Hey guys, umm i was trying to hook endscene using detours and i used a method that i hooked many other functions with before but it just doesnt seem to work.
Here is what i have:

Code:
DWORD ThreadID;
LPDIRECT3DDEVICE9 pDEVICE;
D3DCOLOR fontRed = D3DCOLOR_ARGB(, , , );
Hacks hack; HRESULT (APIENTRY *oEndScene)(LPDIRECT3DDEVICE9 pDevice); HRESULT APIENTRY dEndScene(LPDIRECT3DDEVICE9 pDevice)
{
DrawBorderBox(, , , , , fontRed, pDevice); return oEndScene(pDevice);
} void APIENTRY HookAPI(LPVOID param)
{
HANDLE Endsceneaddy = GetProcAddress(GetModuleHandleA("d3d9.dll"),"EndScene"); if (Endsceneaddy)
{
oEndScene = (HRESULT (WINAPI *)(LPDIRECT3DDEVICE9 pDevice))(DetourFunction((PBYTE)Endsceneaddy,(PBYTE)dEndScene));
}
}; bool __stdcall DllMain(HINSTANCE hinst, DWORD _Reason, _In_opt_ LPVOID _Reserved)
{
DisableThreadLibraryCalls(hinst); CreateThread(,,(LPTHREAD_START_ROUTINE)HookAPI,,,&ThreadID); return true;
} void Hacks::DrawBorderBox( int x, int y, int w, int h, int thickness, D3DCOLOR Colour, IDirect3DDevice9 *pDevice)
{
//Top horiz line
DrawFilledRect( x, y, w, thickness, Colour, pDevice );
//Left vertical line
DrawFilledRect( x, y, thickness, h, Colour, pDevice );
//right vertical line
DrawFilledRect( (x + w), y, thickness, h, Colour, pDevice );
//bottom horiz line
DrawFilledRect( x, y + h, w+thickness, thickness, Colour, pDevice );
} //We receive the 2-D Coordinates the colour and the device we want to use to draw those colours with
void Hacks::DrawFilledRect(int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* dev)
{
//We create our rectangle to draw on screen
D3DRECT BarRect = { x, y, x + w, y + h };
//We clear that portion of the screen and display our rectangle
dev->Clear(, &BarRect, D3DCLEAR_TARGET | D3DCLEAR_TARGET, color, , );
}

I have no idea y this code does not seem to work
Please help me 
Thanks,
Konsowa.

Answer:

What learn_more said..

You would have to do something on the lines of Create a Device and get the EndScene address or you could retrieve it with a Byte Pattern such as

Code C++
Patterns.AddPattern( "DirectX9 VirtualTable",      (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx", NULL, "d3d9.dll" );

Functions.MemoryCopy( &Renderer_DX9.m_VTable, (void*)( Patterns.FindPatternByName( "DirectX9 VirtualTable" ).m_Address +  ),  );
void APIENTRY HookAPI(LPVOID param)
{
HANDLE Endsceneaddy = GetProcAddress(GetModuleHandleA("d3d9.dll"),"EndScene"); if (Endsceneaddy)
{
oEndScene = (HRESULT (WINAPI *)(LPDIRECT3DDEVICE9 pDevice))(DetourFunction((PBYTE)Endsceneaddy,(PBYTE)dEndScene));
}
};

that code not retrieve correct EndScene address because EndScene not exported in d3d9.dll

try this:

Code:
bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask)
{
for(;*szMask;++szMask,++pData,++bMask)
if(*szMask=='x' && *pData!=*bMask )
return false; return (*szMask) == NULL;
}
DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask)
{
for(DWORD i=; i < dwLen; i++)
if( bCompare( (BYTE*)( dwAddress+i ),bMask,szMask) )
return (DWORD)(dwAddress+i); return ;
} DWORD EndSceneaddy;
void APIENTRY HookAPI(LPVOID param)
{
DWORD* vtbl = ;
DWORD table = FindPattern((DWORD)GetModuleHandle("d3d9.dll"), 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
memcpy(&vtbl, (void*)(table+), );
EndSceneaddy = vtbl[];
if (Endsceneaddy)
{
oEndScene = (HRESULT (WINAPI *)(LPDIRECT3DDEVICE9 pDevice))(DetourFunction((PBYTE)Endsceneaddy,(PBYTE)dEndScene));
} }

it's a different way of doing the same,
but that is not going to work with GetProcAddress either,
if you want the addresses of these functions you will have to create a dummy dx device, and get them from the vtable (more than enough examples around for that)

They are virtual functions which is why they aren't exported.
You can also do a simple vtable hook on them depending on A/C.

I love that question 

Seems you can't do a straight up VMT hook so explore other hook methods of functions to hook. If we all said here is our undetected hook for a game it would then become detected. It all depends on game and A/C used so you need to get creative and come up with your own.

Hooking EndScene的更多相关文章

  1. Windows API Hooking in Python

    catalogue . 相关基础知识 . Deviare API Hook Overview . 使用ctypes调用Windows API . pydbg . winappdbg . dll inj ...

  2. 安卓动态调试七种武器之离别钩 – Hooking(下)

    0x00 序 随着移动安全越来越火,各种调试工具也都层出不穷,但因为环境和需求的不同,并没有工具是万能的.另外工具是死的,人是活的,如果能搞懂工具的原理再结合上自身的经验,你也可以创造出属于自己的调试 ...

  3. 安卓动态调试七种武器之离别钩 – Hooking(上)

    安卓动态调试七种武器之离别钩 – Hooking(上) 作者:蒸米@阿里聚安全 0x00 序 随着移动安全越来越火,各种调试工具也都层出不穷,但因为环境和需求的不同,并没有工具是万能的.另外工具是死的 ...

  4. Hooking Android System Calls for Pleasure and Benefit

    The Android kernel is a powerful ally to the reverse engineer. While regular Android apps are hopele ...

  5. DLL Injection and Hooking

    DLL Injection and Hooking http://securityxploded.com/dll-injection-and-hooking.php Three Ways to Inj ...

  6. Linux System Calls Hooking Method Summary

    http://www.cnblogs.com/LittleHann/p/3854977.html http://www.cnblogs.com/cozy/articles/3175615.html h ...

  7. Delphi_MemoryModule — load DLL from memory. Also includes hooking utilities.

    https://github.com/Fr0sT-Brutal/Delphi_MemoryModule

  8. [Docker] Hooking a Volume to Node.js Source Code

    Normally when you create a Volume, it will store in Docket Host, you can also tell the folder which ...

  9. system call hooking 系统调用增加或劫持

    1. 引言:这篇文章提供了一种增加自定义系统调用或劫持原有的系统调用的实现方法,只针对 linux 系统.主要思路是获取系统调用表 sys_call_table 地址,然后用新函数地址覆盖系统调用表某 ...

随机推荐

  1. java web中各种context的关系

    我举得这篇文章解决了我的很多疑惑,理清了我以前不太清楚的Context关系,读懂这篇文章很有助于理解源码, 原文链接在这里:https://www.jianshu.com/p/2537e2fec546 ...

  2. Mac apache You don't have permission to access / on this server.

    在mac下配置完apache和php环境后,通过localhost访问页面,出现403Forbidden.页面提示: Forbidden You don't have permission to ac ...

  3. spring-第七篇之深入理解容器中的bean

    1.抽象bean与子bean 用于指定配置模板. 2.容器中的工厂bean 这种工厂bean必须实现FactoryBean接口,通过spring容器getBean()方法获取它时,容器返回的不是Fac ...

  4. 移动app云测试平台

    一:移动App云测试平台 1.云测试平台背景 随着智能手机的普及率和渗透率越来越高,App开发软件也越来越多.但是因为安卓和IOS的碎片化,尤其是安卓,因为完全开源的原因,导致设备繁多,品牌众多,版本 ...

  5. Java并发编程:进程的创建

    Java并发编程:进程的创建 */--> code {color: #FF0000} pre.src {background-color: #002b36; color: #839496;} J ...

  6. Go语言_流程控制语句:for、if、else、switch 和 defer

    流程控制语句:for.if.else.switch 和 defer 学习如何使用条件.循环.分支和推迟语句来控制代码的流程. Go 作者组编写,Go-zh 小组翻译. https://go-zh.or ...

  7. C#设计模式:适配器模式(Adapter Pattern)

    一,Adapter适配器模式是将两个不兼容的类组合在一起使用,如下例子 using System; using System.Collections.Generic; using System.Lin ...

  8. ssh 操作 esxi 基本命令

    1.查看虚拟机: vim-cmd vmsvc/getallvms 会显示当前esxi上的虚拟机数量,没一个都有编号. 2.停用虚拟机:vim-cmd vmsvc/power.suspend + 之前命 ...

  9. Zabbix学习笔记(yum源安装)

    Zabbix学习笔记(yum源安装) 链接:https://pan.baidu.com/s/19RXhumkB-ulpI4BGOa5b_A 提取码:115h 复制这段内容后打开百度网盘手机App,操作 ...

  10. Java并发(具体实例)—— 构建高效且可伸缩的结果缓存

    这个例子来自<Java并发编程实战>第五章.本文将开发一个高效且可伸缩的缓存,文章首先从最简单的HashMap开始构建,然后分析它的并发缺陷,并一步一步修复. hashMap版本     ...