| 页面中实现录音需要使用浏览器提供的 MediaRecorder API,所以前提是需要浏览器支持 MediaStream Recording 相关的功能。 以下代码默认工作在 Chrome 环境中。 准备页面首先准备一个页面,其中内容很简单,一个录音按钮,一个用于播放的 <audio>标签。 
<!DOCTYPE html><html lang="en">
 <head>
 <meta charset="UTF-8">
 <meta name="viewport" content="width=device-width, initial-scale=1.0">
 <meta http-equiv="X-UA-Compatible" content="ie=edge">
 <title>audio record</title>
 </head>
 <body>
 <div class="app">
 <button class="record-btn">record</button>
 <audio controls class="audio-player"></audio>
 </div>
 <script src="./recorder.js"></script>
 </body>
 </html>
 获取录音权限因为录音需要使用设备的话筒,所以第一步应该是向用户索要录音的权限。这是通过 MediaDevices.getUserMedia() 来完成的,其用法为: 
var promise = navigator.mediaDevices.getUserMedia(constraints); 其中 constraints为需要获取的权限列表,这里只需要指定音频audio即可。 其返回是个 Promise,因为用户何时进行授权是不确定的。通过在 Promise 的回调中进行授权成功或失败的处理。 在使用前需要判断浏览器是否已经支持相应的 API,此时得到如下的代码: 
if (navigator.mediaDevices.getUserMedia) {const constraints = { audio: true };
 navigator.mediaDevices.getUserMedia(constraints).then(
 stream => {
 console.log("授权成功!");
 },
 () => {
 console.error("授权失败!");
 }
 );
 } else {
 console.error("浏览器不支持 getUserMedia");
 }
 其中成功回调里得到的入参 stream为MediaStream对象。 此时运行后可看到浏览器展示出了让用户授权使用麦克风的提示。 
 向用户索要麦克风使用权限 创建录音实例将上一步获取到的 MediaStream传入 MediaRecorder 的构造器创建一个录音器的实例。 
var mediaRecorder = new MediaRecorder(stream); 启动录音通过监听页面中录音按钮的点击来启动录音。 
const recordBtn = document.querySelector(".record-btn");const mediaRecorder = new MediaRecorder(stream);
 recordBtn.onclick = () => {
 mediaRecorder.start();
 console.log("录音中...");
 };
 MediaRecorder实例上有个state状态,可用来判断录音器当前的活动状态,总共有三种值:
 inactive:处于休息状态,要么是没开始,要么是开始后已经停止。recording:录音中paused:已经开始,但被暂停了,不是停止也没有被恢复。
 所以通过这个状态,我们可以实现再次点击按钮时,结束录音。 
recordBtn.onclick = () => {if (mediaRecorder.state === "recording") {
 mediaRecorder.stop();
 recordBtn.textContent = "record";
 console.log("录音结束");
 } else {
 mediaRecorder.start();
 console.log("录音中...");
 recordBtn.textContent = "stop";
 }
 console.log("录音器状态:", mediaRecorder.state);
 };
 音频数据的获取上面按钮处理来自用户的交互,只负责启动或停止录音。音频的数据还是从 MediaRecorder 实例上通过监听其相应的事件来完成的。 当录音开始时,会触发其 MediaRecorder.ondataavailable事件,从该事件回调的入参为BlobEvent,从它身上取到event.data便是我们需要的音频数据。因为数据是一段一段产生的,所以需要暂存到一个数组中。 
const chunks = [];mediaRecorder.ondataavailable = function(e) {
 chunks.push(e.data);
 };
 目前为止完成的代码应该是这样的: 
recorder.js
const recordBtn = document.querySelector(".record-btn");const playBtn = document.querySelector(".play-btn");
if (navigator.mediaDevices.getUserMedia) {
 
 var chunks = [];
 
 const constraints = { audio: true };
 
 navigator.mediaDevices.getUserMedia(constraints).then(
 
 stream => {
 
 console.log("授权成功!");
   <span class="pl-k">const</span> <span class="pl-c1">mediaRecorder</span> <span class="pl-k">=</span> <span class="pl-k">new</span> <span class="pl-en">MediaRecorder</span>(stream);
  <span class="pl-smi">recordBtn</span>.<span class="pl-en">onclick</span> <span class="pl-k">=</span> () <span class="pl-k">=></span> {<span class="pl-k">if</span> (<span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span> <span class="pl-k">===</span> <span class="pl-s"><span class="pl-pds">"</span>recording<span class="pl-pds">"</span></span>) {
 <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">stop</span>();
 <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>record<span class="pl-pds">"</span></span>;
 <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音结束<span class="pl-pds">"</span></span>);
 } <span class="pl-k">else</span> {
 <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">start</span>();
 <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音中...<span class="pl-pds">"</span></span>);
 <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>stop<span class="pl-pds">"</span></span>;
 }
 <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音器状态:<span class="pl-pds">"</span></span>, <span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span>);
 };
  <span class="pl-smi">mediaRecorder</span>.<span class="pl-en">ondataavailable</span> <span class="pl-k">=</span> <span class="pl-k">function</span>(<span class="pl-smi">e</span>) {
 <span class="pl-smi">chunks</span>.<span class="pl-c1">push</span>(<span class="pl-smi">e</span>.<span class="pl-c1">data</span>);
 };
 },
 () <span class="pl-k">=></span> {
 <span class="pl-en">console</span>.<span class="pl-c1">error</span>(<span class="pl-s"><span class="pl-pds">"</span>授权失败!<span class="pl-pds">"</span></span>);
 }
 
 );
 } else {
 
 console.error("浏览器不支持 getUserMedia");
 
 }
 
 录音状态的查看 录音结束及音频的播放通过监听 MediaRecorder.onstop事件,将收集好的音频数据创建成 Blob 对象,然后 通过URL.createObjectURL创建成 HTML 中<audio>标签可使用的资源链接。 
mediaRecorder.onstop = e => {var blob = new Blob(chunks, { type: "audio/ogg; codecs=opus" });
 chunks = [];
 var audioURL = window.URL.createObjectURL(blob);
 audio.src = audioURL;
 };
 其中,在使用完收到到的音频数据后,将 chunks置空方便下次录音时使用。 目前为止完成的代码应该是这样的: 
recorder.js
const recordBtn = document.querySelector(".record-btn");const player = document.querySelector(".audio-player");
if (navigator.mediaDevices.getUserMedia) {
 
 var chunks = [];
 
 const constraints = { audio: true };
 
 navigator.mediaDevices.getUserMedia(constraints).then(
 
 stream => {
 
 console.log("授权成功!");
   <span class="pl-k">const</span> <span class="pl-c1">mediaRecorder</span> <span class="pl-k">=</span> <span class="pl-k">new</span> <span class="pl-en">MediaRecorder</span>(stream);
  <span class="pl-smi">recordBtn</span>.<span class="pl-en">onclick</span> <span class="pl-k">=</span> () <span class="pl-k">=></span> {<span class="pl-k">if</span> (<span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span> <span class="pl-k">===</span> <span class="pl-s"><span class="pl-pds">"</span>recording<span class="pl-pds">"</span></span>) {
 <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">stop</span>();
 <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>record<span class="pl-pds">"</span></span>;
 <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音结束<span class="pl-pds">"</span></span>);
 } <span class="pl-k">else</span> {
 <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">start</span>();
 <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音中...<span class="pl-pds">"</span></span>);
 <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>stop<span class="pl-pds">"</span></span>;
 }
 <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音器状态:<span class="pl-pds">"</span></span>, <span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span>);
 };
  <span class="pl-smi">mediaRecorder</span>.<span class="pl-en">ondataavailable</span> <span class="pl-k">=</span> <span class="pl-smi">e</span> <span class="pl-k">=></span> {
 <span class="pl-smi">chunks</span>.<span class="pl-c1">push</span>(<span class="pl-smi">e</span>.<span class="pl-c1">data</span>);
 };
  <span class="pl-smi">mediaRecorder</span>.<span class="pl-en">onstop</span> <span class="pl-k">=</span> <span class="pl-smi">e</span> <span class="pl-k">=></span> {
 <span class="pl-k">var</span> blob <span class="pl-k">=</span> <span class="pl-k">new</span> <span class="pl-en">Blob</span>(chunks, { type<span class="pl-k">:</span> <span class="pl-s"><span class="pl-pds">"</span>audio/ogg; codecs=opus<span class="pl-pds">"</span></span> });
 chunks <span class="pl-k">=</span> [];
 <span class="pl-k">var</span> audioURL <span class="pl-k">=</span> <span class="pl-c1">window</span>.<span class="pl-c1">URL</span>.<span class="pl-en">createObjectURL</span>(blob);
 <span class="pl-smi">player</span>.<span class="pl-smi">src</span> <span class="pl-k">=</span> audioURL;
 };
 },
 () <span class="pl-k">=></span> {
 <span class="pl-en">console</span>.<span class="pl-c1">error</span>(<span class="pl-s"><span class="pl-pds">"</span>授权失败!<span class="pl-pds">"</span></span>);
 }
 
 );
 } else {
 
 console.error("浏览器不支持 getUserMedia");
 
 }
 运行完成上面步骤后,实现了一个简单的录音功能,可通过此地址在线体验。完整的代码可在仓库wayou/audio-recorder 中获取到。 相关资源 |