protobuf 之 MessageLite 接口摘录
class LIBPROTOBUF_EXPORT MessageLite {
public:
inline MessageLite() {}
virtual ~MessageLite();
// Basic Operations ------------------------------------------------
// Get the name of this message type, e.g. "foo.bar.BazProto".
virtual string GetTypeName() const = ;
// Construct a new instance of the same type. Ownership is passed to the
// caller.
virtual MessageLite* New() const = ;
// Clear all fields of the message and set them to their default values.
// Clear() avoids freeing memory, assuming that any memory allocated
// to hold parts of the message will be needed again to hold the next
// message. If you actually want to free the memory used by a Message,
// you must delete it.
virtual void Clear() = ;
// Quickly check if all required fields have values set.
virtual bool IsInitialized() const = ;
// This is not implemented for Lite messages -- it just returns "(cannot
// determine missing fields for lite message)". However, it is implemented
// for full messages. See message.h.
virtual string InitializationErrorString() const;
// If |other| is the exact same class as this, calls MergeFrom(). Otherwise,
// results are undefined (probably crash).
virtual void CheckTypeAndMergeFrom(const MessageLite& other) = ;
// Parsing ---------------------------------------------------------
// Methods for parsing in protocol buffer format. Most of these are
// just simple wrappers around MergeFromCodedStream().
// Fill the message with a protocol buffer parsed from the given input
// stream. Returns false on a read error or if the input is in the
// wrong format.
bool ParseFromCodedStream(io::CodedInputStream* input);
// Like ParseFromCodedStream(), but accepts messages that are missing
// required fields.
bool ParsePartialFromCodedStream(io::CodedInputStream* input);
// Read a protocol buffer from the given zero-copy input stream. If
// successful, the entire input will be consumed.
bool ParseFromZeroCopyStream(io::ZeroCopyInputStream* input);
// Like ParseFromZeroCopyStream(), but accepts messages that are missing
// required fields.
bool ParsePartialFromZeroCopyStream(io::ZeroCopyInputStream* input);
// Read a protocol buffer from the given zero-copy input stream, expecting
// the message to be exactly "size" bytes long. If successful, exactly
// this many bytes will have been consumed from the input.
bool ParseFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input, int size);
// Like ParseFromBoundedZeroCopyStream(), but accepts messages that are
// missing required fields.
bool ParsePartialFromBoundedZeroCopyStream(io::ZeroCopyInputStream* input,
int size);
// Parse a protocol buffer contained in a string.
bool ParseFromString(const string& data);
// Like ParseFromString(), but accepts messages that are missing
// required fields.
bool ParsePartialFromString(const string& data);
// Parse a protocol buffer contained in an array of bytes.
bool ParseFromArray(const void* data, int size);
// Like ParseFromArray(), but accepts messages that are missing
// required fields.
bool ParsePartialFromArray(const void* data, int size);
// Reads a protocol buffer from the stream and merges it into this
// Message. Singular fields read from the input overwrite what is
// already in the Message and repeated fields are appended to those
// already present.
//
// It is the responsibility of the caller to call input->LastTagWas()
// (for groups) or input->ConsumedEntireMessage() (for non-groups) after
// this returns to verify that the message's end was delimited correctly.
//
// ParsefromCodedStream() is implemented as Clear() followed by
// MergeFromCodedStream().
bool MergeFromCodedStream(io::CodedInputStream* input);
// Like MergeFromCodedStream(), but succeeds even if required fields are
// missing in the input.
//
// MergeFromCodedStream() is just implemented as MergePartialFromCodedStream()
// followed by IsInitialized().
virtual bool MergePartialFromCodedStream(io::CodedInputStream* input) = ;
// Serialization ---------------------------------------------------
// Methods for serializing in protocol buffer format. Most of these
// are just simple wrappers around ByteSize() and SerializeWithCachedSizes().
// Write a protocol buffer of this message to the given output. Returns
// false on a write error. If the message is missing required fields,
// this may GOOGLE_CHECK-fail.
bool SerializeToCodedStream(io::CodedOutputStream* output) const;
// Like SerializeToCodedStream(), but allows missing required fields.
bool SerializePartialToCodedStream(io::CodedOutputStream* output) const;
// Write the message to the given zero-copy output stream. All required
// fields must be set.
bool SerializeToZeroCopyStream(io::ZeroCopyOutputStream* output) const;
// Like SerializeToZeroCopyStream(), but allows missing required fields.
bool SerializePartialToZeroCopyStream(io::ZeroCopyOutputStream* output) const;
// Serialize the message and store it in the given string. All required
// fields must be set.
bool SerializeToString(string* output) const;
// Like SerializeToString(), but allows missing required fields.
bool SerializePartialToString(string* output) const;
// Serialize the message and store it in the given byte array. All required
// fields must be set.
bool SerializeToArray(void* data, int size) const;
// Like SerializeToArray(), but allows missing required fields.
bool SerializePartialToArray(void* data, int size) const;
// Make a string encoding the message. Is equivalent to calling
// SerializeToString() on a string and using that. Returns the empty
// string if SerializeToString() would have returned an error.
// Note: If you intend to generate many such strings, you may
// reduce heap fragmentation by instead re-using the same string
// object with calls to SerializeToString().
string SerializeAsString() const;
// Like SerializeAsString(), but allows missing required fields.
string SerializePartialAsString() const;
// Like SerializeToString(), but appends to the data to the string's existing
// contents. All required fields must be set.
bool AppendToString(string* output) const;
// Like AppendToString(), but allows missing required fields.
bool AppendPartialToString(string* output) const;
// Computes the serialized size of the message. This recursively calls
// ByteSize() on all embedded messages. If a subclass does not override
// this, it MUST override SetCachedSize().
virtual int ByteSize() const = ;
// Serializes the message without recomputing the size. The message must
// not have changed since the last call to ByteSize(); if it has, the results
// are undefined.
virtual void SerializeWithCachedSizes(
io::CodedOutputStream* output) const = ;
// Like SerializeWithCachedSizes, but writes directly to *target, returning
// a pointer to the byte immediately after the last byte written. "target"
// must point at a byte array of at least ByteSize() bytes.
virtual uint8* SerializeWithCachedSizesToArray(uint8* target) const;
// Returns the result of the last call to ByteSize(). An embedded message's
// size is needed both to serialize it (because embedded messages are
// length-delimited) and to compute the outer message's size. Caching
// the size avoids computing it multiple times.
//
// ByteSize() does not automatically use the cached size when available
// because this would require invalidating it every time the message was
// modified, which would be too hard and expensive. (E.g. if a deeply-nested
// sub-message is changed, all of its parents' cached sizes would need to be
// invalidated, which is too much work for an otherwise inlined setter
// method.)
virtual int GetCachedSize() const = ;
private:
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(MessageLite);
};
protobuf 之 MessageLite 接口摘录的更多相关文章
- SpringBoot使用protobuf格式的接口
SpringBoot使用protobuf格式的接口 建立SpringBoot项目,pom.xml内容如下: <?xml version="1.0" encoding=&quo ...
- protobuf接口调用报错:java.nio.charset.MalformedInputException: Input length = 1
使用protobuf定义的接口api发起http请求报错,日志如下: [-- ::] DEBUG AbstractPool: - server updated, node=, server={ nod ...
- Protobuf语言指南(转)
Protobuf语言指南 l 定义一个消息(message)类型 l 标量值类型 l Optional 的字段及默认值 l 枚举 l 使用其他消息类型 l 嵌套类型 l 更新一个消息类型 ...
- Protobuf语言指南
Protobuf语言指南 l 定义一个消息(message)类型 l 标量值类型 l Optional 的字段及默认值 l 枚举 l 使用其他消息类型 l 嵌套类型 l 更新一个消息类型 ...
- protobuf 编码实现解析(java)
一:protobuf编码基本数据类型 public enum FieldType { DOUBLE (JavaType.DOUBLE , WIRETYPE_FIXED64 ), FLOAT (Java ...
- protobuf使用详解
https://blog.csdn.net/skh2015java/article/details/78404235 原文地址:http://blog.csdn.net/lyjshen/article ...
- Protobuf使用手册
Protobuf使用手册 第1章 定义.proto 文件 首先我们需要编写一个 proto 文件,定义我们程序中需要处理的结构化数据,在 protobuf 的术语中,结构化数据被称为 Message. ...
- Protobuf 语法指南
英文: Proto Buffers Language Guide 本指南描述了怎样使用protocol buffer 语法来构造你的protocol buffer数据,包括.proto文件语法以及怎样 ...
- protobuf 协议浅析
目录 Protobuf 协议浅析 1. Protobuf 介绍 1.1 Protobuf 基本概念 1.2 Protobuf 的优点 1.3 Protobuf, JSON, XML 的区别 2. Pr ...
随机推荐
- windows中彻底卸载mysql
1)停止MySQL服务 打开控制面板→管理工具→服务(找到MySQL) 2)卸掉mysql server 打开控制面板→程序与功能→找到mysql server然后卸载 3)将mysql目录下的安装文 ...
- NFS共享存储服务部署
第1章 NFS介绍 1.1 NFS基本概述 NFS(Network File System)网络文件系统 主要功能是通过局域网络让不同的主机系统之间可以共享文件或目录. NFS系统和Windows网络 ...
- Django 多个字段关联同一外键
# -*- coding: utf-8 -*- """ Tencent is pleased to support the open source community b ...
- DEV Express中Bar Manager的使用
未排版 在barManager中可以添加多种元素,如皮肤按钮,复选框等,但是下拉菜单却给出了多个冗余的控件. 遗留问题:怎么设置Bar为大图标,查找是否存在Ribbon控件. Bar 1, ...
- DEV Express
记录在使用DEV Express中遇到的所有问题及解决方案 问题1:将Dev11升级到Dev14 解决方案:将解决方案中原有Dev引用删除,重新添加必须的Dev14引用,问题解决: 问题2:LC.ex ...
- OO博客作业
第一次多项式的作业感觉还行,同时用c和java写的话也算是一个从c到java的过渡,也算是有了对 java的初步认识,之后的电梯作业出血了一些小BUG,比如有些情况考虑不完善之类的,也算是对面向对象有 ...
- CDOJ 1220 The Battle of Guandu
The Battle of Guandu Time Limit: 6000/3000MS (Java/Others) Memory Limit: 65535/65535KB (Java/Oth ...
- [Docker]容器镜像
1.rootfs的基础知识 Mount namespaces 隔离的是文件系统挂接点,它使每个容器能看到不同的文件系统层次结构,即每当创建一个新容器时,希望容器进程看到的文件系统时一个独立的隔离环境 ...
- python去掉BOM头的方法
今天在写批量生成身份证号造数据的时候出现了问题,其中一个是报不能转成int型,后经查找,发现是utf-8BOM头的问题. 什么是BOM? 在utf-8编码文件中BOM在文件头部,占用三个字节,用来标示 ...
- ES6关于Promise的用法详解
Node的产生,大大推动了Javascript这门语言在服务端的发展,使得前端人员可以以很低的门槛转向后端开发. 当然,这并不代表迸发成了全栈.全栈的技能很集中,绝不仅仅是前端会写一些HTML和一些交 ...