EXTENDED LIGHTS OUT
Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 6443   Accepted: 4229

Description

In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right. 

The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged. 

Note: 
1. It does not matter what order the buttons are pressed. 
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once. 
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first 
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off. 
Write a program to solve the puzzle.

Input

The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light is on initially.

Output

For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1's indicate buttons that must be pressed to solve the puzzle, while 0 indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.

Sample Input

2
0 1 1 0 1 0
1 0 0 1 1 1
0 0 1 0 0 1
1 0 0 1 0 1
0 1 1 1 0 0
0 0 1 0 1 0
1 0 1 0 1 1
0 0 1 0 1 1
1 0 1 1 0 0
0 1 0 1 0 0

Sample Output

PUZZLE #1
1 0 1 0 0 1
1 1 0 1 0 1
0 0 1 0 1 1
1 0 0 1 0 0
0 1 0 0 0 0
PUZZLE #2
1 0 0 1 1 1
1 1 0 0 0 0
0 0 0 1 0 0
1 1 0 1 0 1
1 0 1 1 0 1
 #include <iostream>
#include <stdio.h>
#include <algorithm>
#include <math.h>
#include <string.h>
#include <set>
using namespace std;
int a[][];
void gauss()
{
int i,j,k;
for(i=; i<; i++)
{
for(k=i; k<; k++)
if(a[k][i])break;
if(k!=i)
for(j=; j<; j++)swap(a[i][j],a[k][j]);
for(j=; j<; j++)
{
if(i!=j&&a[j][i])
for(k=; k<; k++)
a[j][k]^=a[i][k];
}
}
}
int main()
{
int n,i,cas=;
cin>>n;
while(n--)
{
memset(a,,sizeof(a));
for(i=; i<; i++)
scanf("%d",&a[i][]);
for(i=; i<; i++)
{
a[i][i]=;
if(i>=)
a[i][i-]=;
if(i<)
a[i][i+]=;
if(i%)
a[i][i-]=;
if((i+)%)
a[i][i+]=;
}
gauss();
printf("PUZZLE #%d\n",cas++);
for(i=; i<; i++)
{
printf("%d",a[i][]);
if((i+)%==)printf("\n");
else printf(" ");
}
}
}

EXTENDED LIGHTS OUT poj1222 高斯消元法的更多相关文章

  1. POJ 1222 EXTENDED LIGHTS OUT(翻转+二维开关问题)

    POJ 1222 EXTENDED LIGHTS OUT 今天真是完美的一天,这是我在poj上的100A,留个纪念,马上就要期中考试了,可能后面几周刷题就没这么快了,不管怎样,为下一个200A奋斗, ...

  2. uva 1560 - Extended Lights Out(枚举 | 高斯消元)

    题目链接:uva 1560 - Extended Lights Out 题目大意:给定一个5∗6的矩阵,每一个位置上有一个灯和开关,初始矩阵表示灯的亮暗情况,假设按了这个位置的开关,将会导致周围包含自 ...

  3. POJ 1222 EXTENDED LIGHTS OUT(反转)

    EXTENDED LIGHTS OUT Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 12616   Accepted: 8 ...

  4. POJ 1222 EXTENDED LIGHTS OUT(高斯消元解异或方程组)

    EXTENDED LIGHTS OUT Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 10835   Accepted: 6 ...

  5. poj1222 EXTENDED LIGHTS OUT 高斯消元||枚举

    Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 8481   Accepted: 5479 Description In an ...

  6. poj1222 EXTENDED LIGHTS OUT

    设输入矩阵为A,输出矩阵为B,目标矩阵为C(零矩阵). 方便起见,矩阵行列下标均从1开始. 考虑A矩阵元素a(i,j),B矩阵中与其相邻的元素 b(i,j),b(i - 1, j),b(i + 1,j ...

  7. [POJ1222]EXTENDED LIGHTS OUT(高斯消元,异或方程组)

    题目链接:http://poj.org/problem?id=1222 题意:开关是四连通的,每按一个就会翻转自己以及附近的四个格(假如有).问需要翻转几个,使他们都变成关. 把每一个灯看作一个未知量 ...

  8. [Gauss]POJ1222 EXTENDED LIGHTS OUT

    题意:给一个5*6的矩阵 1代表该位置的灯亮着, 0代表该位置的灯没亮 按某个位置的开关,可以同时改变 该位置 以及 该位置上方.下方.左方.右方, 共五个位置的灯的开.关(1->0, 0-&g ...

  9. POJ1222 EXTENDED LIGHTS OUT 高斯消元 XOR方程组

    http://poj.org/problem?id=1222 在学校oj用搜索写了一次,这次写高斯消元,haoi现场裸xor方程消元没写出来,真实zz. #include<iostream> ...

随机推荐

  1. 我的Markdown的利器——Markdown Here、有道云笔记、iPic

    Markdown逐渐成为大家文章编辑的首选,这里推荐两个比较冷门的Markdown工具. 用什么当做Markdown的主力工具? 网上有很多人推荐的Markdown的工具包括专业的Markdown工具 ...

  2. Grails笔记二:grails 2.4.3版本下generate-*失效问题解析

    最近在学grails框架,因为其敏捷性让我非常喜欢,不过有点让人恼怒的是也许因为grails框架太新了,所以关于grails的书籍很少,而且市面上的书籍大部分都是2007或者2009年的,官方文档又都 ...

  3. CountDownLatch与CyclicBarrier

    对于AbstractQueuedSynchronizer衍生出来的并发工具类,这一篇再介绍俩. 场景1:有4个大文件的数据需要统计,最终将所有的统计结果进行加工,得到最后的分析数据.为了加速处理过程, ...

  4. react 入门

    一:virtual DOM  虚拟DOM树 在React中,render执行的结果得到的并不是真正的DOM节点,结果仅仅是轻量级的JavaScript对象,我们称之为virtual DOM. 虚拟DO ...

  5. Android studio 一些技术添加依赖,依赖库

    Recyclerview compile 'com.android.support:recyclerview-v7:21.0.+' butterKnife 的依赖compile 'com.jakewh ...

  6. 关于SVM数学细节逻辑的个人理解(一)

    网上,书上有很多的关于SVM的资料,但是我觉得一些细节的地方并没有讲的太清楚,下面是我对SVM的整个数学原理的推导过程,其中我理解的地方力求每一步都是有理有据,希望和大家讨论分享. 首先说明,目前我的 ...

  7. 团队作业2——需求分析&原型设计

    Deadline: 2017-4-14 22:00PM,以博客发表日期为准 评分基准: 按时交 - 有分,检查的项目包括后文的三个方面 需求分析 原型设计 编码规范 晚交 - 0分 迟交两周以上 - ...

  8. 201521123111《Java程序设计》第6周学习总结

    1. 本章学习总结 1.1 面向对象学习暂告一段落,请使用思维导图,以封装.继承.多态为核心概念画一张思维导图,对面向对象思想进行一个总结. 注1:关键词与内容不求多,但概念之间的联系要清晰,内容覆盖 ...

  9. 201521123037 《Java程序设计》第5周学习总结

    1. 本周学习总结 1.1 尝试使用思维导图总结有关多态与接口的知识点. 1.2 可选:使用常规方法总结其他上课内容. 接口: 接口简而言之是方法声明和常量值的集合,接口中所有的方法默认为public ...

  10. 201521123004《Java程序设计》第5周学习总结

    1. 本周学习总结 1.1 尝试使用思维导图总结有关多态与接口的知识点. 1.2 可选:使用常规方法总结其他上课内容. 接口 接口(interface)就是方法声明和常量值的集合 实现接口的类叫接口的 ...