Codeforces Round #354 (Div. 2) D. Theseus and labyrinth bfs
D. Theseus and labyrinth
题目连接:
http://www.codeforces.com/contest/676/problem/D
Description
Theseus has just arrived to Crete to fight Minotaur. He found a labyrinth that has a form of a rectangular field of size n × m and consists of blocks of size 1 × 1.
Each block of the labyrinth has a button that rotates all blocks 90 degrees clockwise. Each block rotates around its center and doesn't change its position in the labyrinth. Also, each block has some number of doors (possibly none). In one minute, Theseus can either push the button in order to rotate all the blocks 90 degrees clockwise or pass to the neighbouring block. Theseus can go from block A to some neighbouring block B only if block A has a door that leads to block B and block B has a door that leads to block A.
Theseus found an entrance to labyrinth and is now located in block (xT, yT) — the block in the row xT and column yT. Theseus know that the Minotaur is hiding in block (xM, yM) and wants to know the minimum number of minutes required to get there.
Theseus is a hero, not a programmer, so he asks you to help him.
Input
The first line of the input contains two integers n and m (1 ≤ n, m ≤ 1000) — the number of rows and the number of columns in labyrinth, respectively.
Each of the following n lines contains m characters, describing the blocks of the labyrinth. The possible characters are:
«+» means this block has 4 doors (one door to each neighbouring block);
«-» means this block has 2 doors — to the left and to the right neighbours;
«|» means this block has 2 doors — to the top and to the bottom neighbours;
«^» means this block has 1 door — to the top neighbour;
«>» means this block has 1 door — to the right neighbour;
«<» means this block has 1 door — to the left neighbour;
«v» means this block has 1 door — to the bottom neighbour;
«L» means this block has 3 doors — to all neighbours except left one;
«R» means this block has 3 doors — to all neighbours except right one;
«U» means this block has 3 doors — to all neighbours except top one;
«D» means this block has 3 doors — to all neighbours except bottom one;
«*» means this block is a wall and has no doors.
Left, right, top and bottom are defined from representing labyrinth as a table, where rows are numbered from 1 to n from top to bottom and columns are numbered from 1 to m from left to right.
Next line contains two integers — coordinates of the block (xT, yT) (1 ≤ xT ≤ n, 1 ≤ yT ≤ m), where Theseus is initially located.
Last line contains two integers — coordinates of the block (xM, yM) (1 ≤ xM ≤ n, 1 ≤ yM ≤ m), where Minotaur hides.
It's guaranteed that both the block where Theseus starts and the block where Minotaur is hiding have at least one door. Theseus and Minotaur may be initially located at the same block.
Output
If Theseus is not able to get to Minotaur, then print -1 in the only line of the output. Otherwise, print the minimum number of minutes required to get to the block where Minotaur is hiding.
Sample Input
2 2
+*
*U
1 1
2 2
Sample Output
-1
Hint
题意
给你一个n*m的地图,然后地图有很多标志如题所述
然后他每秒钟要么可以穿过门,要么可以使得所有门都顺时针转动90°
如果你要从A到B,那么从B也必须能够到达A
问你从起点到终点的最短时间是多少
题解:
直接BFS好啦,直接暴力……
请叫我暴力大师QSC,写了700行 233
代码
#include<bits/stdc++.h>
using namespace std;
const int maxn = 1005;
int n,m,x1,y1,x2,y2;
char a[maxn][maxn];
int vis[maxn][maxn][4];
struct node
{
int x,y,z,time;
};
bool check(node z,node p)
{
if(p.x<1||p.x>n)return false;
if(p.y<1||p.y>m)return false;
if(a[p.x][p.y]=='*')return false;
if(a[p.x][p.y]=='-')
{
if(p.z%2==0)
{if(z.x==p.x-1||z.x==p.x+1)return false;}
else
{if(z.y==p.y-1||z.y==p.y+1)return false;}
}
if(a[p.x][p.y]=='|')
{
if(p.z%2==1)
{if(z.x==p.x-1||z.x==p.x+1)return false;}
else
{if(z.y==p.y-1||z.y==p.y+1)return false;}
}
if(a[p.x][p.y]=='^')
{
if(p.z%4==0)
if(z.x!=p.x-1)return false;
if(p.z%4==1)
if(z.y!=p.y+1)return false;
if(p.z%4==2)
if(z.x!=p.x+1)return false;
if(p.z%4==3)
if(z.y!=p.y-1)return false;
}
if(a[p.x][p.y]=='>')
{
if(p.z%4==3)
if(z.x!=p.x-1)return false;
if(p.z%4==0)
if(z.y!=p.y+1)return false;
if(p.z%4==1)
if(z.x!=p.x+1)return false;
if(p.z%4==2)
if(z.y!=p.y-1)return false;
}
if(a[p.x][p.y]=='v')
{
if(p.z%4==2)
if(z.x!=p.x-1)return false;
if(p.z%4==3)
if(z.y!=p.y+1)return false;
if(p.z%4==0)
if(z.x!=p.x+1)return false;
if(p.z%4==1)
if(z.y!=p.y-1)return false;
}
if(a[p.x][p.y]=='<')
{
if(p.z%4==1)
if(z.x!=p.x-1)return false;
if(p.z%4==2)
if(z.y!=p.y+1)return false;
if(p.z%4==3)
if(z.x!=p.x+1)return false;
if(p.z%4==0)
if(z.y!=p.y-1)return false;
}
if(a[p.x][p.y]=='L')
{
if(p.z%4==1)
if(z.x==p.x-1)return false;
if(p.z%4==2)
if(z.y==p.y+1)return false;
if(p.z%4==3)
if(z.x==p.x+1)return false;
if(p.z%4==0)
if(z.y==p.y-1)return false;
}
if(a[p.x][p.y]=='R')
{
if(p.z%4==3)
if(z.x==p.x-1)return false;
if(p.z%4==0)
if(z.y==p.y+1)return false;
if(p.z%4==1)
if(z.x==p.x+1)return false;
if(p.z%4==2)
if(z.y==p.y-1)return false;
}
if(a[p.x][p.y]=='U')
{
if(p.z%4==0)
if(z.x==p.x-1)return false;
if(p.z%4==1)
if(z.y==p.y+1)return false;
if(p.z%4==2)
if(z.x==p.x+1)return false;
if(p.z%4==3)
if(z.y==p.y-1)return false;
}
if(a[p.x][p.y]=='D')
{
if(p.z%4==2)
if(z.x==p.x-1)return false;
if(p.z%4==3)
if(z.y==p.y+1)return false;
if(p.z%4==0)
if(z.x==p.x+1)return false;
if(p.z%4==1)
if(z.y==p.y-1)return false;
}
if(vis[p.x][p.y][p.z])return false;
vis[p.x][p.y][p.z]=1;
return true;
}
int main()
{
scanf("%d%d",&n,&m);
for(int i=1;i<=n;i++)scanf("%s",a[i]+1);
scanf("%d%d%d%d",&x1,&y1,&x2,&y2);
queue<node> Q;
Q.push(node{x1,y1,0,0});
vis[x1][y1][0]=1;
int flag = 0;
node next;
while(!Q.empty())
{
node now = Q.front();
if(now.x==x2&&now.y==y2)
{
printf("%d\n",now.time);
return 0;
}
Q.pop();
if(a[now.x][now.y]=='+')
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
if(a[now.x][now.y]=='-')
{
if(now.z%2==0)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
}
else
{
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='|')
{
if(now.z%2==1)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
}
else
{
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='^')
{
if(now.z%4==0){
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==1)
{
next=now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==2)
{
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==3)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='v')
{
if(now.z%4==2){
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==3)
{
next=now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==0)
{
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==1)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='<')
{
if(now.z%4==1){
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==2)
{
next=now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==3)
{
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==0)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='>')
{
if(now.z%4==3){
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==0)
{
next=now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==1)
{
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==2)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='L')
{
if(now.z%4==0)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==1)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==2)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==3)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='R')
{
if(now.z%4==2)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==3)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==0)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==1)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='U')
{
if(now.z%4==3)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==0)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==1)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==2)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
if(a[now.x][now.y]=='D')
{
if(now.z%4==1)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==2)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==3)
{
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x++;
next.time++;
if(check(now,next))
Q.push(next);
}
else if(now.z%4==0)
{
next = now;
next.y++;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.y--;
next.time++;
if(check(now,next))
Q.push(next);
next=now;
next.x--;
next.time++;
if(check(now,next))
Q.push(next);
}
}
next=now;
next.time++;
next.z=(next.z+1)%4;
if(!vis[next.x][next.y][next.z])
{
vis[next.x][next.y][next.z]=1;
Q.push(next);
}
}
printf("-1\n");
}
/*
3 3
->v
*+|
+*^
3 3
1 1
*/
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直方图可以用来描述各种不同的事物,如物体的色彩分布.物体边缘梯度模板,以及表示目标位置的当前假设. 简单的说,直方图就是对数据进行统计,将统计值组织到一系列事先定义好的bin中.bin中的数值是从数据 ...