Principle of Computing (Python)学习笔记(7) DFS Search + Tic Tac Toe use MiniMax Stratedy
1. Trees
Tree is a recursive structure.
1.1 math nodes
https://class.coursera.org/principlescomputing-001/wiki/view?
page=trees
1.2 CODE无parent域的树
http://www.codeskulptor.org/#poc_tree.py
class Tree:
"""
Recursive definition for trees plus various tree methods
""" def __init__(self, value, children):
"""
Create a tree whose root has specific value (a string)
Children is a list of references to the roots of the subtrees.
""" self._value = value
self._children = children def __str__(self):
"""
Generate a string representation of the tree
Use an pre-order traversal of the tree
""" ans = "["
ans += str(self._value) for child in self._children:
ans += ", "
ans += str(child)
return ans + "]" def get_value(self):
"""
Getter for node's value
"""
return self._value def children(self):
"""
Generator to return children
"""
for child in self._children:
yield child def num_nodes(self):
"""
Compute number of nodes in the tree
"""
ans = 1
for child in self._children:
ans += child.num_nodes()
return ans def num_leaves(self):
"""
Count number of leaves in tree
"""
if len(self._children) == 0:
return 1 ans = 0
for child in self._children:
ans += child.num_leaves()
return ans def height(self):
"""
Compute height of a tree rooted by self
"""
height = 0
for child in self._children:
height = max(height, child.height() + 1)
return height def run_examples():
"""
Create some trees and apply various methods to these trees
"""
tree_a = Tree("a", [])
tree_b = Tree("b", [])
print "Tree consisting of single leaf node labelled 'a'", tree_a
print "Tree consisting of single leaf node labelled 'b'", tree_b tree_cab = Tree("c", [tree_a, tree_b])
print "Tree consisting of three node", tree_cab tree_dcabe = Tree("d", [tree_cab, Tree("e", [])])
print "Tree consisting of five nodes", tree_dcabe
print my_tree = Tree("a", [Tree("b", [Tree("c", []), Tree("d", [])]),
Tree("e", [Tree("f", [Tree("g", [])]), Tree("h", []), Tree("i", [])])])
print "Tree with nine nodes", my_tree print "The tree has", my_tree.num_nodes(), "nodes,",
print my_tree.num_leaves(), "leaves and height",
print my_tree.height() #import poc_draw_tree
#poc_draw_tree.TreeDisplay(my_tree) #run_examples()
1.3 CODE有parent域的树
http://www.codeskulptor.org/#user36_3SjNfYqJMV_4.py
import poc_tree class NavTree(poc_tree.Tree):
"""
Recursive definition for navigable trees plus extra tree methods
""" def __init__(self, value, children, parent = None):
"""
Create a tree whose root has specific value (a string)
children is a list of references to the roots of the children.
parent (if specified) is a reference to the tree's parent node
""" poc_tree.Tree.__init__(self, value, children)
self._parent = parent
for child in self._children:
child._parent = self def set_parent(self, parent):
"""
Update parent field
"""
self._parent = parent def get_root(self):
"""
Return the root of the tree
"""
if self._parent == None:
return self;
else:
return self._parent.get_root(); def depth(self):
"""
Return the depth of the self with respect to the root of the tree
"""
pass def run_examples():
"""
Create some trees and apply various methods to these trees
"""
tree_a = NavTree("a", [])
tree_b = NavTree("b", [])
tree_cab = NavTree("c", [tree_a, tree_b])
tree_e = NavTree("e", [])
tree_dcabe = NavTree("d", [tree_cab, tree_e]) print "This is the main tree -", tree_dcabe
print "This is tree that contains b -", tree_b.get_root() import poc_draw_tree
poc_draw_tree.TreeDisplay(tree_dcabe) print "The node b has depth", tree_b.depth()
print "The node e has depth", tree_e.depth() run_examples() # Expect output #This is the main tree - [d, [c, [a], [b]], [e]]]
#This is tree that contains b - [d, [c, [a], [b]], [e]]
#The node b has depth 2
#The node e has depth 1
1.4 CODE arithmetic expreesion由树来表达
Interior nodes in the tree are always arithmetic operators. The leaves of the tree are always numbers.
http://www.codeskulptor.org/#poc_arith_expression.py
# import Tree class definition
import poc_tree # Use dictionary of lambdas to abstract function definitions OPERATORS = {"+" : (lambda x, y : x + y),
"-" : (lambda x, y : x - y),
"*" : (lambda x, y : x * y),
"/" : (lambda x, y : x / y),
"//" : (lambda x, y : x // y),
"%" : (lambda x, y : x % y)} class ArithmeticExpression(poc_tree.Tree):
"""
Basic operations on arithmetic expressions
""" def __init__(self, value, children, parent = None):
"""
Create an arithmetic expression as a tree
"""
poc_tree.Tree.__init__(self, value, children) def __str__(self):
"""
Generate a string representation for an arithmetic expression
""" if len(self._children) == 0:
return str(self._value)
ans = "("
ans += str(self._children[0])
ans += str(self._value)
ans += str(self._children[1])
ans += ")"
return ans def evaluate(self):
"""
Evaluate the arithmetic expression
""" if len(self._children) == 0:
if "." in self._value:
return float(self._value)
else:
return int(self._value)
else:
function = OPERATORS[self._value]
left_value = self._children[0].evaluate()
right_value = self._children[1].evaluate()
return function(left_value, right_value) def run_example():
"""
Create and evaluate some examples of arithmetic expressions
""" one = ArithmeticExpression("1", [])
two = ArithmeticExpression("2", [])
three = ArithmeticExpression("3", [])
print one
print one.evaluate() one_plus_two = ArithmeticExpression("+", [one, two])
print one_plus_two
print one_plus_two.evaluate() one_plus_two_times_three = ArithmeticExpression("*", [one_plus_two, three])
print one_plus_two_times_three import poc_draw_tree
poc_draw_tree.TreeDisplay(one_plus_two_times_three)
print one_plus_two_times_three.evaluate() run_example()
2 List
In Python, lists are primarily iterative data structures that are processed using loops. However, in other languages such as Lisp and Scheme, lists are treated primarily as recursive data structures and processed
recursively.
2.1 a list example
class NodeList:
"""
Basic class definition for non-empty lists using recursion
""" def __init__(self, val):
"""
Create a list with one node
"""
self._value = val
self._next = None def append(self, val):
"""
Append a node to an existing list of nodes
"""
# print "---------called---append()--------\n"
if self._next == None:
# print "A:"+str(isinstance(val,int))+"\n";
# print "B:"+str(isinstance(val,type(self)))+"\n";
new_node = NodeList(val)
self._next = new_node
else:
self._next.append(val) def __str__(self):
"""
Build standard string representation for list
"""
if self._next == None:
return "[" + str(self._value) + "]"
else:
rest_str = str(self._next)
rest_str = rest_str[1 :]
return "[" + str(self._value) + ", " + rest_str def run_example():
"""
Create some examples
"""
node_list = NodeList(2) print node_list sub_list = NodeList(5)
# print "--------"
sub_list.append(6)
# print "--------"
sub_list2 = sub_list
node_list.append(sub_list)
node_list.append(sub_list2)
print node_list run_example()
3 Minimax
https://class.coursera.org/principlescomputing-001/wiki/minimax
X and O alternate back and forth between min and max.
In X’s term, try to maximize the score.
the O’s term, try to minimize the score.
4 Mini Project Tic Tac Toe with Minimax
"""
Mini-max Tic-Tac-Toe Player
""" import poc_ttt_gui
import poc_ttt_provided as provided # Set timeout, as mini-max can take a long time
import codeskulptor
codeskulptor.set_timeout(60) # SCORING VALUES - DO NOT MODIFY
SCORES = {provided.PLAYERX: 1,
provided.DRAW: 0,
provided.PLAYERO: -1} def minimax(board, player):
"""
Make a move through minimax method.
"""
check_res = board.check_win()
if check_res != None:
return SCORES[check_res] , (-1,-1)
else:
empty_list = board.get_empty_squares()
com_score = -2
max_score = -2
max_each = (-1,-1)
changed_player = provided.switch_player(player)
for each in empty_list:
cur_board = board.clone()
cur_board.move(each[0], each[1], player)
cur_score_tuple = minimax(cur_board, changed_player)
cur_score = cur_score_tuple[0]
if cur_score * SCORES[player] > com_score:
com_score = cur_score * SCORES[player] # used for compare
max_score = cur_score # used for return a value
max_each = each
if com_score == 1:
return max_score, max_each
return max_score, max_each def mm_move(board, player):
"""
Make a move on the board. Returns a tuple with two elements. The first element is the score
of the given board and the second element is the desired move as a
tuple, (row, col).
"""
# print "-----------------new_move--------------"
# print "B1:"+" player="+str(player)+"\n"
# print board
# print "----------------"
score_and_board = minimax(board, player)
# print "C1"
# print score_and_board
# print "-----------------new_move--------------"
return score_and_board def move_wrapper(board, player, trials):
"""
Wrapper to allow the use of the same infrastructure that was used
for Monte Carlo Tic-Tac-Toe.
"""
move = mm_move(board, player)
assert move[1] != (-1, -1), "returned illegal move (-1, -1)"
return move[1] # Test game with the console or the GUI.
# Uncomment whichever you prefer.
# Both should be commented out when you submit for
# testing to save time. #test1
#mm_move(provided.TTTBoard(3, False, [[provided.PLAYERX, provided.EMPTY, provided.EMPTY], [provided.PLAYERO, provided.PLAYERO, provided.PLAYERX], [provided.PLAYERO, provided.PLAYERX, provided.EMPTY]]), provided.PLAYERX)
#mm_move(provided.TTTBoard(3, False, [[provided.PLAYERX, provided.PLAYERO, provided.EMPTY], [provided.PLAYERO, provided.PLAYERO, provided.PLAYERX], [provided.PLAYERO, provided.PLAYERX, provided.PLAYERX]]), provided.PLAYERX)
#mm_move(provided.TTTBoard(3, False, [[provided.PLAYERX, provided.EMPTY, provided.PLAYERX], [provided.PLAYERO, provided.PLAYERO, provided.PLAYERX], [provided.PLAYERO, provided.PLAYERX, provided.EMPTY]]), provided.PLAYERO)
#mm_move(provided.TTTBoard(3, False, [[provided.PLAYERX, provided.EMPTY, provided.EMPTY], [provided.PLAYERO, provided.PLAYERO, provided.PLAYERX], [provided.PLAYERO, provided.PLAYERX, provided.PLAYERX]]), provided.PLAYERO)
#mm_move(provided.TTTBoard(3, False, [[provided.PLAYERX, provided.EMPTY, provided.EMPTY], [provided.PLAYERO, provided.PLAYERO, provided.PLAYERX], [provided.PLAYERO, provided.PLAYERX, provided.EMPTY]]), provided.PLAYERX)
#mm_move(provided.TTTBoard(3, False, [[provided.PLAYERX, provided.EMPTY, provided.EMPTY], [provided.PLAYERO, provided.PLAYERO, provided.EMPTY], [provided.EMPTY, provided.PLAYERX, provided.EMPTY]]), provided.PLAYERX)
#mm_move(provided.TTTBoard(2, False, [[provided.EMPTY, provided.EMPTY], [provided.EMPTY, provided.EMPTY]]), provided.PLAYERX)
#test1 #provided.play_game(move_wrapper, 1, False)
#poc_ttt_gui.run_gui(3, provided.PLAYERO, move_wrapper, 1, False)
注意上面的minimax()方法进行了一些简化处理:
In Minimax, you need to alternate between maximizing and minimizing. Given the SCORES that we have provided you with, player X is always the maximizing player and play O is always the minimizing player. You can use an if-else statement to decide when to
maximize and when to minimize. But, you can also be more clever by noticing that if you multiply the score by SCORES[player] then you can always maximize
假设要用if else的写法。是这种:
check_res = board.check_win()
if check_res != None:
return SCORES[check_res] , (-1,-1)
else:
empty_list = board.get_empty_squares()
if player == provided.PLAYERX:
max_score = -2;
max_each = (-1,-1)
changed_player = provided.switch_player(player)
for each in empty_list:
cur_board= board.clone()
cur_board.move(each[0], each[1], player)
cur_score_tuple = minimax(cur_board, changed_player)
cur_score = cur_score_tuple[0]
if cur_score > max_score:
max_score = cur_score
max_each = each
if max_score == SCORES[provided.PLAYERX]:
return max_score, max_each
return max_score, max_each
elif player == provided.PLAYERO:
min_score = 2;
min_each = (-1,-1)
changed_player = provided.switch_player(player)
for each in empty_list:
cur_board= board.clone()
cur_board.move(each[0], each[1], player)
cur_score_tuple = minimax(cur_board, changed_player)
cur_score = cur_score_tuple[0]
if cur_score < min_score:
min_score = cur_score
min_each = each
if min_score == SCORES[provided.PLAYERO]:
return min_score, min_each
return min_score, min_each
Principle of Computing (Python)学习笔记(7) DFS Search + Tic Tac Toe use MiniMax Stratedy的更多相关文章
- Principle of Computing (Python)学习笔记(5) BFS Searching + Zombie Apocalypse
1 Generators Generator和list comprehension非常类似 Generators are a kind of iterator that are defined l ...
- OpenCV之Python学习笔记
OpenCV之Python学习笔记 直都在用Python+OpenCV做一些算法的原型.本来想留下发布一些文章的,可是整理一下就有点无奈了,都是写零散不成系统的小片段.现在看 到一本国外的新书< ...
- python学习笔记整理——字典
python学习笔记整理 数据结构--字典 无序的 {键:值} 对集合 用于查询的方法 len(d) Return the number of items in the dictionary d. 返 ...
- VS2013中Python学习笔记[Django Web的第一个网页]
前言 前面我简单介绍了Python的Hello World.看到有人问我搞搞Python的Web,一时兴起,就来试试看. 第一篇 VS2013中Python学习笔记[环境搭建] 简单介绍Python环 ...
- python学习笔记之module && package
个人总结: import module,module就是文件名,导入那个python文件 import package,package就是一个文件夹,导入的文件夹下有一个__init__.py的文件, ...
- python学习笔记(六)文件夹遍历,异常处理
python学习笔记(六) 文件夹遍历 1.递归遍历 import os allfile = [] def dirList(path): filelist = os.listdir(path) for ...
- python学习笔记--Django入门四 管理站点--二
接上一节 python学习笔记--Django入门四 管理站点 设置字段可选 编辑Book模块在email字段上加上blank=True,指定email字段为可选,代码如下: class Autho ...
- python学习笔记--Django入门0 安装dangjo
经过这几天的折腾,经历了Django的各种报错,翻译的内容虽然不错,但是与实际的版本有差别,会出现各种奇葩的错误.现在终于找到了解决方法:查看英文原版内容:http://djangobook.com/ ...
- python学习笔记(一)元组,序列,字典
python学习笔记(一)元组,序列,字典
随机推荐
- ajax跨域之---服务器端代理实现
介绍一种不是通过js实现跨域的方式: 通过服务器端代理实现. 具体的思路:由于浏览器有同源策略限制,(同源策略即:https://developer.mozilla.org/zh-CN/docs/We ...
- 解决Android下元素滑动问题
移动端左右.上下滑动: 当页面中既需要页面滑动操作,又需要上下或左右滑动页面上的某个元素时,直接使用zepto中提供的swipe事件是不能直接达到目的的,原因如下: (1)在Android低端机上to ...
- css 行内元素设置宽高
有2中实现方法: 1.设置display:block inline-block,使其width属性生效 2.如果设置float:left | right, 使其width属性生效. (浮动)使得指 ...
- Java多线程Master-Worker模式
Java多线程Master-Worker模式,多适用于需要大量重复工作的场景中. 例如:使用Master-Worker计算0到100所有数字的立方的和 1.Master接收到100个任务,每个任务需要 ...
- 按键(vb)启动指定目录的程序以及获取当前应用路径
Private Declare Function GetDesktopWindow Lib "user32" () As Long Private Declare Function ...
- HDU3045 Picnic Cows (斜率DP优化)(数形结合)
转自PomeCat: "DP的斜率优化--对不必要的状态量进行抛弃,对不优的状态量进行搁置,使得在常数时间内找到最优解成为可能.斜率优化依靠的是数形结合的思想,通过将每个阶段和状态的答案反映 ...
- ORM框架SQLAlchemy与权限管理系统的数据库设计
SQLAlchemy是Python编程语言下的一款ORM框架,该框架建立在数据库API之上,使用对象关系映射进行数据库操作,即:将对象转换成SQL,然后使用数据API执行SQL并获取执行结果. 执行流 ...
- Python 3.X 调用多线程C模块,并在C模块中回调python函数的示例
由于最近在做一个C++面向Python的API封装项目,因此需要用到C扩展Python的相关知识.在此进行简要的总结. 此篇示例分为三部分.第一部分展示了如何用C在Windows中进行多线程编程:第二 ...
- php 文档操作
ftp_mkdir() 函数在 FTP 服务器上建立新目录. 语法 ftp_mkdir(ftp_connection,dir) 参数 描述 ftp_connection 必需.规定要使用的 FTP 连 ...
- 实现验证码图像文字的识别(C#调用DLL)
请先下载http://asprise.com/product/ocr/index.php?lang=csharp 的SDK.里面提供了详细的OCR方法,如下: 将发现图像框picbVeryfyCo ...