AST11103 Problem Solving with Programming Skills
Additional Individual Assignment: Min-Game Programming (40%)
Learning Outcomes
1. Use common application software and program development tools;
2. Analyze simple problems with basic problem solving skills and techniques;
3. Apply programming skills and styles in constructing simple computer application;
4. Create reliable and error-free computer application with systematic testing technique; and
5. 5. Compose documentation for the computer applications.
Introduction
The aim of this project is to apply and demonstrate all your skills learnt in this course and implement a
mini-game in Java. You are free to design the GUI and functions of your game. You will also produce a user
manual as documentation of your game. In lab 8, we have used Random() to make a simple game, in this
assignment, you are expected to design your own mini-game, here are some ideas of mini game:
- Paper, Scissors and Rock
- random number guessing game
- Blackjack
- And any other game idea
Basic Requirements
You are required to implement a Mini-game Java GUI application. The application should include, but not
limited to, the following features:
A. Basic Features (30%)
 Display user-friendly GUIs that enable player to start and end the game.
 Reasonable game logic and end game conditions (win or loss).
 The game should allow player to play multiple rounds of the game, your game should record the
accumulated marks / scores / number of wins, etc.
 Your game contains a high scores record system using read/write of txt file (Lab 9).
 Any additional and appropriate features to make the game interesting.
B. Documentation (10%)
 Besides adding sufficient comments in your Java code, you are required to write a Player
Manual (at most 5 pages).
 The Player Manual provides information to player on how to start, play and complete your
AST11103课程作业代做、代写Programming Skills作业
mini-game in a step-by-step manner. By following your player manual, players should be able
to run your game without any additional assistance.
AST11103 Problem Solving with Programming Skills
© Copyright 2019, Prepared by Dr. Lau Ho Lam. All Rights Reserved 2
Submission
 Please make sure your project is runnable in NetBeans and the PDF is readable.
 Use Export > To Zip to export your game and rename your zip file as “YourFullName_Game.zip”
(For example, “LauHoLam_Game.zip”).
 You may use any software to produce your player manual, save it as PDF file.
 Put both (1) the Exported ZIP file and (2) PDF player manual into a single ZIP file as
“YourFullName.zip” (For example, “LauHoLam.zip”).
 Upload your zip file to the course website-> Assignments -> Additional Individual Assignment.
 Due Date: 21 December 2019 23:59, late submission will NOT be accepted.
Testing Environment
 When we grade your project, we will use NetBeans Import from ZIP to open and test your project.
 If you have any special requirements, please contact me (holamlau@cityu.edu.hk) by email.

因为专业,所以值得信赖。如有需要,请加QQ:99515681 或 微信:codehelp

AST11103 Problem Solving的更多相关文章

  1. 【BZOJ1700】[Usaco2007 Jan]Problem Solving 解题 动态规划

    [BZOJ1700][Usaco2007 Jan]Problem Solving 解题 Description 过去的日子里,农夫John的牛没有任何题目. 可是现在他们有题目,有很多的题目. 精确地 ...

  2. KXO151 Programming & Problem Solving

    Page 1 of 9KXO151 Programming & Problem SolvingAIEN-SOU - 2019Assignment 2Deadline for Submissio ...

  3. 学习笔记之Problem Solving with Algorithms and Data Structures using Python

    Problem Solving with Algorithms and Data Structures using Python — Problem Solving with Algorithms a ...

  4. 【BZOJ】1700: [Usaco2007 Jan]Problem Solving 解题

    [题意]给定n道题,每月末发放工资m,要求从1解到n,每道题需要在当月初付费ai,下月初付费bi,多道题可以安排在同月,求最少月数. [算法]DP [题解]参考自:[bzoj1700]Problem ...

  5. bzoj 1700 Problem Solving 解题 dp

    [Usaco2007 Jan]Problem Solving 解题 Time Limit: 5 Sec  Memory Limit: 64 MBSubmit: 492  Solved: 288[Sub ...

  6. Autel MaxiSys Elite Diagnostic Tool Common problem solving methods

    1. updating MaxiFlash Elite to firmware 3.21? My maxisys communicate with the MaxiFlash J2534 but Ma ...

  7. BZOJ 1700 [Usaco2007 Jan]Problem Solving 解题(单调DP)

    [题目链接] http://www.lydsy.com/JudgeOnline/problem.php?id=1700 [题目大意] 共有p道题目要做,每个月收入只有n元,用于付钱做题之外的部分都会吃 ...

  8. 【bzoj1700】Problem Solving 解题

    题目描述 过去的日子里,农夫John的牛没有任何题目. 可是现在他们有题目,有很多的题目. 精确地说,他们有P (1 <= P <= 300) 道题目要做. 他们还离开了农场并且象普通人一 ...

  9. 【一周读书】All life is problem solving

    书籍:<开放的智力> 采铜是我在知乎关注最早的大V之一,那时我脑里有一大堆疑惑和问题,是他的答案帮助我理清了思绪.我从他身上学习到对书籍的爱好,对思维方法的关注,对智慧的向往.读这本小集子 ...

随机推荐

  1. cannot access org.springframework.core.io.InputStreamSouce

    cannot access org.springframework.core.io.InputStreamSouce错误,把mian路径下main.iml文件备份一下,然后删除该文件,报错就会消失,但 ...

  2. day10——动态参数、函数注释、名称空间、函数的嵌套、global及nonlocal

    day10 三元运算符: 变量 = 条件成立的结果 条件判断 条件不成立的结果 补充: # lst = [12,23,3,4,5,6] # def func(*args): # print(*args ...

  3. 解决kali安装成功后没有声音的问题

    Kali Linux系统默认状态下,root用户是无法使用声卡的,也就没有声音.启用的方法如下: (1)在终端执行命令:systemctl --user enable pulseaudio (2)在/ ...

  4. Python的virtualenv管理

    原文链接 虚拟环境 Python 开发中所谓的虚拟环境,就是为 Python 版本及第三方库创建独立的开发环境,使不同项目之间互不干扰.借助于虚拟环境,我们可以在同一台电脑上构建出项目 A 在基于 P ...

  5. 子网掩码与ip地址的关系

    1.什么是ip地址 在网络中,所有的设备都会被分配一个地址.这个地址就相当于某条路上的XX号XX房.其中[号]对应的号码是分配了整个子网的,而[房]对应的号码是分配给子网中的计算机的,这就是网络中的地 ...

  6. CRC-CCITT CRC-16

    CRC分为以下几种标准: CRC-12码 CRC-16码 CRC-CCITT码 CRC-32码 在线CRC计算器 https://www.lammertbies.nl/comm/info/crc-ca ...

  7. 如何使用Prometheus采集SAP ABAP Netweaver的应用日志数据

    Prometheus是一套开源的系统监控报警框架.它启发于Google的borgmon 监控系统,由工作在 SoundCloud 的 google 前员工在 2012 年创建,作为社区开源项目进行开发 ...

  8. Load Balancing in gRPC

    背景 基于每次调用的负载均衡 需要注意的是,gRPC的负载均衡发生在每次调用时,而不是每次连接时.换句话说,就算所有的请求来自于同一个客户,我们也希望可以将它们负载均衡到所有的服务器. 负载均衡的方法 ...

  9. Linux 服务控制与运行级别

    如何控制服务的运行状态?如何切换不同的运行级别? 服务控制 ntsysv 仿图形交互界面,集中配置各种服务启动状态 --level 35:同时对指定运行级别中的服务进行管理,不加仅管理当前运行级别中的 ...

  10. golang面向对象实现

    面向对象编程三大特点:封装.继承.多态. 1. 构造函数 Go不支持构造器.如果某类型的零值不可用,需要提供NewT(parameters)函数,用来初始化T类型的变量.按照Go的惯例,应该把创建T类 ...