FBVector
folly/FBVector.h
Simply replacing std::vector
with folly::fbvector
(after having included the folly/FBVector.h
header file) will improve the performance of your C++ code using vectors with common coding patterns. The improvements are always non-negative, almost always measurable, frequently significant, sometimes dramatic, and occasionally spectacular.
Sample
folly::fbvector<int> numbers({, , , });
numbers.reserve();
for (int i = ; i < ; i++) {
numbers.push_back(i * );
}
assert(numbers[] == );
Motivation
std::vector
is the stalwart abstraction many use for dynamically-allocated arrays in C++. It is also the best known and most used of all containers. It may therefore seem a surprise that std::vector
leaves important - and sometimes vital - efficiency opportunities on the table. This document explains how our own drop-in abstraction fbvector
improves key performance aspects of std::vector
. Refer to folly/test/FBVectorTest.cpp for a few benchmarks.
Memory Handling
It is well known that std::vector
grows exponentially (at a constant factor) in order to avoid quadratic growth performance. The trick is choosing a good factor. Any factor greater than 1 ensures O(1) amortized append complexity towards infinity. But a factor that's too small (say, 1.1) causes frequent vector reallocation, and one that's too large (say, 3 or 4) forces the vector to consume much more memory than needed.
The initial HP implementation by Stepanov used a growth factor of 2; i.e., whenever you'd push_back
into a vector without there being room, it would double the current capacity. This was not a good choice: it can be mathematically proven that a growth factor of 2 is rigorously the worst possible because it never allows the vector to reuse any of its previously-allocated memory. Despite other compilers reducing the growth factor to 1.5, gcc has staunchly maintained its factor of 2. This makes std::vector
cache- unfriendly and memory manager unfriendly.
To see why that's the case, consider a large vector of capacity C. When there's a request to grow the vector, the vector (assuming no in-place resizing, see the appropriate section in this document) will allocate a chunk of memory next to its current chunk, copy its existing data to the new chunk, and then deallocate the old chunk. So now we have a chunk of size C followed by a chunk of size k * C. Continuing this process we'll then have a chunk of size k * k * C to the right and so on. That leads to a series of the form (using ^^ for power):
C, C*k, C*k^^, C*k^^, ...
If we choose k = 2 we know that every element in the series will be strictly larger than the sum of all previous ones because of the remarkable equality:
+ ^^ + ^^ + ^^... + ^^n = ^^(n+) -
This means that any new chunk requested will be larger than all previously used chunks combined, so the vector must crawl forward in memory; it can't move back to its deallocated chunks. But any number smaller than 2 guarantees that you'll at some point be able to reuse the previous chunks. For instance, choosing 1.5 as the factor allows memory reuse after 4 reallocations; 1.45 allows memory reuse after 3 reallocations; and 1.3 allows reuse after only 2 reallocations.
Of course, the above makes a number of simplifying assumptions about how the memory allocator works, but definitely you don't want to choose the theoretically absolute worst growth factor. fbvector
uses a growth factor of 1.5. That does not impede good performance at small sizes because of the way fbvector
cooperates with jemalloc (below).
The jemalloc Connection
Virtually all modern allocators allocate memory in fixed-size quanta that are chosen to minimize management overhead while at the same time offering good coverage at low slack. For example, an allocator may choose blocks of doubling size (32, 64, 128, <t_co>, ...) up to 4096, and then blocks of size multiples of a page up until 1MB, and then 512KB increments and so on.
As discussed above, std::vector
also needs to (re)allocate in quanta. The next quantum is usually defined in terms of the current size times the infamous growth constant. Because of this setup, std::vector
has some slack memory at the end much like an allocated block has some slack memory at the end.
It doesn't take a rocket surgeon to figure out that an allocator- aware std::vector
would be a marriage made in heaven: the vector could directly request blocks of "perfect" size from the allocator so there would be virtually no slack in the allocator. Also, the entire growth strategy could be adjusted to work perfectly with allocator's own block growth strategy. That's exactly what fbvector
does - it automatically detects the use of jemalloc and adjusts its reallocation strategy accordingly.
But wait, there's more. Many memory allocators do not support in- place reallocation, although most of them could. This comes from the now notorious design of realloc()
to opaquely perform either in-place reallocation or an allocate-memcpy-deallocate cycle. Such lack of control subsequently forced all clib-based allocator designs to avoid in-place reallocation, and that includes C++'s new
and std::allocator
. This is a major loss of efficiency because an in-place reallocation, being very cheap, may mean a much less aggressive growth strategy. In turn that means less slack memory and faster reallocations.
Object Relocation
One particularly sensitive topic about handling C++ values is that they are all conservatively considered non- relocatable. In contrast, a relocatable value would preserve its invariant even if its bits were moved arbitrarily in memory. For example, an int32
is relocatable because moving its 4 bytes would preserve its actual value, so the address of that value does not "matter" to its integrity.
C++'s assumption of non-relocatable values hurts everybody for the benefit of a few questionable designs. The issue is that moving a C++ object "by the book" entails (a) creating a new copy from the existing value; (b) destroying the old value. This is quite vexing and violates common sense; consider this hypothetical conversation between Captain Picard and an incredulous alien:
Incredulous Alien: "So, this teleporter, how does it work?"
Picard: "It beams people and arbitrary matter from one place to another."
Incredulous Alien: "Hmmm... is it safe?"
Picard: "Yes, but earlier models were a hassle. They'd clone the person to another location. Then the teleporting chief would have to shoot the original. Ask O'Brien, he was an intern during those times. A bloody mess, that's what it was."
Only a tiny minority of objects are genuinely non-relocatable:
Objects that use internal pointers, e.g.:
class Ew { char buffer[1024]; char * pointerInsideBuffer; public: Ew() : pointerInsideBuffer(buffer) {} ... }
Objects that need to update "observers" that store pointers to them.
The first class of designs can always be redone at small or no cost in efficiency. The second class of objects should not be values in the first place - they should be allocated with new
and manipulated using (smart) pointers. It is highly unusual for a value to have observers that alias pointers to it.
Relocatable objects are of high interest to std::vector
because such knowledge makes insertion into the vector and vector reallocation considerably faster: instead of going to Picard's copy-destroy cycle, relocatable objects can be moved around simply by using memcpy
or memmove
. This optimization can yield arbitrarily high wins in efficiency; for example, it transforms vector< vector<double> >
or vector< hash_map<int, string> >
from risky liabilities into highly workable compositions.
In order to allow fast relocation without risk, fbvector
uses a trait folly::IsRelocatable
defined in "folly/Traits.h"
. By default, folly::IsRelocatable::value
conservatively yields false. If you know that your type Widget
is in fact relocatable, go right after Widget
's definition and write this:
// at global namespace level
namespace folly {
struct IsRelocatable<Widget> : boost::true_type {};
}
If you don't do this, fbvector<Widget>
will fail to compile with a static_assert
.
Miscellaneous
fbvector
uses a careful implementation all around to make sure it doesn't lose efficiency through the cracks. Some future directions may be in improving raw memory copying (memcpy
is not an intrinsic in gcc and does not work terribly well for large chunks) and in furthering the collaboration with jemalloc. Have fun!
FBVector的更多相关文章
- 用#define来实现多份近似代码 - map,set中的应用
在stl中map,set内部都是使用相同的红黑树实现,map对应模板参数key_type,mapped_type,而set对应模板参数没有mapped_type 两者都支持insert操作 pair& ...
- 转: 在创业公司使用C++
from: http://oicwx.com/detail/827436 在创业公司使用C++ 2016-01-04开发资讯 James Perry和朋友创办了一家公司,主要是做基于云的OLAP多维数 ...
- [原创]CentOS6.4编译安装Facebook的folly库(gcc4.8.1boost1.5.3)
Folly: Facebook Open-souce LibrarY,Facebook开源的一个基础组件库,据说在大规模的场景中性能较高.目前因为自己负责的系统有几个地方性能较差,因此特意找来看看 ...
- Traits
'folly/Traits.h' Implements traits complementary to those provided in <type_traits> Implements ...
- small_vector
folly/small_vector.h folly::small_vector<T,Int=1,...> is a sequence container that implements ...
- DynamicConverter
folly/DynamicConverter.h When dynamic objects contain data of a known type, it is sometimes useful t ...
- folly学习心得(转)
原文地址: https://www.cnblogs.com/Leo_wl/archive/2012/06/27/2566346.html 阅读目录 学习代码库的一般步骤 folly库的学习心得 ...
- Folly: Facebook Open-source Library Readme.md 和 Overview.md(感觉包含的东西并不多,还是Boost更有用)
folly/ For a high level overview see the README Components Below is a list of (some) Folly component ...
- C++ folly库解读(二) small_vector —— 小数据集下的std::vector替代方案
介绍 使用场景 为什么不是std::array 其他用法 其他类似库 Benchmark 代码关注点 主要类 small_vector small_vector_base 数据结构 InlineSto ...
随机推荐
- vue.js 源代码学习笔记 ----- 工具方法 option
/* @flow */ import Vue from '../instance/index' import config from '../config' import { warn } from ...
- 开源一款ftp软件——filezilla
filezilla是一款高性能ftp/sftp文件工具,关于它的具体的介绍可参见其官网:https://www.filezilla.cn/.其原作者是Tim Kosse (tim.kosse@file ...
- CF 382C
http://codeforces.com/problemset/problem/382/C 读完题立刻知道怎么做,然后分类讨论到吐血,写挂了,巨蠢 #include <iostream> ...
- python爬虫入门(5)-Scrapy概述
http://scrapy-chs.readthedocs.io/zh_CN/latest/intro/overview.html Scrapy是一个为了爬取网站数据,提取结构性数据而编写的应用框 ...
- Learning Scrapy(一)
学习爬虫有一段时间了,从Python的Urllib.Urlllib2到scrapy,当然,scrapy的性能且效率是最高的,自己之前也看过一些资料,在此学习总结下. Scrapy介绍 关于scrapy ...
- ICCS 会议 Latex 压缩文件提交主要事项
cd papers/conf latex main... check that the are no error messages ...zip -r mypaper.zip * 说明:必须在Linu ...
- Session学习
Session学习 Session的作用就是在服务器端保存一些用户的数据,然后传递给用户一个名字为JSESSIONID的Cookie,这个JESSIONID对应这个服务器中的一个Session对象,通 ...
- BZOJ2131 免费的馅饼【线段树优化DP】
Input 第一行是用空格隔开的二个正整数,分别给出了舞台的宽度W(1到10^8之间)和馅饼的个数n(1到10^5). 接下来n行,每一行给出了一块馅饼的信息.由三个正整数组成,分别表示了每个馅饼落到 ...
- BZOJ3277 串 【广义后缀自动机】
Description 字符串是oi界常考的问题.现在给定你n个字符串,询问每个字符串有多少子串(不包括空串)是所有n个字符串中 至少k个字符串的子串(注意包括本身). Input 第一行两个整数n, ...
- Java调用函数传递参数到底是值传递还是引用传递
今天翻看微信上有关Java技术的公众号时,看到了一篇关于Java中值传递的问题,文章讨论了在Java中调用函数进行传参的时候到底是值传递还是引用传递这个面试时会问到的问题.之前也接触过类似的问题,但只 ...