Introduction

This article will explain six important concepts: stack, heap, value types, reference types, boxing, and unboxing. This article starts explaining what happens internally when you declare a variable and then it moves ahead to explain two important concepts: stack and heap. The article then talks about reference types and value types and clarifies some of the important fundamentals around them.

The article concludes by demonstrating how performance is hampered due to boxing and unboxing, with a sample code.

Watch my 500 videos on various topics like design patterns, WCF, WWF, WPF, LINQ, Silverlight, UML, SharePoint, Azure, VSTS, and a lot more: click here.

You can also catch me on my trainings here.

Image taken from http://michaelbungartz.wordpress.com/.

What goes inside when you declare a variable?

When you declare a variable in a .NET application, it allocates some chunk of memory in the RAM. This memory has three things: the name of the variable, the data type of the variable, and the value of the variable.

That was a simple explanation of what happens in the memory, but depending on the data type, your variable is allocated that type of memory. There are two types of memory allocation: stack memory and heap memory. In the coming sections, we will try to understand these two types of memory in more detail.

Stack and heap

In order to understand stack and heap, let’s understand what actually happens in the below code internally.

public void Method1()
{
// Line 1
int i=; // Line 2
int y=; //Line 3
class1 cls1 = new class1();
}

It’s a three line code, let’s understand line by line how things execute internally.

    • Line 1: When this line is executed, the compiler allocates a small amount of memory in the stack. The stack is responsible for keeping track of the running memory needed in your application.
    • Line 2: Now the execution moves to the next step. As the name says stack, it stacks this memory allocation on top of the first memory allocation. You can think about stack as a series of compartments or boxes put on top of each other.Memory allocation and de-allocation is done using LIFO (Last In First Out) logic. In other words memory is allocated and de-allocated at only one end of the memory, i.e., top of the stack.
    • Line 3: In line 3, we have created an object. When this line is executed it creates a pointer on the stack and the actual object is stored in a different type of memory location called ‘Heap’. ‘Heap’ does not track running memory, it’s just a pile of objects which can be reached at any moment of time. Heap is used for dynamic memory allocation.

One more important point to note here is reference pointers are allocated on stack. The statement, Class1 cls1;does not allocate memory for an instance of Class1, it only allocates a stack variable cls1 (and sets it to null). The time it hits the new keyword, it allocates on "heap".

Exiting the method (the fun): Now finally the execution control starts exiting the method. When it passes the end control, it clears all the memory variables which are assigned on stack. In other words all variables which are related toint data type are de-allocated in ‘LIFO’ fashion from the stack.

The big catch – It did not de-allocate the heap memory. This memory will be later de-allocated by the garbage collector.

Now many of our developer friends must be wondering why two types of memory, can’t we just allocate everything on just one memory type and we are done?

If you look closely, primitive data types are not complex, they hold single values like ‘int i = 0’. Object data types are complex, they reference other objects or other primitive data types. In other words, they hold reference to other multiple values and each one of them must be stored in memory. Object types need dynamic memory while primitive ones needs static type memory. If the requirement is of dynamic memory, it’s allocated on the heap or else it goes on a stack.

Image taken from http://michaelbungartz.wordpress.com/

Value types and reference types

Now that we have understood the concept of Stack and Heap, it’s time to understand the concept of value types and reference types. Value types are types which hold both data and memory on the same location. A reference type has a pointer which points to the memory location.

Below is a simple integer data type with name i whose value is assigned to another integer data type with name j. Both these memory values are allocated on the stack.

When we assign the int value to the other int value, it creates a completely different copy. In other words, if you change either of them, the other does not change. These kinds of data types are called as ‘Value types’.

When we create an object and when we assign an object to another object, they both point to the same memory location as shown in the below code snippet. So when we assign obj to obj1, they both point to the same memory location.

In other words if we change one of them, the other object is also affected; this is termed as ‘Reference types’.

So which data types are ref types and which are value types?

In .NET depending on the data type, the variable is either assigned on the stack or on the heap. ‘String’ and ‘Objects’ are reference types, and any other .NET primitive data types are assigned on the stack. The figure below explains the same in a more detail manner.

Boxing and unboxing

Wow, you have given so much knowledge, so what’s the use of it in actual programming? One of the biggest implications is to understand the performance hit which is incurred due to data moving from stack to heap and vice versa.

Consider the below code snippet. When we move a value type to reference type, data is moved from the stack to the heap. When we move a reference type to a value type, the data is moved from the heap to the stack.

This movement of data from the heap to stack and vice-versa creates a performance hit.

When the data moves from value types to reference types, it is termed ‘Boxing’ and the reverse is termed ‘UnBoxing’.

If you compile the above code and see the same in ILDASM, you can see in the IL code how ‘boxing’ and ‘unboxing’ looks. The figure below demonstrates the same.

Performance implication of boxing and unboxing

In order to see how the performance is impacted, we ran the below two functions 10,000 times. One function has boxing and the other function is simple. We used a stop watch object to monitor the time taken.

The boxing function was executed in 3542 ms while without boxing, the code was executed in 2477 ms. In other words try to avoid boxing and unboxing. In a project where you need boxing and unboxing, use it when it’s absolutely necessary.

With this article, sample code is attached which demonstrates this performance implication.

Currently I have not included source code for unboxing but the same holds true for it. You can write code and experiment it using the stopwatch class.

Source code

Attached with the article is a simple code which demonstrates how boxing creates performance implications. You can download the source code here.

License

This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

From  Shivprasad koirala

Six important .NET concepts 【Turn】的更多相关文章

  1. 【Android】IntentService & HandlerThread源码解析

    一.前言 在学习Service的时候,我们一定会知道IntentService:官方文档不止一次强调,Service本身是运行在主线程中的(详见:[Android]Service),而主线程中是不适合 ...

  2. (四)play之yabe项目【页面】

    (四)play之yabe项目[页面] 博客分类: 框架@play framework   主页面 显示当前发表博客的完整内容,以及历史博客列表 Bootstrap Job 一个play job任务就是 ...

  3. 【翻译】Sencha Touch2.4 The Layout System 布局

    [翻译]The Layout System 布局 In Sencha Touch there are two basic building blocks: componentsand containe ...

  4. SCI&EI 英文PAPER投稿经验【转】

    英文投稿的一点经验[转载] From: http://chl033.woku.com/article/2893317.html 1. 首先一定要注意杂志的发表范围, 超出范围的千万别投,要不就是浪费时 ...

  5. 企业IT管理员IE11升级指南【8】—— Win7 IE8和Win7 IE11对比

    企业IT管理员IE11升级指南 系列: [1]—— Internet Explorer 11增强保护模式 (EPM) 介绍 [2]—— Internet Explorer 11 对Adobe Flas ...

  6. C程序员必须知道的内存知识【英】

    C程序员必须知道的内存知识[英] 时间 2015-03-08 14:16:11  极客头条原文  http://marek.vavrusa.com/c/memory/2015/02/20/memory ...

  7. 【243】◀▶IEW-Unit08

    Unit 8 Environment I. 不定式(to do)在雅思写作中的运用 1)名词 • 主语(句首) To protect the environment is everyone's dut ...

  8. 【236】◀▶IEW-Unit01

    Unit 1  Fast Food I.动名词的用法 Doing(V-ing) 核心思想:词性是名词,作用是动词 1. 名词 3)主语(句首) 保护环境是我们每个人的责任. Protecting th ...

  9. Uboot中start.S源码的指令级的详尽解析【转】

    本文转载自:http://www.crifan.com/files/doc/docbook/uboot_starts_analysis/release/html/uboot_starts_analys ...

随机推荐

  1. linux下登陆用户的行为信息—w和who命令详解

    查看用户的操作系统管理员若想知道某一时刻用户的行为,只需要输入命令w 即可,在SHELL终端中输入如下命令: [root@localhost ~]# w 可以看到执行w命令及显示结果. 命令信息含义上 ...

  2. ActiveMQ学习笔记(一) JMS概要

    (一)什么是JMS jms即Java消息服务(Java Message Service)应用程序接口是一个Java平台中关于面向消息中间件(MOM)的API,用于在两个应用程序之间,或分布式系统中发送 ...

  3. setbuf和freopen

    看memcached代码的时候学习了一个api,setbuf,可以设置文件流的缓冲区.        #include <stdio.h> void setbuf(FILE *stream ...

  4. 剑指OFFER之重建二叉树(九度OJ1385)

    题目描述: 输入某二叉树的前序遍历和中序遍历的结果,请重建出该二叉树.假设输入的前序遍历和中序遍历的结果中都不含重复的数字.例如输入前序遍历序列{1,2,4,7,3,5,6,8}和中序遍历序列{4,7 ...

  5. Ext.tree.Panel Extjs 在表格中添加树结构,并实现节点移动功能

    最近在用Extjs 做后台管理系统,真的非常好用.总结的东西分享一下. 先展示一下效果图 好了,开始吧! 首先说一下我的创建结构: 一.构造内容 这个函数中包括store的创建,treePanel的创 ...

  6. 【转】单例模式(python/c++)

    1. 什么是单例模式(Singleton pattern)? 单例模式是一种常用的软件设计模式.在它的核心结构中只包含一个被称为单例类的特殊类.通过单例模式可以保证系统中一个类只有一个实例而且该实例易 ...

  7. android常见错误--Unable to resolve target ‘android - 8’

    这是由于项目的android的版本没有设置好,解决方法如下: 1,clean项目 选择[project]-[clean] 选中需要进行clean的项目,点击[ok] 2,重新build 选择[proj ...

  8. Educational Codeforces Round 2 B. Queries about less or equal elements 水题

    B. Queries about less or equal elements Time Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://codeforc ...

  9. Codeforces Gym 100286B Blind Walk DFS

    Problem B. Blind WalkTime Limit: 20 Sec Memory Limit: 256 MB 题目连接 http://acm.hust.edu.cn/vjudge/cont ...

  10. Plus One @LeetCode

    import java.util.Arrays; /** * Plus One * * Given a number represented as an array of digits, plus o ...