A process is an executing instance of an application. What does that mean? Well, for example, when you double-click the Microsoft Word icon, you start a process that runs Word. A thread is a path of execution within a process. Also, a process can contain multiple threads. When you start Word, the operating system creates a process and begins executing the primary thread of that process.

It’s important to note that a thread can do anything a process can do. But since a process can consist of multiple threads, a thread could be considered a ‘lightweight’ process. Thus, the essential difference between a thread and a process is the work that each one is used to accomplish. Threads are used for small tasks, whereas processes are used for more ‘heavyweight’ tasks – basically the execution of applications.

Another difference between a thread and a process is that threads within the same process share the same address space, whereas different processes do not. This allows threads to read from and write to the same data structures and variables, and also facilitates communication between threads. Communication between processes – also known as IPC, or inter-process communication – is quite difficult and resource-intensive.

MultiThreading

Threads, of course, allow for multi-threading. A common example of the advantage of multithreading is the fact that you can have a word processor that prints a document using a background thread, but at the same time another thread is running that accepts user input, so that you can type up a new document.

If we were dealing with an application that uses only one thread, then the application would only be able to do one thing at a time – so printing and responding to user input at the same time would not be possible in a single threaded application.

Each process has it’s own address space, but the threads within the same process share that address space. Threads also share any other resources within that process. This means that it’s very easy to share data amongst threads, but it’s also easy for the threads to step on each other, which can lead to bad things.

Subscribe to our newsletter for more free interview questions.

Multithreaded programs must be carefully programmed to prevent those bad things from happening. Sections of code that modify data structures shared by multiple threads are called critical sections. When a critical section is running in one thread it’s extremely important that no other thread be allowed into that critical section. This is called synchronization, which we wont get into any further over here. But, the point is that multithreading requires careful programming.

Also, context switching between threads is generally less expensive than in processes. And finally, the overhead (the cost of communication) between threads is very low relative to processes.

Here’s a summary of the differences between threads and processes:

1. Threads are easier to create than processes since they
don't require a separate address space. 2. Multithreading requires careful programming since threads
share data strucures that should only be modified by one thread
at a time. Unlike threads, processes don't share the same
address space. 3. Threads are considered lightweight because they use far
less resources than processes. 4. Processes are independent of each other. Threads, since they
share the same address space are interdependent, so caution
must be taken so that different threads don't step on each other.
This is really another way of stating #2 above. 5. A process can consist of multiple threads.

Processes vs Threads的更多相关文章

  1. Google Android官方文档进程与线程(Processes and Threads)翻译

    android的多线程在开发中已经有使用过了,想再系统地学习一下,找到了android的官方文档,介绍进程与线程的介绍,试着翻译一下. 原文地址:http://developer.android.co ...

  2. Processes and Threads

    http://www.cnblogs.com/xitang/archive/2011/09/24/2189460.html Processes and Threads 译者署名: 呆呆大虾 译者微博: ...

  3. /usr/bin/uwsgi --http :8888 --wsgi-file wsgi.py --master --processes 4 --threads 2

    /usr/bin/uwsgi --http :8888 --wsgi-file wsgi.py --master --processes 4 --threads 2 root 18756 0.0 0. ...

  4. Android Processes and Threads

    Processes and Threads When an application component starts and the application does not have any oth ...

  5. Windbg Processes and Threads(进程和线程)窗口的使用

    在 WinDbg 中,进程和线程窗口中显示有关系统. 进程和线程正在调试的信息. 此窗口还可选择新的系统. 进程和线程处于活动状态. 如何打开进程和线程窗口 通过菜单View--->Proces ...

  6. Processes and Threads (转)

    http://www.cnblogs.com/xitang/archive/2011/09/24/2189460.html 原文 http://developer.android.com/guide/ ...

  7. [原]Threads vs Processes in Linux 分析

    Linux中thread (light-weighted process) 跟process在實作上幾乎一樣. 最大的差異來自於,thread 會分享 virtual memory address s ...

  8. 《深入理解Linux内核》阅读笔记 --- Chapter 3 Processes

    Process Switching 1.The set of data that must be loaded into the registers before the process resume ...

  9. Android 性能优化(16)线程优化:Creating a Manager for Multiple Threads 如何创建一个线程池管理类

    Creating a Manager for Multiple Threads 1.You should also read Processes and Threads The previous le ...

随机推荐

  1. 【推荐】开放静态文件 CDN服务staticfile.org

    虽然国内外有很多类似的服务器,比如最初的google ajax api,还有后来的sae,百度等都有提供,但是也都有不同的弊端,比如国内访问速度慢.提供的静态文件不全等...staticfile有望解 ...

  2. ashx 集成于Ihandle 简易 高性能 web

    不用搞MV4..如果你用.ashx写的后台..自己加一个switch case就实现了路由...更方便,还不用配置   scaffold 不是dynamic data里面的东西吗   现在我全是ash ...

  3. TYVJ P1077 有理逼近 Label:坑,tle的好帮手 不懂

    描述 对于一个素数P,我们可以用一系列有理分数(分子.分母都是不大于N的自然数)来逼近sqrt(p),例如P=2,N=5的时候:1/1<5/4<4/3<sqrt(2)<3/2& ...

  4. [Unity2D]游戏引擎介绍

    由于手机游戏的流行,目前2D游戏开发的需求量也越来越大了,因此Unity3D游戏引擎也增加了2D游戏开发的支持,之前是可以通过第三方的2D游戏组件可以支持2D游戏开发,现在是官方的版本就支持了.Uni ...

  5. NSString、NSMutableString基本用法

    NSString其实是一个对象类型.NSString是NSObject(Cocoa Foundation的基础对象)的子类 一.NSString的创建 1.创建常量字符串.NSString *astr ...

  6. VTKMY 3.3 VS 2010 Configuration 配置

    Download VTKMY 3.3 Download VS2010 Download CMake 3.2.0 I assume you've already installed VS2010 and ...

  7. [转]Net 下采用GET/POST/SOAP方式动态调用WebService C#实现

    本文转自:http://www.cnblogs.com/splendidme/archive/2011/10/05/2199501.html 一直以来,我们都为动态调用WebService方法而烦恼. ...

  8. 字符编解码的故事(ASCII,ANSI,Unicode,Utf-8区别)

    (关于字符编码的深入解释,请参见我的原创文章<关于字符编码,你所需要知道的>.) 此文为转载,有少许修订,原文出处不详. 很久很久以前,有一群人,他们决定用8个可以开合的晶体管来组合成不同 ...

  9. JBoss错误

    jboss进程在启动时碰到Address already in use: JVM_Bind /0.0.0.0:8080错误. 这个错误的含义是8080端口被占用了. 解决方法: 方法1: 开始--运行 ...

  10. HDU 1069 Monkey and Banana(二维偏序LIS的应用)

    ---恢复内容开始--- Monkey and Banana Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 65536/32768 K ...