Bolt服务器的核心类是RpcServer,启动的时候调用父类AbstractRemotingServer的startup方法。

com.alipay.remoting.AbstractRemotingServer#startup
@Override
public void startup() throws LifeCycleException {
super.startup(); try {
doInit(); logger.warn("Prepare to start server on port {} ", port);
if (doStart()) {
logger.warn("Server started on port {}", port);
} else {
logger.warn("Failed starting server on port {}", port);
throw new LifeCycleException("Failed starting server on port: " + port);
}
} catch (Throwable t) {
this.shutdown();// do stop to ensure close resources created during doInit()
throw new IllegalStateException("ERROR: Failed to start the Server!", t);
}
}

这里主要做了三件事

  1. 调用父类的startup()方法设置状态为启动

     com.alipay.remoting.AbstractLifeCycle#startup
    @Override
    public void startup() throws LifeCycleException {
    if (isStarted.compareAndSet(false, true)) {
    return;
    }
    throw new LifeCycleException("this component has started");
    }
  2. 调用实现类的doInit()进行实际的初始化工作

    	com.alipay.remoting.rpc.RpcServer#doInit
    
    	@Override
    protected void doInit() {
    if (this.addressParser == null) {
    this.addressParser = new RpcAddressParser();
    }
    if (this.switches().isOn(GlobalSwitch.SERVER_MANAGE_CONNECTION_SWITCH)) {
    // in server side, do not care the connection service state, so use null instead of global switch
    ConnectionSelectStrategy connectionSelectStrategy = new RandomSelectStrategy(null);
    this.connectionManager = new DefaultServerConnectionManager(connectionSelectStrategy);
    this.connectionManager.startup(); this.connectionEventHandler = new RpcConnectionEventHandler(switches());
    this.connectionEventHandler.setConnectionManager(this.connectionManager);
    this.connectionEventHandler.setConnectionEventListener(this.connectionEventListener);
    } else {
    this.connectionEventHandler = new ConnectionEventHandler(switches());
    this.connectionEventHandler.setConnectionEventListener(this.connectionEventListener);
    }
    initRpcRemoting();
    this.bootstrap = new ServerBootstrap();
    this.bootstrap.group(bossGroup, workerGroup)
    .channel(NettyEventLoopUtil.getServerSocketChannelClass())
    .option(ChannelOption.SO_BACKLOG, ConfigManager.tcp_so_backlog())
    .option(ChannelOption.SO_REUSEADDR, ConfigManager.tcp_so_reuseaddr())
    .childOption(ChannelOption.TCP_NODELAY, ConfigManager.tcp_nodelay())
    .childOption(ChannelOption.SO_KEEPALIVE, ConfigManager.tcp_so_keepalive()); // set write buffer water mark
    initWriteBufferWaterMark(); // init byte buf allocator
    if (ConfigManager.netty_buffer_pooled()) {
    this.bootstrap.option(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT)
    .childOption(ChannelOption.ALLOCATOR, PooledByteBufAllocator.DEFAULT);
    } else {
    this.bootstrap.option(ChannelOption.ALLOCATOR, UnpooledByteBufAllocator.DEFAULT)
    .childOption(ChannelOption.ALLOCATOR, UnpooledByteBufAllocator.DEFAULT);
    } // enable trigger mode for epoll if need
    NettyEventLoopUtil.enableTriggeredMode(bootstrap); final boolean idleSwitch = ConfigManager.tcp_idle_switch();
    final int idleTime = ConfigManager.tcp_server_idle();
    final ChannelHandler serverIdleHandler = new ServerIdleHandler();
    final RpcHandler rpcHandler = new RpcHandler(true, this.userProcessors);
    this.bootstrap.childHandler(new ChannelInitializer<SocketChannel>() { @Override
    protected void initChannel(SocketChannel channel) {
    ChannelPipeline pipeline = channel.pipeline();
    pipeline.addLast("decoder", codec.newDecoder());
    pipeline.addLast("encoder", codec.newEncoder());
    if (idleSwitch) {
    pipeline.addLast("idleStateHandler", new IdleStateHandler(0, 0, idleTime,
    TimeUnit.MILLISECONDS));
    pipeline.addLast("serverIdleHandler", serverIdleHandler);
    }
    pipeline.addLast("connectionEventHandler", connectionEventHandler);
    pipeline.addLast("handler", rpcHandler);
    createConnection(channel);
    } /**
    * create connection operation<br>
    * <ul>
    * <li>If flag manageConnection be true, use {@link DefaultConnectionManager} to add a new connection, meanwhile bind it with the channel.</li>
    * <li>If flag manageConnection be false, just create a new connection and bind it with the channel.</li>
    * </ul>
    */
    private void createConnection(SocketChannel channel) {
    Url url = addressParser.parse(RemotingUtil.parseRemoteAddress(channel));
    if (switches().isOn(GlobalSwitch.SERVER_MANAGE_CONNECTION_SWITCH)) {
    connectionManager.add(new Connection(channel, url), url.getUniqueKey());
    } else {
    new Connection(channel, url);
    }
    channel.pipeline().fireUserEventTriggered(ConnectionEventType.CONNECT);
    }
    });
    }

    这里的代码看似很复杂,其实主要是配置Netty服务器。Netty服务器的可配置选项通过ConfigManager来获取,Netty的业务处理在childHandler里面。

    protected void initChannel(SocketChannel channel) {
    ChannelPipeline pipeline = channel.pipeline();
    pipeline.addLast("decoder", codec.newDecoder());
    pipeline.addLast("encoder", codec.newEncoder());
    if (idleSwitch) {
    pipeline.addLast("idleStateHandler", new IdleStateHandler(0, 0, idleTime,
    TimeUnit.MILLISECONDS));
    pipeline.addLast("serverIdleHandler", serverIdleHandler);
    }
    pipeline.addLast("connectionEventHandler", connectionEventHandler);
    pipeline.addLast("handler", rpcHandler);
    createConnection(channel);
    }

    初始化channel的方法里面有6个channelHandler

    1. decoder 解码器

    2. encoder 编码器

    3. idleStateHandler

      Netty自带的空闲处理器,用于触发IdleStateEvent。在这里配置了总空闲时间idleTime(默认值是90000),即idleTime时间内如果通道没有发生读写操作,将出发一个IdleStateEvent事件。

    4. serverIdleHandler

      配合idleStateHandler使用,用来处理IdleStateEvent。当触发该时间后,关闭客户端连接

          @Override
      public void userEventTriggered(final ChannelHandlerContext ctx, Object evt) throws Exception {
      if (evt instanceof IdleStateEvent) {
      try {
      logger.warn("Connection idle, close it from server side: {}",
      RemotingUtil.parseRemoteAddress(ctx.channel()));
      ctx.close();
      } catch (Exception e) {
      logger.warn("Exception caught when closing connection in ServerIdleHandler.", e);
      }
      } else {
      super.userEventTriggered(ctx, evt);
      }
      }
    5. connectionEventHandler

      connect事件处理器,类型由枚举类ConnectionEventType定义

      public enum ConnectionEventType {
      CONNECT, CLOSE, EXCEPTION;
      }
      • CONNECT

        connect事件在RpcServer.createConnection()方法里触发了一次

      • CLOSE

        close事件在连接断开时会触发

        com.alipay.remoting.ConnectionEventHandler
        
        @Override
        public void channelInactive(ChannelHandlerContext ctx) throws Exception {
        String remoteAddress = RemotingUtil.parseRemoteAddress(ctx.channel());
        infoLog("Connection channel inactive: {}", remoteAddress);
        super.channelInactive(ctx);
        Attribute attr = ctx.channel().attr(Connection.CONNECTION);
        if (null != attr) {
        // add reconnect task
        if (this.globalSwitch != null
        && this.globalSwitch.isOn(GlobalSwitch.CONN_RECONNECT_SWITCH)) {
        Connection conn = (Connection) attr.get();
        if (reconnectManager != null) {
        reconnectManager.reconnect(conn.getUrl());
        }
        }
        // trigger close connection event
        onEvent((Connection) attr.get(), remoteAddress, ConnectionEventType.CLOSE);
        }
        }
      • EXCEPTION

        exception异常事件在源代码里面没有触发的地方,应该是预留的。

      无论是什么事件,最终都调用onEvent方法,转发给ConnectionEventListener,最终由用户自定义的ConnectionEventProcessor来处理具体逻辑

      com.alipay.remoting.ConnectionEventHandler#onEvent
      
      private void onEvent(final Connection conn, final String remoteAddress,
      final ConnectionEventType type) {
      if (this.eventListener != null) {
      this.eventExecutor.onEvent(new Runnable() {
      @Override
      public void run() {
      ConnectionEventHandler.this.eventListener.onEvent(type, remoteAddress, conn);
      }
      });
      }
      } com.alipay.remoting.ConnectionEventListener#onEvent
      public void onEvent(ConnectionEventType type, String remoteAddress, Connection connection) {
      List<ConnectionEventProcessor> processorList = this.processors.get(type);
      if (processorList != null) {
      for (ConnectionEventProcessor processor : processorList) {
      processor.onEvent(remoteAddress, connection);
      }
      }
      }
    6. handler

      具体业务处理器,注册类为RpcHandler,调用流程图如下

      对于客户端请求的处理交给UserProcessor, 可以调用RpcServer类的registerUserProcessor注册自定义的业务。

  3. 调用dostart启动服务器

    com.alipay.remoting.rpc.RpcServer#doStart
    
    @Override
    protected boolean doStart() throws InterruptedException {
    this.channelFuture = this.bootstrap.bind(new InetSocketAddress(ip(), port())).sync();
    return this.channelFuture.isSuccess();
    }

sofa-bolt源码阅读(1)-服务端的启动的更多相关文章

  1. zookeeper源码分析之五服务端(集群leader)处理请求流程

    leader的实现类为LeaderZooKeeperServer,它间接继承自标准ZookeeperServer.它规定了请求到达leader时需要经历的路径: PrepRequestProcesso ...

  2. zookeeper源码分析之四服务端(单机)处理请求流程

    上文: zookeeper源码分析之一服务端启动过程 中,我们介绍了zookeeper服务器的启动过程,其中单机是ZookeeperServer启动,集群使用QuorumPeer启动,那么这次我们分析 ...

  3. Netty 4源码解析:服务端启动

    Netty 4源码解析:服务端启动 1.基础知识 1.1 Netty 4示例 因为Netty 5还处于测试版,所以选择了目前比较稳定的Netty 4作为学习对象.而且5.0的变化也不像4.0这么大,好 ...

  4. Netty源码阅读(一) ServerBootstrap启动

    Netty源码阅读(一) ServerBootstrap启动 转自我的Github Netty是由JBOSS提供的一个java开源框架.Netty提供异步的.事件驱动的网络应用程序框架和工具,用以快速 ...

  5. TeamTalk源码分析之服务端描述

    TTServer(TeamTalk服务器端)主要包含了以下几种服务器: LoginServer (C++): 登录服务器,分配一个负载小的MsgServer给客户端使用 MsgServer (C++) ...

  6. netty4.1.6源码2-------创建服务端的channel

    1. netty在哪里调用jdk底层的socket去创建netty服务端的socket. 2. 在哪里accept连接. 服务端的启动: 1. 调用jdk底层的api去创建jdk的服务端的channe ...

  7. 4. 源码分析---SOFARPC服务端暴露

    服务端的示例 我们首先贴上我们的服务端的示例: public static void main(String[] args) { ServerConfig serverConfig = new Ser ...

  8. Netty源码分析之服务端启动过程

    一.首先来看一段服务端的示例代码: public class NettyTestServer { public void bind(int port) throws Exception{ EventL ...

  9. Spring Cloud系列(三):Eureka源码解析之服务端

    一.自动装配 1.根据自动装配原理(详见:Spring Boot系列(二):Spring Boot自动装配原理解析),找到spring-cloud-starter-netflix-eureka-ser ...

随机推荐

  1. mysql SQL优化琐记之索引

    equal最好了,其次in,最后是range !=  <>  这类非操作尽量不用,它会转换为range.>都是范围查询 复合索引有左匹配原则,(clo_a,clo_b)相当建立了两个 ...

  2. SpringBoot 1.5.x 集成 Quartz 任务调度框架

    Quartz 有分 内存方式 和 数据库方式 内存方式任务信息保存在内存中, 停机会丢失, 需手动重新执行, 数据库方式: 任务信息保存在数据库中, 重点是支持集群. 内存方式 RAMJobStore ...

  3. TreeviewEditor软件的安装和使用

    TreeviewEditor是用VB6开发的一款Windows桌面程序,用户可以快速搭建树形结构,可以导出为Word文档. 支持节点的复制粘贴.节点的拖放. 下载地址:TreeviewEditor.r ...

  4. Spring Boot使用Liquibase最佳实践

    Liquibase问题 随着项目的发展,一个项目中的代码量会非常庞大,同时数据库表也会错综复杂.如果一个项目使用了Liquibase对数据库结构进行管理,越来越多的问题会浮现出来. ChangeSet ...

  5. 吴裕雄--天生自然python机器学习:基于支持向量机SVM的手写数字识别

    from numpy import * def img2vector(filename): returnVect = zeros((1,1024)) fr = open(filename) for i ...

  6. 吴裕雄--天生自然C语言开发:字符串

    ] = {'H', 'e', 'l', 'l', 'o', '\0'}; char greeting[] = "Hello"; #include <stdio.h> i ...

  7. MySQL修改表的默认字符集和修改表字段的默认字符集

    修改表的默认字符集: ALTER TABLE table_name DEFAULT CHARACTER SET character_name; 修改表字段的默认字符集: ALTER TABLE tab ...

  8. 感觉自己out了

    看了公司混乱而落后的框架,想自己开发一个. 无意中到开源网站看到,开源的控件已经非常多了,基本上说应有尽有. 感叹这个知识大爆炸的年代. 自己现在是坐在井底的蛤蟆?

  9. auth模块用法

    Auth模块: 如果你想用auth模块   那么你就用全套 createsuperuser  创建超级用户 这个超级用户就可以拥有登陆django admin后台管理的权限 Auth模块是Django ...

  10. 79)PHP,session函数编写的注意事项

    (1)先执行  session_set_save_handler()  在session_start(). (2)那么开启session_start(),有两种方法,一个就是session_start ...