Nvidia Tensor Core-WMMA API编程入门
1 WMMA (Warp-level Matrix Multiply Accumulate) API
template<typename Use, int m, int n, int k, typename T, typename Layout=void> class fragment; void load_matrix_sync(fragment<...> &a, const T* mptr, unsigned ldm);
void load_matrix_sync(fragment<...> &a, const T* mptr, unsigned ldm, layout_t layout);
void store_matrix_sync(T* mptr, const fragment<...> &a, unsigned ldm, layout_t layout);
void fill_fragment(fragment<...> &a, const T& v);
void mma_sync(fragment<...> &d, const fragment<...> &a, const fragment<...> &b, const fragment<...> &c, bool satf=false);
- fragment:Tensor Core数据存储类,支持matrix_a、matrix_b和accumulator
- load_matrix_sync:Tensor Core数据加载API,支持将矩阵数据从global memory或shared memory加载到fragment
- store_matrix_sync:Tensor Core结果存储API,支持将计算结果从fragment存储到global memory或shared memory
- fill_fragment:fragment填充API,支持常数值填充
- mma_sync:Tensor Core矩阵乘计算API,支持D = AB + C或者C = AB + C
2 示例
2.1 CUDA Core
#define DIV_CEIL(x, y) (((x) + (y) - 1) / (y)) __global__ void naiveKernel(const half *__restrict__ A, const half *__restrict__ B, half *__restrict__ C, size_t M,
size_t N, size_t K) {
size_t row = threadIdx.x + blockDim.x * blockIdx.x;
size_t col = threadIdx.y + blockDim.y * blockIdx.y;
if (row < M && col < N) {
half tmp = 0.0;
for (size_t i = 0; i < K; ++i) {
tmp += A[row * K + i] * B[i + col * K];
}
C[row * N + col] = tmp;
}
} void hgemmNaive(half *A, half *B, half *C, size_t M, size_t N, size_t K) {
dim3 block(16, 16);
dim3 grid(DIV_CEIL(M, block.x), DIV_CEIL(N, block.y)); naiveKernel<<<grid, block>>>(A, B, C, M, N, K);
}
2.2 Tensor Core
#include <mma.h> #define WARP_SIZE 32 #define WMMA_M 16
#define WMMA_N 16
#define WMMA_K 16 using namespace nvcuda; __global__ void wmmaNaiveKernel(const half *__restrict__ A, const half *__restrict__ B, half *__restrict__ C, size_t M,
size_t N, size_t K) {
size_t warpM = (blockIdx.x * blockDim.x + threadIdx.x) / WARP_SIZE;
size_t warpN = (blockIdx.y * blockDim.y + threadIdx.y); wmma::fragment<wmma::matrix_a, WMMA_M, WMMA_N, WMMA_K, half, wmma::row_major> a_frag;
wmma::fragment<wmma::matrix_b, WMMA_M, WMMA_N, WMMA_K, half, wmma::col_major> b_frag;
wmma::fragment<wmma::accumulator, WMMA_M, WMMA_N, WMMA_K, half> c_frag; wmma::fill_fragment(c_frag, 0.0f); for (size_t i = 0; i < K; i += WMMA_K) {
size_t aCol = i;
size_t aRow = warpM * WMMA_M;
size_t bCol = warpN * WMMA_N;
size_t bRow = i; if (aRow < M && aCol < K && bRow < K && bCol < N) {
wmma::load_matrix_sync(a_frag, A + aCol + aRow * K, K);
wmma::load_matrix_sync(b_frag, B + bRow + bCol * K, K); wmma::mma_sync(c_frag, a_frag, b_frag, c_frag);
}
} size_t cCol = warpN * WMMA_N;
size_t cRow = warpM * WMMA_M; if (cRow < M && cCol < N) {
wmma::store_matrix_sync(C + cCol + cRow * N, c_frag, N, wmma::mem_row_major);
}
} void hgemmWmmaNaive(half *A, half *B, half *C, size_t M, size_t N, size_t K) {
dim3 block(128, 4);
dim3 grid((M - 1) / (WMMA_M * block.x / WARP_SIZE) + 1, (N - 1) / (WMMA_N * block.y) + 1); wmmaNaiveKernel<<<grid, block>>>(A, B, C, M, N, K);
}
2.3 区别
- 计算层级:CUDA Core是线程级别,Tensor Core是warp级别
- 计算维度:CUDA Core是一维逐点计算,Tensor Core是二维逐tile计算
- 计算依赖:WMMA调用Tensor Core需要借助数据存储类fragment,CUDA Core不需要借助其他
3 底层代码
3.1 PTX
.visible .entry _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm(
.param .u64 _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_0,
.param .u64 _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_1,
.param .u64 _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_2,
.param .u64 _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_3,
.param .u64 _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_4,
.param .u64 _Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_5
)
{
.reg .pred %p<8>;
.reg .b16 %rs<2>;
.reg .f32 %f<2>;
.reg .b32 %r<58>;
.reg .b64 %rd<28>; ld.param.u64 %rd9, [_Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_0];
ld.param.u64 %rd10, [_Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_1];
ld.param.u64 %rd11, [_Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_2];
ld.param.u64 %rd14, [_Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_3];
ld.param.u64 %rd12, [_Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_4];
ld.param.u64 %rd13, [_Z15wmmaNaiveKernelPK6__halfS1_PS_mmm_param_5];
mov.u32 %r19, %ntid.x;
mov.u32 %r20, %ctaid.x;
mov.u32 %r21, %tid.x;
mad.lo.s32 %r22, %r20, %r19, %r21;
mov.u32 %r23, %ntid.y;
mov.u32 %r24, %ctaid.y;
mov.u32 %r25, %tid.y;
mad.lo.s32 %r26, %r24, %r23, %r25;
mov.f32 %f1, 0f00000000; { cvt.rn.f16.f32 %rs1, %f1;} mov.b32 %r50, {%rs1, %rs1};
mul.wide.u32 %rd1, %r26, 16;
shr.u32 %r27, %r22, 1;
and.b32 %r28, %r27, 2147483632;
cvt.u64.u32 %rd2, %r28;
setp.lt.u64 %p2, %rd2, %rd14;
setp.lt.u64 %p3, %rd1, %rd12;
and.pred %p1, %p2, %p3;
setp.eq.s64 %p4, %rd13, 0;
mov.u32 %r51, %r50;
mov.u32 %r52, %r50;
mov.u32 %r53, %r50;
@%p4 bra $L__BB0_5; mul.lo.s64 %rd3, %rd2, %rd13;
cvt.u32.u64 %r2, %rd13;
mul.lo.s64 %rd4, %rd1, %rd13;
cvta.to.global.u64 %rd5, %rd10;
cvta.to.global.u64 %rd6, %rd9;
mov.u64 %rd27, 0;
not.pred %p5, %p1;
mov.u32 %r51, %r50;
mov.u32 %r52, %r50;
mov.u32 %r53, %r50; $L__BB0_2:
@%p5 bra $L__BB0_4; add.s64 %rd16, %rd27, %rd3;
shl.b64 %rd17, %rd16, 1;
add.s64 %rd18, %rd6, %rd17;
wmma.load.a.sync.aligned.row.m16n16k16.global.f16 {%r29, %r30, %r31, %r32, %r33, %r34, %r35, %r36}, [%rd18], %r2;
add.s64 %rd19, %rd27, %rd4;
shl.b64 %rd20, %rd19, 1;
add.s64 %rd21, %rd5, %rd20;
wmma.load.b.sync.aligned.col.m16n16k16.global.f16 {%r37, %r38, %r39, %r40, %r41, %r42, %r43, %r44}, [%rd21], %r2;
wmma.mma.sync.aligned.row.col.m16n16k16.f16.f16 {%r53, %r52, %r51, %r50}, {%r29, %r30, %r31, %r32, %r33, %r34, %r35, %r36}, {%r37, %r38, %r39, %r40, %r41, %r42, %r43, %r44}, {%r53, %r52, %r51, %r50}; $L__BB0_4:
add.s64 %rd27, %rd27, 16;
setp.lt.u64 %p6, %rd27, %rd13;
@%p6 bra $L__BB0_2; $L__BB0_5:
not.pred %p7, %p1;
@%p7 bra $L__BB0_7; mul.lo.s64 %rd22, %rd2, %rd12;
add.s64 %rd23, %rd22, %rd1;
cvta.to.global.u64 %rd24, %rd11;
shl.b64 %rd25, %rd23, 1;
add.s64 %rd26, %rd24, %rd25;
cvt.u32.u64 %r45, %rd12;
wmma.store.d.sync.aligned.row.m16n16k16.global.f16 [%rd26], {%r53, %r52, %r51, %r50}, %r45; $L__BB0_7:
ret; }
不过我们主要关注WMMA相关的PTX指令,如下所示。可以看到这里正是Nvidia提供的WMMA PTX指令来调用Tensor Core,所以无论是使用WMMA API编程,还是使用WMMA PTX指令编程,底层差别不会太大。
wmma.load.a.sync.aligned.row.m16n16k16.global.f16
wmma.load.b.sync.aligned.col.m16n16k16.global.f16
wmma.mma.sync.aligned.row.col.m16n16k16.f16.f16
wmma.store.d.sync.aligned.row.m16n16k16.global.f16
3.2 SASS
IMAD.MOV.U32 R1, RZ, RZ, c[0x0][0x28]
S2R R0, SR_CTAID.X
ISETP.NE.U32.AND P2, PT, RZ, c[0x0][0x188], PT
ULDC.64 UR4, c[0x0][0x118]
CS2R R8, SRZ
S2R R10, SR_CTAID.Y
ISETP.NE.AND.EX P2, PT, RZ, c[0x0][0x18c], PT, P2
S2R R5, SR_TID.Y
S2R R3, SR_TID.X
IMAD R10, R10, c[0x0][0x4], R5
IMAD R0, R0, c[0x0][0x0], R3
IMAD.WIDE.U32 R10, R10, 0x10, RZ
CS2R R2, SRZ
SHF.R.U32.HI R0, RZ, 0x1, R0
ISETP.GE.U32.AND P0, PT, R10, c[0x0][0x180], PT
LOP3.LUT R13, R0, 0x7ffffff0, RZ, 0xc0, !PT
ISETP.GE.U32.AND.EX P0, PT, R11, c[0x0][0x184], PT, P0
ISETP.LT.U32.AND P1, PT, R13, c[0x0][0x178], PT
ISETP.LT.U32.AND.EX P0, PT, RZ, c[0x0][0x17c], !P0, P1
@!P2 BRA 0x7f1eaefc0160
BSSY B0, 0x7f1eaefc0160
IMAD.MOV.U32 R0, RZ, RZ, RZ
CS2R R8, SRZ
IMAD.MOV.U32 R15, RZ, RZ, RZ
IMAD.MOV.U32 R2, RZ, RZ, RZ
BSSY B1, 0x7f1eaefc0100
@!P0 BRA 0x7f1eaefc00f0
S2R R16, SR_LANEID
IMAD R17, R11, c[0x0][0x188], RZ
IMAD.MOV.U32 R14, RZ, RZ, R0
IMAD.MOV.U32 R23, RZ, RZ, c[0x0][0x188]
IMAD.WIDE.U32 R6, R10, c[0x0][0x188], R14
SHF.R.U32.HI R12, RZ, 0x1, R23
IMAD R17, R10, c[0x0][0x18c], R17
LEA R21, P2, R6, c[0x0][0x168], 0x1
IMAD.WIDE.U32 R4, R13, c[0x0][0x188], R14
IMAD.IADD R7, R7, 0x1, R17
IMAD.MOV.U32 R17, RZ, RZ, RZ
IMAD R5, R13, c[0x0][0x18c], R5
LEA.HI.X R7, R6, c[0x0][0x16c], R7, 0x1, P2
SHF.R.U32.HI R19, RZ, 0x2, R16
LOP3.LUT R16, R16, 0x3, RZ, 0xc0, !PT
IMAD.WIDE.U32 R16, R19, R12, R16
LEA R19, P1, R4, c[0x0][0x160], 0x1
LEA.HI.X R5, R4, c[0x0][0x164], R5, 0x1, P1
LEA R18, P1, R16, R19, 0x2
LEA R20, P2, R16, R21, 0x2
LEA.HI.X R19, R16, R5, R17, 0x2, P1
LEA.HI.X R21, R16, R7, R17, 0x2, P2
IMAD.WIDE.U32 R16, R23, 0x10, R18
LDG.E R4, [R18.64]
IMAD.WIDE.U32 R22, R23, 0x10, R20
LDG.E R24, [R20.64]
LDG.E R25, [R20.64+0x10]
LDG.E R6, [R18.64+0x10]
LDG.E R5, [R16.64]
LDG.E R7, [R16.64+0x10]
LDG.E R26, [R22.64]
LDG.E R27, [R22.64+0x10]
WARPSYNC 0xffffffff
HMMA.16816.F16 R8, R4, R24, R8
HMMA.16816.F16 R2, R4, R26, R2
NOP
BSYNC B1
IADD3 R0, P1, R0, 0x10, RZ
IMAD.X R15, RZ, RZ, R15, P1
ISETP.GE.U32.AND P1, PT, R0, c[0x0][0x188], PT
ISETP.GE.U32.AND.EX P1, PT, R15, c[0x0][0x18c], PT, P1
@!P1 BRA 0x7f1eaefbfe90
BSYNC B0
@!P0 EXIT
S2R R4, SR_LANEID
IMAD.MOV.U32 R15, RZ, RZ, c[0x0][0x180]
WARPSYNC 0xffffffff
IMAD.WIDE.U32 R10, R13, c[0x0][0x180], R10
SHF.R.U32.HI R15, RZ, 0x1, R15
IMAD.MOV.U32 R5, RZ, RZ, RZ
LEA R7, P0, R10, c[0x0][0x170], 0x1
IMAD R11, R13, c[0x0][0x184], R11
LEA.HI.X R11, R10, c[0x0][0x174], R11, 0x1, P0
SHF.R.U32.HI R0, RZ, 0x2, R4
LOP3.LUT R4, R4, 0x3, RZ, 0xc0, !PT
IMAD.WIDE.U32 R4, R0, R15, R4
LEA R6, P0, R4, R7, 0x2
LEA.HI.X R7, R4, R11, R5, 0x2, P0
IMAD.WIDE.U32 R4, R15, 0x20, R6
STG.E [R6.64], R8
STG.E [R4.64], R9
STG.E [R6.64+0x10], R2
STG.E [R4.64+0x10], R3
EXIT
BRA 0x7f1eaefc02b0
NOP
NOP
NOP
NOP
NOP
NOP
NOP
NOP
NOP
NOP
NOP
NOP
我们依然主要关注WMMA相关的SASS指令,如下所示。可以发现WMMA161616在底层是通过两个HMMA16816指令实现,同样地,SASS指令也是Nvidia提供的另一种调用Tensor Core的编程方法。
HMMA.16816.F16
4 其他
4.1 HGEMM优化
Nvidia Tensor Core-WMMA API编程入门的更多相关文章
- Mysql C语言API编程入门讲解
原文:Mysql C语言API编程入门讲解 软件开发中我们经常要访问数据库,存取数据,之前已经有网友提出让鸡啄米讲讲数据库编程的知识,本文就详细讲解如何使用Mysql的C语言API进行数据库编程. ...
- Windows API 编程入门
Windows 工作原理的中心思想就是“动态链接”概念.Windows 自身带有一大套函数,应用程序就是通过调用这些函数 来实现它的用户界面和在屏幕上显示文本和图形的.这些函数都是在动态链接库里实现的 ...
- NVIDIA Tensor Cores解析
NVIDIA Tensor Cores解析 高性能计算机和人工智能前所未有的加速 Tensor Cores支持混合精度计算,动态调整计算以加快吞吐量,同时保持精度.最新一代将这些加速功能扩展到各种工作 ...
- NVIDIA深度学习Tensor Core性能解析(下)
NVIDIA深度学习Tensor Core性能解析(下) DeepBench推理测试之RNN和Sparse GEMM DeepBench的最后一项推理测试是RNN和Sparse GEMM,虽然测试中可 ...
- NVIDIA深度学习Tensor Core性能解析(上)
NVIDIA深度学习Tensor Core性能解析(上) 本篇将通过多项测试来考验Volta架构,利用各种深度学习框架来了解Tensor Core的性能. 很多时候,深度学习这样的新领域会让人难以理解 ...
- 转载自~浮云比翼:Step by Step:Linux C多线程编程入门(基本API及多线程的同步与互斥)
Step by Step:Linux C多线程编程入门(基本API及多线程的同步与互斥) 介绍:什么是线程,线程的优点是什么 线程在Unix系统下,通常被称为轻量级的进程,线程虽然不是进程,但却可 ...
- 《ASP.NET Core跨平台开发从入门到实战》Web API自定义格式化protobuf
<ASP.NET Core跨平台开发从入门到实战>样章节 Web API自定义格式化protobuf. 样章 Protocol Buffers 是一种轻便高效的结构化数据存储格式,可以用于 ...
- 初识Django —Python API接口编程入门
初识Django —Python API接口编程入门 一.WEB架构的简单介绍 Django是什么? Django是一个开放源代码的Web应用框架,由Python写成.我们的目标是用Python语言, ...
- Storm编程入门API系列之Storm的Topology多个Workers数目控制实现
前期博客 Storm编程入门API系列之Storm的Topology默认Workers.默认executors和默认tasks数目 继续编写 StormTopologyMoreWorker.java ...
- Storm编程入门API系列之Storm的Topology多个Executors数目控制实现
前期博客 Storm编程入门API系列之Storm的Topology默认Workers.默认executors和默认tasks数目 Storm编程入门API系列之Storm的Topology多个Wor ...
随机推荐
- PC端钉钉扫码登录,报错情况合集
"对不起 你无权限查看该页面 redirect_url不能为空" 原因: 1. 只对redirect_url编码,而生成二维码时需要对整个gotoUrl进行编码 2. appid参 ...
- jquery 时间戳转化为日期时间格式,年月日 时分秒
<script type="text/javascript"> var strDate = ''; $(function(){ // 获取时间戳 时间戳为10位需*10 ...
- alia linux
alias lrt='ls -lrt'
- Pytorch中tensor的打印精度
1. 设置打印精 Pytorch中tensor打印的数据长度需要使用torch.set_printoptions(precision=xx)进行设置,否则打印的长度会很短,给人一种精度不够的错觉: & ...
- IO题目
8-1 写入日志文件 (0 分) 编写程序,要求:用户在键盘每输入一行文本,程序将这段文本显示在控制台中.当用户输入的一行文本是"exit"(不区分大小写)时,程序将用户所有输 ...
- Vue中 ref、$refs区别与使用
定义2个组件: 子组件ChildrenSubRef.vue: 1 <template> 2 <div> 3 4 </div> 5 </template> ...
- 线程Thread小记
1 public class ConcurentDemo extends Thread { 2 @Override 3 public void run() { 4 super.run(); 5 Sys ...
- ASP.NET Core - 配置系统之配置提供程序
3. 配置提供程序 上面提到,通过 IConfigurationBuilder 的实现类对象,我们可以自由地往配置系统中添加不同的配置提供程序,从而获取不同来源的配置信息..NET Core 中,微软 ...
- JavaWeb笔记第一弹
一.MYSQL的安装 1.MYSQL的安装 可以去官网找到与自身计算机向对应的版本进行下载 网址如下: MySQL :: Download MySQL Community Server 2.MYSQL ...
- 使用 GVM 搭建可维护的 Golang 开发环境
当你想完成 Golang 开发环境的便捷安装以及随时更新和保障多个版本的 Golang 共存的时候,就需要使用到 Golang 的专门版本管理工具 --gvm 本篇随笔记录了在 Ubuntu 下安装使 ...