POJ 3087 Shuffle'm Up
Time Limit:1000MS Memory Limit:65536KB 64bit IO Format:%I64d & %I64u
Description
A common pastime for poker players at a poker table is to shuffle stacks of chips. Shuffling chips is performed by starting with two stacks of poker chips, S1 and S2, each stack containing C chips. Each stack may contain chips of several different colors.
The actual shuffle operation is performed by interleaving a chip from S1 with a chip from S2 as shown below for C = 5:
The single resultant stack, S12, contains 2 * C chips. The bottommost chip of S12 is the bottommost chip from S2. On top of that chip, is the bottommost chip from S1. The interleaving process continues taking the 2nd chip from the bottom of S2 and placing that on S12, followed by the 2nd chip from the bottom of S1 and so on until the topmost chip from S1 is placed on top of S12.
After the shuffle operation, S12 is split into 2 new stacks by taking the bottommost C chips from S12 to form a new S1 and the topmost C chips from S12 to form a new S2. The shuffle operation may then be repeated to form a new S12.
For this problem, you will write a program to determine if a particular resultant stack S12 can be formed by shuffling two stacks some number of times.
Input
The first line of input contains a single integer N, (1 ≤ N ≤ 1000) which is the number of datasets that follow.
Each dataset consists of four lines of input. The first line of a dataset specifies an integer C, (1 ≤ C ≤ 100) which is the number of chips in each initial stack (S1 and S2). The second line of each dataset specifies the colors of each of the C chips in stack S1, starting with the bottommost chip. The third line of each dataset specifies the colors of each of the C chips in stack S2 starting with the bottommost chip. Colors are expressed as a single uppercase letter (A through H). There are no blanks or separators between the chip colors. The fourth line of each dataset contains 2 * Cuppercase letters (A through H), representing the colors of the desired result of the shuffling of S1 and S2 zero or more times. The bottommost chip’s color is specified first.
Output
Output for each dataset consists of a single line that displays the dataset number (1 though N), a space, and an integer value which is the minimum number of shuffle operations required to get the desired resultant stack. If the desired result can not be reached using the input for the dataset, display the value negative 1 (−1) for the number of shuffle operations.
Sample Input
2
4
AHAH
HAHA
HHAAAAHH
3
CDE
CDE
EEDDCC
Sample Output
1 2
2 -1
注:本人英语很渣,题目大意大多来自百度~=0=
题目大意:
已知两堆牌s1和s2的初始状态, 其牌数均为c,按给定规则能将他们相互交叉组合成一堆牌s12,再将s12的最底下的c块牌归为s1,最顶的c块牌归为s2,依此循环下去。
现在输入s1和s2的初始状态 以及 预想的最终状态s12
问s1 s2经过多少次洗牌之后,最终能达到状态s12,若永远不可能相同,则输出"-1"。
Input:
2//有两个测试样例
4//每堆牌有几张
AHAH//s1
HAHA//s2
HHAAAAHH//需要达到的状态
3
CDE
CDE
EEDDCC
Output
1 2 //需要输出第几个样例 第几次洗牌达到要求
2 -1
本来是被分类到广搜的, 在网上看到大神用模拟 就试着他们的方法写了下 很愉快地A掉了 下面是代码
#include <iostream>
#include <cstdio>
#include <cstring>
#include <queue>
#include <cstdlib>
#include <cmath>
#include <cctype>
#define N 210 using namespace std; struct node
{
char s[N];
struct node *next;
}*head, *last, *q; int main()
{
int c, sample, ans, T, i;
char s1[N], s2[N], str[N], temp[N];//s1, s2第几堆牌, str需要达到的状态, temp用来保存每次洗牌后的状态
scanf("%d", &T); for(sample = ; sample <= T; sample++)//输出时需要输出第几个样例,sample来保存
{
scanf("%d %s %s %s", &c, s1, s2, str); head = (node *)malloc(sizeof(node));
head->next = NULL;
last = head;
ans = ; while()
{
++ans;
for(i = ; i < c; i++)
{
temp[ * i] = s2[i];
temp[ * i + ] = s1[i];
}
temp[ * i] = '\0'; if(!strcmp(temp, str))//已经得到想要的状态
{
printf("%d %d\n", sample, ans);
break;
} bool flag = false;
q = head;
while(q->next != NULL) {//查找此状态有没有出现过
if(!strcmp(q->s, temp)){
flag = true;
break;
}
q = q->next;
} if(flag) {//状态重复出现,达不到想要状态
printf("%d -1\n", sample);
break;
} q = (node *)malloc(sizeof (node));
strcpy(q->s, temp);
last->next = q;
last=q;
q->next=NULL; for(i = ; i < c; i++) {
s1[i] = temp[i];
s2[i] = temp[i + c];
}
}
}
}
POJ 3087 Shuffle'm Up的更多相关文章
- POJ 3087 Shuffle'm Up(洗牌)
POJ 3087 Shuffle'm Up(洗牌) Time Limit: 1000MS Memory Limit: 65536K Description - 题目描述 A common pas ...
- POJ.3087 Shuffle'm Up (模拟)
POJ.3087 Shuffle'm Up (模拟) 题意分析 给定两个长度为len的字符串s1和s2, 接着给出一个长度为len*2的字符串s12. 将字符串s1和s2通过一定的变换变成s12,找到 ...
- DFS POJ 3087 Shuffle'm Up
题目传送门 /* 题意:两块扑克牌按照顺序叠起来后,把下半部分给第一块,上半部给第二块,一直持续下去,直到叠成指定的样子 DFS:直接模拟搜索,用map记录该字符串是否被搜过.读懂题目是关键. */ ...
- POJ 3087 Shuffle'm Up 线性同余,暴力 难度:2
http://poj.org/problem?id=3087 设:s1={A1,A2,A3,...Ac} s2={Ac+1,Ac+2,Ac+3,....A2c} 则 合在一起成为 Ac+1,A1,Ac ...
- poj 3087 Shuffle'm Up ( map 模拟 )
题目:http://poj.org/problem?id=3087 题意:已知两堆牌s1和s2的初始状态, 其牌数均为c,按给定规则能将他们相互交叉组合成一堆牌s12,再将s12的最底下的c块牌归为s ...
- POJ 3087 Shuffle'm Up (模拟+map)
题目链接:http://poj.org/problem?id=3087 题目大意:已知两堆牌s1和s2的初始状态, 其牌数均为c,按给定规则能将他们相互交叉组合成一堆牌s12,再将s12的最底下的c块 ...
- POJ 3087 Shuffle'm Up DFS
link:http://poj.org/problem?id=3087 题意:给你两串字串(必定偶数长),按照扑克牌那样的洗法(每次从S2堆底中拿第一张,再从S1堆底拿一张放在上面),洗好后的一堆可以 ...
- [暴力搜索] POJ 3087 Shuffle'm Up
Shuffle'm Up Time Limit: 1000MS Memory Limit: 65536K Total Submissions: 10003 Accepted: 4631 Des ...
- (简单) POJ 3087 Shuffle'm Up,枚举。
Description A common pastime for poker players at a poker table is to shuffle stacks of chips. Shuff ...
随机推荐
- Nudnik Photographer -Ural1260动态规划
Time limit: 1.0 second Memory limit: 64 MB If two people were born one after another with one second ...
- Centos7永久修改主机名
最近在编写centos6.x的启动脚本,考虑到以后系统会升到7.x,故想让脚本兼容7.x,还是有一些和6版本不一样的地址,修改主机名比较常用,特此记录一下 1.命令行修改: hostnamectl s ...
- 从零开始学习Android(二)从架构开始说起
我们刚开始学新东西的时候,往往希望能从一个实例进行入手学习.接下来的系列连载文章也主要是围绕这个实例进行.这个实例原形是从电子书<Android应用开发详解>得到的,我们在这里对其进行详细 ...
- javascript 字符串多行的写法
多行写法! $('#' +xx ).append ( '<div id="' + file.id + '" class="">\ <div c ...
- android Menu
menu <?xml version="1.0" encoding="utf-8"?> <menu xmlns:android="h ...
- svu update 遇到 Node remains in conflict
http://stackoverflow.com/questions/11774868/svn-checkout-without-restoring up vote4down votefavorite ...
- 18-ES6(1)
第18课-ES6(1) 模块化 1.export和import // model.js export default let m = 1; // 出错 export default n = 2; le ...
- PSR-1:基本的代码风格
PHP标签 必须把PHP代码放在<?php ?>或<?= ?>标签中.不得使用其他PHP标签句法. 编码 所有PHP文件都必须使用UTF-8字符集编码,而且不能有字节顺序标记( ...
- php封装微信SDK
<?phpclass JSSDK { private $appId = '你公众号的appid'; private $appSecret = '你公众号的appSecret'; public f ...
- 测试oracle数据库的脱机备份和恢复
环境:windows7.Oracle11g 一.脱机备份 脱机备份是指在数据库关闭情况下的数据备份,也称为冷备份. 在书上学到的备份步骤: 1.记录所要备份数据库文件所在的操作系统路径: 2.关闭数据 ...