Notes of Computer Graphics 2.0: towards end-user-generated contents

CG 1.0

Modeling: construct 3D model.

Animation: animate dynamic behaviors.

Rendering: simulate interactions between the light and the 3D model

CG 1.0 CG 2.0
Creators professional users end users
Modeling professional software or expensive laser scanners consumer cameras
Animation special equipment (e.g., facial marks or camera arrays) design light-weight and robust algorithms
Rendering photorealism and high speed (More) power-efficient rendering on mobile platforms and 3D printing.
Input process point clouds and meshes color images/video and depth images/video
Output generating images in the digital domain (More) fabricating objects in the physical world
Application films and games mobile APPs, VR/AR and 3D printing

DOI: 10.1007/s11704-017-7901-z
Author: Kun ZHOU

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