Uva - 1589 - Xiangqi
Xiangqi is one of the most popular two-player board games in China. The game represents a battle
between two armies with the goal of capturing the enemy’s “general” piece. In this problem, you are
given a situation of later stage in the game. Besides, the red side has already “delivered a
check”. Your work is to check whether the situation is “checkmate”.
Now we introduce some basic rules of Xiangqi. Xiangqi is played on a 10 × 9 board and the pieces
are placed on the intersections (points). The top left point is (1,1) and the bottom right point is
(10,9). There are two groups of pieces marked by black or red Chinese characters, belonging to the
two players separately. During the game, each player in turn moves one piece from the point it
occupies to another point. No two pieces can occupy the same point at the same time. A piece can be
moved onto a point occupied by an enemy piece, in which case the enemy piece is“captured” and
removed from the board. When the general is in danger of being captured by the enemy player on the
en- emy player’s next move, the enemy player is said to have “delivered a check”. If the general’s
player can make no move to prevent the general’s capture by next enemy move, the situation is
called “check-
mate”.
We only use 4 kinds of pieces introducing as follows:
General: the generals can move and capture one point either vertically or horizontally and cannot
leave the “palace” unless the situation called “flying general” (see the figure above). “Flying
general” means that one general can “fly” across the board to capture the enemy general if they
stand on the same line without intervening pieces.
Chariot: the chariots can move and capture vertically and horizontally by any distance, but may not
jump over intervening pieces
Cannon: the cannons move like the chariots, horizontally and vertically, but capture by jumping
exactly one piece (whether it is friendly or enemy) over to its target.
Horse: the horses have 8 kinds of jumps to move and capture shown in the left figure. However, if
there is any pieces lying on a point away from the horse horizontally or vertically it cannot move
or capture in that direction (see the figure below), which is called “hobbling the
horse’s leg”.
Now you are given a situation only containing a black general, a red general and several red
chariots, cannons and horses, and the red side has delivered a check. Now it turns to black side’s
move. Your job is to determine that whether this situation is “checkmate”.
Input
The input contains no more than 40 test cases. For each test case, the first line contains three
integers representing the number of red pieces N (2 ≤ N ≤ 7) and the position of the black general.
The following N lines contain details of N red pieces. For each line, there are a char and two
integers representing the type and position of the piece (type char ‘G’ for general, ‘R’ for
chariot, ‘H’ for horse and ‘C’ for cannon). We guarantee that the situation is legal and the red
side has delivered the check.
There is a blank line between two test cases. The input ends by ‘0 0 0’.
Output
For each test case, if the situation is checkmate, output a single word ‘YES’, otherwise output the
word ‘NO’.
Hint: In the first situation, the black general is checked by chariot and “flying general”. In the
second situation, the black general can move to (1, 4) or (1, 6) to stop check. See the figure on
the right.
Sample Input
2 1 4
G 10 5
R 6 4
3 1 5
H 4 5
G 10 5
C 7 5
0 0 0
Sample Output
YES
NO
纯粹逻辑题目
思路:
先判断是否黑将直接能吃掉红将,这样黑方直接就赢了
再让黑将上下左右走,分别判断这样走安不安全
注意有些棋子可能直接能让黑将吃掉,还有越界问题
每种棋子注意判别将军方式,比如车要在同一条直线上,中间不能有棋子
炮的话,和将之间还需要一个棋子
马注意蹩脚马的情况
AC代码:
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cctype>
#include <cstring>
#include <algorithm>
using namespace std;
struct One{
int r, c;
char type;
};
One Red[10];
int N, r0, c0, G_NO;
char tab[12][12]; // 棋盘
// 黑将能走的四个方向
const int dir[4][2] = { { -1, 0 }, { 1, 0 }, { 0, -1 }, { 0, 1 } };
// 马的行走方向
const int Hdir[8][4] = {
{ -1, 2, 0, 2 }, { 1, 2, 0, 2 },
{ -2, -1, -2, 0 }, { -2, 1, -2, 0 },
{ -1, -2, 0, -2 }, { 1, -2, 0, -2 },
{ 2, -1, 2, 0 }, { 2, 1, 2, 0 }
};
inline bool in_black_palace(const int r, const int c)
{
return r >= 1 && r <= 3 && c >= 4 && c <= 6;
}
int get_range_block(int r1, int c1, int r2, int c2)
{
int cnt = 0;
if (r1 != r2 && c1 != c2) return -1;
if (r1 == r2){
if (c1 > c2) swap(c1, c2);
for (int i = c1 + 1; i <= c2 - 1; ++i) {
if (tab[r1][i] != '\0')
cnt++;
}
}
else if (c1 == c2){
if (r1 > r2) swap(r1, r2);
for (int i = r1 + 1; i <= r2 - 1; ++i) {
if (tab[i][c1] != '\0') {
cnt++;
}
}
}
return cnt;
}
// 四种棋子的将军判别方法
bool G(const int r, const int c, const int x, const int y)
{
if (c != y) return false;
return get_range_block(r, c, x, y) == 0;
}
bool R(const int r, const int c, const int x, const int y)
{
int res = get_range_block(r, c, x, y);
if (res == -1) return false;
return res == 0;
}
bool H(const int r, const int c, const int x, const int y)
{
for (int i = 0; i < 8; ++i) {
int x1 = x + Hdir[i][0], y1 = y + Hdir[i][1];
if (x1 == r && y1 == c && get_range_block(x, y, x + Hdir[i][2], y + Hdir[i][3]) == 0)
return true;
}
return false;
}
bool C(const int r, const int c, const int x, const int y){
int res = get_range_block(r, c, x, y);
if (res == -1) {
return false;
}
return res == 1;
}
bool check_red_win(const int r, const int c) {
for (int i = 0; i < N; ++i) if (!(Red[i].r == r && Red[i].c == c)) {
One & t = Red[i];
if (t.type == 'G' && G(r, c, t.r, t.c)) return true;
if (t.type == 'R' && R(r, c, t.r, t.c)) return true;
if (t.type == 'H' && H(r, c, t.r, t.c)) return true;
if (t.type == 'C' && C(r, c, t.r, t.c)) return true;
}
return false;
}
int main()
{
//ios::sync_with_stdio(false);
while ( cin >> N >> r0 >> c0 && (N != 0)) {
// 记得清空红方棋子和棋盘
memset(Red, 0, sizeof(Red)), memset(tab, 0, sizeof(tab));
for (int i = 0; i < N; i++) {
One t;
cin >> t.type >> t.r >> t.c;
if (t.type == 'G') {
G_NO = i; // 标记黑将
}
tab[t.r][t.c] = t.type;
Red[i] = t;
}
// 判断黑将能否直接吃掉红将
if (G(r0, c0, Red[G_NO].r, Red[G_NO].r)) {
printf("NO\n");
continue;
}
bool red_win = true;
// 红将向上下左右分别移动,看是否能逃脱
for (int i = 0; i < 4; ++i) {
int r1 = r0 + dir[i][0], c1 = c0 + dir[i][1];
if (in_black_palace(r1, c1) && !check_red_win(r1, c1)) {
red_win = false;
break;
}
}
if (red_win) {
printf("YES\n");
}
else {
printf("NO\n");
}
}
return 0;
}
Uva - 1589 - Xiangqi的更多相关文章
- ●UVa 1589 Xiangqi(模拟)
●赘述题意 给出一个中国象棋残局,告诉各个棋子的位置,黑方只有1枚“将”,红方有至少2枚,至多7枚棋子,包含1枚“帅G”,和若干枚“车R”,“马H”,“炮C”.当前为黑方的回合,问黑方的“将”能否在移 ...
- 【每日一题】 UVA - 1589 Xiangqi 函数+模拟 wa了两天
题意:背景就是象棋, 题解:坑点1(wa的第一天):将军可以吃掉相邻的棋子,(然行列也写反了orz) 坑点2(wa的第二天):将军到马要反过来写,边界有误,并且第一次碰到的车才算(写到后来都忘了) # ...
- UVA 1589:Xiangqi (模拟 Grade D)
题目: 象棋,黑棋只有将,红棋有帅车马炮.问是否死将. 思路: 对方将四个方向走一步,看看会不会被吃. 代码: 很难看……WA了很多发,还越界等等. #include <cstdio> # ...
- 【UVA】1589 Xiangqi(挖坑待填)
题目 题目 分析 无力了,noip考完心力憔悴,想随便切道题却码了250line,而且还是错的,知道自己哪里错了,但特殊情况判起来太烦了,唯一选择是重构,我却没有这勇气. 有空再写吧,最近真的 ...
- uva 1589 by sixleaves
坑爹的模拟题目.自己对于这种比较复杂点得模拟题的能力概述还不够,还多加练习.贴别是做得时候一直再想如何检查车中间有没有棋子,炮中间有没有棋子.到网上参考别人的代码才发先这么简单的办法,自己尽然想不到. ...
- UVA 1589 象棋
题意: 给出一个黑方的将, 然后 红方有 2 ~ 7 个棋子, 给出摆放位置,问是否已经把黑将将死, 红方已经将军. 分析: 分情况处理, 车 马 炮, 红将情况跟车是一样的. 建一个数组board保 ...
- dir命令只显示文件名
dir /b 就是ls -f的效果 1057 -- FILE MAPPING_web_archive.7z 2007 多校模拟 - Google Search_web_archive.7z 2083 ...
- uva 1354 Mobile Computing ——yhx
aaarticlea/png;base64,iVBORw0KGgoAAAANSUhEUgAABGcAAANuCAYAAAC7f2QuAAAgAElEQVR4nOy9XUhjWbo3vu72RRgkF5
- UVA 10564 Paths through the Hourglass[DP 打印]
UVA - 10564 Paths through the Hourglass 题意: 要求从第一层走到最下面一层,只能往左下或右下走 问有多少条路径之和刚好等于S? 如果有的话,输出字典序最小的路径 ...
随机推荐
- MVC简单随笔
MVC的具体含义是:model+view+controller,即模型+视图+控制它们各自处理自己的任务: (1)模型(model):模型持有所有的数据.状态和程序逻辑.模型独立于视图和控制器.(2) ...
- Jenkins简明入门(二) -- 利用Jenkins完成Python程序的build、test、deployment
大家可能还没搞清楚,Jenkins到底能做什么? 本节内容利用Jenkins完成python程序的build.test.deployment,让大家对Jenkins能做的事情有一个直观的了解. 本节内 ...
- Express 配置 https / 443 安全链接
按照教程已配置成功 前一部分内容参照 https://blog.csdn.net/chenyufeng1991/article/details/60340006 前半部分是生成证书文件,关键部 ...
- EtherChannel(PAgP、LACP)基本配置--端口聚合--(转)
转自 http://blog.sina.com.cn/s/blog_635e1a9e01017msv.html EtherChannel EtherChannel(以太通道)也叫端口聚合或链路聚合,特 ...
- 常见常用的CSS
字体属性:(font) 大小 {font-size: x-large;}(特大) xx-small;(极小) 一般中文用不到,只要用数值就可以,单位:PX.PD 样式 {font-style: obl ...
- SQL部分常用指令整理
dual 伪表 用来测试函数和表达式 1.查询EMP表中所有人的信息,结果格式样例为"某人的月薪是1000$" SELECT ENAME||'的月薪是'||SAL||'$' FRO ...
- log4j日志的基本使用方法(1)——概述、配置文件
一.概述 Log4j由三个重要的组件构成:日志信息的优先级,日志信息的输出目的地,日志信息的输出格式.日志信息的优先级从高到低有ERROR.WARN.INFO.DEBUG,分别用来指定这条日志信息的重 ...
- 苹果OS系统安装Xcode方法
打开Xcode系统,在app store 里面找到自己系统对应的可升级的Xcode版本进行下载,下载到本地后,设置存放Xcode存放的文件夹为共享文件夹. 在MAC OS共享文件夹里面找到Xcode安 ...
- springMVC源码分析--HandlerMethodArgumentResolver参数解析器(一)
HandlerMethodArgumentResolver是用来为处理器解析参数的,主要用在HandlerMethod中,每个Resolver对应一种类型的参数,其实现类特别的多. HandlerMe ...
- SpringBatch简介
spring Batch是一个轻量级的.完善的批处理框架,旨在帮助企业建立健壮.高效的批处理应用.SpringBatch是Spring的一个子项目,使用Java语言并基于Spring框架为基础开发,使 ...