Programming language evolves always along with Compiler's evolvement

The Semantics of Function

  • C++ supports three flavors of member functions: static, nonstatic, and virtual. Each is invoked differently; those differences are the topic of the next section. (A short quiz: Although we cannot say with certainty whether normalize() and magnitude() are virtual or nonvirtual members, we can safely discount the functions as being static, since both (a) directly access the nonstatic coordinate data and (b) are declared to be const members. Static member functions may not do either.)

Varieties of Member Invocation

  • A common opinion was that virtual functions were simply a kind of crippled pointer to function and thus redundant…, Therefore, the argument went, virtual functions were simply a form of inefficiency

Non-static Member Functions

  • One C++ design criterion is that a non-static member function at a minimum must be as efficient as its analogous nonmember function.
  • This is achieved by internally transforming the member instance into the equivalent nonmember instance.
  • In practice, however, the member function is transformed internally to be equivalent to the nonmember instance. Following are the steps in the transformation of a member function:
    • 1. Rewrite the signature to insert an additional argument to the member function that provides access to the invoking class object. This is called the implicit this pointer;
    • 2. if the member function is non-const, insert Class * const this;
    • 3. if the member function is const, insert const Class * const this;
    • 4. Rewrite each direct access of a non-static data member of the class to access the member through the this pointer;
    • 5. Rewrite the member function into an external function, mangling its name so that it's lexically unique within the program.
  • The invocation of member function will be internally transformed, with help of copy constructor and the named returned value (NRV) optimization.

Virtual Member Functions

  • (* ptr->vptr[ 1] ) ( ptr);
  • vptr represents the internally generated virtual table pointer inserted within each object whose class declares or inherits one or more virtual functions. (In practice, its name is mangled. There may be multiple vptrs within a complex class derivation.)
  • 1 is the index into the virtual table slot associated with normalize().
  • ptr in its second occurrence represents the this pointer.
  • Objects do not support polymorphism, but the pointer and reference support.
  • This is significantly more efficient if magnitude() is declared inline. The explicit invocation of a virtual function using the class scope operator is resolved in the same way as a nonstatic member function:

Static Member Functions

  • It can not directly access the non-static members of its class.
  • It can not be declared const, volatile, or virtual.
  • It does’t need to be invoked through an object of its class, although for convenience, it may.
  • A static member function, of course, is also lifted out of the class declaration and given a suitably mangled name.
  • Taking the address of a static member function always yields the value of its location in memory, that is, its address. Because the static member function is without a this pointer, the type of its address value is not a pointer to class member function but the type of a nonmember pointer to function.
  • That is,&Point3d::object_count();yields a value of type。unsigned int (*)();not of type unsigned int ( Point3d::* )();
  • Static member functions, by being this-less and therefore of the same type as an equivalent nonmember function, also provide an unexpected solution to the problem of mixing C++ with the C-based X Window system with regard to the use of callback functions. Take a look at DECLARE_DYNCREATE(class_name) of MFC.

Virtual Member Functions

  • We've already seen the general virtual function implementation model: the class-specific virtual table that contains the addresses of the set of active virtual functions for the class and the vptr that addresses that table inserted within each class object. In this section, I walk through a set of possible designs evolving to that model and then step through that model in detail under single, multiple, and virtual inheritance.
  • There needs to be some information associated with ptr available at runtime such that the appropriate instance of z() can be identified, found, and invoked. Perhaps the most straightforward but costly solution is to add the required information to ptr. Under this strategy, a pointer ( and, implicitly, a reference as well) holds two pieces of information:
    • 1, The address of the object it refers to;
    • 2. Some encoding of the object’s type or the address of a structure containing that information.
  • The problem with this solution is two-fold. First, it adds significant space overhead to the use of pointers regardless of whether the program makes use of polymorphism. Second, it breaks link compatibility with C.
  • That is why the keywords virtual is introduced to C++, which indicates that the object shall be added the information in support of polymorphism.
  • In C++, polymorphism “exhibits” itself as the potential addressing of a derived class object through a pointer or reference of a public base class.
  • How might the table containing the virtual function addresses be constructed? In C++, the set of virtual functions capable of being invoked through an object of its class is known at compile time. Moreover, this set is invariant. It cannot be added to nor can a virtual instance be replaced at runtime. The table, therefore, serves only as a passive repository. Since neither its size nor its contents change during program execution, its construction and access can be completely handled by the compiler. No runtime intervention is necessary.
  • Having the address available at runtime, however, is only half the solution. The other half is finding the address. This is accomplished in two steps:
    • 1. To find the table, an internally generated virtual table pointer is inserted within each class object.
    • 2. To find the function’s address, each virtual function is assigned a fixed within the table.
  • This is all set up by the compiler. All that is left to do at runtime is invoke the function addressed within the particular virtual table slot.
  • The virtual table is generated on a per-class basis. Each table holds the addresses of all the virtual function instances “active” for objects of the table’s associated class.
  • Each virtual function is assigned a fixed index in the virtual table. This index remains associated with the particular virtual function throughout the inheritance hierarchy.
  • There are three possibilities:
    • 1, It can inherit the instance of the virtual function declared within the base class. Literally, the address of that instance is copied into the associated slot in the derived class’s virtual table;
    • 2. It can override the instance with one of its own. In this case, the address of its instance is placed within the associated slot;
    • 3. It can introduce a new virtual function not present in the base class. In this case, the virtual table is grown by a slot and the address of the function is placed within that slot.
  • Within a single inheritance hierarchy, the virtual function mechanism is well behaved; it is both efficient and easily modeled. Support for virtual functions under multiple and virtual inheritance is somewhat less well behaved.

Virtual Functions Under MI

  • The complexity of virtual function support under multiple inheritance re-volves around the second and subsequent base classes and the need to adjust the this pointer at runtime.
  • The general rule is that the this pointer adjustment of a derived class virtual function invocation through a pointer (or reference) of a second or subsequent base class must be accomplished at runtime. That is, the size of the necessary offset and the code to add it to the this pointer must be tucked away somewhere by the compiler.

From:<<Inside C++ Object Model>>

C++ Knowledge series 4的更多相关文章

  1. Java Knowledge series 4

    JVM & Bytecode Has-a or Is-a relationship(inheritance or composition) 如果想利用新类内部一个现有类的特性,而不想使用它的接 ...

  2. C++ Knowledge series 1

    Programming language evolves always along with Compiler's evolvement. 1. The C++ Object Model: Strou ...

  3. C++ Knowledge series Template & Class

    Function Function is composed of name, parameter (operand, type of operand), return value, body with ...

  4. C++ Knowledge series Inheritance & RTTI & Exception Handling

    Inheritance The pointer or reference to base class can address/be assigned with any of the classes d ...

  5. C++ Knowledge series Conversion & Constructor & Destructor

    Everything has its lifecycle, from being created to disappearing. Pass by reference instead of pass ...

  6. C++ Knowledge series STL & Const

    Thank to the pepole who devote theirself to the common libs. STL(http://www.cplusplus.com/reference/ ...

  7. Java Knowledge series 7

    Pepole who make a greate contribution on common libaraies deserve our respect. Component(Widget) / S ...

  8. C++ Knowledge series 2

    Programming language evolves always along with Compiler's evolvement The semantics of constructors O ...

  9. Java Knowledge series 5

    Interface from user, not from implementor.(DIP) Interface-Oriented Programming. Interface or Abstrac ...

  10. Java Knowledge series 3

    JVM & Bytecode Abstract & Object Object in Java (1) 所有东西都是对象object.可将对象想象成一种新型变量:它保存着数据,但可要求 ...

随机推荐

  1. 线段树【洛谷P2894】 [USACO08FEB]酒店Hotel

    P2894 [USACO08FEB]酒店Hotel 参考样例,第一行输入n,m ,n代表有n个房间,编号为1---n,开始都为空房,m表示以下有m行操作,以下 每行先输入一个数 i ,表示一种操作: ...

  2. 数据结构8: 双向链表(双向循环链表)的建立及C语言实现

    之前接触到的链表都只有一个指针,指向直接后继,整个链表只能单方向从表头访问到表尾,这种结构的链表统称为 “单向链表”或“单链表”. 如果算法中需要频繁地找某结点的前趋结点,单链表的解决方式是遍历整个链 ...

  3. atcoder 2643 切比雪夫最小生成树

    There are N towns on a plane. The i-th town is located at the coordinates (xi,yi). There may be more ...

  4. kuangbin专题十六 KMP&&扩展KMP HDU3336 Count the string

    It is well known that AekdyCoin is good at string problems as well as number theory problems. When g ...

  5. excle导出使用poi

    package com.ittax.core.util; import java.util.List; import javax.servlet.ServletOutputStream; import ...

  6. Bootstrap FileInput 上传 中文 API 整理

    Bootstrap FileInput 上传  中文 API 整理 上传插件有很多 但是公司用的就是 Bootstrap FileInput 自己就看了看  会用就行 自己都不知道每个值是干嘛用的就问 ...

  7. Gym - 101572D Distinctive Character bfs 思维

    题目传送门 题目大意: 给出n个01串,让你构造一个字符串,使这个字符串和这些字符串中相似程度最高 尽可能低.如果两个字符串对应位置相同,则相似程度加一. 思路: 每一个01串更改自己的一部分后,都可 ...

  8. yii2 basic VER

    assets/ contains assets definition 包含资源定义 commands/ contains console commands (controllers) 包含命令行命令, ...

  9. .netcore在linux下使用P/invoke方式调用linux动态库

    http://www.mamicode.com/info-detail-2358309.html   .netcore下已经实现了通过p/invoke方式调用linux的动态链接库(*.so)文件 1 ...

  10. 21-----BBS论坛

    BBS论坛(二十一) 21.1.编辑轮播图功能完成 (1)cms_banners.html 把属性绑定到<tr>上面,方便找到各属性的值 <tbody> {% for bann ...