About Computer Graphics 2.0
Notes of Computer Graphics 2.0: towards end-user-generated contents
CG 1.0
Modeling: construct 3D model.
Animation: animate dynamic behaviors.
Rendering: simulate interactions between the light and the 3D model
| CG 1.0 | CG 2.0 | |
|---|---|---|
| Creators | professional users | end users |
| Modeling | professional software or expensive laser scanners | consumer cameras |
| Animation | special equipment (e.g., facial marks or camera arrays) | design light-weight and robust algorithms |
| Rendering | photorealism and high speed | (More) power-efficient rendering on mobile platforms and 3D printing. |
| Input | process point clouds and meshes | color images/video and depth images/video |
| Output | generating images in the digital domain | (More) fabricating objects in the physical world |
| Application | films and games | mobile APPs, VR/AR and 3D printing |
DOI: 10.1007/s11704-017-7901-z
Author: Kun ZHOU
About Computer Graphics 2.0的更多相关文章
- Computer Graphics Research Software
Computer Graphics Research Software Helping you avoid re-inventing the wheel since 2009! Last update ...
- Computer Graphics Thinking–texture tiling
Here is one question: how to tile texture? One thing worth to notice: The DirectX and OpenGL stipula ...
- HDU 4716 A Computer Graphics Problem
A Computer Graphics Problem Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (J ...
- Vector Math for 3D Computer Graphics (Bradley Kjell 著)
https://chortle.ccsu.edu/VectorLessons/index.html Chapter0 Points and Lines (已看) Chapter1 Vectors, P ...
- HDU 4716 A Computer Graphics Problem (水题)
A Computer Graphics Problem Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (J ...
- HDUOJ----A Computer Graphics Problem
A Computer Graphics Problem Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 32768/32768 K (J ...
- Mesa (computer graphics)
http://en.wikipedia.org/wiki/Mesa_(computer_graphics) Mesa (computer graphics) From Wikipedia, the f ...
- 水题 HDOJ 4716 A Computer Graphics Problem
题目传送门 /* 水题:看见x是十的倍数就简单了 */ #include <cstdio> #include <iostream> #include <algorithm ...
- Mathematics for Computer Graphics数学在计算机图形学中的应用 [转]
最近严重感觉到数学知识的不足! http://bbs.gameres.com/showthread.asp?threadid=10509 [译]Mathematics for Computer Gra ...
随机推荐
- CSS盒子模型探讨
盒模型 html文档中的每个元素都被描绘成矩形盒子,这些矩形盒子通过一个模型来描述其占用空间,这个模型称为盒模型.盒模型通过四个边界来描述:margin(外边距),border(边框),padding ...
- Docker - 最近的踩到的一些坑
概述 最近学习 docker 遇到的 坑 1. dockerfile: 安装命令 概述 安装命令 坑 选项参数里, 一定要 带 -y 不带的话, 基本会阻塞构建 2. 其他: 处理问题, 一定不能慌 ...
- 【音乐欣赏】《Abnormalize》 - 凛として時雨
曲名:Abnormalize 作者:凛として時雨 [00:00.96]誰にも見せられないもの [00:06.44]頭の中溢れて [00:11.96]間違いさえも無い世界へ [00:17.16]迷い込ん ...
- [转]Vue 2.0——渐进式前端解决方案
前言:框架是什么?为什么要有框架?在众多的框架之中,Vue 独具魅力之处在哪里呢?其背后的核心思想是什么?Vue 究竟火到什么程度?最近发布的 Vue2.0 又做了哪些改进呢?Vue 和 Weex 又 ...
- td标签内容:换行和不换行设置
td标签内容:换行和不换行设置 固定td内容不换行:<td style="white-space:nowrap">内容</td>或<td nowrap ...
- .NET知识梳理——2.反射
1. 反射 1.1 DLL-IL-Metadata-反射 DLL:程序集,包含IL 和Metadada IL:面向对象中间语言(不太好阅读) Metadata描述了dll.exe中的各种 ...
- STL顺序容器用法自我总结
顺序容器类型:vector.deque.list.forward_list.string.array. queue(单向队列)底层也是用deque(双端队列)实现的 a.swap(b); swap(a ...
- css的理解 ----footrt固定在底部
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8&quo ...
- .NetCore中使用HttpHeader
httpContextAccessor.HttpContext.Request.Headers[key]; 可以获取一个StringValues,需要注意调试中显示的Headers的key,并不是实际 ...
- html()和append()
html()方法会替换原有内容,append() 方法在被选元素的结尾插入指定内容.prepend() 方法在被选元素的开头插入指定内容 appendChild() 方法向节点添加最后一个子节点.pr ...