()=>Console.WriteLine("I'm still running");
  3. animal.Run=()=>Console.WriteLine("I'm sleeping");

with the last line of code, I have overridden the previous behaviors just with one missing + (I have used = instead of +=)

Another weak spot is that every class which uses your Animal class can raise the Run event without calling the public RaiseEvent function, but with code snippet like:

  1. if(animal.Run!=null)
  2. {
  3. animal.Run();
  4. }

To avoid these weak spots you can use events in c#.

Example with Event

Your "event version" of the Animal class will looks like:

  1. publicclassArgsSpecial:EventArgs
  2. {
  3. publicArgsSpecial(string val)
  4. {
  5. Operation=val;
  6. }
  7. publicstringOperation{get;set;}
  8. }
  9. publicclassAnimal
  10. {
  11. // Empty delegate. In this way you are sure that value is always != null
  12. // because no one outside of the class can change it.
  13. publiceventEventHandler<ArgsSpecial>Run=delegate{};
  14. publicvoidRaiseEvent()
  15. {
  16. Run(this,newArgsSpecial("Run faster"));
  17. }
  18. }

to call events

  1. Animal animal=newAnimal();
  2. animal.Run+=(sender, e)=>Console.WriteLine("I'm running. My value is {0}", e.Operation);
  3. animal.RaiseEvent();

Differences:

1. You aren't using a public property but a public field. 

Using events, the compiler protects your fields from unwanted access 

2. Event can't be assigned directly. 

In this case, it is impossible to override the previous behaviors by using = instead of +=. 

3. No one outside of your class can raise the event. 

Even the Run event is public, a compiler error will occur if someone tries to raise the event with code snippet below:

  1. // Error: the event 'delegateEvent.Animal.Run' can only appear on the left hand side of += or -=
  2. // (except when used from within the type 'delegateEvent.Animal')
  3. animal.Run(animal,newArgsSpecial("Run slower"));

4. Event can be included in an interface declaration, whereas a delegate field cannot.

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