About Computer Graphics 2.0
Notes of Computer Graphics 2.0: towards end-user-generated contents
CG 1.0
Modeling: construct 3D model.
Animation: animate dynamic behaviors.
Rendering: simulate interactions between the light and the 3D model
| CG 1.0 | CG 2.0 | |
|---|---|---|
| Creators | professional users | end users |
| Modeling | professional software or expensive laser scanners | consumer cameras |
| Animation | special equipment (e.g., facial marks or camera arrays) | design light-weight and robust algorithms |
| Rendering | photorealism and high speed | (More) power-efficient rendering on mobile platforms and 3D printing. |
| Input | process point clouds and meshes | color images/video and depth images/video |
| Output | generating images in the digital domain | (More) fabricating objects in the physical world |
| Application | films and games | mobile APPs, VR/AR and 3D printing |
DOI: 10.1007/s11704-017-7901-z
Author: Kun ZHOU
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