What is Systems Architecture ?

 
  • Systems Architecture is a generic discipline to handle objects (existing or to be created) called "systems", in a way that supports reasoning about the structural properties of these objects.

  • Systems Architecture is a response to the conceptual and practical difficulties of the description and the design of complex systems.
 

On this page, you will find three sections:

  • a unified definition of Systems Architecture (outlining what are systems, their architecture and the justifications for Systems Architecture)
  • fundamental principles underlying Systems Architecture (in all acceptions of the term)
  • socio-cognitive aspects of Systems Architecture to take into account the reality of men (cognitive limitations) and teams (social behaviors).

>> A Unified Definition

  • You have said "architecture" ?

    Systems Architecture is a generic discipline to handle objects (existing or to be created) called "systems", in a way that supports reasoning about the structural properties of these objects.

    Depending on the context, Systems Architecture can in fact refer to:

    • the architecture of a system, i.e. a model to describe/analyze a system
    • architecting a system, i.e. a method to build the architecture of a system
    • a body of knowledge* for "architecting" systems while meeting business needs, i.e. a discipline to master systems design. 
      * consisting in: concepts, principles, frameworks, tools, methods, heuristics, practices

    At this point, we can only say that the "architecture of a system" is (similarly to the one of a building) a global model of this system consisting of:

    • a structure
    • properties (of various elements involved)
    • relationships (between various elements)
    • behaviors & dynamics
    • multiple views of the system (complementary and consistent).

  • But what is a "complex system" ?

    Systems are typically objects designed by men, involving heterogeneous components (e.g. hardware, software, humans) working together to perform a mission. The complexity of a system will mainly come from two aspects:

    • integration of components: there are many interrelations between a possibly huge number of components, and there are recursive levels of integration
    • heterogeneity of components: several specialized fields are involved in the design of a complex system, making it difficult to keep a unified vision of this system and to manage its design.

    You can read further explanations on complex systems. We will not describe here the numerous issues raised (at every level of a company: corporate strategy, marketing, product definition, engineering, manufacturing, operations, support, maintenance, etc) by the design and management of such complex systems. But every experienced business leader, manager, consultant or engineer will perfectly know what we are talking about. These issues can be summarized as:

    • going from local to global, i.e. mastering integration and emergence
    • building an invariable architecture in a moving environment.

  • And so, Systems Architecture is ... ?

    In this context, Systems Architecture is a response to the conceptual and practical difficulties of the description and the design of complex systems. Systems Architecture helps to describe consistently and design efficiently complex systems such as:

    • an industrial system (the original meaning of Systems Architecture)
    • an IT infrastructure (Enterprise Architecture)
    • an organization (Organizational Architecture)
    • a business (Business Architecture)
    • a project (Project Architecture?).

    Systems Architecture will often rely on a tool called an architecture framework, i.e. a reference model to organize the various elements of the architecture of a system into complementary and consistent predefined views allowing to cover all the scope of Systems Architecture. Famous architecture frameworks are for example DoDAFMoDAF or AGATE.

    Finally, Systems Architecture will consider any system with a socio-technical approach (even when dealing with a "purely technical" system). In particular, during the design (or transformation) of a system, the systems in the scope of this design (or transformation) can be divided in two separated systems in interaction :

    • the product, i.e. the system being designed or transformed
    • the project, i.e. the socio-technical system* in charge of the design or transformation of the product. 
      * teams, tools, other resources and their organization following strategies & methods

>> Fundamental Principles

Whatever the type of system and the acception considered (model, method or discipline), Systems Architecture is based on 9 fundamental principles :

  • "Thinking with a systemic approach"
    1. the objects of the reality are modelled as systems (i.e. a box performing a function and defined by its perimeter, inputs, outputs and an internal state)
      Ex: a mobile phone is a system which takes in input a voice & keystrokes and outputs voices & displays. Moreover, it can be on, off or in standby. Overall, the phone allows to make phone calls (among other functions).
    2. a system can be broken down into a set of smaller subsystems, which is less than the whole system (because of emergence)
      Ex: a mobile phone is in fact a screen, a keyboard, a body, a microphone, a speaker, and electronics. But the phone is the integration of all those elements and cannot be understood completely from this set of elements.
    3. a system must be considered in interaction with other systems, i.e. its environment
      Ex: a mobile phone is in interaction with users, relays (to transmit the signal), reparators (when broken), the ground (when falling), etc. All these systems constitue its environment and shall be considered during its design.
    4. a system must be considered through its whole lifecycle
      Ex: a mobile phone will be designed, prototyped, tested, approved, manufactured, distributed, selled, used, repaired, and finally recycled. All these steps are important (and not only the moment when it is used).
  • "Reasoning according to an architecture paradigm"
    1. a system can be linked to another through an interface, which will model the properties of the link
      Ex: when phoning, our ear is in direct contact with the phone, and there is therefore a link between the two systems (the ear and the phone). However, there is a hidden interface : the air! The properties of the air may influence the link between the ear and the phone (imagine for example if there is a lot of noise).
    2. a system can be considered at various abstraction levels, allowing to consider only relevant properties and behaviors
      Ex: do you consider your phone as a device to make phonecalls (and other functions of modern phones), a set of material and electronics components manufactured together, or a huge set of atoms ? All these visions are realistic, but they are just at different abstraction levels, whose relevancy will depend on the context.
    3. a system can be viewed according to several layers (usually three: its sense, its functions, and its composition)
      Ex: a phone is an object whose sense is to accomplish several missions for its environment : making phone calls, being a fashionable object, offering various features of personal digital assistants, etc. But it is also a set of functions organized to accomplish these missions (displaying on the screen, transmitting signal, delivering power supply, looking for user inputs, making noise if necessary, etc). And finally, all these functions are implemented through physical components organized to perform these functions.
    4. a system can be described through interrelated models with given semantics (properties, structure, states, behaviors, datas, etc)
      Ex: from the point of view of properties, the phone is a device expected to meet requirements like "a phone must resist to falls from a height of one meter". But a phone will also change state : when a phone is off and that the power button is pressed, the phone shall turn on. Function dynamics of the phone are also relevant: when receiving a call, the screen will display the name and the speaker will buzz, but if the user presses no button the phone will stop after 30 secondes... This will typically be described with diagrams in SysML (an evolution of UML).
    5. a system can be described through different viewpointscorresponding to various actors concerned by the system.
      Ex: commercials, designers, engineers (in charge of software, electronics, acoustics, materials, etc) users, repairers... All these people will have different visions of the phone. When the designer will see the phone as an easy-to-use object centered on the user, the engineer will see it as a technological device which has to be efficient and robust. A commercial may rather see it as a product which must meet clients' needs and market trends to be sold. All these visions are important and define the system in multiple and complementary ways.

>> Socio-Cognitive Aspects

Systems Architecture involves multiple views (sometimes partial or conflictual) of the same system by multiple actors. These views can be understood as "projections" of the system in the spaces of those different actors:

  • this is the set of all those views (themselves involving several interrelated models at different abstraction levels) which define the system. But it is in general impossible to define a system in an objective, unified and exhaustive way.
  • each view is an analytical description of the system. However, complexity of systems and their architecture cannot be grasped by an analytical decomposition. Considering multiple viewpoints allows to compensate the weaknesses of analytical decomposition (which is the only one we can handle as humans), following the ideas of Edgard Morin and Jean-Louis Le Moigne.

Moreover, social and cognitive aspects of Systems Architecture are absolutely critical to carry out a successful design. Indeed, Systems Architecture is key to make individual and collective work more efficient in projects, in order to meet business needs (quality, delays, performances, costs, risk):

  • for individuals, Systems Architecture is a powerful tool helping to overcome the complexity of systems and to keep a vision of their work. It allows to describe, model and design systems in a rich and diverse way, while keeping a good usability of the objects handled and improving decision making. For instance, cognitive rules as "7x7x7" (i.e. for one model, there must be at most 7 elements per level and at most 3 recursive levels) will allow people to work efficiently with their cognitive limitations.
  • for teams, Systems Architecture proposes a common language to understand and be understood. It is also a strong tool & method to facilitate collaboration in projects and to create transversality between departments of a company, while allowing to make the right questions emerge in the discussion. In particular, it can help actors to create a shared vision of the system and to converge on various issues. For example, the rule "Every element of the architecture of a system must have an owner" will help teams to advance their work without losing traceability of responsabilities.

Finally, Systems Architecture is not only a model or a method to design complex systems. It is more of a discipline, allowing to consider at the same time the system and the project in charge of it, while overcoming the difficulties related to the complexities (technical, social and cognitive) of the system and its design
As a discipline, Systems Architecture has its own practical rules & heuristics, as much as powerful best practices coming from various fields. These points have not been addressed in the scope of this introduction, and can be found for instance in this book.

Click here to learn more about my research on Systems Architecture.

For more information on Systems Architecture as a discipline, you can check this book chapter (in French). For a quality academic introduction to Systems Architecture (centered on industrial systems), you can read this paper from MIT.

***https://www.lix.polytechnique.fr/~golden/systems_architecture.html

What is Systems Architecture ?的更多相关文章

  1. 谈谈我理解的SA——Systems Architecture

    什么是SA? SA即Systems Architecture,是系统体系结构. 系统体系结构是定义系统的结构.行为和系统视图的概念模型.架构师将其系统的形式化描述或表示出来,以支持结构和行为的推理的方 ...

  2. Architecture Patterns

    This chapter provides guidelines for using architecture patterns. Introduction Patterns for system a ...

  3. (转) [it-ebooks]电子书列表

    [it-ebooks]电子书列表   [2014]: Learning Objective-C by Developing iPhone Games || Leverage Xcode and Obj ...

  4. Streaming data from Oracle using Oracle GoldenGate and Kafka Connect

    This is a guest blog from Robin Moffatt. Robin Moffatt is Head of R&D (Europe) at Rittman Mead, ...

  5. 面向服务体系架构(SOA)和数据仓库(DW)的思考基于 IBM 产品体系搭建基于 SOA 和 DW 的企业基础架构平台

    面向服务体系架构(SOA)和数据仓库(DW)的思考 基于 IBM 产品体系搭建基于 SOA 和 DW 的企业基础架构平台 当前业界对面向服务体系架构(SOA)和数据仓库(Data Warehouse, ...

  6. [Z]CS权威会议

    CS Conference TOP 40 计算机会议TOP40 一.A 类 15 个 ASPLOS: Architecture Support for Programming Languages an ...

  7. CCF推荐国际学术期刊

    中国计算机学会推荐国际学术期刊 (计算机系统与高性能计算) 一.A类 序号 刊物简称 刊物全称 出版社 网址 1 TOCS ACM Transactions on Computer Systems A ...

  8. 【转】为什么很多看起来不是很复杂的网站,比如 Facebook、淘宝,都需要大量顶尖高手来开发?

    先说你看到的页面上,最重要的几个:[搜索商品]——这个功能,如果你有几千条商品,完全可以用select * from tableXX where title like %XX%这样的操作来搞定.但是— ...

  9. Docker基础技术:AUFS

    AUFS是一种Union File System,所谓UnionFS就是把不同物理位置的目录合并mount到同一个目录中.UnionFS的一个最主要的应用是,把一张CD/DVD和一个硬盘目录给联合 m ...

随机推荐

  1. SSM+PageHelper+jqGrid实现数据分页

    前言 前几天自己写了一个分页功能,代码逻辑写的很乱今天发现jqGrid这个工具是真好用,故记录下来方便以后使用首先是PageHelper后台分页工具PageHelper的原理是基于拦截器实现的 具体流 ...

  2. node.js学习网址

    七天学会NodeJS: http://www.open-open.com/lib/view/1392611872538 https://nodejs.org/api/ Node.js v0.10.18 ...

  3. MySql数据快速导入

    使用LOAD DATA INFILE 插入速度可以提升很多 左侧是直接导入100W花费135s ,Dos界面通过Load方式导入450W只用时23s,性能一下子显示出来了.

  4. FFmpeg的tutorial 学习

    一.前言: 这是一个学习 FFmpeg 的 tutorial 系列. 这个是一个对初学者比较友好的FFmpeg学习教程,作者一步步引导我们实现了一个音视频同步的播放器. 参考链接: 原文地址: htt ...

  5. dokcer安装并开机自启动服务

    linux内核最好是3.10以上.不过本次使用的是centos6.5 内核2.6 1.yum -y install docker-io 如果出现: 需要安装yum源: 3.service docker ...

  6. CSS实现微信对话框

  7. jQuery Text-to-Speech 谷歌在线语音

    <!DOCTYPE html> <html> <head> <meta content="text/html; charset=utf-8" ...

  8. Python-网络编程(一)

    首先我们python基础部分已经学完了,而socket是我们基础进阶的课程,也就是说,你自己现在完全可以写一些小程序了,但是前面的学习和练习,我们写的代码都是在自己的电脑上运行的,虽然我们学过了模块引 ...

  9. 扩展运算符&reset运算符

    扩展运算符用三个点号表示,功能是把数组或类数组对象展开成一系列用逗号隔开的值 var foo = function(a, b, c) { console.log(a); console.log(b); ...

  10. Java 文件上传与下载、email

    1. 文件上传与下载 1.1 文件上传 文件上传,要点: 前台: 1. 提交方式:post 2. 表单中有文件上传的表单项: <input type="file" /> ...