Asteroids!-裸的BFS
Description
You want to get home.
There are asteroids.
You don't want to hit them.
Input
A single data set has 5 components:
Start line - A single line, "START N", where 1 <= N <= 10.
Slice list - A series of N slices. Each slice is an N x N matrix representing a horizontal slice through the asteroid field. Each position in the matrix will be one of two values:
'O' - (the letter "oh") Empty space
'X' - (upper-case) Asteroid present
Starting Position - A single line, "A B C", denoting the <A,B,C> coordinates of your craft's starting position. The coordinate values will be integers separated by individual spaces.
Target Position - A single line, "D E F", denoting the <D,E,F> coordinates of your target's position. The coordinate values will be integers separated by individual spaces.
End line - A single line, "END"
The origin of the coordinate system is <0,0,0>. Therefore, each component of each coordinate vector will be an integer between 0 and N-1, inclusive.
The first coordinate in a set indicates the column. Left column = 0.
The second coordinate in a set indicates the row. Top row = 0.
The third coordinate in a set indicates the slice. First slice = 0.
Both the Starting Position and the Target Position will be in empty space.
Output
A single output set consists of a single line. If a route exists, the line will be in the format "X Y", where X is the same as N from the corresponding input data set and Y is the least number of moves necessary to get your ship from the starting position to
the target position. If there is no route from the starting position to the target position, the line will be "NO ROUTE" instead.
A move can only be in one of the six basic directions: up, down, left, right, forward, back. Phrased more precisely, a move will either increment or decrement a single component of your current position vector by 1.
Sample Input
START 1
O
0 0 0
0 0 0
END
START 3
XXX
XXX
XXX
OOO
OOO
OOO
XXX
XXX
XXX
0 0 1
2 2 1
END
START 5
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
XXXXX
XXXXX
XXXXX
XXXXX
XXXXX
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
0 0 0
4 4 4
END
Sample Output
1 0
3 4
NO ROUTE
/*
Author: 2486
Memory: 1452 KB Time: 0 MS
Language: G++ Result: Accepted
*/
#include <cstring>
#include <algorithm>
#include <queue>
using namespace std;
const int maxn=+5;
char maps[maxn][maxn][maxn];
bool vis[maxn][maxn][maxn];
char op[10];
int n;
int a[10];
int dx[]={0,0,1,0,-1,0};
int dy[]={0,0,0,1,0,-1};
int dz[]={1,-1,0,0,0,0};
struct obje{
int x,y,z,steps;
obje(int x,int y,int z,int steps):x(x),y(y),z(z),steps(steps){}
bool operator<(const obje &a)const{
return steps>a.steps;
}
};
void bfs(){
priority_queue<obje>G;
G.push(obje(a[0],a[1],a[2],0));
while(!G.empty()){
obje e=G.top();
G.pop();
if(e.x<0||e.y<0||e.z<0||e.x>=n||e.y>=n||e.z>=n||maps[e.x][e.y][e.z]=='X'||vis[e.x][e.y][e.z])continue;
vis[e.x][e.y][e.z]=true;
if(e.x==a[3]&&e.y==a[4]&&e.z==a[5]){
printf("%d %d\n",n,e.steps);
return;
}
for(int i=0;i<6;i++){
int nx=e.x+dx[i];
int ny=e.y+dy[i];
int nz=e.z+dz[i];
G.push(obje(nx,ny,nz,e.steps+1));
}
}
printf("NO ROUTE\n");
}
int main(){
#ifndef ONLINE_JUDGE//本博客有介绍其用处
freopen("D://imput.txt","r",stdin);
#endif // ONLINE_JUDGE
while(~scanf("%s%d",op,&n)){
for(int i=0;i<n;i++){
for(int j=0;j<n;j++){
scanf("%s",maps[i][j]);
}
}
for(int i=5;i>=0;i--){
scanf("%d",&a[i]);
}
scanf("%s",op);
bfs();
}
return 0;
}
Asteroids!-裸的BFS的更多相关文章
- hdu 1240:Asteroids!(三维BFS搜索)
Asteroids! Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 65536/32768 K (Java/Others)Total ...
- HDU 1240——Asteroids!(三维BFS)POJ 2225——Asteroids
普通的三维广搜,须要注意的是输入:列,行,层 #include<iostream> #include<cstdio> #include<cstring> #incl ...
- 【BZOJ-1656】The Grove 树木 BFS + 射线法
1656: [Usaco2006 Jan] The Grove 树木 Time Limit: 5 Sec Memory Limit: 64 MBSubmit: 186 Solved: 118[Su ...
- NOIP2003神经网络[BFS]
题目背景 人工神经网络(Artificial Neural Network)是一种新兴的具有自我学习能力的计算系统,在模式识别.函数逼近及贷款风险评估等诸多领域有广泛的应用.对神经网络的研究一直是当今 ...
- csu 1604 SunnyPig (bfs)
Description SunnyPig is a pig who is much cleverer than any other pigs in the pigpen. One sunny morn ...
- hdu - 1240 Nightmare && hdu - 1253 胜利大逃亡(bfs)
http://acm.hdu.edu.cn/showproblem.php?pid=1240 开始没仔细看题,看懂了发现就是一个裸的bfs,注意坐标是三维的,然后每次可以扩展出6个方向. 第一维代表在 ...
- ZOJ3865:Superbot(BFS) The 15th Zhejiang University Programming Contest
一个有几个小坑的bfs 题目很长,但并不复杂,大概总结起来有这么点. 有t组输入 每组输入n, m, p.表示一个n*m的地图,每p秒按键会右移一次(这个等会儿再讲). 然后是地图的输入.其中'@'为 ...
- Day1:T3 bfs T4 树形DP
T3:BFS 回看了一下Day1的T3...感觉裸裸的BFS,自己当时居然没有看出来... 同时用上升和下降两种状态bfs即可 这一题还要注意一个细节的地方,就是题目要求的是求往返的最优解 k=min ...
- hdu2612 Find a way BFS
题目链接:http://acm.hdu.edu.cn/showproblem.php?pid=2612 思路: 裸的BFS,对于Y,M分别进行BFS,求出其分别到达各个点的最小时间: 然后对于@的点, ...
随机推荐
- SharpGL(46)用Billboard绘制头顶文字
CSharpGL(46)用Billboard绘制头顶文字 本文介绍CSharpGL用Billboard绘制头顶文字的方法.效果如下图所示. 下载 CSharpGL已在GitHub开源,欢迎对OpenG ...
- Python - SIP参考指南 - 介绍
介绍 本文是SIP4.18的参考指南.SIP是一种Python工具,用于自动生成Python与C.C++库的绑定.SIP最初是在1998年用PyQt开发的,用于Python与Qt GUI toolki ...
- tensorflow 从入门到摔掉肋骨 教程二
构造你自己的第一个神经网络 通过手势的图片识别图片比划的数字:1) 现在用1080张64*64的图片作为训练集2) 用120张图片作为测试集 定义初始化值 def load_dataset(): ...
- Vuejs-组件-<slot> 标签分发内容
资料来自:https://cn.vuejs.org/v2/guide/components.html#具名-Slot 在官方文档的基础上,更加细致的讲解代码. <slot> 标签中的任何内 ...
- socket.io 入门篇(二)
本文原文地址:https://www.limitcode.com/detail/5922f1ccb1d4fe074099d9cd.html 前言 上篇我们介绍了 socket.io 基本使用方法,本篇 ...
- 【复习】VueJS之内部指令
Vuejs 源码:https://github.com/zhuangZhou/vuejs 下载Vue.js 官网:http://vuejs.org live-server使用 live-server是 ...
- 如何实现MDI窗体不重复打开同一个子窗体?
使用MDI窗体时,默认是可以多次打开同一个子窗体的,那么如何控制不重复打开同一个子窗体呢?MDI窗体有个重要属性——MdiChildren,该属性表示MDI窗体打开的子窗体的数组,循环遍历该数组,可以 ...
- unity3d开发环境配置
1. 首先先下载软件包:http://pan.baidu.com/s/1imYVv 4.2版本2.下载完后,解压会看到两个文件(运行第二个安装包) 3.准备安装,这里直接上图了. 这里全选,里面包括 ...
- Hadoop实战训练————MapReduce实现PageRank算法
经过一段时间的学习,对于Hadoop有了一些了解,于是决定用MapReduce实现PageRank算法,以下简称PR 先简单介绍一下PR算法(摘自百度百科:https://baike.baidu.co ...
- ES6这些就够了
刚开始用vue或者react,很多时候我们都会把ES6这个大兄弟加入我们的技术栈中.但是ES6那么多那么多特性,我们需要全部都掌握吗?秉着二八原则,掌握好常用的,有用的这个可以让我们快速起飞. 接下来 ...