官方教程:Dojo Effects
这里讲学习一下dojo如何实现淡入、淡出、滑动等效果。
实现这些特殊的效果有两个包 dojo/_base/fx 和
dojo/fx。
dojo/_base/fx 中提供了一些基础的animation方法,如: animateProperty,
anim, fadeIn, and fadeOut.

dojo/fx
中提供了一些高级的animation方法,如:chain, combine,
wipeIn, wipeOut and
slideTo。

淡入淡出
require(["dojo/_base/fx",
"dojo/on", "dojo/dom",
"dojo/domReady!"],
function(fx, on, dom) {

        var fadeOutButton =
dom.byId(
"fadeOutButton"),//淡出按钮
            fadeInButton =
dom.byId(
"fadeInButton"),//淡入按钮
            fadeTarget =
dom.byId(
"fadeTarget");//目标节点
 
        on(fadeOutButton,
"click",
function(evt){
            fx.fadeOut({ node: fadeTarget
}).play();//淡出
        });
        on(fadeInButton,
"click",
function(evt){
            fx.fadeIn({ node: fadeTarget
}).play();//淡入
        });
    });

在所有的方法中包含后面介绍的,都只有一个对象参数,这个对象中可包含多个属性,必不可少的一个属性就是node,为要实现效果的节点对象或id字符串。
在fadeOut/fadeIn方法中还有一个属性duration,持续的时间,默认为350ms。
这些animation方法将返回一animation对象,该对象包含一些方法:play,
pause, stop, status, and
gotoPercent,用来执行,暂停,停止,查看状态及执行到某种程度。

擦除
require(["dojo/fx",
"dojo/on", "dojo/dom",
"dojo/domReady!"],
function(fx, on, dom) {

        var wipeOutButton =
dom.byId(
"wipeOutButton"),
            wipeInButton =
dom.byId(
"wipeInButton"),
            wipeTarget =
dom.byId(
"wipeTarget");
 
        on(wipeOutButton,
"click",
function(evt){
            fx.wipeOut({ node: wipeTarget
}).play();
        });
        on(wipeInButton,
"click",
function(evt){
            fx.wipeIn({ node: wipeTarget
}).play();
        });
    });
同淡入淡出一样

滑动
require(["dojo/fx",
"dojo/on", "dojo/dom",
"dojo/domReady!"],
function(fx, on, dom) {

        var slideAwayButton =
dom.byId(
"slideAwayButton"),
            slideBackButton =
dom.byId(
"slideBackButton"),
            slideTarget =
dom.byId(
"slideTarget");
 
        on(slideAwayButton,
"click",
function(evt){
            fx.slideTo({ node: slideTarget, left:
"200", top: "200"
}).play();
        });
        on(slideBackButton,
"click",
function(evt){
            fx.slideTo({ node: slideTarget, left:
"0", top: "100"
}).play();
        });
    });
在slideTo方法的参数中,除了节点对象属性外,还有left和top两个属性,用来设置滑动到目的位置的坐标。

事件
require(["dojo/fx",
"dojo/on", "dojo/dom-style",
"dojo/dom",
"dojo/domReady!"],
function(fx, on, style, dom) {

         
        var slideAwayButton =
dom.byId(
"slideAwayButton"),
            slideBackButton =
dom.byId(
"slideBackButton"),
            slideTarget =
dom.byId(
"slideTarget");
             
            on(slideAwayButton,
"click",
function(evt){
                // Note that we're specifying the
beforeBegin as a property of the animation
                // rather than using connect. This
ensures that our beforeBegin handler
                // executes before any
others.
                var anim =
fx.slideTo({
                    node: slideTarget,
                    left:
"200",
                    top:
"200",
                    beforeBegin:
function(){
                         
                        console.warn("slide
target is: "
, slideTarget);
                         
                        style.set(slideTarget,
{
                            left:
"0px",
                            top:
"100px"
                        });
                    }
                });
 
                // We could have also specified onEnd
above alongside beforeBegin,
                // but it's just as easy to connect like
so
                on(anim,
"End", function(){
                    style.set(slideTarget,
{
                        backgroundColor:
"blue"
                    });
                },
true);
 
                // Don't forget to actually start the
animation!
                anim.play();
            });
 
            on(slideBackButton,
"click",
function(evt){
                var anim =
fx.slideTo({
                    node: slideTarget,
                    left:
"0",
                    top:
"100",
                    beforeBegin:
function(){
                         
                        style.set(slideTarget,
{
                            left:
"200px",
                            top:
"200px"
                        });
                    }
                });
 
                on(anim,
"End",
function(){
                    style.set(slideTarget,
{
                        backgroundColor:
"red"
                    });
                },
true);
 
                anim.play();
            });
    });

在实现动态效果的过程中会产生两个事件,一个是beforeBegin,在执行之前调用;一个是onEnd,在执行完后调用。
在上面的例子中可以看到,beforeBegin是作为参数对象中的一个方法来定义的;onEnd是作为animation对象的一个事件在on中定义的。

连锁反应
require(["dojo/_base/fx",
"dojo/fx", "dojo/on",
"dojo/dom",
"dojo/domReady!"],
function(baseFx, fx, on, dom) {

         
        var slideAwayButton =
dom.byId(
"slideAwayButton"),
            slideBackButton =
dom.byId(
"slideBackButton"),
            slideTarget =
dom.byId(
"slideTarget");
             
        // Set up a couple of click handlers to run our
chained animations
        on(slideAwayButton,
"click",
function(evt){
            fx.chain([
                baseFx.fadeIn({ node: slideTarget
}),
                fx.slideTo({ node: slideTarget, left:
"200", top: "200"
}),
                baseFx.fadeOut({ node: slideTarget
})
            ]).play();
        });
        on(slideBackButton,
"click",
function(evt){
            fx.chain([
                baseFx.fadeIn({ node: slideTarget
}),
                fx.slideTo({ node: slideTarget, left:
"0", top: "100"
}),
                baseFx.fadeOut({ node: slideTarget
})
            ]).play();
        });
         
    });
chain用来将多个animation动作连接起来按顺序执行,它的参数即是由不同animation方法返回的animation对象组成的数组,执行的顺序就是数组的
先后顺序。

联合
require(["dojo/_base/fx",
"dojo/fx", "dojo/on",
"dojo/dom",
"dojo/domReady!"],
function(baseFx, fx, on, dom) {

         
        var slideAwayButton =
dom.byId(
"slideAwayButton"),
            slideBackButton =
dom.byId(
"slideBackButton"),
            slideTarget =
dom.byId(
"slideTarget");
 
        // Set up a couple of click handlers to run our
combined animations
        on(slideAwayButton,
"click",
function(evt){
            fx.combine([
                baseFx.fadeIn({ node: slideTarget
}),
                fx.slideTo({ node: slideTarget, left:
"200", top: "200"
})
            ]).play();
        });
        on(slideBackButton,
"click",
function(evt){
            fx.combine([
                fx.slideTo({ node: slideTarget, left:
"0", top: "100"
}),
                baseFx.fadeOut({ node: slideTarget
})
            ]).play();
        });
         
    });
combine方法是将多个animation动作联合起来同时执行实现一个完成的动态效果。其参数也是
由不同animation方法返回的animation对象组成的数组。

dojo 九 effects dojo/_base/fx 和 dojo/fx的更多相关文章

  1. 实践torch.fx第二篇-fx量化实操

    好久不见各位,哈哈,又鸽了好久. 本文紧接上一篇<实践torch.fx第一篇--基于Pytorch的模型优化量化神器>继续说,主要讲如何利用FX进行模型量化. 为什么这篇文章拖了这么久,有 ...

  2. dojo对数组的处理函数,dojo.forEach、dojo.every、 dojo.some、 dojo.map等

    转自:http://jiataodong.blog.163.com/blog/static/3490549220111024111943439/ 数组处理是 Ajax 应用开发中的常见操作.Dojo ...

  3. 为什么使用dojo?dojo与jquery有什么不同?dojo适合什么开发场景?

    首先介绍一下dojo的特性: 1.Dojo是一个符合AMD规范的企业级框架(dojo是一个重量级框架) 2.Dojo全面支持异步加载JS机制(即:支持通过require异步加载JS模块,通过defin ...

  4. C#读写三菱Fx PLC 使用Fx 串口协议 读写Fx3U设备

    本文将使用一个Github开源的组件库技术来读写三菱 FX PLC,使用的是基于串口的实现,不需要额外的组件,读取操作只要放到后台线程就不会卡死线程,本组件支持超级方便的高性能读写操作 github地 ...

  5. Dojo特效(翻译)

    http://dojotoolkit.org/documentation/tutorials/1.10/effects/index.html In this tutorial, we will exp ...

  6. dojo框架笔记

    一.模块定义 1.定义只含值对,没有任何依赖的模块(moudle1.js) define({ color: "black", size: "unisize" } ...

  7. Dojo动画原理解析

    dojo中动画部分分为两部分:dojo/_base/fx, dojo/fx.dojo/_base/fx部分是dojo动画的基石,里面有两个底层API:animateProperty.anim和两个常用 ...

  8. Hello Dojo!(翻译)

    http://dojotoolkit.org/documentation/tutorials/1.10/hello_dojo/index.html 欢迎学习DOJO!在本教程中,你将学些到如何加载DO ...

  9. Dojo API中文 Dojo内容模块概览,初学者

    官网:http://dojotoolkit.org/reference-guide/1.10/dojo/index.html#dojo-dojo的翻译 dojo 内容: dojo dojo/dojo ...

随机推荐

  1. Jenkins-测试自动化(实例1-RF)

    1. Jenkins新建任务列表:RF测试 2. 对任务进行配置: 源码管理:None 构建:Execute Windows batch command  (下图中的脚本是robotframework ...

  2. Net数值计算MathNet.Numerics类库

    一.Net自带的数值计算:System.Numerics 1.大整数BitInteger 方法:除数和余数.最大公约数 2.复数Complex 属性:实部.虚部.量值.相位 方法:共轭.倒数 二.Ma ...

  3. Windows+Apache+MySQL+PHP(WAMP)环境搭建

    运行操作系统:Windows Server 2008 R2 Apache版本:Apache 2.2 MySQL版本:MySQL 5.5 PHP版本:PHP 5.6.14(当前最新版) 更新日期:201 ...

  4. phonegap/cordova常用命令

    创建项目 cordova create foldername com.wps.test projectName cd foldername 基本设备信息 设备 API: cordova plugin ...

  5. Kali-linux安装之后的简单设置

    1.更新软件源:修改sources.list文件:leafpad /etc/apt/sources.list然后选择添加以下适合自己较快的源(可自由选择,不一定要全部): #官方源deb http:/ ...

  6. asp.net中实现群发邮件功能

    前段时间在帮老师开发的网站中需要用到一个群发邮件的功能,而自己之前学习cms系统的时候用的we7的群发邮件功能也有一些问题,于是乎便自己去网上查了一下资料,自己总结了一下,并且封装成了一个类,亲测有用 ...

  7. AssetBundle依赖关系

    原地址:http://www.cnblogs.com/realtimepixels/p/3652086.html Unity AssetBundle Dependencies In the last ...

  8. Java 中最常见的 5 个错误

    在编程时,开发者经常会遭遇各式各样莫名错误.近日,Sushil Das 在 Geek On Java上列举了 Java 开发中常见的 5 个错误,与君共「免」. 原文链接:Top 5 Common M ...

  9. netaddr 0.7.12

    Pythonic manipulation of IPv4, IPv6, CIDR, EUI and MAC network addresses https://pypi.python.org/pyp ...

  10. Android 检查设备是否存在 导航栏 NavigationBar

    尊重原创.尊重作者,转载请标明出处: http://blog.csdn.net/lnb333666/article/details/41821149 目前也没有可靠的方法来检查设备上是否有导航栏.可以 ...